REX | |
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REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. | |
Health | 130 (+39 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 20 (![]() |
Unlock | Power Plant |
Umbra Title | |
Symbiotes | |
Ending Phrase | |
Escaped : ..and so it left, ready to grow into something more.
Vanished : ..and so it vanished, still remaining as one. |
REX is a playable character in Risk of Rain 2.
Their attacks are powerful and strike from a great distance, but in exchange, some require REX's health as a resource. To counteract this, their skills also focus on weakeningWeak (Debuff)
Reduces armor by 30%, reduces movement speed and damage by 40%. opponents to help REX deal more damage and take less, and others drain health from enemies to recoup HP costs. As a result, REX's health may change rapidly during combat, but they will always be relatively safe with enough skill.
Skills
Passive
Natural Toxins | ||
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Type | Passive | |
Description | Certain attacks Weaken [ Weaken ] Reduce movement speed and damage by 40%. Reduce armor by 30. | |
Notes | ||
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Primary
DIRECTIVE: Inject | ||
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Type | Primary | |
Proc Coefficient | 0.5 x 3 | |
Description | Fire 3 syringes for 3x80% damage. The last syringe Weakens [ Weaken ] Reduce movement speed and damage by 40%. Reduce armor by 30. | |
Notes | ||
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Secondary
DIRECTIVE: Drill | ||
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Type | Secondary | |
Cooldown | 6s | |
Proc Coefficient | 0.5 x 16 | |
Description | Launch a series of seed bullets into the sky, raining down for 450% damage per second. | |
Notes | ||
|
Seed Barrage | ||
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Type | Secondary | |
Cooldown | 0.5s | |
Proc Coefficient | 1.0 | |
Description | 15% HP. Launch a mortar into the sky for 450% damage. |
Utility
DIRECTIVE: Disperse | ||
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Type | Utility | |
Cooldown | 5.5s | |
Proc Coefficient | 0.0 | |
Description | Fire a Sonic Boom [ Sonic Boom ] Pushes away all enemies hit. Pushes you backwards if you are airborne. [ Weaken ] Reduce movement speed and damage by 40%. Reduce armor by 30. | |
Notes | ||
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Bramble Volley | ||
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Type | Utility | |
Cooldown | 5.5s | |
Proc Coefficient | 0.5 | |
Description | 20% HP. Fire a Sonic Boom [ Sonic Boom ] Pushes away all enemies hit. Pushes you backwards if you are airborne. | |
Notes | ||
|
Special
DIRECTIVE: Harvest | ||
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Type | Special | |
Cooldown | 6s | |
Proc Coefficient | 1.0 | |
Description | Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP. | |
Notes | ||
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Tangling Growth | ||
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Type | Special | |
Cooldown | 12s | |
Proc Coefficient | Projectile: 1.0 Roots: 0.0 | |
Description | 25% HP. Fire a flower that roots for 200% damage. Heals for every target hit. | |
Notes | ||
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Tips
- All skills that require health to use do so in a manner similar to a Shrine of Blood, although they take a percentage of REX's current health instead of their maximum. This means:
- The percentage of health taken is calculated from REX's current health plus current shield, but does not account for barriers.
- Like regular damage, barrier is consumed first, then shields, then health.
- The damage can be mitigated with
Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. or blocked entirely byTougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck..- Uniquely, the damage taken from
Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX is not reduced by the Repulsion Armor Plate.
- Uniquely, the damage taken from
- The damage will activate the
MedkitMedkit
Receive a delayed heal after taking damage.
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.,PlanulaPlanula
Receive flat healing when attacked.
Heal from incoming damage for 15 (+15 per stack). andRazorwireRazorwire
Retaliate in a burst of razors on taking damage.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius.
- The
Primordial CubePrimordial Cube
Fire a black hole that draws enemies in.
Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds can be particularly effective on REX when used in conjunction withTangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX. Use the black hole to gather up enemies and launchTangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX into them, or pull enemies towards an already-planted Growth. - REX can make good use of the
Old War StealthkitOld War Stealthkit
Turn invisible at low health.
Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack)., as they are much more likely to be at low health than other Survivors. - Similarly, REX can activate the
Genesis LoopGenesis Loop
Fire an electric nova at low health.
Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds . with ease and relative safety by using self-damaging abilities to reduce their health and following up with healing abilities. - Walking backwards, jumping, and using
DIRECTIVE: DisperseDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
Survivor: REX at a downward angle can launch REX quite a long distance in a desirable direction. - Using
DIRECTIVE: DisperseDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
Survivor: REX 3 times in midair with aHardlight AfterburnerHardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. will push the player backwards at very high speed.- The Afterburner reduces the cooldown enough that REX can effectively fly everywhere, although it is somewhat challenging to control.
- Using
Seed BarrageSeed Barrage (Secondary)15% HP. Launch a mortar into the sky for 450% damage.
Survivor: REX resets the attack cooldown ofDIRECTIVE: InjectDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
Survivor: REX, allowing REX to attack much faster than normal. - It is highly recommended that the player avoids the
TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.,Wake of VulturesWake of Vultures
Temporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).,Silence Between Two StrikesSilence Between Two Strikes
Become an aspect of lightning., andShared DesignShared Design
Become an aspect of perfection. when playing REX. These items can replace health with shields, which cannot be recovered from healing and only recover over time after avoiding damage. This can totally cripple REX as their abilitiesTangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX,Seed BarrageSeed Barrage (Secondary)15% HP. Launch a mortar into the sky for 450% damage.
Survivor: REX, andBramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX take a percentage of health, but it cannot be recovered by usingTangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX,DIRECTIVE: InjectDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
Survivor: REX, orBramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX. Additionally, using any self-damaging skill will reset the 7 second period necessary to recover shields. - It is highly recommended to avoid the
Brittle CrownBrittle Crown
Gain gold on hit... BUT surrender gold on getting hit.
30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.
Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost., as using any self-damaging skill will immediately cause the player to lose large amounts of gold. Natural ToxinsNatural Toxins (Passive)Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage.
Survivor: REX,Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX, &DIRECTIVE: HarvestDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
Survivor: REX all inflict debuffs innately, allowing REX to activate theDeath MarkDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds. with only 2 additional debuffs.- Due to the high health-to-HP-gain ratio of
Bramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX, it is often recommended to take it overDIRECTIVE: DisperseDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
Survivor: REX. In addition,Bramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX can be used to knock oneself back in the same manner asDIRECTIVE: DisperseDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
Survivor: REX, meaning that no mobility is lost. Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX can be used to entirely hold down areas, regain large amounts of HP, and lock enemies in place to strike them all at once withSeed BarrageSeed Barrage (Secondary)15% HP. Launch a mortar into the sky for 450% damage.
Survivor: REX,DIRECTIVE: DrillDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Survivor: REX, orBramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX.- Having
GasolineGasoline
Killing an enemy ignites other nearby enemies.
Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage. orWill-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. can inflict huge damage on the rooted enemies, as they are all pulled very close together.
- Having
Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX can root thefinal bossMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20, greatly restricting his movement. This is not quite as effective as outright freezing him asArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Herald of the House Beyond, however.Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX can slam flying enemies into terrain for high damage. This can be used to easily defeat theAlloy Worship UnitAlloy Worship Unit - Special Boss
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30 by smashing it into the central pillar at the right angle.DIRECTIVE: InjectDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
Survivor: REX’s healing on hit does not work with Aegis. It will not generate Barrier.
Lore
//--AUTO-TRANSCRIPTION FROM HYDROPONICS BAY OF UES [Redacted]--// “Status Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-“ “Yes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. ” “Keep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on… serial key crp012d054jd0-“ “Crp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.” “Sustainable, I suppose. What about… serial key rex0ch12d66m-“ “Oh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank… it turned out terrible. I think we started with 80 units, but we’ve lost 79. The hybrid species just isn’t spliced right, I think. There was no way to sustain them.” “And status report on the Unit?” “Uh, well… it’s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it’s been walking around the ship ever since, chasing down starlight. ” “…What? The Unit left Hydroponics? “Yes, but-“ “So the Unit is disengaging from protocol?” “Well, yes, but-“ “And instead of terminating the Unit, you let it roam around the ship unsupervised?” “Just the team, well we just- we just kinda feel bad for the thing, you know. It’s trying really hard to keep that last hybrid alive, and-“ “Go terminate the Unit.” “Well, the thing is- Rex is actually doing a great job! The hybrid’s biomass-“ “Are you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.” …. “Yes, sir.” Transcriptions complete.
Gallery
Trivia
- REX is referred to internally as "Treebot."
- The Smoothie skin used to be a light green & pink with blue flowers.
Version History
- Major Content
- Added New Skill Variant:
REX SpecialDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
Survivor: REX- Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
- Added New Class Challenge:
REX: Full of LifeDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
Survivor: REX
- Added New Skill Variant:
- Bug Fixes
- Fix REX being executed by freezes[ Freezing ]Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
- Fix REX being executed by freezes
- Bug Fixes
- Fixed immobilization from REX’s
Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX becoming permanent if usingWax QuailWax Quail
Jumping while sprinting boosts you forward.
Jumping while sprinting boosts you forward by 10m (+10m per stack). while affected, which would also sometimes lead to a crash upon getting killed
- Fixed immobilization from REX’s
- (Undocumented) Updated description for
Natural ToxinsNatural Toxins (Passive)Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage.
Survivor: REX,DIRECTIVE: InjectDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
Survivor: REX,Seed BarrageSeed Barrage (Secondary)15% HP. Launch a mortar into the sky for 450% damage.
Survivor: REX,DIRECTIVE: DisperseDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
Survivor: REX,Bramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX to include keywords
- Gameplay Changes
Bramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX- Cooldown: 2.0s ⇒ 5.0s
- Proc Coefficient: 0 ⇒ 0.5
- Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance Skill Variants
- Bug Fixes
- 🌧 Fix
REX: Mastery achievement icon using old Smoothie skin colors
- 🌧 Clarify Rex's passive description to be a bit more accurate
- 🌧 Fix
- Major Content
- Added New Skill Variant:
REX UtilityBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX- Costs 20% of your current health. Fire thorns that pushes and damages all enemies hit for 550% damage. Pushes you backwards if you are airborne. Heals for every target hit.
- Added New Class Challenge:
REX: DunkedBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX
- Added New Skill Variant:
- Gameplay Changes
- Update “
Smoothie” skin to have fall colors and unique textures
DIRECTIVE: InjectDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
Survivor: REX- Burst Duration: 0.3s ⇒ 0.2s
- Animation Duration: 1s ⇒ 0.6s
- Heal Percentage: 30% ⇒ 60%
Seed VolleyDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Survivor: REX- Renamed DIRECTIVE: Drill
- HP Cost: 30% ⇒ 0%
- Tweak visuals and icons so its more mechanical and less flowery
- Update “
- Major Content and Changes
- Added New Skill Variant:
REX SecondaryDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Survivor: REX- Launch a series of seed bullets into the sky, raining down for 450% damage per second.
- Added New Skin:
REX
- Added New Class Challenge:
REX: BushwhackedDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Survivor: REX - Added New Class Challenge:
REX: Mastery
- Added New Survivor Lore Entry: REX
- Added New Skill Variant:
- Gameplay Changes
- Add 2 new skill variants
- Add 1 new skin
- Bug Fixes
- Immune characters can no longer block "armor piercing" health costs (Blood Shrines, REX abilities)
- Improve performance on REX's entangle graphics
- Major Content and Changes
- Added New Survivor: REX
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |