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Sky Meadow
Sky Meadow
Sprite Fields
Stage 5
Soundtrack The Rain Formerly Known as Purple

Lunar Seer Quote
You dream of serenity.


Sky Meadow is the 5th stage Environment added in the Artifacts Content Update and the first returning stage from Risk of Rain 1. It is located within the upper atmosphere of Petrichor V.

The Bulwark's Ambry Bulwark's AmbryBulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
can be accessed from this stage which is where the 16 Artifacts are unlocked.

The teleporter in this Environment is a unique version called the Primordial Teleporter which has outer rings that can be interacted with prior to starting the Teleporter Event to either align with the moon to access Commencement CommencementCommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix MithrixMithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
or to align with the planet to Loop.

Interactables[]

Monsters[]

  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct Alpha ConstructAlpha ConstructSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct
    HP: 100 (+30 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
  • Brass Contraption Brass ContraptionBrass ContraptionBrass Contraption
    HP: 300 (+90 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 0
  • Elder Lemurian Elder LemurianElder LemurianElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
  • Grandparent GrandparentGrandparentGrandparent
    Aberrant CaretakerHP: 3625 (+1088 per level)
    Damage: 26 (+5.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 20
  • Greater Wisp Greater WispGreater WispGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gup GupGupSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gup
    HP: 1000 (+300 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 12 m/s
    Armor: 0
    • SotV IconSotV IconSurvivors of the Void - DLC Content
      Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Geep GeepGeepSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Geep
      HP: 500 (+150 per level)
      Damage: 6 (+2 per level)
      Class: Melee
      Speed: 8 m/s
      Armor: 0
      • SotV IconSotV IconSurvivors of the Void - DLC Content
        Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Gip GipGipSotV IconSotV IconSurvivors of the Void - DLC Content
        This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Gip
        HP: 250 (+75 per level)
        Damage: 3 (+0.6 per level)
        Class: Melee
        Speed: 5 m/s
        Armor: 0
  • Lesser Wisp Lesser WispLesser WispLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
  • Magma Worm Magma WormMagma WormMagma Worm
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
  • Mini Mushrum Mini MushrumMini MushrumMini Mushrum
    HP: 290 (+87 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 2 m/s
    Armor: 0
  • Overloading Worm Overloading WormOverloading WormOverloading Worm
    The ReminderHP: 12000 (+3600 per level)
    Damage: 50 (+10 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
  • Parent ParentParentParent
    HP: 585 (+176 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee
    Speed: 11 m/s
    Armor: 0
  • Solus Control Unit Solus Control UnitSolus Control UnitSolus Control Unit
    Corrupted AIHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 20
    • Solus Probe Solus ProbeSolus ProbeSolus Probe
      HP: 220 (+66 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 10
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Xi Construct Xi ConstructXi ConstructSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Xi Construct
    Defense SystemHP: 2800 (+840 per level)
    Damage: 13 (+2.6 per level)
    Class: Ranged
    Speed: 60 m/s
    Armor: 15
  • After Looping:
    • Scavenger ScavengerScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
    • Void Reaver Void ReaverVoid ReaverVoid Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0
  • Family Event only:
    • Grovetender GrovetenderGrovetenderGrovetender
      Wisp CultivatorHP: 2800 (+840 per level)
      Damage: 23 (+4.6 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 20
      (Wisp Family event)
    • Lunar Chimera (Exploder) Lunar Chimera (Exploder)Lunar Chimera (Exploder)Lunar Chimera (Exploder)
      Zenith DesignsHP: 180 (+54 per level)
      Damage: 11 (+2.2 per level)
      Class: Ranged / Self-Destruct
      Speed: 8 m/s
      Armor: 0
      (Lunar Family event)
    • Lunar Chimera (Golem) Lunar Chimera (Golem)Lunar Chimera (Golem)Lunar Chimera (Golem)
      Zenith DesignsHP: 1615 (+485 per level)
      Damage: 35 (+7 per level)
      Class: Ranged
      Speed: 8 m/s
      Armor: 0
      (Lunar Family event)
    • Lunar Chimera (Wisp) Lunar Chimera (Wisp)Lunar Chimera (Wisp)Lunar Chimera (Wisp)
      Zenith DesignsHP: 850 (+255 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 18 m/s
      Armor: 0
      (Lunar Family event)

Compound Generator[]

An island below the main area shelters the Compound Generator, a large machine used to spawn the Artifact Portal leading to Bulwark's Ambry Bulwark's AmbryBulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
. It is accessible by going through one of the 2 floor doors or by dropping down from the correct edge of the main landmass.

