Risk of Rain 2 Wiki
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
Health 2200 (+660 per level)
Health Regen 0 (+0 per level)
Damage 14 (+2.8 per level)
Speed 7 m/s
Armor 0
Family Void
Category Void
Internal
Name VoidJailer


The Void Jailer is a monster added in the Survivors of the Void update, and is part of the Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: Unknown
Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: Unknown
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Void monster family.

Environments[]

  • Survivors of the Void - DLC Content
    Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void LocusSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Locus (Hidden Realm)
    Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
    You dream of potential.

    The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.
  • Part of the Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: Unknown m/s
    Armor: Unknown
    Void Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: Unknown
    Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: Unknown
    Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Void Family Event
  • Other Environments with the Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    enabled

Like other Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: Unknown
Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: Unknown
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Void enemies, Void Jailers can spawn on any map if spawned in a Void Seed.

Skills & Behavior[]

The Void Jailer is one of the more dangerous Void enemies due to its high burst damage and ability to grab and draw in the player at a distance.

Any single instance of damage that deals more than 15% of the Void Jailer's total health will stun it and interrupt its attacks or movement.

Primary: Void Darts[]

The Void Jailer charges his left arm for 1 second (scales with attack speed) and fires a volley of 12 Void Darts in a shotgun-like burst. The projectiles originate from a random point within a circle in front of the Jailer, meaning the bullets begin with some amount of spread between each other rather than from a single origin. Each projectile moves at 100m/s for 2 seconds and deals 200% damage with a proc coefficient of 1.0, slowing down50% Slow (Debuff)
Reduces movement speed by 50% (in practice, 33.3%).
the victim in the process for 2 seconds. Getting hit with all projectiles at once can deal a devastating blow, especially in the late game.

The individual darts can be blocked by Captain's Defensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
.

This skill has an end lag of 3 seconds, but the Void Jailer can activate the same skill after only 2 seconds. Both of these durations scale with attack speed.

This skill has a cooldown of 4 seconds and 3 charges. The cooldown starts the moment the projectiles have been fired and will be reset if this skill is activated again. This means a charge will only be replenished if this skill is not used for 4 consecutive seconds.

Secondary: Nullifying Pull[]

The Void Jailer charges his right arm for 1 second (scales with attack), which causes a long tube of purple particles to getting sucked towards it. Upon launching the attack, it searches for a target that is within a 10° field of view and up to 100m away from the Void Jailer, prioritising targets that are as close to the Jailer's aiming direction, even if there are further away. The attack deals 30% damage with a proc coefficient of 1.0, inflicts NullifiedNullified (Debuff)
Drastically reduce movement speed.Reduce movement speed to 0.
for 2 seconds, and pulls the target towards the Void Jailer. The pull has the potential of pulling the target into a swarm of enemies, or even towards a cliff where fall damage can be dangerous. However, the victim can still use their skills and jump to cancel any fall damage while Nullified.

This skill has a cooldown of 10 seconds.

Death: Seeking Implosion[]

Unlike the Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
and Survivors of the Void - DLC Content
Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void DevastatorSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
's black hole, the Jailer's death fires a moving variation of the black hole that chases after a randomly selected victim, and implodes after 5 seconds of travel in a 6m radius. The death orb moves slowly at 10m/s, which makes it possible to outrun at the default sprint speed of most survivors.

Behaviors[]

  1. Use secondary: the Void Jailer must be within 80m from its target, have line of sight, and have less than 80% health.
  2. Use primary and chase: the Void Jailer must be within 45-80m from its target and have line of sight. This behavior is active for 3 seconds.
  3. Use primary and strafe: the Void Jailer must be within 1-45m from its target and have line of sight. This behavior is active for 3 seconds. Note that due to the Void Jailer's model size and its internal origin location, being more than 1m away from it is always guaranteed.
  4. Chase: no requirements.

