Risk of Rain 2 Wiki


Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seeker
As a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Health 115 (+34 per level)
Health Regen 1.125/s (+0.225 per level)
0.75/s (+0.15 per level)
0.45/s (+0.09 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 20 ( 90)
Category ImmuneToExecutes
Internal Name Seeker

Umbra Title
Diviner of House Beyond
Ending Phrase
Escaped : And so she left, burdened with knowledge.

Vanished : And so she vanished, replacement en route.

Seeker is a playable character, unlocked by default in the Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seekers of the Storm expansion.

Utilizing spiritual forces and tranquility, The Seeker's strength is her ability to heal - or sometimes revive - her allies, providing powerful support while also able to stand her ground against powerful enemies.

The Seeker is immediately unlockable after buying the Seekers of the Storm DLC.

Skills[]

Passive

Inner Strength

Type Passive
Description Abilities are enhanced with each Tranquility to a maximum of 7.
Notes
  • Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    stacks are obtained by successfully completing the Quick Time Event when using Meditate or by successfully hitting three entities with a single Palm Blast .
  • Only 6 stacks of Tranquility can be obtained. The 7th grants Seekers of the Storm - DLC Content
    Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving GraceSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving Grace (Buff)
    Increases stats by 7%. If health is low, heal 50% health and remove buff.
    , which does not directly enhance Seeker's skills; however, it boosts all stats by 7% and therefore indirectly buffs her attacks. Seekers of the Storm - DLC Content
    Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving GraceSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving Grace (Buff)
    Increases stats by 7%. If health is low, heal 50% health and remove buff.
    will automatically Revive
    [ Revive ]
    Seeker once per stage, so long as she has reached 7th Tranquility prior to her death.
Primary

Spirit Punch

Type Primary
Proc Coefficient 1.0 (third hit is 0.75)
Description Fire piercing disembodied fists at enemies for 250% damage. Every 3rd hit explodes dealing 350% damage.
Notes
  • Every hit slows50% Slow (Debuff)
    Reduces movement speed by 50% (in practice, 33.3%).
    the target.
  • The third hit gains 50% more damage for each stack of Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    , making it 600% at 6 stacks.
  • The first two hits go through terrain, allowing her to hit enemies from behind cover.
  • Each shot has an effective range of 54m before expiring. The final hit explodes in a 7m radius with no falloff regardless of whether it has collided with an enemy, so it can still damage nearby monsters.
Secondary

Unseen Hand

Type Secondary
Cooldown 7s
Proc Coefficient 1.0
Description Stunning. Launch a piercing phantasmal hand from the ground, dealing 600% damage. Heals for 3.5% of the damage dealt.
Notes
  • Stunning
    [ Stunning ]
    Interrupts enemies and briefly stuns them.
    .
  • Heals for 3.5% of damage dealt per enemy hit and an additional 4% per Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    stack, maxing out at 27.5% at 6 stacks.

Soul Spiral

Type Secondary
Cooldown 7s
Proc Coefficient 1.0
Description Manifest spiraling orbs dealing 150% damage. Hits grant temporary barrier. Exhilarate on activation at max orbs.
Notes
  • Unlocked via Seeker: Airborne Souls (As Seeker, hit three or more airborne enemies with a single use of the exploding third hit of Spirit Punch.)
  • Each orb can hit 11 times before expiring, with the final hit dealing 200% damage.
    • Each stack of Seekers of the Storm - DLC Content
      Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      TranquilitySeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Tranquility (Buff)
      Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
      (stackable)
      grants two more hits per orb before expiring, capping out at 23 hits.
  • Each orb grants 3% barrier on hit.
    • Each stack of Seekers of the Storm - DLC Content
      Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      TranquilitySeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Tranquility (Buff)
      Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
      (stackable)
      grants 1% more barrier, capping out at 9% barrier on hit.
  • Up to 6 orbs can be cast at a time. Casting after reaching max stacks will spin the orbs.
    • At max spin speed, the orbs deal up to +50% damage.
    • Ease in: 0.5s, Boost: 3s, Ease out: 1.0s
Utility

