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PC Patch v1.1.1.2
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Release Date April 12, 2021 (PC)
External Links Steam

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ROR2PatchNotes.png
The goal of this minor patch is to address balance and bugs.

Quality of Life

ROR2QualityofLife.png

  • Cleansing Pool
    • Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
      Increase ALL of your stats.

      Increases ALL stats by 10% (+10% per stack).
      Chance: 4% ⇒ 20%
    • Can no longer be pinged to reveal its contents
  • Resonance Disc.png Resonance DiscBgLegendary.pngResonance Disc.pngResonance Disc
    Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.

    Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
    • Charge Buff Duration: 5s ⇒ 7s
    • Updated Logbook description for more detailed explanation
  • Power Mode.png Power ModePower Mode.pngPower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
    Survivor: MUL-T
    • Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
    • Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.
  • Updated Desperado.png Bandit: B&EDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
    Survivor: Bandit
    and OGM-72 'DIABLO' Strike.png Captain: SmushedOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    challenges to have a short window of leniency

!FINAL STAGE SPOILERS! !SPOILERS!

  • Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above
  • Update escape portals from the final boss arena to be more portal-looking

Bug Fixes

ROR2BugFixes.png

  • Fixed a crash during the last boss fight
  • Fixed MUL-T.png MUL-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Umbra: Right Tool for the Wrong Job
    not properly stopping its second primary in all cases when exiting Power Mode.png Power ModePower Mode.pngPower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
    Survivor: MUL-T
  • Fixed MUL-T.png MUL-T’sMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Umbra: Right Tool for the Wrong Job
    Scrap Launcher.png Scrap LauncherScrap Launcher.pngScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
    Survivor: MUL-T
    not resetting its cooldown timer on firing, making it reload much faster
  • Fixed MUL-T.png MUL-T’sMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Umbra: Right Tool for the Wrong Job
    Power-Saw.png Power Saw60pxPower Saw (Primary)Saw nearby enemies for 1000% damage per second.
    Survivor: MUL-T
    behaving strangely with Power Mode.png Power ModePower Mode.pngPower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
    Survivor: MUL-T
    , making it fire much slower
  • Fixed stray nodes causing lockboxes to spawn midair on the Commencement.png final stageCommencement.pngCommencement (Final)
    Moon of Petrichor V
    You dream of glass and dirt.

    Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix - Special Boss
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and Providence's tools of creation.
  • Fixed Bandit.png Bandit’sBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Desperate Outlaw
    Chilly.png alternate skin not properly masking limbs for items
  • Fixed Bandit.png Bandit’sBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Desperate Outlaw
    secondary palette on character select not reflecting actual coloration
  • Fixed Planula.png Planula’sBgBoss.pngPlanula.pngPlanula
    Receive flat healing when attacked.

    Heal from incoming damage for 15 (+15 per stack).
    material not becoming invisible
  • Fixed some incorrect icons displayed for pings/Radar Scanner.png Radar ScannerBgEquipment.pngRadar Scanner.png45sRadar Scanner
    Reveal all nearby interactables.

    Reveal all interactables within 500m for 10 seconds.
  • Fixed Old Guillotine.png Old Guillotine’sBgUncommon.pngOld Guillotine.pngOld Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
    behavior for enemies with shields or barrier
  • Fixed some typos in the logbook
  • Fixed some typos in survivor skills
  • Fixed Frost Relic.png Frost RelicBgLegendary.pngFrost Relic.pngFrost Relic
    Killing enemies surrounds you with an ice storm.

    Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
    applying its slow debuff even when inactive
  • Fixed repeated jumping animations not being able to interrupt themselves
  • Fixed Lunar Chimera (Exploder).png Lunar Chimera (Exploder)’sLunar Chimera (Exploder).pngLunar Chimera (Exploder) - Normal
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 0
    icon changing with texture resolutions
  • Fixed the stat screen’s pickups discovered category using achievements completed instead for its value
  • Fixed Cleansing Pools not rerolling on purchase
  • Fixed Interstellar Desk Plant.png DeskplantBgLegendary.pngInterstellar Desk Plant.pngInterstellar Desk Plant
    Plant a healing fruit on kill.

    On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

    The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
    and Mini Mushrum.png Mini Mushrum’sMini Mushrum.pngMini Mushrum - Normal
    HP: 290 (+87 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 2 m/s
    Armor: 0
    healing wards sometimes appearing underground
  • Fixed the secret survivor dying instantly if she got the Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    elite buff
  • Fixed the tracking for the Focused Assault.png Mercenary: Flash of BladesFocused Assault.pngFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
    Survivor: Mercenary
    challenge
  • Fixed Loader.png Loader’sLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Bionic Powerhouse
    Thunderslam.png Thunder SlamThunderslam.pngThunderslam (Special)Stunning. Slam your fists down, dealing 2000% damage on impact.
    Survivor: Loader
    not working in conjunction with H3AD-5T v2.png H3AD-STBgLegendary.pngH3AD-5T v2.pngH3AD-5T v2
    Increase jump height. Hold 'Interact' to slam down to the ground.

    Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
  • Fixed Stone Titan.png TitansStone Titan.pngStone Titan - Boss
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
    not showing their map-unique skins
  • Fixed The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngThe Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    not working on characters without the display (i.e Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Umbra: Unorthodoxy Risen
    )
  • Fixed Milky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    not working on characters without the display (i.e Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Umbra: Unorthodoxy Risen
    )
  • Fixed AI sometimes getting position updates on invisible characters more frequently than intended
  • Fixed drone AI following its leader too aggressively
  • Updated outdated icons for Lunar Chimaera, friendly Beetle Guard.png Beetle GuardsBeetle Guard.pngBeetle Guard - Normal
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
    , and achievements
  • Updated item display on Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Desperate Outlaw
    and Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Tired Veteran
    to properly display all items
  • Updated Altered Siren's Call.png Siren’s CallSiren's Call.pngSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

    very slightly to prevent clipping under certain terrain
  • Updated Wetland Aspect.png Wetland AspectWetland Aspect.pngWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
    with a geyser to prevent a softlock in Wetlands Aspect
  • Updated some textures to better wrap on lower resolutions
  • Updated Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Desperate Outlaw
    with idle breathing animations
  • Updated Magma Worm.png Magma Worm’sMagma Worm.pngMagma Worm - Boss
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
    movement speed to be more consistent
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