Risk of Rain 2 Wiki
Parent
Health 585 (+176 per level)
Health Regen 0 (+0 per level)
Damage 16 (+3.2 per level)
Speed 11 m/s
Armor 0
Family Parent
Category OverheatImmune
Internal
Name Parent


The Parent is a returning ogre-like, sprite/spirit monster added in the Artifacts Update, and is part of the Parent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: Unknown
Parent monster family.

Environments[]

  • Seekers of the Storm - DLC Content
    Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Helminth HatcherySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Helminth Hatchery (Stage 5)
    Shadow of the Savior
    You dream of wurms.

  • Sky MeadowSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • Verdant FallsVerdant Falls (Stage 1)
    Ground Zero
    You dream of sweet fruits, and bitter promises.

    Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.
  • Seekers of the Storm - DLC Content
    Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous FallsSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous Falls (Stage 1)
    Ground Zero
    You dream of falls, erupting from the flora.

    Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.
  • Void FieldsVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
  • Part of the Parent
    HP: 585 (+176 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee
    Speed: 11 m/s
    Armor: Unknown
    Parent Family Event
  • Other Environments with the Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    enabled

Skills and Behavior[]

The Parent is a monster native to Sky Meadow. While unprovoked, it slowly lumbers around along with its fellow monsters. Upon death, it will stop in place and fall forward, disintegrating into ash.

Primary: Seismic Smash[]

The Parent attacks by slamming the ground with its two fists, dealing 400% damage with a proc coefficient of 1.0 in a radius of 10m with linear falloff. This can also knock players back depending on their positioning from the center of the blast.

This skill has a cooldown of 2 seconds. The animation duration is 3 seconds, which scales with attack speed.

If the Parent is airborne this skill cannot be used.

Utility: Teleport[]

The Parent can teleport to instantly travel a moderate distance, similarly to ImpsImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: Unknown
. However, unlike Imps, a Parent only teleports once it has spotted a player, and the Parent can't store multiple charges. The blink look-ahead distance is 30m.

This skill has a cooldown of 4 seconds.

Behaviors[]

  1. Use primary: the Parent must be within 18m from its target.
  2. Use utility: the Parent must be within 20-200m from its target and have less than 80% health.
  3. Chase: no requirements.

Lore[]

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Complete!


This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

---------------------

While assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform’s behavior from afar.

I will describe its properties below. I have assigned their common name as ‘Parent’.

• Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.

• Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.

• If we hadn’t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.

• I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.

Version History[]

Anniversary Update
  • Gameplay Changes
    • Health: 900(+270 per level) ⇒ 585 (+176 per level)
    • Update visuals to match closer to RoR1 design
    • Update animations
Early Access Content Update 5
  • Gameplay Changes
    • 🌧 Base Health: 1200 (+360 per level) ⇒ 900 (+270 per level)
Early Access Artifacts Content Update
  • Major Content
    • Added New Monster: Parent

Gallery[]

Trivia[]

  • In Risk of Rain 1, Parents lack the natural ability to teleport, and can only do so if they are a Frenzied Elite. Incidentally, Frenzied Elites are yellow in color.