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Void Reaver
Void Reaver
Void Reaver - Logbook Model
Health 1900 (+570 per level)
Damage 12 (+2.4 per level)
Speed 6 m/s
Armor 0


The Void Reaver is a crustacean-like monster added in the Hidden Realms Update, and is part of the Void Barnacle Void BarnacleSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
Void Reaver Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
Void Jailer Void JailerSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0
Void Devastator Void DevastatorSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Void monster family. Unlike other void enemies, it can appear on Siphoned Forest Siphoned Forest, Rallypoint Delta Rallypoint Delta, Siren's Call Siren's Call, and Sky Meadow Sky Meadow after looping, without the presence of a Void Seed or Family Event.

Environments[]

  • Commencement CommencementCommencementCommencement (Final)
    Moon of Petrichor V
    You dream of glass and dirt.

    Large domain located above the shattered breach of Petrichor V Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix MithrixMithrixMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and Providence's tools of creation.
  • Rallypoint Delta Rallypoint DeltaRallypoint DeltaRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
    (only with no expansion starting stage 5)
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest Siphoned ForestSiphoned ForestSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
    (only with SotV starting stage 5)
  • Siren's Call Siren's CallSiren's CallSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

    (only with no expansion starting stage 5)
  • Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

    (only with no expansion starting stage 6)
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Locus Void LocusVoid LocusSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Locus (Hidden Realm)
    Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
    You dream of potential.

    The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.
    (only with SotV)
  • Part of the Void Barnacle Void BarnacleSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    Void Reaver Void ReaverVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    Void Jailer Void JailerSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    Void Devastator Void DevastatorSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Void Family Event
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Like other Void Barnacle Void BarnacleSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
Void Reaver Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
Void Jailer Void JailerSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0
Void Devastator Void DevastatorSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Void enemies, Void Reavers can spawn on any map if spawned in a Void Seed.

Skills & Behavior[]

Any single instance of damage that deals more than 50% of the Void Reaver's total health will stun it and interrupt its attacks or movement.

Primary: Void Artillery[]

The Void Reaver attacks by dropping several Nullifier Bombs in a rough line near the target. After 1 second, the bombs explode in a 5m radius for 100% damage. Additionally, the bombs inflict the stacking Status NullifyStack Nullify StackStatus NullifyStackNullify Stack (Debuff)
Upon getting 3 stacks, reset all stacks and apply the Nullified debuff.
(stackable)
debuff; when it stacks 3 times, the victim isStatus Nullified NullifiedStatus NullifiedNullified (Debuff)
Drastically reduce movement speed.Reduce movement speed to 0.
and their movement speed becomes 0. This attack has exceptionally long range, so a Void Reaver can usually begin attacking a player the moment it notices them.

The spacing between the bombs varies, but they are always equally spaced apart.

Each bomb has a proc coefficient of 1.0.

Death: Implosion[]

When the Void Reaver dies, a delayed implosion will instantly kill anything within a 15m radius 3 seconds later, even the Void Reaver's allies and other Void Reavers.

The implosion is heralded by a siren-like sound and a sphere of void particles building up around the defeated Void Reaver.

Behaviors[]

The Void Reaver is one of the few monsters in the game with full 360° vision.

  1. Use Primary and Flee : the Void Reaver must be within 0-11m from its target. It will attempt to back away while doing so in order to create distance. This behavior cannot be selected twice in a row.
  2. Use Primary and Strafe: the Void Reaver must be within 11-200m from its target and have line of sight.
  3. Use Primary and Chase: the Void Reaver must be within 200-400m from its target and have line of sight.
  4. Chase: no requirements.

Tips[]

