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SotS IconSotS IconSeekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seeker
Seeker
As a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Health 115 (+34 per level)
Health Regen Drizzle 1.125/s (+0.225 per level)
Rainstorm 0.75/s (+0.15 per level)
Monsoon 0.45/s (+0.09 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle 70)
Unlock [[]]

Umbra Title
Diviner of House Beyond
Ending Phrase
Escaped : And so she left, burdened with knowledge.

Vanished : And so she vanished, replacement en route.

Seeker is a playable character, unlocked by default in the SotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seekers of the Storm expansion.

Utilizing spiritual forces and tranquility, The Seeker's strength is her ability to heal - or sometimes revive - her allies, providing powerful support while also able to stand her ground against powerful enemies.

The Seeker is immediately unlockable after buying the Seekers of the Storm DLC.

Skills[]

Passive

Inner Strength

Inner Strength
Type Passive
Description Abilities are enhanced with each Tranquility acquired.
Notes
  • Tranquility - Gain +1% to all Stats for each instance of Tranquility on a Survivor. (Only takes effect once the 7th stack is gained, then lost once "Saving Grace" is used.)
  • Gives additional buffs to each of Seeker's abilities regardless of "Saving Grace".
Primary

Spirit Punch

Spirit Punch
Type Primary
Proc Coefficient 1.0 (third hit is 0.75)
Description Fire disembodied fists at enemies for 200% damage. Every 3rd hit explodes dealing 300% damage and increases in damage.
Notes
  • The third hit gains 6.67% more damage per stack of Tranquility, making it an effective 440% when capped out and 420% once "Saving Grace" is used.
Secondary

Unseen Hand

Unseen Hand
Type Secondary
Cooldown 7s
Proc Coefficient 1.0
Description Stunning. Launch a phantasmal hand from the ground dealing 600% damage. Drain, slow and damage enemies. Heals for every target hit.
Notes
  • Heals you for 3.5% of damage dealt per enemy hit.
  • Heals you an additional 4% damage dealt per stack of Tranquility, up to 27% total (the 7th stack seems to not affect this outside of the 7% base damage increase, so "Saving Grace" is irrelevant).

Soul Spiral

Soul Spiral
Type Secondary
Cooldown 7s
Proc Coefficient 1.0
Description Manifest rotating orbs dealing 100% damage per second and gaining a temporary barrier when passing through enemies.
Notes
  • Each orb can hit 10 times before expiring, and the final hit will deal double damage (200% rather than 100%).
  • Each stack of Tranquility grants more 2 more hits per orb before expiring, capping out at 23 hits.
  • "Saving Grace" does not affect damage.
Utility

Sojourn

Sojourn
Type Utility
Cooldown 9s
Proc Coefficient 1.0
Description Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
Notes
  • Once you start taking damage (~2 seconds after cast), the explosion damage is increased by ~350% per second in flight, seemingly uncapped.
  • Every second of flight past the first 2 seconds cuts your healing by 10% until 10 seconds of flight, at which you receive 0% healing from any source. (Game will always round it to 1, but no health is actually gained.)
  • Every second of flight past the first 2 second increases the explosion radius by 10%, up to double its initial size.
  • Every Tranquility stack makes the explosion range 14.28% larger, capping out at double the size of no stacks. This falls down to 85.7% larger after "Saving Grace" is used.
Special

Meditate

Meditate
Type Special
Cooldown 15s
Proc Coefficient 1.0
Description Execute timed sequences to blast enemies for 450% damage, heal nearby allies, and gain Tranquility. The 7th Tranqulity grants Revive and Saving Grace.
Notes
  • Revive - Revives one or more dead Survivors.
  • Saving Grace - Grants all living Survivors a blessing that heals Survivors upon reaching low health.
  • Each stack of Tranquility increases healing by 4% of maximum health, capping out at 32% maximum health, then falling to 28% once "Saving Grace" is used.
  • Each stack of Tranquility increases damage by 100% (450% base, 1050% at max stacks). Unaffected by the 7th stack outside of the 7% base damage buff.

Behaviors[]

For an explanation of how these behaviors are implemented, read about Enemy AI. This section only applies when the character is controlled by AI. TODO

Tips[]

  • The movement speed while using Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    is not affected by movement speed items. Instead it is based on your current health, moving faster at full health and slower at low health.
  • Primordial Cube Primordial CubeBgEquipmentPrimordial Cube60sPrimordial Cube
    Fire a black hole that draws enemies in.

    Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds
    pairs great with Unseen Hand Unseen HandUnseen HandUnseen Hand (Secondary)Stunning. Launch a phantasmal hand from the ground dealing 600% damage. Drain, slow and damage enemies. Heals for every target hit.
    Survivor: Seeker
    , allowing for a large amount of enemies to be hit; this is enhanced with the Artifact of Kin (as the Teleporter event will always be a horde) or Artifact of Swarms.
    • Additionally, Unseen Hand Unseen HandUnseen HandUnseen Hand (Secondary)Stunning. Launch a phantasmal hand from the ground dealing 600% damage. Drain, slow and damage enemies. Heals for every target hit.
      Survivor: Seeker
      will always trigger Kjaro's Band Kjaro's BandBgUncommonKjaro's BandKjaro's Band
      High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      , allowing for even more potential AoE damage.
  • Items such as Razorwire RazorwireBgUncommonRazorwireRazorwire
    Retaliate in a burst of razors on taking damage.

    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    , Tougher Times Tougher TimesBgCommonTougher TimesTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    , SotV IconSotV IconSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces Safer SpacesBgVoidSafer SpacesSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    , SotV IconSotV IconSurvivors of the Void - DLC Content
    Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Weeping Fungus Weeping FungusBgVoidWeeping FungusSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Weeping Fungus
    Heal while sprinting. Corrupts all Bustling Fungi.

    Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
    , Repulsion Armor Plate Repulsion Armor PlateBgCommonRepulsion Armor PlateRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    , and Planula PlanulaBgBossPlanulaPlanula
    Receive flat healing when attacked.

    Heal from incoming damage for 15 (+15 per stack).
    synergize very well with the Seeker's Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    self-damaging ability, as they let her deal more damage while taking less.
    • Taking less damage is important because Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
      Survivor: Seeker
      ends when reaching a low health threshold (about 10%), so prolonging Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
      Survivor: Seeker
      by taking less damage allows you to have more mobility and damage upon landing due to how Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
      Survivor: Seeker
      's explosion damage scales with time spent in flight.
  • Conversely, Items such as Transcendence TranscendenceBgLunarTranscendenceTranscendence
    Convert all your health into shield. Increase maximum health.

    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    and Shaped Glass Shaped GlassBgLunarShaped GlassShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , which alter your maximum health should be avoided, as these will reduce the length of time you can continuously use Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    .
  • Seeker is one of the better candidates for the Focus Crystal Focus CrystalBgCommonFocus CrystalFocus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    , as Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    , Soul Spiral Soul SpiralSoul SpiralSoul Spiral (Secondary)Manifest rotating orbs dealing 100% damage per second and gaining a temporary barrier when passing through enemies.
    Survivor: Seeker
    , and Meditate MeditateMeditateMeditate (Special)Execute timed sequences to blast enemies for 450% damage, heal nearby allies, and gain Tranquility. The 7th Tranqulity grants Revive and Saving Grace.
    Survivor: Seeker
    all have relatively short range, allowing for immediate and effective payoff with higher stacks.
    • Because of the aforementioned short ranges of her attacks, Seeker also benefits greatly from the Frost Relic Frost RelicBgLegendaryFrost RelicFrost Relic
      Killing enemies surrounds you with an ice storm.

      Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
      and Unstable Tesla Coil Unstable Tesla CoilBgLegendaryUnstable Tesla CoilUnstable Tesla Coil
      Shock all nearby enemies every 10 seconds.

      Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
      , which when paired with the Focus Crystal allows the Seeker to deliver high amounts of damage at short ranges.
  • Seeker's Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    synergizes quite well with her Soul Spiral Soul SpiralSoul SpiralSoul Spiral (Secondary)Manifest rotating orbs dealing 100% damage per second and gaining a temporary barrier when passing through enemies.
    Survivor: Seeker
    , as they do not expire upon entering Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    . If done skillfully enough, the player can effectively remain in Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    infinitely, as the barrier production outspeeds the damage intake from Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    .
  • Seeker should avoid using SotV IconSotV IconSurvivors of the Void - DLC Content
    Goobo Jr. is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Goobo Jr. Goobo Jr.BgEquipmentGoobo Jr.100sSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Goobo Jr.
    Create a clone of you for 30 seconds.

    Spawn a gummy clone that has 300% damage and 300% health. Expires in 30 seconds.
    , as the gummy Seeker spawned from it tends to use Sojourn SojournSojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    for far longer than it should, resulting in it dying far faster than it does on other survivors.

Gallery[]

Bugs[]

  • If you revive yourself as Seeker as the last player alive, you will be revived but the Game Over screen will still show up.
  • Reviving other players only seems to work when reaching the 7th stack of Tranquility from the 6th; using Meditate while at full Tranquility stacks does not seem to revive other players.
    • To get around this, don't reach full Tranquility stacks until there is a player that needs to be revived. This can be done without detriment, as Tranquility only stacks up to 6 times; the 7th time only revives players and adds the "Saving Grace" buff.

Trivia[]

  • The Seeker is the only playable character as of the Seekers of the Storm expansion that can actively revive other players. However, she cannot revive herself, and as a result this effect is tied exclusively to multiplayer.
  • The Seeker has the second-lowest health regeneration in the game, starting at 0.75 health per second, second only to Heretic, who starts at negative 6 health per second.
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