![]() | |||
Double your health... BUT halve your speed. | |||
Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack). | |||
Rarity | Lunar | ||
Category | Utility | ||
Stats | |||
Stat | Value | Stack | Add |
Max Health | 100% | Linear | +100% |
Speed | 100% | Reciprocal | +1 |
Internal | |||
Name | HalfSpeedDoubleHealth |
The Stone Flux Pauldron is a lunar item in Risk of Rain 2, added in the Survivors of the Void expansion.
This item increases the holder's maximum health by 100% (+100% per stack). However, it also decreases the holder's movement speed by 50% (+50% per stack).
Notes[]
- Correction: The description that it halves movement speed is inaccurate. The effect is reciprocal as it multiplies the movement speed by . One stack will indeed halve movement speed, but additional stacks will have a diminishing effect. However, even this is not the complete picture, as movement speed is actually calculated as . As such, if the player has already accrued a lot of other sources of negative contributions, one stack of this item will not halve the overall stat value but have a diminishing effect.
Tips[]
- For most characters and builds, keep in mind that the movement speed penalty of Stone Flux Pauldron will generally be far more troublesome than the accompanying health bonus is worth. The vast majority of enemy attacks come in the form of close-range melee, projectiles with a travel time, and telegraphed area-of-effect attacks. All these attacks also generally will not track a moving player and instead lag behind. As such, the loss of one's ability to effectively dodge these attacks and/or flee from unfavorable fights will more than likely end up meaning they'll take a lot of damage that they could have otherwise avoided. Often, the player may end up taking far more damage than the extra health of the Pauldron can defend them from.
- This speed penalty also complicates one's ability to get around each stage in order to search for interactables, and as such, might make it difficult to keep up with the time-based scaling of the game's difficulty. This may be exacerbated in multiplayer games, where a player with one or more Stone Flux Pauldron(s) could have trouble getting to chests and other sources of items before the faster player(s) can pick the stage clean.
- The "suffocation" effects presented by the
Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.,Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Locus
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.
The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.,Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself., and Void Seeds are also made far more dangerous, as their damage scales with the player's maximum health anyways. The Pauldron will not make the player survive any longer inside the void, and the movement penalty will leave them slowly trudging through ever-damaging fog. - Similarly, the implosion attacks of dying
Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown,Survivors of the Void - DLC Content
Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailers
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: Unknown, and other such Void enemies will kill in one hit regardless of health, making a swift escape more or less the only option to survive them. - Due to the mathematics of how a player's movement speed is calculated, it is generally a losing battle to try to overcome the Pauldron's speed penalty by taking items which give movement speed bonuses, especially when taking more than one Pauldron. Each one taken will more than double the number of
Survivors of the Void - DLC Content
Mocha is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mocha
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mocha
Slightly increase attack speed and movement speed.
Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack).,Paul's Goat HoovesPaul's Goat Hoof
Increase movement speed.
Increases movement speed by 14% (+14% per stack)., andEnergy DrinksEnergy Drink
Increase sprint speed by +25%.
Sprint speed is improved by 25% (+25% per stack). necessary to break even and return to normal movement speed. - A notable quirk revealed by the exceptionally low movement speeds possible by stacking Stone Flux Pauldrons is the fact that a player's friction with the ground is directly tied to their movement speed. As such, stacking many Pauldrons will make the player incredibly slippery, making it rather difficult to manage the knockback caused by enemy attacks (especially explosions like the
Jellyfish'sJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: Unknown self-detonation) or the recoil from their own skills (such asSurvivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Railgunner's
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten NomadXQR Smart Round SystemXQR Smart Round System (Primary)Fire aggressive tracking rounds for 100% damage.
Survivor: Railgunner). - With all these factors in mind, it may be better to cut losses with respect to movement speed and instead focus on alternative means of movement that are unaffected by the movement speed stat.
- A skilled
LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse can make great use of this item, as she can rely on the momentum from herCharged GauntletCharged Gauntlet (Utility)Heavy. Charge up a piercing punch for 600%-2700% damage.
Survivor: Loader orThunder GauntletThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
Survivor: Loader to get moving, and use herGrapple FistGrapple Fist (Secondary)Fire your gauntlet forward, pulling you to the target.
Survivor: Loader orSpiked FistSpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
Survivor: Loader to redirect her momentum and close gaps between herself and nearby enemies. MUL-T'sMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job high base health and innate ability to grant itself considerable amounts of armor with its assorted skills makes it an excellent candidate for leveraging the benefits of the Stone Flux Pauldron. The push it receives from the ending burst ofAuto-NailgunAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
Survivor: MUL-T also offers a means to compensate for the loss in movement speed, especially when used in conjunction withPower ModePower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
Survivor: MUL-T. Timing the release of two Auto-Nailgun bursts along with a simultaneous jump allows for a directed leap that can carry the player a considerable distance, and the nailguns will usually be ready to fire again just a moment or two after hitting the ground, even without any boosts to firing speed.- The
Seekers of the Storm - DLC Content
False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills.
Class: Melee
HP: 180 (+54 per level)
Damage: 13 (+2 per level)
Armor: 20
Umbra: The Shattered Heir also makes great use of this item, due to the large health increase in conjunction with his Growth mechanic granting him a large amount of extra charges toLunar SpikesLunar Spikes (Secondary)Lunar Ruin. Agile. Throw a Lunar Spike for 200% damage. Gain more Lunar Spikes through Growth.
Survivor: False Son, which then in turn allows him to offset the movespeed reduction withLunar TamperingLunar Tampering (Passive)Unused Lunar Spike gives +5% attack speed and +2.5 armor. Used spikes give +5% movement speed and +2.5 health regeneration.
Survivor: False Son. This is especially powerful since the health increase granted by this item scales with the survivor's maximum HP, resulting in it giving even more stocks of Lunar Spike as he levels up. Additionally, with enough growth, the recoil from spammingLaser BurstLaser Burst (Special)Fire a piercing laser for 1000% damage, refilling 30% Lunar Spikes. Increases in stock by Growth.
Survivor: False Son is a potential movement option incase you need tons of speed in an instant. This is only necessary if you pick up enough Stone Flux Pauldrons to otherwise eliminate any hope of escaping commencement's detonation or the implosion of a void enemy, even with Lunar Tampering, asStep of the BrothersStep of the Brothers (Utility)Dash a short distance, generating an explosion of 200% damage for every enemy hit. Two uses.
Survivor: False Son scales with movement speed and the cost of growth increases with every stack of Lunar Spikes. - Picking up a
Wax QuailWax Quail
Jumping while sprinting boosts you forward.
Jumping while sprinting boosts you forward by 10m (+10m per stack). or two will grant the player an alternate means of movement regardless of their chosen Survivor, as the boost it gives when a sprinting player jumps is calculated to send them a certain distance forwards, regardless of the player's movement speed. Do keep in mind that having too many Quails may make it difficult to make precise movements, especially with the implicit reduction in friction. - With the
H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds., the item's ability to crash down to the ground after holding the interact key will allow for the player to halt their momentum in mid-air, should they need to. The item's extra effect of negating all fall damage is also especially helpful in this scenario: The player's low traction and reliance on less-controllable means of movement will make falling off of ledges much more common, and fall damage is calculated as a percentage of the player's health, making it hit harder for high-health players. - On all survivors, jumping without providing any directional input (WASD/movement stick) will completely halt any non-vertical momentum. This gives a player with several Stone Flux Pauldrons a consistent means to slow down without having to rely on their immensely reduced friction, so long as they are on the ground to start with.
- A skilled
- The Stone Flux Pauldron's health boost synergizes best with items and abilities that benefit from the player taking damage, help the extra health last longer, aid with healing, and/or scale positively with the player's maximum health.
- The
Survivors of the Void - DLC Content
Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Roll of Pennies
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Roll of Pennies
Gain gold on taking damage.
Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time. and especiallyRazorwireRazorwire
Retaliate in a burst of razors on taking damage.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius are quintessential for their ability to benefit from the player being damaged, supplying a tanky player with exceptional sources of gold and damage output, respectively. - Although helpful at first, items that grant flat healing, such as
Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. andLeeching SeedLeeching Seed
Dealing damage heals you.
Dealing damage heals you for 1 (+1 per stack) health., will quickly be outstripped by the comparatively massive pool of maximum health that stacking several Stone Flux Pauldrons can offer. Instead, it's generally better to focus on items and equipment that heal for a percentage of maximum health, such asMedkitMedkit
Receive a delayed heal after taking damage.
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.,Interstellar Desk PlantInterstellar Desk Plant
Plant a healing fruit on kill.
On kill, plant a healing fruit seed that grows into a plant after 5 seconds.
The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.,Strides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds., andForeign FruitForeign Fruit
Heal on use.
Instantly heal for 50% of your maximum health.. - Similarly, the flat damage reduction of
Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. andPlanulaPlanula
Receive flat healing when attacked.
Heal from incoming damage for 15 (+15 per stack). will be dwarfed by the damage of heftier blows that are normally much easier to dodge; for this, consider pursuing items that instead boost armor, such as theJade ElephantJade Elephant
Gain massive armor for 5 seconds.
Gain 500 armor for 5 seconds.. Helfire TinctureHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies. andN'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. are uniquely powerful in combination with Stone Flux Pauldron, as they are the only means of offense with a damage output that scales with the user's maximum health instead of their base damage stat. A massive health pool from the Pauldron will give a correspondingly massive damage boost for both of these items.
- The
- Since this is the only item that reduces movement speed (excluding
Tonic AfflictionTonic Affliction
Reduce ALL stats when not under the effects of Spinel Tonic.
Reduce ALL stats by -5% (-5% per stack).), the Stone Flux Pauldron can be used in long runs where a player is overwhelmed by extreme levels of speed, making movement much easier to manage.
Lore[]
"Much like the earth, you must be sturdy and inflexible. Completely and utterly immovable, in both body and mind. Fear not the sword of your enemy, visualize it shattering against your skin. Focus, and make it true. Fear not the tumbling avalanche, visualize it yielding to your will. But heed, and do not fight without reason. Those who remain rooted will quickly find themselves alone." -Will of Combat, First Excerpt
Version History[]
- (Undocumented) Added New Item: Stone Flux Pauldron
Items |
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Common |
![]() Deal extra damage to bosses. Deal an additional 20% damage (+20% per stack) to bosses. • ![]() Add an extra charge of your Secondary skill. Add +1 (+1 per stack) charge of your Secondary skill. • ![]() Gain 25 max health. Increases maximum health by 25 (+25 per stack). • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Bolstering Lantern Increases your attack speed for every nearby enemy and ally. Increase your attack speed by 10% (+3.5% per stack) for up to 3 (+1 per stack) enemies and allies within 20 meters. • ![]() Activating an interactable launches fireworks at nearby enemies. Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. • ![]() Heal all nearby allies after standing still for 1 second. After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). • ![]() Rapidly heal outside of danger. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Chronic Expansion Deal bonus damage for each enemy killed Killing an enemy increase your damage by 3.5 (+1% per stack), up to 10 (+5 per stack), for 7s. Dealing damage refreshes the timer. • ![]() Deal bonus damage to enemies above 90% health. Deal +75% (+75% per stack) damage to enemies above 90% health. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Delicate Watch Deal bonus damage. Breaks at low health. Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Elusive Antlers Spawns orbs of energy that give bonus movement speed. Spawns orbs of energy nearby every 10s (-10% per stack), giving +12% movement speed up to 3 (+3 per stack) times for 12s. • ![]() Increase sprint speed by +25%. Sprint speed is improved by 25% (+25% per stack). • ![]() Deal bonus damage to nearby enemies. Increase damage to enemies within 13m by 20% (+20% per stack). • ![]() Killing an enemy ignites other nearby enemies. Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage. • ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() Gain 10% chance for hits to 'Critically Strike', dealing double damage. Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. • ![]() Receive a delayed heal after taking damage. 2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Mocha Slightly increase attack speed and movement speed. Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack). • ![]() Drop a healing orb on kill. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Oddly-shaped Opal Reduce damage the first time you are hit. Increase armor by 100 (+100 per stack) while out of danger. • ![]() Increase movement speed. Increases movement speed by 14% (+14% per stack). • ![]() Gain a recharging shield. Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Power Elixir Receive an instant heal at low health. Consumed on use. Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. • ![]() Receive flat damage reduction from all attacks. Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Roll of Pennies Gain gold on taking damage. Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time. • ![]() Gain access to a Rusty Lockbox that contains a powerful item. A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item. • ![]() Increase attack speed. Increases attack speed by 15% (+15% per stack). • ![]() Chance on hit to attach a bomb to enemies. 5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. • ![]() Chance to stun on hit. 5% (+5% on stack) chance on hit to stun enemies for 2 seconds. • ![]() Gain a temporary barrier on kill. Gain a temporary barrier on kill for 15 health (+15 per stack). • ![]() Chance to block incoming damage. 15% (+15% per stack) chance to block incoming damage. Unaffected by luck. • ![]() Gain +10% chance to bleed enemies on hit. 10% (+10% per stack) chance to bleed an enemy for 240% base damage. • ![]() Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed. On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Warped Echo Incoming damage is reduced and dealt over time. The next source of damage is reduced by 20% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s. |
