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Risk of Rain 2 is a video game developed by Hopoo Games and published by Gearbox Publishing. It was first released in early access on Steam as a game for Microsoft Windows on March 27, 2019, but has since expanded to console platforms PlayStation 4, Xbox One, and Nintendo Switch on August 30, 2019. The game's full release was on August 11, 2020 on Steam, with console platforms following behind on October 20, 2020. It is a 3D third-person roguelike game in which the player controls one of many Survivor characters and fight against hordes of monsters in randomly generated environments, while collecting items with wide and varied effects to become stronger.
Both single-player and multiplayer are supported, with up to four player co-op. Besides English, the in-game language can be set to German, Italian, French, Spanish, Russian, Simplified Chinese, Brazilian Portuguese, Japanese, Korean, and Turkish.
As of March 2022, there is no cross-platform play between the PC and console versions.
Versions[]
Risk of Rain 2 is available on PC (through Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Google Stadia.
PC Minimum Requirements[]
Windows | macOS | Linux | |
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OS | Windows 7 or newer, 64-bit | N/A | No native support |
CPU | Intel Core i3-6100 / AMD FX-8350 | N/A | N/A |
RAM | 4 GB | N/A | N/A |
Disk space | 4 GB | N/A | N/A |
GPU | GTX 580 / AMD HD 7870, DirectX 11 support | N/A | N/A |
PC Recommended Requirements[]
Windows | macOS | Linux | |
---|---|---|---|
OS | Windows 7 or newer, 64-bit | N/A | No native support |
CPU | Intel Core i5-4670K / AMD Ryzen 5 1500X | N/A | N/A |
RAM | 4 GB | N/A | N/A |
Disk space | 4 MB | N/A | N/A |
GPU | GTX 680 / AMD HD 7970, DirectX 11 support | N/A | N/A |
Purchase Links[]
Gameplay[]
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The player(s) begins by first choosing their preferred mode (see Alternate Game Modes), then by selecting one of the playable Survivors. From here, difficulty and skill loadouts can be selected. If the player(s) have any artifacts available, they can enable them here to modify certain aspects of the game.
Each run starts by dropping all players onto the planet, most commonly inside of a Escape Pod. Pressing the interact button frees the player and allows them to begin exploring the map. Monsters will gradually and continuously spawn, and killing them grants the player two rewards: gold, for opening chests to acquire Items; and experience, which increases the player's level and thus their stats, such as health and damage.
The main objective of each stage is to find the Teleporter, an interactable that, when activated, spawns a powerful Teleporter Boss. Besides this monster, a large spherical area around the Teleporter is highlighted, and the player must stay inside this area for a certain amount of time to charge the Teleporter. However, the player also needs to defeat the Teleporter Boss to leave the stage, even if the Teleporter is completely charged.
Killing the Boss will reward the player with an Uncommon Item, sometimes a special Boss Item, and, if the teleporter is fully charged, will also allow the players to use the teleporter to travel to the next stage, in this case Stage 2. After the player interacts with the teleporter, they will have all of their current gold converted into Experience and then, after a 3 second interval, teleport to the next stage, where they must once again repeat the previously mentioned steps.
At every fifth stage (Stages 5,10,15,etc...), the player will be able to find a special variation of the teleporter called the "Primordial Teleporter". This teleporter, once charged and ready, can be used to travel to Commencement, the final stage where the player can encounter Mithrix, the standard final boss of the game. However, this teleporter can also be interacted with by pressing the Interact button when looking at its sides, which will "shift" the Primordial Teleporter's destination and return to one of the Environments that would normally load in Stage 1 but now being in their 6th stage, thus having "looped" and now having to repeat the previous process all over again, with new and stronger enemies to face up against.
As players who may be new to the game will come to notice, while the selected can slightly influence on how their match or "run" will play out, they will also notice that the items they take, as well as how they interact between themselves and with their characters' abilities, can ultimately define whether they succeed or fail in completing the game. Players will also notice that there are interactables capable of spawning a wide array of portals, from ones leading to islands of gold, to floating trial chambers deep in timeless abyss or unlikely safe havens, as well as, occasionally, they can come across other types of portals that can take them to metaphysical spaces or even dimensions beyond common understanding.