Sojourn

Type Utility
Cooldown 8s
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Take flight and explode, dealing 500% damage. Exchange 25% health per second for increased damage.
Notes
  • Stunning
    [ Stunning ]
    Interrupts enemies and briefly stuns them.
    .
  • After a grace period of 1.8 seconds, Seeker takes 5% of her max health as damage every 0.2 seconds. This is further decreased by her natural armor and any other damage-reduction method, particularly Repulsion Armor PlateRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    . This can make Sojourn flight much safer in a similar way to reducing the self-damaging effects of Helfire Tincture45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    .
    • The damage is dealt relative to Seeker's Base HP + Level HP, ignoring shields, barrier, or any other health-increasing items.
    • If Seeker ever drops below 15% of max health after the grace period, she will immediately exit Sojourn.
  • After the grace period, the blast damage increases by 500% every second.
  • The blast radius initially starts at 5m and grows hyperbolically towards 20m. Both of these values are increased by 0.5m and 1.5m respectively for each Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    stack. The final blast radius is 110% of what the previous value is at that moment in time when Seeker exits the mode.
  • After the grace period, every second of flight cuts your healing by 10% until 10 seconds of flight, at which point you receive 0% healing from all sources. The game will always round it to 1, but no health is actually gained. This means that after a certain point, items that reduce, mitigate, or otherwise negate damage will be the only viable methods of extending Sojourn.
  • While in Sojourn, you can not activate your equipment under any circumstances (even if Seeker has a Gesture of the DrownedGesture of the Drowned
    Dramatically reduce Equipment cooldown... BUT it automatically activates.

    Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
    in her inventory).
  • Sojourn can end prematurely if the player collides with any terrain.
  • While in Sojourn, you are Seekers of the Storm - DLC Content
    Sojourn Vehicle is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    immune to damageSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sojourn Vehicle (Buff)
    Hidden. Immune to non-Sojourn damage
    from most damages, even including the Void Fog and the implosion effects of Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: Unknown m/s
    Armor: Unknown
    Void Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: Unknown
    Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: Unknown
    Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Void monsters.
    • Two notable exceptions to this is Seekers of the Storm - DLC Content
      Warped Echo is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Delayed DamageSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Warped Echo
      Incoming damage is reduced and dealt over time.

      The next source of damage is reduced by 20% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s.
      and the Voidling's Nullifier Black Hole.
    • Unlike Mercenary's Hidden InvincibilityHidden Invincibility (Buff)
      Become invulnerable.Become immune to all attacks.
      , this immunity also includes Interactables that cost health, such as Shrine of Blood, Void Cradle and Void Potential.
  • Similar to most mobility skills, when using Sojourn, Seeker is considered to be 'sprinting', this creates some strong synergies with certain sprint based items.
    • Rose BucklerRose Buckler
      Reduce incoming damage while sprinting.

      Increase armor by 30 (+30 per stack) while sprinting.
      will reduce some of the self-inflicted damage due to the armor it grants.
    • Little DiscipleLittle Disciple
      Fire tracking wisps while sprinting.

      Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
      can still fire tracking wisps throughout the duration of the ability.
  • Sojourn has a strong synergy with RazorwireRazorwire
    Retaliate in a burst of razors on taking damage.

    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    due to the rapidly inflicted self-damage.
    • This is further enhanced when using the alternate secondary skill, Soul Spiral, allowing Seeker to prolong the duration of Sojourn due to the barrier provided on each orb hit.

Reprieve

Type Utility
Cooldown 9s
Proc Coefficient 1.0
Description Gain barrier and take flight. Total barrier loss or impact creates a cyclone, healing allies, and dealing 200% damage per second.
Notes
  • Unlocked via Seeker: Scorched Earth (Deal 500,000% damage with one use of Sojourn's explosion.)
  • The vortex pulls in monsters in a 15m radius. (1/2 of Primordial_Cube)
  • the vortex deal 200% damage/s thus 800 damage total with 4s.
    • with the max 6 stack of Seekers of the Storm - DLC Content
      Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      TranquilitySeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Tranquility (Buff)
      Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
      (stackable)
      the total damage are 1400%.
  • Each stack of Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    increase the duration of the vortex for 0.5s each, capping out at 7s.
Special

Meditate

Type Special
Cooldown 14s
Proc Coefficient 1.0
Description Focus your mind to explode 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revives and grants Saving Grace.
Notes
  • The player gets 5 seconds to correctly input 5 keys. Failing an input decreases the available time by 1s and failing the entire sequence causes the skill to be put on an additional 5s cooldown, regardless of any cooldown reductions.
  • Upon activation, the player is suspended in air (pausing all motion) and granted 25% of max health as barrier (not counting any shields). If the max health is lower than 115, Seeker's base health, it is set to that instead. The max health value used will be referred to as healingValue.
  • When the inputs have been successfully completed, any allies in a 12m radius are healed by 4% of healingValue. This is increased by 4% for each additional Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    stack, for a maximum of 32% at 6 stacks.
  • Upon completion, monsters within a 12m radius are also hit for 450% base damage. This is increased by 200% for each additional Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    stack, for a maximum of 1650% at 6 stacks.
  • Upon any successful completion of Meditate after 7 stacks of Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    have been reached, any dead players are Revived, while any living ones are granted Seekers of the Storm - DLC Content
    Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving GraceSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving Grace (Buff)
    Increases stats by 7%. If health is low, heal 50% health and remove buff.
    , which boosts all stats by 7%.
    • Once this effect has been used on each player, it cannot be used again until Seeker completes the process anew on a subsequent stage.
    • Each player can be revived via this method once per stage.
    • A player's ability to be revived is independent of other players.
  • The color of the petals in the UI at the bottom right of the screen are a shade of transparent gold for each Tranquility level attained. Once the 7th Tranquility has been obtained and the power to Revive allies and bless them with Saving Grace has been reached, a green flash of energy in the shape of blooming Lotus Blossom petals bursts forth from Seeker. Seeker can be revived by her passive ability after this point, and any subsequent use of Meditate will Revive dead allies who are eligible for Revive.
    • If Seeker is revived, she retains any Tranquility stacks she had prior to death. This allows her to completely negate a team wipe by passively reviving herself, then using Meditate to respawn the entire team.

Palm Blast

Type Special
Cooldown 12s
Proc Coefficient 1.0
Description Charge a piercing, spectral hand that deals 400%-700% damage and heals allies. Multihit three characters to gain Tranquility and barrier.
Notes
  • Unlocked via Seeker: Clear Mind (As Seeker, meditate 20 times without missing an input in a single run.)
  • Charge for 1.5s to upgrade damage from 400% to 700% and change the color from green to yellow.
  • Each stack of Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    increase size of the hand by 15% each and damages by 250%, capping out at 90% size and 1500% damage bonus to a total of 2200% if fully charged.
  • every 3 enemies hit with one palm blast give a stack of Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)

Behaviors[]

For an explanation of how these behaviors are implemented, read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use special: Seeker must be within 20m from an ally and be aiming at it. This behavior lasts for 2 seconds and cannot be selected twice in a row. This is currently bugged and cannot be selected because the AI does not properly update whether the ally is in line of sight, even if they are.
  2. Use utility: Seeker must be within 6m from the target. Since Seeker jumps in the air at the beginning of the attack, the direction of Sojourn will be downwards and unless the player reacts extremely quick to gain some space, it will explode shortly after.
  3. Use secondary: Seeker must be within 30m from the target and be aiming at it.
  4. Use primary and strafe: Seeker must be within 20m from the target.
  5. Use primary and chase: No requirements, but due to the previous behavior it will only be selected if Seeker is at least 20m away from the target.