  • The Void Reaver does not deal particularly high damage, attacking only by means of laying relatively weak and highly telegraphed explosions on the ground. The real danger comes from its ability to immobilize the player and its death implosion. This implosion deals a special type of damage internally referred to as "Void Death".
  • The Void Death damage type ignores the damage number associated with it. Instead, it has been designed such that it immediately kills whatever receives the damage type in and of itself, regardless of the amount. This means Armor as well as protection items like Tougher Times Tougher TimesBgCommonTougher TimesTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    and SotV IconSotV IconSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces Safer SpacesBgVoidSafer SpacesSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    are completely ignored and incapable of affecting the outcome.
    • Alongside this damage type, implosions are also capable of friendly fire, meaning it will not only kill players, but it will also kill monsters (including other Void monsters) and bosses.
    • Two notable exceptions to this rule are Mithrix MithrixMithrixMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      and SotV IconSotV IconSurvivors of the Void - DLC Content
      Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidling VoidlingVoidlingSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidling
      Diviner of the DeepHP: 2000 (+600 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 45 m/s
      Armor: 20
      , which are immune to the Void Death damage type. In these cases, it applies the damage normally. This means that the base damage of the Reaver is dealt instead, should they be hit by the implosion.
    • Another exception to this rule is that Shadowfade ShadowfadeShadowfadeShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
      Survivor: Heretic
      and Trespass TrespassTrespassTrespass (Utility)Disappear into the Void, cleansing all debuffs while moving in an upward arc.
      Survivor: Void Fiend
      remove the player's hitbox completely. As a result, the player can't actually be hit by anything in the first place, and by extension, cannot receive the damage.
  • Void Reavers possess the second highest health of any non-boss enemy in the game, only behind SotV IconSotV IconSurvivors of the Void - DLC Content
    Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer Void JailersVoid JailerSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    (and with only the Lunar Chimera (Golem) Lunar Chimera GolemLunar Chimera (Golem)Lunar Chimera (Golem)
    Zenith DesignsHP: 1615 (+485 per level)
    Damage: 35 (+7 per level)
    Class: Ranged
    Speed: 8 m/s
    Armor: 0
    even coming close out of the other base game enemies). This makes them quite difficult to kill, especially with how risky it is to get closer to deal more damage.
  • Drones caught in the implosion will instantly be destroyed, but instead of vanishing, they will fall to the ground and can be repaired as normal.
  • Since the Void Reaver's death implosion kills any character, friend or foe, Void Reaver ghosts spawned from the Happiest Mask Happiest MaskBgLegendaryHappiest MaskHappiest Mask
    Chance on killing an enemy to summon a ghost.

    Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
    and allied Reavers spawned by SotV IconSotV IconSurvivors of the Void - DLC Content
    Newly Hatched Zoea is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Newly Hatched Zoea Newly Hatched ZoeaBgVoidNewly Hatched ZoeaSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Newly Hatched Zoea
    Periodically recruit allies from the Void. Corrupts all yellow items.

    Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items.
    are still dangerous to the player.
  • When a Void Reaver is killed by another Void Reaver's implosion, it will also implode. This makes eliminating large groups of Reavers extremely dangerous but also easy, as the implosion will trigger a terrifyingly lethal chain reaction.
    • Although difficult to utilize, this can be useful to defeat high-health enemies such as some Elites, Scavenger ScavengersScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      and bosses.

Lore[]

I saw something last night on my post.

A giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again.

So, I figured out its pattern.

I waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger. 

It turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left.

My guess is that it got whatever it wanted, because it hasn't been back since.

Something is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse?

And what about all those times I heard that same sound - before I ever came to this awful place?

Version History[]

Anniversary Update
  • Gameplay Changes
    • Added a minimum distance between bombs
  • Quality of Life
    • 🌧 Added an team-colored area indicators for attacks
  • Bug Fixes
    • Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Void Reaver death chain reactions

Early Access Content Update 5
  • Major Content
    • Added New Monster Lore Entry: Void Reaver
  • Gameplay Changes
    • Now attempts to lead its Void Bombs in a straight line against its target
    • Updated AI to fire more aggressively and backpedal when its target is too close
    • AI now has 360° vision
  • Bug Fixes
    • Fixed immobilization from Void Reavers becoming permanent if using Wax Quail Wax QuailBgUncommonWax QuailWax Quail
      Jumping while sprinting boosts you forward.

      Jumping while sprinting boosts you forward by 10m (+10m per stack).
      while affected, which would also sometimes lead to a crash upon getting killed

PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix Void Reaver’s attack proc coefficient not actually being updated

Early Access Artifacts Content Update
  • Gameplay Changes
    • Nullifier Bomb
      • 🌧Proc Coefficient: 0 ⇒ 1
      • Delay Time: 2s ⇒ 1s
    • Add missing animations and elite displays
    • Change AI movement behavior

Early Access Hidden Realms Content Update
  • Major Content
    • Added New Monster: Void Reaver

Trivia[]

  • Void Reaver corpses can be observed both around the Void Fields Void Fields and the Null Portal in the Bazaar Between Time Bazaar Between Time. The latter ones are impaled by spikes of what appears to be purple glass.
  • Dying to the Void Reaver's implosion yields a unique death message: "You have been detained. Await your sentence at the end of Time." If another player in a multiplayer game is killed by the implosion, the death message seen by everyone else is "<name> has vanished without a trace."
    • This is most likely a reference to how the Void Reavers imprison creatures in the Void Fields.
  • In keeping with the deep-sea theme of the Void and the monsters related to it, the Void Reaver's visual design seems to draw inspiration from ocean life, especially crustaceans and other arthropods. As noted in their lore entry, Reavers in particular bear a striking resemblance to common crabs (infraorder Brachyura).
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