Status Effects

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Status Effects can affect a character negatively or positively. They will be displayed above your character bar in the bottom left.

Buffs[edit | edit source]

Name Icon Effect Source Internal Name
Blazing
Status AffixRed.png
Gain power of a Blazing Elite:

Leave a fire trail, and apply a percent burn on hit.

Ifrit's Distinction.pngIfrit's DistinctionBgEquipment.pngIfrit's Distinction.pngBecome an aspect of fire.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixRed
Overloading
Status AffixBlue.png
Gain power of an Overloading Elite:

Attacks explode after a delay and 50% of health replaced by shield.

Silence Between Two Strikes.pngSilence Between Two StrikesBgEquipment.pngSilence Between Two Strikes.pngBecome an aspect of lightning.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixBlue
Glacial
Status AffixWhite.png
Gain power of a Glacial Elite:

Leave an ice explosion on death, and apply an 80% slow on hit.

Her Biting Embrace.pngHer Biting EmbraceBgEquipment.pngHer Biting Embrace.pngBecome an aspect of ice.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixWhite
Malachite
Status AffixPoison.png
Gain power of a Malachite Elite:

Shoot occasional urchins and apply Healing disabled on hit.

N'kuhana's Retort.pngN'kuhana's RetortBgEquipment.pngN'kuhana's Retort.pngBecome an aspect of corruption.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixPoison
Celestine
Status AffixHaunted.png
Gain power of a Celestine Elite:

Cloak nearby allies, and apply a 80% slow on hit.

Spectral Circlet.pngSpectral CircletBgEquipment.pngSpectral Circlet.pngBecome an aspect of incorporeality.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixHaunted
Perfected
Status AffixLunar.png
Gain power of a Perfected Elite:

Cripple on hit, occasionally fire five bomb projectiles at enemies, gain 30% increased movement speed, and gain 25% max hp as well as having all health replaced with shields.

Shared Design.pngShared DesignBgEquipment.pngShared Design.pngBecome an aspect of perfection.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixLunar
Armor Boost
Status ArmorBoost.png
+200 Armor Power Mode.png Power Mode

Transport Mode.png Transport Mode

Clay Dunestrider.png Recover

Scavenger.png Find Item

ArmorBoost
Attack Speed On Crit
Status AttackSpeedOnCrit.png
+12% Attack Speed

(stackable)

Predatory Instincts.pngPredatory InstinctsBgUncommon.pngPredatory Instincts.png'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
AttackSpeedOnCrit
Bug Wings
Status BugWings.png
Sprout wings and fly, +20% Movement Speed Milky Chrysalis.pngMilky ChrysalisBgEquipment.pngMilky Chrysalis.png60sGain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
BugWings
Cloak
Status Cloak.png
Invisible Old War Stealthkit.pngOld War StealthkitBgUncommon.pngOld War Stealthkit.pngTurn invisible at low health.
Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
Cloak
Cloak Speed
Status CloakSpeed.png
+40% Movement Speed Old War Stealthkit.pngOld War StealthkitBgUncommon.pngOld War Stealthkit.pngTurn invisible at low health.
Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
CloakSpeed
Celestine Cloak
Status AffixHauntedRecipient.png
Invisible Status AffixHaunted.png Celestine Elite AffixHauntedRecipient
Elephant Armor Boost
Status ElephantArmorBoost.png
+500 Armor Jade Elephant.pngJade ElephantBgEquipment.pngJade Elephant.png45sGain massive armor for 5 seconds.
Gain 500 armor for 5 seconds.
ElephantArmorBoost
Energized
Status Energized.png
+70% Attack Speed War Horn.pngWar HornBgUncommon.pngWar Horn.pngActivating your Equipment gives you a burst of attack speed.
Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).
Energized
Full Crit
Status FullCrit.png
+100% Critical Strike chance Ocular HUD.pngOcular HUDBgEquipment.pngOcular HUD.png60sGain +100% Critical Strike Chance for 8 seconds. FullCrit
Hidden Invincibility
Status HiddenInvincibility.png
Invulnerable Eviscerate.png Eviscerate

Blinding Assault.png Blinding Assault

At the start of each map

HiddenInvincibility
Immune
Status Immune.png
Invulnerable During Escape Pod drop

Dio's Best Friend.pngDio's Best FriendBgLegendary.pngDio's Best Friend.pngCheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.