Tips[]

  • Seeker is one of the better candidates for the Focus CrystalFocus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    , as Sojourn, Soul Spiral, and Meditate all have relatively short range, allowing for immediate and effective payoff with higher stacks.
    • Because of the aforementioned short ranges of her attacks, Seeker also benefits greatly from the Frost RelicFrost Relic
      Killing enemies surrounds you with an ice storm.

      Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
      and Unstable Tesla CoilUnstable Tesla Coil
      Shock all nearby enemies every 10 seconds.

      Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
      , which when paired with the Focus Crystal can deliver high amounts of damage at short ranges.
  • Primordial Cube60sPrimordial Cube
    Fire a black hole that draws enemies in.

    Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds
    pairs great with Unseen Hand, allowing for a large amount of enemies to be hit; this is enhanced with the Artifact of KinKinMonsters will be of only one type per stage.
    Code:
    ●▲▲
    ♦●▲
    ♦♦●
    , Artifact of SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
    Code:
    ●●▲
    ▲♦▲
    ▲●●
    , and Artifact of SoulSoulWisps emerge from defeated monsters.
    Code:
    ●■●
    ●♦●
    ■♦■
    where multiple weak enemies can be present.
    • Additionally, Unseen Hand will always trigger Kjaro's BandKjaro's Band
      High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      , allowing for even more potential AoE damage.
  • The movement speed while using Sojourn is not affected by movement speed items. Instead it is based on your current health, moving faster at full health and slower at low health.
  • Due to the way Sojourn calculates damage taken, HP-increasing items, such as InfusionInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    and Bison SteakBison Steak
    Gain 25 max health.

    Increases maximum health by 25 (+25 per stack).
    , are particularly useful as they can extend the amount of time you can spend during flight while taking the same amount of damage.
    • Shaped GlassShaped Glass
      Double your damage... BUT halve your health.

      Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
      should be avoided, as it will greatly reduce the length of time you can continuously use Sojourn (the damage you take is the exact same, but your HP is halved).
    • TranscendenceTranscendence
      Convert all your health into shield. Increase maximum health.

      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
      in particular causes the ability to end as soon as the 1.8s grace period is up, due to the 1hp meeting the automatic ability end threshold.
  • Items such as RazorwireRazorwire
    Retaliate in a burst of razors on taking damage.

    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    , Tougher TimesTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    , Survivors of the Void - DLC Content
    Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Weeping FungusSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Weeping Fungus
    Heal while sprinting. Corrupts all Bustling Fungi.

    Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
    , Repulsion Armor PlateRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    , and PlanulaPlanula
    Receive flat healing when attacked.

    Heal from incoming damage for 15 (+15 per stack).
    synergize very well with the Sojourn's self-damaging ability, as they let her deal more damage while taking less.
    • Taking less damage is more important than healing here because Sojourn ends when reaching a low health threshold (15% of survivor hp), so prolonging the duration of the skill allows to make use of its mobility for longer, as well as build up more damage which is dealt when exiting the state.
      • Since healing is reduced by 10% every second, all healing sources eventually have no effect and damage reduction becomes the only method to further extend the flight duration.
  • Since Sojourn ignores all sources of damage, one can use it to fly through a Shrine of Blood, for example, and activate it in-mid flight to negate its health cost.
    • The same can be done for Void Cradles, which can also be timed to exit Sojourn as soon as any Survivors of the Void - DLC Content
      Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void InfestorsSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Infestor
      HP: 45 (+14 per level)
      Damage: 11 (+2.2 per level)
      Class: Melee
      Speed: 14 m/s
      Armor: Unknown
      come out to instantly kill them.
  • Seeker should avoid using Survivors of the Void - DLC Content
    Goobo Jr. is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Goobo Jr.100sSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Goobo Jr.
    Create a clone of you for 30 seconds.

