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Scavenger
Scavenger
Scavenger - Logbook Model
Item Hoarder
Health 3800 (+1140 per level)
Health Regen 2 (+0.4 per level)
Damage 4 (+0.8 per level)
Speed 3 m/s
Armor 20
Internal
Name Scav

The Scavenger is a returning boss monster in Risk of Rain 2.

Scavengers spawn with items and equipment:

  • 9 Common items, divided over 3 types.
  • 4 Uncommon items, divided over 2 types.
  • 1 Legendary item.
  • 1 Equipment. If the Scavenger is an Elite, this slot is taken up by the corresponding Elite equipment.

Scavengers cannot get any blacklisted or void items. Any other item and equipment is possible.

When Scavengers are encountered on a stage, the first one killed will drop its bag. This bag can be opened by interacting with it, and it contains 10 items which have the same drop chance as a Small Chest. Any other Scavengers killed afterwards in that stage will not drop a bag.

The player can obtain and claim items from multiple Scavenger bags per run, as long as they are found on different stages.

Environments[]

  • Abandoned Aqueduct Abandoned AqueductAbandoned AqueductAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
    (starting stage 6)
  • Abyssal Depths Abyssal DepthsAbyssal DepthsAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
    (starting stage 6)
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary Aphelian SanctuaryAphelian SanctuarySotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary (Stage 2)
    Cleansing Center
    You dream of clarity.

    (only with SotV starting stage 6)
  • Bulwark's Ambry Bulwark's AmbryBulwark's AmbryBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
    (starting stage 6)
  • Distant Roost Distant RoostDistant RoostDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
    (starting stage 6)
  • Rallypoint Delta Rallypoint DeltaRallypoint DeltaRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
    (starting stage 6)
  • Scorched Acres Scorched AcresScorched AcresScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
    (starting stage 6)
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest Siphoned ForestSiphoned ForestSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
    (only with SotV starting stage 6)
  • Siren's Call Siren's CallSiren's CallSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

    (starting stage 6)
  • Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

    (starting stage 6)
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools Sulfur PoolsSulfur PoolsSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
    (starting stage 6)
  • Sundered Grove Sundered GroveSundered GroveSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
  • Titanic Plains Titanic PlainsTitanic PlainsTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
    (starting stage 6)
  • Verdant Falls Verdant FallsVerdant FallsVerdant Falls (Stage 1)
    Ground Zero
    You dream of sweet fruits, and bitter promises.

    Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.
    (starting stage 6)
  • SotS IconSotS IconSeekers of the Storm - DLC Content
    Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous Falls Viscous FallsViscous FallsSotS IconSotS IconSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous Falls (Stage 1)
    Ground Zero
    You dream of falls, erupting from the flora.

    Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.
    (starting stage 6)
  • Void Fields Void FieldsVoid FieldsVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    (starting stage 6)
  • Wetland Aspect Wetland AspectWetland AspectWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
    (starting stage 6)
  • Other Environments with the Artifact of Dissonance Artifact of DissonanceArtifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    enabled

Skills[]

Primary: Heavy Shotgun[]

The Scavenger readies its weapon for 2.33 seconds (scales with attack speed) and then shoots 3 shotgun blasts, one every 0.4 seconds, which also scales with attack speed. Each shotgun blast contains 4 projectiles travelling at 150 m/s which deal 300% damage with a proc coefficient of 2.0 in a radius of 6m with sweet spot falloff. The first shotgun blast is shot directly to the front, while the other two to the left and right by 3° each.

Defensive Microbots Captain's Defensive MicrobotsDefensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
can block individual projectiles from the shotgun blasts, so they may not provide adequate protection if a blast is heading right at the player.

As the Scavenger's primary skill, this attack triggers the SotV IconSotV IconSurvivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken ShurikenBgUncommonShurikenSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.

Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.
if the Scavenger has any.

This skill has a cooldown of 6 seconds.

Secondary: Thqwibs[]

The Scavenger prepares to throw a projectile for 2 seconds (scales with attack speed), after which it throws 8 exploding Thqwibs, which travel at 40m/s and upon impact with terrain they explode dealing 400% damage with a proc coefficient of 1.0 in a radius of 10m with sweet spot falloff. Upon landing, the Thqwibs activate the on-kill effects of any item the Scavenger has, such as Will-o'-the-wisp Will-o'-the-wispBgUncommonWill-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.

On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
or Gasoline GasolineBgCommonGasolineGasoline
Killing an enemy ignites other nearby enemies.

Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
, so even if the player avoids the projectiles' explosion, they may still be hit by secondary effects.

Defensive Microbots can block individual Thqwibs.

As the Scavenger's secondary skill, this skill gets extra charges if the Scavenger has Backup Magazine Backup MagazinesBgCommonBackup MagazineBackup Magazine
Add an extra charge of your Secondary skill.

Add +1 (+1 per stack) charge of your Secondary skill.
.

This skill has a cooldown of 8 seconds.