Uncommon |
![]() Chance to fire a missile. 10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. • ![]() Chance on kill to drop an ammo pack that resets all skill cooldowns. 18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. • ![]() Enter a frenzy after killing 4 enemies in quick succession. Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Breaching Fin Grounded enemies hit with any skill are launched and take bonus damage. Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack). Launched enemies take increased damage by 10% from all sources per launch. Recharges after 15s. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Chance Doll Gain 40% chance to increase item rarity at Shrines of Chance. On Shrine of Chance success, 40% (+10% per stack) chance to get higher rarity items. • ![]() Slow enemies on hit. Slow enemies on hit for -60% movement speed for 2s (+2s per stack). • ![]() Enemies with 4 or more debuffs are marked for death, taking bonus damage. Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds. • ![]() Hold an additional equipment charge. Reduce equipment cooldown. Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). • ![]() Chance on kill to drop a treasure. 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time. • ![]() 'Critical Strikes' heal you. Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. • ![]() Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Hunter's Harpoon Killing an enemy gives you a burst of movement speed. Killing an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Ignition Tank Your ignite effects deal quadruple damage. Ignite effects deal +300% (+300% per stack) more damage over time. • ![]() Killing an enemy permanently increases your maximum health, up to 100. Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. • ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() High damage hits also blasts enemies with a runic flame tornado. Recharges over time. Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. • ![]() Dealing damage heals you. Dealing damage heals you for 1 (+1 per stack) health. • ![]() Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields. Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Luminous Shot Activating your Secondary skill charges your Primary skill with powerful lightning strikes. Requires 3 charges. Activating Secondary skill stores up to 5 charges (+1 per stack). Requires 3 charges for your Primary skill to fire lightning strikes, dealing 175% TOTAL damage (+50% per stack) each. Reduces Secondary skill cooldown by 20%. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Noxious Thorn Killing an enemy transfers debuffs to a nearby enemy. Gain 10% chance to bleed an enemy. On killing an enemy, transfer 33% of every debuff stack to 1 enemy (+1 per stack) within 20m (+5m per stack). • ![]() Instantly kill low health Elite monsters. Instantly kill Elite monsters below 13% (+13% per stack) health. • ![]() Turn invisible at low health. Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack). • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prayer Beads Gains experience alongside you. Upon removal, grants bonus stats. Grows by gaining experience, storing 20% (+5% per item stack) bonus stats (health, regeneration, and damage). On removal, gain all stored stats. • ![]() 'Critical Strikes' increase attack speed. Stacks 3 times. Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. • ![]() Retaliate in a burst of razors on taking damage. Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius • ![]() Move fast out of combat. Leaving combat boosts your movement speed by 30% (+30% per stack). • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Regenerating Scrap Prioritized when used with Uncommon 3D Printers. Usable once per stage. Does nothing. Prioritized when used with Uncommon 3D Printers. At the start of each stage, it regenerates. • ![]() Reduce incoming damage while sprinting. Increase armor by 30 (+30 per stack) while sprinting. • ![]() High damage hits also blasts enemies with runic ice. Recharges over time. Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sale Star First chest bought yields more than one reward. Usable once per stage. Gain an extra item on the first chest opened per stage. Each additional Sale Star increases the chance of getting more items by 5%. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shipping Request Form Get a delivery each stage that contains powerful items. A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shuriken Activating your Primary skill also throws a shuriken. Recharges over time. Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds. • ![]() Activating an interactable summons a Squid Turret nearby. Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds. • ![]() ...and his music was electric. 25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Unstable Transmitter Gain a temporary barrier and a dimensional aura on low health. Falling below 25% health gives you temporary barrier and a dimensional aura that bleeds and teleports away enemies for 8s. Enemies killed by the aura extend the duration by 1s. At the start of each stage, it regenerates • ![]() Activating your Equipment gives you a burst of attack speed. Activating your Equipment gives you +70% attack speed for 8s (+4s per stack). • ![]() Jumping while sprinting boosts you forward. Jumping while sprinting boosts you forward by 10m (+10m per stack). • ![]() Detonate enemies on kill. On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. |