Monsters will not spawn on the island housing the Compound Generator, but they can follow you down from above.

The Compound Generator can be interacted with in two ways:

  • 9 switches can be cycled through displaying one of four shapes: square, circle, triangle, diamond (■ ● ▲ ♦). In a specific sequence, these 9 shapes can generate the artifact portal.
  • The computer can be used to submit the current code to the Generator that will then try to open the Artifact Portal.

If the wrong code is submitted, the Portal's opening will fail and players can put in another code.

Using the Artifact Portal will lead to Bulwark's Ambry where the players will face a trial to unlock the Artifact corresponding to the code entered in the Compound Generator. It is possible to completely skip the Teleporter Event of Sky Meadow by going through this teleporter, but players can still use the Artifact Portal after completing the Teleporter Event.

For a spoiler free way to find the Artifact Codes, see Artifact Hints. Otherwise, see Artifacts for more information.

Newt Altars[]

There are 5 possible locations for the Newt Altars and exactly 1 will spawn:

  1. In a corner near one of the floor door leading to the Compound Generator.
  2. On the big sloping piece of land at the center of the map, under the big round rock.
  3. Near the other floor door leading to the Compound Generator.
  4. On the upper part of one extremity of the map, accessible with a geyser.
  5. In a corner under some big land bridges, near a stone "monument".

Lore[]

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local audio transcriptions...


I’m tired. Haven’t slept in days. My feet are heavy in my boots. I should turn back, but… this place, it’s keeping me awake, if only to pull me further into its serenity. The soft grass, unnatural. The glowing fauna that plays tricks on my eyes. I’ve seen no predators, but what if they’re hiding…. waiting for me to take a rest?

The next plateau will help me find a landmark… no… but the one I can see from here might. These dangerous rock rivers I keep stumbling across, I’d stay away from them if they weren’t so fascinating. How do they even work? How can local gravity be so discrete? Maybe this is all a dream?

A gate! Yes, a stone gate! If I can figure out how to open it maybe I can find a place to finally rest! I'm so tired… no! I’ll sleep when I’m dead. The crowbar might not be enough for these massive doors. Ah, just my luck! 

Wait… what was that noise?

Version History[]

Anniversary Update
  • Gameplay Changes
    • Reduce initial map monster spawns by -24%
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix incorrect boss track on Sky Meadows
    • Fix a floating node in Sky Meadows
Early Access Content Update 5
  • Gameplay Changes
    • Update with new visuals and functionality that leads to the final stage
PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix a couple stuck spots on the Sky Meadow
Early Access Artifacts Content Update
  • Major Content
    • Added New Stage: Sky Meadow
    • Added New Environment Log: Sky Meadow

Gallery[]

Trivia[]

  • The internal development name for Sky Meadow is Sky Meadow.
  • The music playing on Sky Meadows is titled "The Rain Formerly Known as Purple" this is a reference to both the song Purple Rain by Prince as well as Prince changing his stage name to "The Artist (Formerly Known as Prince)" in 1993 due to a legal dispute with Warner Bros. Records.
    • Additionally the guitar riff that starts being repeated at around 4:46 is a cover of the same guitar riff being played in Purple Rain around the same time.
    • Similarly the piano that can be heard around 6:35 is replicating the piano heard near the end of the song.
    • Additionally the symbol that prince used can be seen faintly at the end of the youtube video of the song uploaded by the song's artist Chris Christodoulou.
  • If you go through the Void Fields before your first loop, it is possible to encounter Void Reavers without looping.
    • Note, however, there is no lore reason for this. This is simply a consequence of the Void Reaver being a possible spawn on Sky Meadow after clearing 5 stages. Normally by the time one has reached Sky Meadow, the player has only cleared 4 stages and as a result the Void Reaver will only appear after looping. However, visiting -and exiting- the Void Fields counts as clearing a stage, which makes the aforementioned observation possible. This is the same reason why visiting the Void Fields before Sky Meadow makes Scavengers and Tier 2 elites spawning possible before looping.
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