Utility: Scavenge Item[]

The Scavenger gains 200 armor and sits down after 2 seconds. After searching for 3.5 seconds, it finds any non-blacklisted item, which broadcasts a chat message displaying what item was found, similarly to when a player obtains an item. The rarity of the item is equivalent to the rarity spread of a Small Chest, so the Scavenger cannot find any equipment, lunar, or void items. The quantity of the item gained depends on its rarity: 5 for common, 2 for uncommon, and 1 for legendary. This move has an end lag of 1.5 seconds during which the Scavenger sits up again.

As the Scavenger's utility skill, this skill gets extra charges and reduced cooldown if the Scavenger has a Hardlight Afterburner Hardlight AfterburnerBgLegendaryHardlight AfterburnerHardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
.

This skill has a cooldown of 19 seconds.

Behaviors[]

  1. Use primary and equipment: the Scavenger must be within 80m from its target, have line of sight, equipment aim confirmation, and have less than 75% health. Both the primary and equipment have to be off cooldown. Due to health requirement, it allows players to get in close proximity to ascertain what equipment it is holding, but they must still be mindful of the nearby effects of any of the Scavenger's items.
  2. Use utility: the Scavenger must have less than 50% and be on the ground. This means it cannot use this move while flying with the Milky Chrysalis Milky ChrysalisBgEquipmentMilky Chrysalis60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    .
  3. Use secondary: the Scavenger must be within 80m from its target, have line of sight, and have less than 90% health.
  4. Use primary: the Scavenger must be within 80m from its target and have line of sight.
  5. Chase: no requirements.

Tips[]

  • Any items the Scavenger has equipped will be visibly represented on the Scavenger itself, though some items may be difficult to see. Players should keep their distance until they can ascertain whether or not the Scavenger's items make it particularly dangerous at close range.
  • The Scavenger's footsteps are very loud, so listen for them to change tactics accordingly when one is present. They will also broadcast to the text chat when and what they scavenge from their utility skill so pay heed. The longer a scavenger exists on a stage the more dangerous it can become.
  • Scavengers are very slow and will also spend a lot of time in their scavenging animation. If one is extremely dangerous or problematic, simply running away and leaving the stage is feasible.
  • Although the Scavenger's shotgun attack is straightforward to understand, its 2.0 proc coefficient makes it extremely dangerous. For example, if the Scavenger has any Tri-Tip Dagger Tri-Tip DaggersBgCommonTri-Tip DaggerTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    , the shotgun will be twice as likely to inflict Status Bleeding BleedStatus BleedingBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    , and the duration will be twice as long.
  • Never approach a Scavenger equipped with an Unstable Tesla Coil Unstable Tesla CoilBgLegendaryUnstable Tesla CoilUnstable Tesla Coil
    Shock all nearby enemies every 10 seconds.

    Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
    or Frost Relic Frost RelicBgLegendaryFrost RelicFrost Relic
    Killing enemies surrounds you with an ice storm.

    Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
    . The high damage from these items can swiftly kill any player within range.
    • N'kuhana's Opinion N'kuhana's OpinionBgLegendaryN'kuhana's OpinionN'kuhana's Opinion
      Fire haunting skulls when healed.

      Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
      can also be incredibly dangerous, spawning inescapable homing skulls at close range if the Scavenger has a method of healing, or if SotV IconSotV IconSurvivors of the Void - DLC Content
      Mending is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Status AffixEarth MendingStatus AffixEarthSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Mending (Affix Buff)
      Gain the power of a Mending Elite.Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies.
      elites are close by.
    • Scavengers with the SotV IconSotV IconSurvivors of the Void - DLC Content
      Symbiotic Scorpion is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Symbiotic Scorpion Symbiotic ScorpionBgLegendarySymbiotic ScorpionSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Symbiotic Scorpion
      Permanently reduce armor on hit.

      100% chance on hit to reduce armor by 2 (+2 per stack) permanently.
      will decrease the player's armor when attacking. The status effect from this item will significantly increase damage taken from any source.
  • Some Scavengers can be equipped with aRoyal Capacitor Royal CapacitorBgEquipmentRoyal Capacitor20sRoyal Capacitor
    Call down a lightning strike on a targeted monster.

    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    , making them extremely dangerous when below 75% health. Players staying in motion can reduce the likelihood of being struck by this equipment.
  • The homing missiles generated by AtG Missile Mk. 1 AtG Missile Mk. 1BgUncommonAtG Missile Mk. 1AtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    and Disposable Missile Launcher Disposable Missile LauncherBgEquipmentDisposable Missile Launcher45sDisposable Missile Launcher
    Fire a swarm of missiles.

    Fire a swarm of 12 missiles that deal 12x300% damage.
    can be difficult to avoid. Missiles will travel in a direct line towards their target without accounting for obstructions, so try to use the environment to block them.
  • Having SotV IconSotV IconSurvivors of the Void - DLC Content
    Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Eulogy Zero Eulogy ZeroBgLunarEulogy ZeroSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Eulogy Zero
    Items and equipment have a small chance to transform into a Lunar item instead.