Legendary |
![]() Luck is on your side. All random effects are rolled +1 (+1 per stack) times for a favorable outcome. • ![]() Healing past full grants you a temporary barrier. Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. • ![]() Reduces cooldowns for your skills. Reduce skill cooldowns by 25% (+25% per stack). • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Ben's Raincoat Prevent debuffs, instead gaining a temporary barrier. Recharges over time. Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Bottled Chaos Activating your Equipment triggers an additional, random Equipment effect. Trigger a random equipment effect 1 (+1 per stack) time(s). • ![]() Skills have NO cooldowns for a short period after killing an elite. Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. • ![]() All your attacks explode! All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. • ![]() Killing an enemy releases homing daggers. Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage. • ![]() Shoot down nearby projectiles. Recharge rate scales with attack speed. Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. • ![]() Cheat death. Consumed on use. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Electric Boomerang On hit chance to throw a stunning boomerang. 15% chance on hit to fire an electric boomerang that slices through enemies dealing 120% base damage (+120% per stack) and deals an additional 120% base damage per second and stuns all enemies hit. Can strike enemies on the way back. • ![]() Killing enemies surrounds you with an ice storm. Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack). • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Growth Nectar Your buffs grant an increase to ALL of your stats. Grants 4% increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack). • ![]() Increase jump height. Hold 'Interact' to slam down to the ground. Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds. • ![]() Chance on killing an enemy to summon a ghost. Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). • ![]() Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown. Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. • ![]() Plant a healing fruit on kill. On kill, plant a healing fruit seed that grows into a plant after 5 seconds. The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds. • ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Laser Scope Your 'Critical Strikes' deal an additional 100% damage. Critical Strikes deal an additional 100% damage (+100% per stack). • ![]() Fire haunting skulls when healed. Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pocket I.C.B.M. All Missile items deal more damage and fire an additional two missiles. All missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack) • ![]() Double the strength of healing. Heal +100% (+100% per stack) more. • ![]() Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged. Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack). • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Runic Lens Chance to call down a meteor. Damage and chance are increased with higher damage hits. 3% chance on hit to call a meteor strike, dealing 2000% base damage. Every 100% attack damage dealt increase the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack). • ![]() Chance to hook all nearby enemies. 20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage. • ![]() Reduce the armor of enemies after repeatedly striking them. After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sonorous Whispers Upon large or elite monster kill chance to drop items. When a large monster is killed it will always drop an item. All elites have a 4% chance of dropping an item (+1% per stack). • ![]() Kills reduce equipment cooldown. Kills reduce equipment cooldown by 4s (+2s per stack). • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Spare Drone Parts Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun. Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Symbiotic Scorpion Permanently reduce armor on hit. 100% chance on hit to reduce armor by 2 (+2 per stack) permanently. • ![]() Shock all nearby enemies every 10 seconds. Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds. • ![]() Temporarily steal the power of slain elites. Gain the power of any killed elite monster for 8s (+5s per stack). • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.War Bonds Bombard boss events with missiles. The more gold earned, the more UES support is granted. During boss events, 5 missiles bombard the area, dealing 2.5% (+2.5% per stack) of boss' Max Health in damage. Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack), per 50 gold gained. Gold requirement scales over time. |
Boss |
![]() A stone shard with immense power. • ![]() Chance on hit to call down a lightning strike. 10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Defense Nucleus Summon an Alpha Construct on killing an elite. Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack). • ![]() Recruit a pair of Solus Probes that gain power with more allies. Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. • ![]() Fire an electric nova at low health. Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds . • ![]() Summon Aurelionite during the Teleporter event. Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health. • ![]() Increase ALL of your stats. Increases ALL stats by 10% (+10% per stack). • ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() Fire tracking wisps while sprinting. Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed. • ![]() Siphon health from nearby enemies while in combat. While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt. • ![]() Chance on hit to fire magma balls. 10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each. • ![]() Increase your maximum health. Increases maximum health by 10% (+10% per stack). • ![]() Receive flat healing when attacked. Heal from incoming damage for 15 (+15 per stack). • ![]() Recruit a Beetle Guard. Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. • ![]() Critical strikes always bleed enemies. Bleeding enemies now explode. Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. • ![]() Boosts health and regeneration. Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). |