    Spawn a gummy clone that has 300% damage and 300% health. Expires in 30 seconds.
    , as the gummy Seeker spawned from it tends to use Sojourn for far longer than it should, resulting in it dying far faster than it does on other survivors.
  • Seeker's Sojourn synergizes quite well with her Soul Spiral, as they do not expire upon entering Sojourn. If done skillfully enough, the player can effectively remain in Sojourn so long as Soul Spiral's orbs are present, as the barrier production outspeeds the damage intake from Sojourn.
  • It is important to use Meditate as soon as it is on cooldown since Seekers of the Storm - DLC Content
    Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    TranquilitySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tranquility (Buff)
    Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
    (stackable)
    can massively enhance her damage, while Seekers of the Storm - DLC Content
    Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving GraceSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving Grace (Buff)
    Increases stats by 7%. If health is low, heal 50% health and remove buff.
    can also act as a single-use Survivors of the Void - DLC Content
    Power Elixir is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Power ElixirSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Power Elixir
    Receive an instant heal at low health. Consumed on use.

    Taking damage to below 25% health consumes this item, healing you for 75% of maximum health.
    once per stage.

Sojourn vs Repulsion Armor Plate[]

The following table details (in two columns) the number of Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.

Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
stacks needed to mitigate Sojourn damage to the minimum value of 1 and below the 2.5% Permanent CursePermanent Curse (Debuff)
Permanently decrease maximum health per stage.Reduces maximum health by 1 / (1 + 0.01 * stacks).
(stackable)
threshold of Eclipse 8 respectively. This assumes no other armor- and health-modifying factors other than Seeker's natural 20 armor are in play.

Keep in mind some of these stack amounts can be slightly superfluous, for example at Level 2 Sojourn deals 1.21 damage per tick with 1 stack, so obtaining a second repulsion armor plate to only mitigate 0.21 damage per tick leads to a reduction overkill. However at Level 4 where it deals ~9 damage, the second stack almost gains full value.

Survivor Level Survivor HP Dmg per tick # of R.A.P Stacks

to 1 dmg per tick

# of R.A.P Stacks

to avoid E8 Curse

1 115 4.79 1 1
2 149 6.21 2 1
3 183 7.63 2 1
4 217 9.04 2 1
5 251 10.46 2 1
6 285 11.88 3 1
7 319 13.29 3 2
8 353 14.71 3 2
9 387 16.13 4 2
10 421 17.54 4 2
11 455 18.96 4 2
12 489 20.38 4 2
13 523 21.79 5 2
14 557 23.21 5 2
15 591 24.62 5 2
16 625 26.04 5 3
17 659 27.46 6 3
18 693 28.88 6 3
19 727 30.29 6 3
20 761 31.71 7 3
21 795 33.12 7 3
22 829 34.54 7 3
23 863 35.96 8 3
24 897 37.38 8 3

Lore[]

(\                                                       /)
(--)--------------------------------------(--)
(\                                                       /)
A new decree.
Seeker_0222, Diviner of House Beyond, the Herald of your House neglects to report on Zone05_57820.
The Herald reported unconfirmed sightings of Blight on the surface.
We would see these hysterical rumors extinguished.
Or perhaps you did not Sanitize the Blight correctly the first time, on Zone04_39666?
You know what must be done if Paradise evades our grasp again.
Recover the Herald only if it does not interfere with your decree and return for reconditioning, report in hand.
We look forward to your success superseding their failure.

Third Wing
House Beyond

Version History[]

Patch v1.3.8
  • Seeker
    • Added alternate abilities ReprieveReprieve (Utility)Gain barrier and take flight. Total barrier loss or impact creates a cyclone, healing allies, and dealing 200% damage per second.
      Survivor: Seeker
      and Palm BlastPalm Blast (Special)Charge a piercing, spectral hand that deals 400%-700% damage and heals allies. Multihit three characters to gain Tranquility and barrier.
      Survivor: Seeker
      , including Unlock Challenges.
    • Any successful MeditateMeditate (Special)Focus your mind to explode 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revives and grants Saving Grace.
      Survivor: Seeker
      from the 7th stack onwards will now revive teammates in multiplayer (previously it was only the 7th stack.)
    • Can now self-revive once 7 stacks of Seekers of the Storm - DLC Content
      Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      TranquilitySeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Tranquility (Buff)
      Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
      (stackable)
      are achieved.
    • Increased range of Meditation Explosion by 2m per Tranquility Stack.
    • Sojourn'sSojourn (Utility)Stunning. Take flight and explode, dealing 500% damage. Exchange 25% health per second for increased damage.
      Survivor: Seeker
      cooldown has been slightly reduced from 9 seconds to 8 seconds.
    • Meditate’s cooldown has been slightly reduced from 15 seconds to 14 seconds.
    • Overall, skill descriptions have been updated for better clarity.
    • Spirit Punch'sSpirit Punch (Primary)Fire piercing disembodied fists at enemies for 250% damage. Every 3rd hit explodes dealing 350% damage.
      Survivor: Seeker
      3rd now gains 50% more damage per Tranquility stack.
    • Sojourn now increases by 500% damage per second (previously 400%). Damage over time has also been slightly increased.
    • The explosion from Meditate now increases by 200% damage per Tranquility stack.
  • Bug Fixes
    • Dying as Seekers of the Storm - DLC Content
      Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      SeekerSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
      Class: Melee / Ranged
      HP: 115 (+34 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Diviner of House Beyond
      during MeditateMeditate (Special)Focus your mind to explode 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revives and grants Saving Grace.
      Survivor: Seeker
      will now correctly allow you to spectate other players in multiplayer.
    • Fixed visual issue with Seeker’s barrier when benefiting from the Seekers of the Storm - DLC Content
      Warped Echo is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Warped EchoSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Warped Echo
      Incoming damage is reduced and dealt over time.

      The next source of damage is reduced by 20% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s.
      effect.
    • Seeker’s Sojourn will no longer consume all charges when used while benefiting from Hardlight AfterburnerHardlight Afterburner
      Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

      Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
      .

Patch v1.3.5
  • As a connected client, some players reported that Seekers of the Storm - DLC Content
    Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Seeker’sSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
    Class: Melee / Ranged
    HP: 115 (+34 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Diviner of House Beyond
    Spirit PunchSpirit Punch (Primary)Fire piercing disembodied fists at enemies for 250% damage. Every 3rd hit explodes dealing 350% damage.
    Survivor: Seeker
    had a chance to collide twice with the enemy and deal double damage. That has now been addressed.
  • Resolved an issue were using SojournSojourn (Utility)Stunning. Take flight and explode, dealing 500% damage. Exchange 25% health per second for increased damage.
    Survivor: Seeker
    , Eccentric Vase45sEccentric Vase
    Create a quantum tunnel between two locations.

    Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.
    , or Volcanic Egg30sVolcanic Egg
    Transform into a speeding draconic fireball, dealing damage as you pass through enemies.

    Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
    could lock you out of viewing the Seekers of the Storm - DLC Content
    False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False SonSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False Son (Boss)
    Eye of the StormHP: 1000 (+300 per level)
    Damage: 18 (+3.6 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 23
    fight into or teleporting up to the platform.

Seekers of the Storm
  • Added new Survivor: Seekers of the Storm - DLC Content
    Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    SeekerSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
    Class: Melee / Ranged
    HP: 115 (+34 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Diviner of House Beyond

Gallery[]

Trivia[]

  • The Seeker is the only playable character as of the Seekers of the Storm expansion that can actively revive other players.
  • The Seeker has the second-lowest health regeneration in the game, starting at 0.75 health per second, second only to HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    , who starts at negative 6 health per second.