    Items have a 5% (+5% per stack) chance to become a Lunar item instead.
    affects the items that Scavengers spawn with and pick up. This makes it possible for Scavengers to get extremely dangerous lunar items or lunar equipment like the Shaped Glass Shaped GlassBgLunarShaped GlassShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , Gesture of the Drowned Gesture of the DrownedBgLunarGesture of the DrownedGesture of the Drowned
    Dramatically reduce Equipment cooldown... BUT it automatically activates.

    Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
    , Spinel Tonic Spinel TonicBgLunarSpinel Tonic60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    , Glowing Meteorite Glowing MeteoriteBgLunarGlowing Meteorite140sGlowing Meteorite
    Rain meteors from the sky, hurting both enemies and allies.

    Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
    , or SotV IconSotV IconSurvivors of the Void - DLC Content
    Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Egocentrism EgocentrismBgLunarEgocentrismSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Egocentrism
    Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.

    Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.
    .
  • Keep in mind that Scavengers also get any items already given to monster such as from Artifact of Evolution Artifact of EvolutionArtifact of EvolutionEvolutionMonsters gain items between stages.
    Code:
    ♦♦♦
    ■■■
    ●●●
    which will be added on top of any items they already have.
  • Scavengers will not use their equipment until they are below 75% HP.
  • The Scavenger's backpack will not take into consideration the terrain when dropping items. Killing a Scavenger on a bridge or near a cliff can result in items falling off the map. It may be prudent to lure the monster to an open area before killing it.
    • This may also be relevant if a Scavenger is killed by going out of bounds, e.g., falling off a cliff or flying too high in the sky with Milky Chrysalis Milky ChrysalisBgEquipmentMilky Chrysalis60sMilky Chrysalis
      Gain temporary flight.

      Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
      , where its backpack will spawn on the nearest ground node from the Scavenger's death spot.

Lore[]

========================================
====   MyBabel Machine Translator   ====
====     [Version 12.45.1.009 ]   ======
========================================
Training… <100000000 cycles>
Training… <100000000 cycles>
Training... <100000000 cycles>
Training... <102515 cycles>
Complete!
Display result? Y/N
Y
========================================

I watch the strange creatures from a distance. 

What powerful things they use. I want them. But there’s too many of them. I’ve seen what they do to the others – they kill without mercy.

I’m a bit scared, but it’s okay. 

My things bring me comfort. 

My favorite thing is a little effigy, made of cloth and fluff. It’s a bit rough around the edges, but it’s okay. 

Holding it close brings me comfort when I’m scared. 

It helps me be brave, and sometimes I need to be brave to get the things I want.

The others say that these creatures came down from the sky, bringing so many things with them. They probably have so many things, back at their homes. I want those things. They don’t need all those things.

Now is the time to be brave.

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Scavenger
  • Gameplay Changes
    • Now properly spawn as elites
      Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧 Can no longer spawn with Ceremonial Dagger Ceremonial DaggersBgLegendaryCeremonial DaggerCeremonial Dagger
      Killing an enemy releases homing daggers.

      Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
      • Developer Notes: We’re comfortable with Scavengers being a bit BS at times - as long as it’s fun. Preon Accumulator, Capacitor, Disposable Missile Launchers, etc are crazy strong but still fun and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite range, and had no cooldown.
  • Bug Fixes
    • 🌧 Fix Scavenger gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating Volcanic Egg Volcanic EggBgEquipmentVolcanic Egg30sVolcanic Egg
      Transform into a speeding draconic fireball, dealing damage as you pass through enemies.

      Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
    • 🌧 Fix Scavenger Backpack not dropping items if it’s activated too quickly
Early Access Hidden Realms Content Update
  • Major Content
    • Added New Boss: Scavenger

Trivia[]

  • The "little effigy" mentioned in the logbook entry may refer to Tougher Times Tougher TimesBgCommonTougher TimesTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    , since it is made of cloth and fluff and is worn and torn, which gives it its "rough around the edges" attribute. Its effects also would help a creature "be brave" due to blocking damage and is likely the strongest common item a scavenger can be given; fittingly making it extremely tanky against the "strange creatures" mentioned.
  • Up until the Anniversary Update Elite Scavengers would spawn without the corresponding affix, meaning they would simply have higher stats.
    • This was the result of how Elites in the game are generated; an enemy is given hidden items to boost its stats alongside the appropriate affix as their equipment. Since scavengers already had an equipment however they couldn't receive the elite affix. This was fixed by having the affix replace their equipment slot.
  • Scavenger's "Thqwibs" ability is a reference to the Thqwib equipment item from Risk of rain, having a very similar apperance and behaviour. However it simply dealt damage, its trait of causing on-kill effects being new.
    • Intriguingly, the version used in the remake uses the same functionality of its predecessor, meaning the Thqwibs on-kill traits are seemingly something unique to the scavenger's use of them.
  • If a Scavenger uses The Crowdfunder The CrowdfunderBgEquipmentThe CrowdfunderThe Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    , it will have its money altered, which directly affects how much gold it will reward the player upon being killed. However, considering how late in a run Scavengers tend to spawn (gold reward) and the short duration they may get the opportunity to use the equipment, this is unnoticeable in the majority of cases.
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