If the player was to die for whatever reason, most commonly extreme damage inflicted by their foes, it will almost certainly mean that the player's run has ended. The run ends and all of the Items that were collected are lost and the player is then sent back to the main menu, where they can choose to play again. If they are playing in Multiplayer, the player can spectate their teammates while they wait to get revived once their teammates reach the next stage. However, the dead player will only have the items they had at the time of their death once they are revived.
Ending A Run[]
Fighting Mithrix And Escaping the Moon[]
See Mithrix and Commencement for additional information
Once the player(s) reaches Commencement, the final stage, all they have to do is search for 4 pillars scattered around the environment, charge them and then, using a launching platform, fly up to the central platform towering above the whole level. Once all players are inside the arena, they have to walk inside the barrier, which will then summon Mithrix, the final boss of the game.
Once the players have defeated Mithrix, a 3-minute detonation sequence will begin and players will have to get down from the arena and make their way back to a landing ship they can find just before the entrance they came in from, which will then prompt them to stay inside its radius to charge it up. Once the landing ship is fully charged, the final cutscene will play and players will be greeted with a green "Victory!" screen.
Obliterating[]
See A Moment, Fractured and A Moment, Whole for additional information
Every 3rd stage after looping (Stages 8,13,18,etc...), players will be able to encounter a "Celestial Portal". Taking said portal will teleport the players to "A Moment, Fractured", a hidden level in which they can find a giant obelisk. Interacting with this obelisk will first make a glowing sphere of light appear inside of it and generate another Celestial Portal nearby, while asking the player for another interaction. Interacting with the obelisk again will then make the players' characters evaporate and the players will then be greeted with a blue "Fate Unknown..." screen, unless any of the players has a certain item, in which case all players will teleport to "A Moment, Whole", a hidden level in which they can fight a special boss before their run ends.
Voidling[]
See Voidling, Void Fields, Void Locus and The Planetarium for additional information. This content is only available through the "Survivors of the Void" Expansion.
If the players visit the Bazaar Between Time, they can find a hidden area which houses a secret "Null Portal". Taking this secret portal will teleport the players to the "Void Fields", a hidden realm filled with darkness and clouds of toxic void fog, in which players will have to charge 9 Void Cells in order to clear the fog. Once the fog has cleared, players will be able to find another Null Portal and a purple "Void Portal". This purple portal can also appear randomly at any stage during their run.
Taking the Void Portal will then teleport the players to the Void Locus, in which players will have to charge up 4 transmitters, which will summon toxic void fog while they charge. Once all 4 transmitters have been charged, players will be able to find another portal, a "Deep Void Portal", which they then have to take in order to reach The Planetarium, the final stage in which they will they face up against the Voidling.
After defeating all the 3 phases of the Voidling, the players will be able to find another Deep Void Portal which they will have to take in order to end the run. Once they take the portal, their characters will be teleported away and the screen will fade to black, greeting the players with a purple "Fate Unknown..." screen.
Development[]
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This article is currently under construction. Some content may be missing, incomplete, or unfinished.
Please help improve this if you can. The Discussion page may contain suggestions. |
The game is built on the Unity game engine using the SpeedTree middleware for foliage and the Wwise sound engine for audio.
See the Development Team page for full credits.
Music[]
Music for the game is composed by Chris Christodoulou. See Soundtrack for full list of in-game music.
Official Links[]
- Official Website
- Gearbox Publishing Website
- Steam Community Hub
- YouTube
- Twitch
- Discord
External Links[]
- Risk of Rain 2 on Wikipedia
- https://www.pcgamingwiki.com/wiki/Risk_of_Rain_2
- https://www.protondb.com/app/632360 - Linux and Steam Deck game compatibility
References[]
Template:Reflist
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. CHEF ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specializes in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Railgunner ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Seeker ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Fiend ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |