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Survivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.
Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.
Rarity Uncommon
Category Damage
Stats
Stat Value Stack Add
Damage 400% Linear +100%
Shurikens 3 Linear +1
Internal
Name PrimarySkillShuriken

The Shuriken is an item in Risk of Rain 2, added in the Survivors of the Void expansion.

The item grants the Survivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
ShurikenSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken (Buff)
Launches a shuriken on primary skill activation.Consumes a charge to launch a shuriken upon primary skill activation.
buff, which stacks up to 3 (+1 per stack) times over 10 seconds. When the holder's primary skill is used, a shuriken projectile is launched forward at the same time, dealing 400% (+100% per stack) damage with a 1.0 Proc Coefficient and consuming one stack of the Shuriken buff.

Notes[]

  • The projectiles curve, making it difficult to hit enemies at longer ranges.
  • Technically, the trigger to throw a shuriken is pressing the primary attack input, not necessarily just using a primary skill. As a result, non-primary skills that use the primary input will also throw Shurikens. This means that Survivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    will always activate the Shuriken when shooting, as her other skills simply change the effect of her primary. The same applies when aiming Captain'sCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    Orbital ProbeOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
    Survivor: Captain
    and OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    , and when firing Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    Thermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
    Survivor: Engineer
    .

Math[]

The charge cooldown is determined by the formula .

Amount Seconds
1 3.33
2 2.5
3 2
4 1.67
5 1.43
6 1.25
7 1.11
8 1
9 0.91
10 0.83
11 0.77
12 0.71
13 0.67
14 0.63
15 0.59
16 0.56
17 0.52
18 0.5
19 0.48
20 0.45

Tips[]

  • Shurikens on melee-based characters like AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Melee / Ranged
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Armor: 20
    Umbra: Test Subject
    or LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    can give them a ranged attack while activating their primary.
    • However, LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
      Class: Melee
      HP: 160 (+48 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Bionic Powerhouse
      does not gain barrier from Shurikens, as her passive only affects her gauntlets.
    • Shurikens on CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      are harder to utilize, as they activate as soon as he charges his primary, rather than when he releases the shot.
    • The lock-on attacks for HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      can activate Shurikens, but will only work with a target in sight.
  • A single stack of Shurikens deals enough damage to activate the Kjaro'sKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    , Runald'sRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    , and Survivors of the Void - DLC Content
    Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity BandsSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band
    High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

    Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
    , allowing characters such as EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    and CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    to more consistently activate them. Conversely, characters with strong single-hit skills can lose out on damage output if Shurikens activate bands instead.
    • Notably, Engineer's turrets can use Shurikens with their attack, allowing them to use the Bands as well.
  • The damage dealt by firing all the max number of Shurikens can be found with the following equation where x is the number of stacks of the item you have. This quadratic equation means that stacking many Shurikens can become very powerful.
    • Stacking low amounts of Shurikens can create temporary diminishing returns, as the first stack adds 1200%, the second stack adds 800%, the third stack adds 1000%, the fourth stack adds 1200%, then every stack after that adds more than the first stack. Out of all stacks of Shurikens, the second and third stacks add the least damage.
  • Shurikens are extremely dangerous if monsters gain them (such as in the Void Fields, with the Artifact of EvolutionEvolutionMonsters gain items between stages.
    Code:
    ♦♦♦
    ■■■
    ●●●
    enabled, or if the monster is a ScavengerScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    or the final bossMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    ), as they deal large amounts of damage and are difficult to avoid due to their high velocity. If the monsters also have Kjaro's or Runald's Band, even a single shuriken can kill the player.

Lore[]

Order: Aluminum Throwing Star
Tracking Number: 77******
Estimated Delivery: 05/15/2060
Shipping Method: Priority
Shipping Address: Sensei Dareth's Mojo Dojo, Earth
Shipping Details:

For the last time, shouting "hiyahh!" when throwing a shuriken will NOT improve your results. It just gives your position away... You know, the exact OPPOSITE of what a ninja wants.

However, you can say "hiyahh!" in your head. (I do too.)

Version History[]

Survivors of the Void
(Undocumented) Added New Item
  • Shuriken

Trivia[]

  • The shipping address is a direct reference to Sensei Dareth from the 2011 animated series "Ninjago".


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