Tips[]

  • Void Jailers are arguably the most dangerous non-boss enemy in Risk of Rain 2, with an absurdly powerful shotgun attack, the ability to freeze and pull players and a homing void implosion. They should not only be of the highest priority in any situation, but should be immediately called out in multiplayer games. Furthermore due to their damage being split up, they can even bypass one-shot projection if the first projectile doesn't trigger it.
    • Elite Jailers are even more problematic. Due to the absurd 1.0 proc on their shotgun attack, getting hit by a BlazingBlazing (Affix Buff)
      Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
      or Survivors of the Void - DLC Content
      Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      VoidtouchedSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidtouched (Affix Buff)
      Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
      Jailer is a death sentence in most cases, while the increased damage means CelestineCelestine (Affix Buff)
      Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
      and MalachiteMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      Jailers will simply one shot even the most armoured and highest HP of survivors.
    • On the bright side however, jailers are incredibly powerful allies to get from either Happiest MaskHappiest Mask
      Chance on killing an enemy to summon a ghost.

      Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
      or Survivors of the Void - DLC Content
      Newly Hatched Zoea is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Newly Hatched ZoeaSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Newly Hatched Zoea
      Periodically recruit allies from the Void. Corrupts all yellow items.

      Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items.
      . In particular enemies will rarely be able to outrun their seeking implosion.
  • Jailers should be fought as far away as possible; not only is their shotgun deadly but being at even medium range puts the player at danger of their extremely hard to avoid pull.
  • If the player has the Strides of HeresyStrides of Heresy
    Replace your Utility Skill with 'Shadowfade'.

    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    , activating ShadowfadeShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    Survivor: Heretic
    while being pulled will prevent the player from being pulled further. However, they will still be Nullified unless it is activated beforehand.
  • When NullifiedNullified (Debuff)
    Drastically reduce movement speed.Reduce movement speed to 0.
    and lacking an escape or dodge method, the best response is to try to stagger the Jailer which requires dealing at least 15% of its HP in one hit, or triggering a Stun GrenadeStun Grenade
    Chance to stun on hit.

    5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    . Failing that, killing the jailer before it can fire is the only other option giving you a few seconds to escape the seeking implosion.

Lore[]

Deep, deeper, yet deeper.

In this world, there's always a bigger fish. And appropriately, a bigger space for it to inhabit.

The only way to find such places is to go deeper.

Deeper into curiosity. Deeper into hubris. Deeper into the depths of creation.

And what you may find are the ones who are able to thrive in the depths, those murky dimensions and stilled spaces.

Those who lurk in the calm, dark abyss at the bottom of everything.

And once you find them, it will only be too late. As you struggle against the void, you may find that every path you take just brings you deeper, deeper, yet deeper.

Version History[]

Survivors of the Void
  • (Undocumented) Added New Monster: Void Jailer

Trivia[]

  • In keeping with the deep-sea theme of the Void and the monsters related to it, the Void Jailer's visual design seems to draw inspiration from ocean life, especially crustaceans and other arthropods. Jailers in particular incorporate several elements from shrimp, particularly pistol shrimp (Alpheidae), such as the long, thin head and antennae, the asymmetrical arms, and small, spindly legs.
    • Additionally, pistol shrimp have a specialized hunting adaptation: by snapping shut its claw at high speed, a pistol shrimp can depressurize a small pocket of water so much that it creates a bubble of vapor, known as a cavitation bubble. Since the water pressure around the bubble is so much higher than inside it, the bubble rapidly collapses and generates a shock wave powerful enough to stun or kill the shrimp's prey. It is possible that the Jailer launching an imploding void bubble at its target is in reference to this behavior.
  • The line "deep, deeper, yet deeper" in the lore may be a reference to the infamous Entry Number 17 from Undertale, where a similar line of "DARK DARKER YET DARKER" is written in Wingdings font.
  • Assuming all projectiles land, the Void Jailers Void Dart attack is tied for the highest damage from any single attack from any monster in the entire game, dealing a whopping 2,400% damage in total, tying its damage with Mithrix'sMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    hammer slam. Furthermore since each of its 12 projectiles have a 1.0 proc coef, it is much more likely to bypass one-shot protection.
    • Theoretically, Mithrix's 'Big Spinny' and the Scavenger'sScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      thqwibs can deal more damage, but both would require a creature to stand in a fairly specific spot to get hit by every single projectile.