Immune
Regenerative
Status CrocoRegen.png
Gain Health Regeneration equal to 10% of your maximum health for 0.5s

(stackable)

Vicious Wounds.png Vicious Wounds

Ravenous Bite.png Ravenous Bite

CrocoRegen
Medkit Heal
Status MedkitHeal.png
Medkit activation Medkit.pngMedkitBgCommon.pngMedkit.pngReceive a delayed heal after taking damage.
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
MedkitHeal
No Cooldowns
Status NoCooldowns.png
Ability cooldowns reduced to 0.5 seconds Brainstalks.pngBrainstalksBgLegendary.pngBrainstalks.pngSkills have NO cooldowns for a short period after killing an elite.
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
NoCooldowns
Tesla Field
Status TeslaField.png
Shooting lightning Unstable Tesla Coil.pngUnstable Tesla CoilBgLegendary.pngUnstable Tesla Coil.pngShock all nearby enemies every 10 seconds.
Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
TeslaField
Tonic Buff
Status TonicBuff.png
*150% Max Health, *150% Max Shield, *170% Attack Speed, *130% Movement Speed, +20 Armor, *200% Base Damage, *400% Health Regeneration Spinel Tonic.pngSpinel TonicBgLunar.pngSpinel Tonic.png60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
TonicBuff
Warbanner
Status Warbanner.png
+30% Movement Speed, +30% Attack Speed Warbanner.pngWarbannerBgCommon.pngWarbanner.pngDrop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
Warbanner
War Cry Buff
Status WarCryBuff.png
+50% Movement Speed, +100% Attack Speed Berzerker's Pauldron.pngBerzerker's PauldronBgUncommon.pngBerzerker's Pauldron.pngEnter a frenzy after killing 3 enemies in quick succession.
Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
WarCryBuff
Team War Cry
Status TeamWarCry.png
+50% Movement Speed, +100% Attack Speed Gorag's Opus.pngGorag's OpusBgEquipment.pngGorag's Opus.png45sYou and all your allies enter a frenzy.
All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
TeamWarCry
Whip Boost
Status WhipBoost.png
+30% Movement Speed Red Whip.pngRed WhipBgUncommon.pngRed Whip.pngMove fast out of combat.
Leaving combat boosts your movement speed by 30% (+30% per stack).
WhipBoost
Life Steal
Status LifeSteal.png
Heal for 20% of the damage you deal Super Massive Leech.pngSuper Massive LeechBgEquipment.pngSuper Massive Leech.png60sHeal for a percentage of the damage you deal for 8 seconds.
Heal for 20% of the damage you deal. Lasts 8 seconds.
LifeSteal
Power Buff
Status PowerBuff.png
+50% Damage Mercurial Rachis.pngMercurial RachisBgLunar.pngMercurial Rachis.pngRandomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.
Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
PowerBuff
Elemental Rings Ready
Status ElementalRingsReady.png
Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
and/or Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
effect can be activated
Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.

Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.

ElementalRingsReady
Bandit Skull
Status BanditSkull.png
+10% Desperado.png Desperado damage per stack Performing a killing blow with Desperado.png Desperado BanditSkull
Resonance Disc Kill Charge
Status LaserTurbineKillCharge.png
Gain a stack per kill that lasts for 7 seconds. At 4 stacks the Resonance Disc.pngResonance DiscBgLegendary.pngResonance Disc.pngObtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.
Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
fires, resetting all stacks.
Resonance Disc.pngResonance DiscBgLegendary.pngResonance Disc.pngObtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.
Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
LaserTurbineKillCharge

Debuffs[edit | edit source]

Name Icon Effect Source Internal Name
Ignite
Status OnFire.png
Ignite: Damage over Time, and Health Regen set to 0.

Note: This debuff appears to stack with Burn, but actually deals damage and counts towards Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
separately.

(stackable)

Flame Bolt.png Flame Bolt

Flamethrower.png Flamethrower

Gasoline.pngGasolineBgCommon.pngGasoline.pngKilling enemies sets nearby enemies on fire.
Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.

Molten Perforator.pngMolten PerforatorBgBoss.pngMolten Perforator.pngChance on hit to fire magma balls.
10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.

OnFire
Burn
Status OnFire.png
Burn: Damage over Time, and Health Regen set to 0.

Note: This debuff appears to stack with Ignite, but actually deals damage and counts towards Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
separately.

(stackable)

Status AffixRed.png Blazing Elite

Magma Worm.png Magma Worm

Elder Lemurian.png Fire Breath

OnFire
Bleed
Status Bleeding.png
Bleed: Damage over Time

(stackable)

Tri-Tip Dagger.pngTri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage.

Shatterspleen.pngShatterspleenBgBoss.pngShatterspleen.pngCritical strikes always bleed enemies. Bleeding enemies now explode.
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.

Imp.png Slash

Imp Overlord.png Spike Volley

Bleeding
Hemorrhage
Status SuperBleeding.png
Hemorrhage: Damage over Time

(stackable)

Serrated Dagger.png Serrated Dagger

Serrated Shiv.png Serrated Shiv

SuperBleeding
Poison
Status Poisoned.png
Poison: Damage over Time Poison.png Poison Poisoned
Blight
Status Blight.png
Blight: Damage over Time

(stackable)

Blight.png Blight Blight
Helfire Helfire: Damage over Time

Note: This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.

Helfire Tincture.pngHelfire TinctureBgLunar.pngHelfire Tincture.png45sBurn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
Expose
Status MercExpose.png
Expose: Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage Laser Sword.png Laser Sword

Slicing Winds.png Slicing Winds

MercExpose
Death Mark
Status DeathMark.png
Increases damage taken by 50% from all sources for 7 (+7 per stack) seconds Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
DeathMark
Pulverize Buildup
Status PulverizeBuildup.png
Pulverize Buildup: upon getting 5 stacks, apply Pulverized

(stackable)

Shattering Justice.pngShattering JusticeBgLegendary.pngShattering Justice.pngReduce the armor of enemies after repeatedly striking them.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
PulverizeBuildup
Pulverized
Status Pulverized.png
Pulverized: -60 Armor Shattering Justice.pngShattering JusticeBgLegendary.pngShattering Justice.pngReduce the armor of enemies after repeatedly striking them.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
Pulverized
Cripple
Status Cripple.png
Cripple: -20 Armor, 50% reduced Movement Speed Effigy of Grief.pngEffigy of GriefBgLunar.pngEffigy of Grief.png15sDrop a permanent effigy that cripples ALL characters inside. Can place up to 5.
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
aura

Certain Mithrix.png Mithrix attacks

Pillars of Design shockwave

Status AffixLunar.png Perfected Elite

Cripple
Weak
Status Weak.png
Weakened: -30 Armor, 40% reduced Movement Speed, 40% reduced Damage

(Natural Toxins.png Natural Toxins)

DIRECTIVE Inject.png DIRECTIVE: Inject

DIRECTIVE Disperse.png DIRECTIVE: Disperse

Weak
Beetle Juice
Status BeetleJuice.png
-5% final Movement Speed

-5% Character Damage

-5% final Attack Speed

(stackable)

Beetle Queen.png Beetle Queen BeetleJuice
Tar
Status ClayGoo.png
50% reduced Movement Speed Exploding pots, including those shot by the Clay Dunestrider.png Clay Dunestrider

Goo in the Abandoned Aqueduct

Clay Templar.png Clay Templar's Tar Blast

Mired Urn.pngMired UrnBgBoss.pngMired Urn.pngSiphon health from nearby enemies while in combat.
While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.

ClayGoo
50% Slow
Status Slow50.png
50% reduced Movement Speed Arrow Rain.png Arrow Rain

TR58 Carbonizer Turret.png TR58 Carbonizer Turret

Solus Control Unit.png Solus Control Unit

Alloy Worship Unit.png Alloy Worship Unit

Clay Templar.png Clay Templar (to self while shooting)

Mini Mushrum.png Mini Mushrum

Slow50
60% Slow
Status Slow60.png
60% reduced Movement Speed Chronobauble.pngChronobaubleBgUncommon.pngChronobauble.pngSlow enemies on hit.
Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
Slow60
80% Slow
Status Slow80.png
80% reduced Movement Speed Status AffixWhite.png Glacial Elite

Status AffixHaunted.png Celestine Elite

Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.

Frost Relic.pngFrost RelicBgLegendary.pngFrost Relic.pngKilling enemies surrounds you with an ice storm.
Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).

Slow80
Nullify Stack
Status NullifyStack.png
Nullify Stack. Upon getting 3 stacks, apply Nullified

(stackable)

Void Reaver.png Void Reaver NullifyStack
Nullified
Status Nullified.png
Nullified, movement speed reduced to 0 Void Reaver.png Void Reaver Nullified
Entangle
Status Entangle.png
Root: Reduce movement speed to 0 Tangling Growth.png Tangling Growth Entangle
Fruiting
Status Fruiting.png
Spawn 2 - 8 fruits on death DIRECTIVE Harvest.png DIRECTIVE: Harvest Fruiting
Healing disabled
Status HealingDisabled.png
Healing disabled Status AffixPoison.png Malachite Elite HealingDisabled
Elemental Rings Cooldown
Status ElementalRingsCooldown.png
Gain 10 stacks when Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
or Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
activates, lose 1 stack every second. Prevents Runald's Band or Kjaro's Band from activating.

(stackable)

Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.

Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.

ElementalRingsCooldown
Null Safe Zone
Status NullSafeZone.png
Safe from Damage in the Void Fields

Note: Despite the description, this is a debuff

Cell dome in Void Fields NullSafeZone
Permanent Curse
Status PermanentCurse.png
Maximum health reduced by a factor of 1 + 0.01 * n, where n is the number of stacks.

When taking damage on Eclipse 8, allies gain a number of stacks of Permanent Curse equal to 40 * Damage / MaxHealth, rounded down. All stacks are removed at the end of each stage and when resurrecting with Dio's Best Friend.pngDio's Best FriendBgLegendary.pngDio's Best Friend.pngCheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
, but not when using Blast Shower.pngBlast ShowerBgEquipment.pngBlast Shower.png20sCleanse all negative effects.
Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
.

(stackable)

Taking damage on Eclipse 8 PermanentCurse
Overheat
Status Overheat.png
Overheat: Increases fire damage received Grandparent.png Grandparent Overheat
Lunar Root
Status LunarySecondaryRoot.png
Root: Reduce movement speed to 0 for 3 (+3 per stack) seconds Hooks of Heresy.pngHooks of HeresyBgLunar.pngHooks of Heresy.pngReplace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.

Charge up a projectile that deals 175% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
LunarySecondaryRoot
Ruin
Status LunarDetonator.png
Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack

(stackable)

Essence of Heresy.pngEssence of HeresyBgLunar.pngEssence of Heresy.pngReplace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.

Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
LunarDetonator

Status[edit | edit source]

Icon Effect
Status Critically Hurt.png
Critically Hurt
Status Sprint.png
Sprint