Lunar |
![]() Seems to do nothing... but... • ![]() Gain gold on hit... BUT surrender gold on getting hit. 30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. • ![]() Double your healing... BUT it's applied over time. Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second. • ![]() Using a Shrine summons enemies nearby. Using a Shrine summons enemies (stronger per stack) nearby. Scales over time. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Egocentrism Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism. Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item. • ![]() Replace your Special Skill with 'Ruin'. Replace your Special Skill with Ruin. Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Eulogy Zero Items and equipment have a small chance to transform into a Lunar item instead. Items have a 5% (+5% per stack) chance to become a Lunar item instead. • ![]() Increase the speed of Teleporter charging... BUT reduce the size of the zone. Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. • ![]() Dramatically reduce Equipment cooldown... BUT it automatically activates. Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown. • ![]() Replace your Secondary Skill with 'Slicing Maelstrom'. Replace your Secondary Skill with Slicing Maelstrom. Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Light Flux Pauldron Halve your cooldowns.. BUT halve your attack speed. Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack). • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Longstanding Solitude Free purchases on Level Up. Gold converts to Experience. On level up gain a free unlock for the next purchase (+1 free unlock per item stack) but all gold is converted to experience. Anything that costs gold is increased by 50% (+50% per item stack) • ![]() Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward. Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage. • ![]() Reduce your skill cooldowns by 2 seconds. You are unlucky. All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. • ![]() Double your damage... BUT halve your health. Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Stone Flux Pauldron Double your health... BUT halve your speed. Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack). • ![]() Replace your Utility Skill with 'Shadowfade'. Replace your Utility Skill with Shadowfade. Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. • ![]() Convert all your health into shield. Increase maximum health. Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. • ![]() Replace your Primary Skill with 'Hungering Gaze'. Replace your Primary Skill with Hungering Gaze. Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). |
Void |
![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Benthic Bloom Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers. Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Encrusted Key Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys. A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Lost Seer's Lenses Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses. Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Lysate Cell Add an extra charge of your Special skill. Corrupts all Fuel Cells. Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Needletick Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers. 10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Newly Hatched Zoea Periodically recruit allies from the Void. Corrupts all yellow items. Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Plasma Shrimp While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s. Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pluripotent Larva Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Polylute Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles. 25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Safer Spaces Block the next source of damage. Corrupts all Tougher Times. Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Singularity Band High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands. Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Tentabauble Chance to root enemies on hit. Corrupts all Chronobaubles. 5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Voidsent Flame Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps. Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Weeping Fungus Heal while sprinting. Corrupts all Bustling Fungi. Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. |
Consumed |
![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Delicate Watch (Broken) ...well, it's still right twice a day. • ![]() A spent item with no remaining power. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Empty Bottle An empty container for an Elixir. Does nothing. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pluripotent Larva (Consumed) A spent item with no remaining power. • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Regenerating Scrap (Consumed) At the start of each stage, it transforms into Regenerating Scrap. • ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sale Star (Consumed) At the start of each stage, it transforms into Sale Star. • ![]() At the start of each stage, it transforms into Unstable Transmitter. |
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. CHEF ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specializes in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Railgunner ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Seeker ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Fiend ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |