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Monsters are hostile entities and serve as the main threat to Survivors. There are 57 monsters currently in the game, and information about them can be viewed in the Logbook.

Bosses (not to be confused with Teleporter Boss) are a category of monster with much higher health and damage output, and are as such more threatening to the player than most regular monsters.

Any given monster has a 1% chance to drop its Monster Log if any player in the party has not yet acquired that entry. If the monster is a Teleporter Boss, Special Boss, or Horde of Many, this drop chance is 3% instead. These drop chances are affected by the 57 Leaf Clover 57 Leaf CloverBgLegendary57 Leaf Clover57 Leaf Clover
Luck is on your side.

All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
and/or Purity PurityBgLunarPurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
of the player that defeats the monster.

All monsters use the same concept of skill slots as Survivors do, usually with a cooldown. Typically monsters only have skills assigned to some of them, in the order of Primary, Secondary, Utility and Special. This means that if they gain items that affect specific skill slots (such as Backup Magazine Backup MagazineBgCommonBackup MagazineBackup Magazine
Add an extra charge of your Secondary skill.

Add +1 (+1 per stack) charge of your Secondary skill.
) this will affect how they behave and what other effects might trigger (such as the SotV IconSotV IconSurvivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken ShurikenBgUncommonShurikenSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.

Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.
). This is seen during the Void Fields Void Fields event, in the SotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum, and when the EvolutionArtifact of Evolution is enabled.

Note that names with the SotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
icon are exclusive to the Survivors of the Void expansion.

Regular Monsters[]

There are currently 31 normal monsters in the game.

Bosses[]

There are currently 13 bosses in the game.

Special Monsters[]

Special monsters are monsters that have special requirements for spawning. There are currently 4 special monsters in the game.

Special Bosses[]

These bosses do not normally appear, and have special requirements for spawning. There are currently 9 special bosses in the game.

Other Monsters[]

There are currently 6 other monsters in the game.

Table[]

Image Name Health Damage Health Regen Armor Movement Speed Class Type
Alloy Vulture Alloy VultureAlloy VultureAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0
140 (+42) 15 (+3) 0/s (+0/s) 0 3 m/s Ranged Normal
Alloy Worship Unit Alloy Worship UnitAlloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
2500 (+750) 15 (+3) 0/s (+0/s) 30 7 m/s Ranged Special Boss
Alpha Construct SotV IconSotV IconSurvivors of the Void - DLC Content
Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Alpha ConstructAlpha ConstructSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Alpha Construct
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
100 (+30) 12 (+2.4) 0/s (+0/s) 0 0 m/s Ranged Normal
Artifact Reliquary Artifact ReliquaryArtifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000
100000 (+30000) 10 (+2) 0/s (+0/s) 100000 0 m/s Ranged Special Boss
Aurelionite AurelioniteAurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20
2100 (+630) 40 (+8) 0/s (+0/s) 20 5 m/s Melee / Ranged Special Boss
Beetle BeetleBeetleBeetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0
80 (+24) 12 (+2.4) 0/s (+0/s) 0 6 m/s Melee Normal
Beetle Guard Beetle GuardBeetle GuardBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
480 (+144) 12 (+2.4) 0/s (+0/s) 0 17 m/s Melee / Ranged Normal
Beetle Queen Beetle QueenBeetle QueenBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
2100 (+630) 25 (+5) 0/s (+0/s) 20 6 m/s Ranged Boss
Bighorn Bison Bighorn BisonBighorn BisonBighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0
480 (+144) 12 (+2.4) 0/s (+0/s) 0 3 m/s Melee Normal
Blind Pest SotV IconSotV IconSurvivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind PestBlind PestSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Pest
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
80 (+24) 15 (+3) 0/s (+0/s) 0 6 m/s Ranged Normal
Blind Vermin SotV IconSotV IconSurvivors of the Void - DLC Content
Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind VerminBlind VerminSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Vermin
HP: 90 (+27 per level)
Damage: 15 (+3 per level)
Class: Melee
Speed: 13 m/s
Armor: 0
90 (+27) 15 (+3) 0/s (+0/s) 0 13 m/s Melee Normal
Brass Contraption Brass ContraptionBrass ContraptionBrass Contraption
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
300 (+90) 10 (+2) 0/s (+0/s) 0 10 m/s Ranged Normal
Clay Apothecary SotV IconSotV IconSurvivors of the Void - DLC Content
Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Clay ApothecaryClay ApothecarySotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Clay Apothecary
HP: 1050 (+315 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 5 m/s
Armor: 0
1050 (+315) 20 (+4) 0/s (+0/s) 0 5 m/s Ranged Normal
Clay Dunestrider Clay DunestriderClay DunestriderClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20
2100 (+630) 25 (+5) 0/s (+0/s) 20 9 m/s Ranged Boss
Clay Templar Clay TemplarClay TemplarClay Templar
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
700 (+210) 16 (+3.2) 0/s (+0/s) 0 6 m/s Ranged Normal
Elder Lemurian Elder LemurianElder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
900 (+270) 16 (+3.2) 0/s (+0/s) 0 13 m/s Ranged Normal
Geep SotV IconSotV IconSurvivors of the Void - DLC Content
Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
GeepGeepSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Geep
HP: 500 (+150 per level)
Damage: 6 (+2 per level)
Class: Melee
Speed: 8 m/s
Armor: 0
500 (+150) 6 (+2) 0.6/s (+0.12/s) 0 8 m/s Melee Normal
Gip SotV IconSotV IconSurvivors of the Void - DLC Content
Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
GipGipSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gip
HP: 250 (+75 per level)
Damage: 3 (+0.6 per level)
Class: Melee
Speed: 5 m/s
Armor: 0
250 (+75) 3 (+0.6) 0.6/s (+0.12/s) 0 5 m/s Melee Normal
Grandparent GrandparentGrandparentGrandparent
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 20
3625 (+1088) 26 (+5.2) 0/s (+0/s) 20 0 m/s Ranged Boss
Greater Wisp Greater WispGreater WispGreater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0
750 (+225) 15 (+3) 0/s (+0/s) 0 7 m/s Ranged Normal
Grovetender GrovetenderGrovetenderGrovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
2800 (+840) 23 (+4.6) 0/s (+0/s) 20 10 m/s Ranged Boss
Gup SotV IconSotV IconSurvivors of the Void - DLC Content
Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
GupGupSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gup
HP: 1000 (+300 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 12 m/s
Armor: 0
1000 (+300) 12 (+2.4) 0.6/s (+0.12/s) 0 12 m/s Melee Normal
Guragura the Lucky Guragura the LuckyGuragura the LuckyGuragura the Lucky
Twisted ScavengerHP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3230 (+969) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Healing Core SotV IconSotV IconSurvivors of the Void - DLC Content
Healing Core is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Healing CoreHealing CoreSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Healing Core
HP: 50 (+0 per level)
Damage: 20 (+2 per level)
Class: Self-Destruct
Speed: 0 m/s
Armor: 0
50 (+0) 20 (+2) 0/s (+0/s) 0 0 m/s Self-Destruct Special
Hermit Crab Hermit CrabHermit CrabHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
100 (+30) 12 (+2.4) 0.6/s (+0.12/s) 0 10 m/s Ranged Normal
Imp ImpImpImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
140 (+42) 10 (+2) 0.6/s (+0.12/s) 0 10 m/s Melee Normal
Imp Overlord Imp OverlordImp OverlordImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
2800 (+840) 16 (+3.2) 0/s (+0/s) 20 13 m/s Melee / Ranged Boss
Jellyfish JellyfishJellyfishJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0
60 (+18) 5 (+1) 0/s (+0/s) 0 10 m/s Self-Destruct Normal
Kipkip the Gentle Kipkip the GentleKipkip the GentleKipkip the Gentle
Twisted ScavengerHP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3230 (+969) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Larva SotV IconSotV IconSurvivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
LarvaLarvaSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0
45 (+14) 11 (+2.2) 0/s (+0/s) 0 1.5 m/s Self-Destruct Normal
Lemurian LemurianLemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
80 (+24) 12 (+2.4) 0/s (+0/s) 0 7 m/s Ranged / Melee Normal
Lesser Wisp Lesser WispLesser WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
35 (+10) 3.5 (+0.7) 0/s (+0/s) 0 6 m/s Ranged Normal
Lunar Chimera (Exploder) Lunar Chimera (Exploder)Lunar Chimera (Exploder)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0
180 (+54) 11 (+2.2) 0/s (+0/s) 0 8 m/s Ranged / Self-Destruct Normal
Lunar Chimera (Golem) Lunar Chimera (Golem)Lunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0
1615 (+485) 35 (+7) 0.6/s (+0.12/s) 0 8 m/s Ranged Normal
Lunar Chimera (Wisp) Lunar Chimera (Wisp)Lunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0
850 (+255) 15 (+3) 0/s (+0/s) 0 18 m/s Ranged Normal
Magma Worm Magma WormMagma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
2400 (+720) 10 (+2) 0/s (+0/s) 15 20 m/s Melee Boss
Malachite Urchin Malachite UrchinMalachite UrchinMalachite Urchin
HP: 250 (+75 per level)
Damage: 18 (+3.6 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100
250 (+75) 18 (+3.6) 0/s (+0/s) 100 0 m/s Ranged Special
Mini Mushrum Mini MushrumMini MushrumMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0
290 (+87) 16 (+3.2) 0.6/s (+0.12/s) 0 2 m/s Ranged Normal
Mithrix MithrixMithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
1000 (+300) 16 (+3.2) 0/s (+0/s) 20 15 m/s Melee / Ranged Special Boss
Newt NewtNewtNewt
HP: 500000 (+150000 per level)
Damage: 0 (+0 per level)
Class: N/A
Speed: 0 m/s
Armor: 100
500000 (+150000) 0 (+0) 0/s (+0/s) 100 0 m/s N/A Special
Overloading Worm Overloading WormOverloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
12000 (+3600) 50 (+10) 0/s (+0/s) 15 20 m/s Melee Boss
Parent ParentParentParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0
585 (+176) 16 (+3.2) 0/s (+0/s) 0 11 m/s Melee Normal
Scavenger ScavengerScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3800 (+1140) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Boss
Solus Control Unit Solus Control UnitSolus Control UnitSolus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
2500 (+750) 15 (+3) 0/s (+0/s) 20 7 m/s Ranged / Melee Boss
Solus Probe Solus ProbeSolus ProbeSolus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
220 (+66) 15 (+3) 0/s (+0/s) 10 10 m/s Ranged Normal
Stone Golem Stone GolemStone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
480 (+144) 20 (+4) 0/s (+0/s) 0 6.6 m/s Ranged / Melee Normal
Stone Titan Stone TitanStone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
2100 (+630) 40 (+8) 0/s (+0/s) 20 5 m/s Ranged / Melee Boss
Twiptwip the Devotee Twiptwip the DevoteeTwiptwip the DevoteeTwiptwip the Devotee
Twisted ScavengerHP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3230 (+969) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Void Barnacle SotV IconSotV IconSurvivors of the Void - DLC Content
Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void BarnacleVoid BarnacleSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
225 (+68) 6 (+1.2) 7.5/s (+1.5/s) 0 0 m/s Ranged Normal
Void Devastator SotV IconSotV IconSurvivors of the Void - DLC Content
Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void DevastatorVoid DevastatorSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
2800 (+840) 12 (+2.4) 0.6/s (+1.2/s) 20 8 m/s Ranged / Self-Destruct Boss
Void Infestor SotV IconSotV IconSurvivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void InfestorVoid InfestorSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0
45 (+14) 11 (+2.2) 0/s (+0/s) 0 14 m/s Melee Special
Void Jailer SotV IconSotV IconSurvivors of the Void - DLC Content
Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void JailerVoid JailerSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0
2200 (+660) 14 (+2.8) 0/s (+0/s) 0 7 m/s Ranged / Self-Destruct Normal
Void Reaver Void ReaverVoid ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
1900 (+570) 12 (+2.4) 0.6/s (+0.12/s) 0 6 m/s Ranged / Self-Destruct Normal
Voidling SotV IconSotV IconSurvivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
VoidlingVoidlingSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20
2000 (+600) 15 (+3) 0/s (+0/s) 20 45 m/s Ranged Special Boss
Wandering Vagrant Wandering VagrantWandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
2100 (+630) 6.5 (+1.3) 0/s (+0/s) 15 6 m/s Ranged Boss
Wipwip the Wild Wipwip the WildWipwip the WildWipwip the Wild
Twisted ScavengerHP: 4845 (+1454 per level)
Damage: 2.5 (+0.5 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
4845 (+1454) 2.5 (+0.5) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Xi Construct SotV IconSotV IconSurvivors of the Void - DLC Content
Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi ConstructXi ConstructSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi Construct
Defense SystemHP: 2800 (+840 per level)
Damage: 13 (+2.6 per level)
Class: Ranged
Speed: 60 m/s
Armor: 15
2800 (+840) 13 (+2.6) 0/s (+0/s) 15 60 m/s Ranged Boss

Elites[]

Elite monsters are similar to their basic comrades, but they have a different color, head adornment, extra health, and added abilities. They can be easily recognized by their altered appearance and a symbol on their health bar.

Elite monsters have a very small chance to drop their Elite buff as an Equipment. The drop chance for this is 0.025%, or 1 in 4000. This is affected by 57 Leaf Clover 57 Leaf CloverBgLegendary57 Leaf Clover57 Leaf Clover
Luck is on your side.

All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
and Purity PurityBgLunarPurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
.

There are two main tiers of Elite monsters:

  • Tier 1 consists of the Blazing, Glacial, Overloading and SotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Mending Elites, who have 4 times the health (Mending Elites only 3) and 2 times the damage of a normal variation of that monster. These elites can appear starting from stage 1.
  • Tier 2 consists of the Malachite and Celestine Elites who have 18 times the health and 6 times the damage. Tier 2 Elites only appear after stage 5.
  • Additionally, there are two more types of elites who statistically do not fit into either Tier, these are:
    • Perfected Elites. Only enemies tagged as Lunar can be Perfected, and these monsters cannot spawn as any other Elite type. They have 2 times the health and damage of regular variants.
    • SotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidtouched Elites. These only appear as part of Void Seeds or when monsters get infested by a SotV IconSotV IconSurvivors of the Void - DLC Content
      Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Infestor Void InfestorVoid InfestorSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Infestor
      HP: 45 (+14 per level)
      Damage: 11 (+2.2 per level)
      Class: Melee
      Speed: 14 m/s
      Armor: 0
      . They have 1.5 times the health and 0.7 times the damage of whatever monster they originally were, including other elites. Since elite monsters gain their stats when spawned, this means that whenever non-voidtouched elites get infested, they will have their stats multiplied again by the Voidtouched factors, but will lose the effects related to their original elite buff.

All monsters can be Elite, even Bosses, except for Magma Worm Magma WormsMagma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
, Overloading Worm Overloading WormsOverloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
, and Twisted Scavenger Twisted Scavengers, unless they get corrupted by a SotV IconSotV IconSurvivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Infestor Void InfestorVoid InfestorSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0
. See also the notes.

Certain legendary and boss items are activated specifically when killing an Elite:

  • Wake of Vultures Wake of VulturesBgLegendaryWake of VulturesWake of Vultures
    Temporarily steal the power of slain elites.

    Gain the power of any killed elite monster for 8s (+5s per stack).
    grants the attacker the slain Elite's effects and appearance for a short duration.
  • Brainstalks BrainstalksBgLegendaryBrainstalksBrainstalks
    Skills have NO cooldowns for a short period after killing an elite.

    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    removes all skill cooldowns from the attacker for a short duration.
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Defense Nucleus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Defense Nucleus Defense NucleusBgBossDefense NucleusSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Defense Nucleus
    Summon an Alpha Construct on killing an elite.

    Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack).
    spawns a friendly SotV IconSotV IconSurvivors of the Void - DLC Content
    Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct Alpha ConstructAlpha ConstructSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct
    HP: 100 (+30 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    .

The Old Guillotine Old GuillotineBgUncommonOld GuillotineOld Guillotine
Instantly kill low health Elite monsters.

Instantly kill Elite monsters below 13% (+13% per stack) health.
makes Elites easier to kill.

Elite Tier Health
Factor
Damage
Factor
Status AffixRed BlazingStatus AffixRedBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
1 4 2
Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
1 4 2
Status AffixWhite GlacialStatus AffixWhiteGlacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
1 4 2
SotV IconSotV IconSurvivors of the Void - DLC Content
Mending is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Status AffixEarth MendingStatus AffixEarthSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Mending (Affix Buff)
Gain the power of a Mending Elite.Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies.
1 3 2
Status AffixPoison MalachiteStatus AffixPoisonMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
2 18 6
Status AffixHaunted CelestineStatus AffixHauntedCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
2 18 6
Status AffixLunar PerfectedStatus AffixLunarPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
2 2
SotV IconSotV IconSurvivors of the Void - DLC Content
Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Status AffixVoid VoidtouchedStatus AffixVoidSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidtouched (Affix Buff)
Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
1.5 0.7

Keep in mind this table only measures raw stats and not the full effects that their affix gives, which can modify the damage/durability more than their raw stats might suggest, these effects are described below.

Blazing[]

  • Red Elites receive a "Status AffixRed BlazingStatus AffixRedBlazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
    " name prefix, are colored red and/or orange, and have curved ibex-like horns.
  • They leave behind a fiery trail that deals 150% damage per second on contact.
  • Their attacks Status OnFire BurnStatus OnFireBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    their targets, dealing an extra 50% total damage over time.
  • Equipment item: Ifrit's Distinction Ifrit's DistinctionBgEquipmentIfrit's DistinctionIfrit's Distinction
    Become an aspect of fire.

Overloading[]

  • Blue Elites receive an "Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    " name prefix, are colored blue, and have two short horns on their forehead.
  • 50% of their health is replaced by shields that rapidly recharge 7 seconds after they've stopped taking damage.
  • Their attacks attach a bomb to the target, which explodes after 1.5 seconds for 50% total damage in a 4m radius. This is unaffected by proc coefficients.
  • Equipment item: Silence Between Two Strikes Silence Between Two StrikesBgEquipmentSilence Between Two StrikesSilence Between Two Strikes
    Become an aspect of lightning.

Glacial[]

  • White Elites receive a "Status AffixWhite GlacialStatus AffixWhiteGlacial (Affix Buff)
    Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
    " name prefix, are colored white, light blue, and/or cyan, and have a crown of crystals.
  • Their attacks apply an Status Slow80 80% SlowStatus Slow8080% Slow (Debuff)
    Reduces movement speed by 80% (in practice, 45.5%).
    on hit for 1.5 seconds. See Movement Speed and Status Effects.
  • On death, they leave behind an ice bomb that explodes after 2 seconds. The explosion hurts all players in its radius for 150% base damage and freezes them for 1.5 seconds.
  • Equipment item: Her Biting Embrace Her Biting EmbraceBgEquipmentHer Biting EmbraceHer Biting Embrace
    Become an aspect of ice.

SotV IconMending[]

  • Mending Elites receive a "SotV IconSotV IconSurvivors of the Void - DLC Content
    Mending is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixEarth MendingStatus AffixEarthSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Mending (Affix Buff)
    Gain the power of a Mending Elite.Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies.
    " name prefix, are colored green and red, and have antlers similar to the Rejuvenation Rack Rejuvenation RackBgLegendaryRejuvenation RackRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    .
  • They will passively heal the nearest damaged ally within 30m for 40% base damage 4 times per second, except for other Mending Elites.
  • On death, they produce a destructible SotV IconSotV IconSurvivors of the Void - DLC Content
    Healing Core is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Healing Core Healing CoreHealing CoreSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Healing Core
    HP: 50 (+0 per level)
    Damage: 20 (+2 per level)
    Class: Self-Destruct
    Speed: 0 m/s
    Armor: 0
    that heals all nearby characters when it detonates after a few seconds for a flat 80hp, including Survivors.
  • Unlike other Tier 1 Elites, Mending Elites have only 3 times the health of a normal monster.
  • Equipment item: SotV IconSotV IconSurvivors of the Void - DLC Content
    His Reassurance is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    His Reassurance His ReassuranceBgEquipmentHis ReassuranceSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    His Reassurance
    Become an aspect of earth.

Malachite[]

  • Poison Elites receive a "Status AffixPoison MalachiteStatus AffixPoisonMalachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    " name prefix, are colored blackish green like malachite crystals, and have slender spikes on their heads. Blackish green particles are also present in a large area around them, and a loud howling sound plays whenever a Malachite Elite spawns.
  • Their attacks Status HealingDisabled disable the target's healingStatus HealingDisabledHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    for 8 seconds.
  • They release 3-9 spiked balls every 6 seconds, which explode for 100% damage in a 7m radius and sprout spike pits where they land, which also do 100% damage on contact.
  • On death, they spawn a Malachite Urchin Malachite UrchinMalachite UrchinMalachite Urchin
    HP: 250 (+75 per level)
    Damage: 18 (+3.6 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100
    that shoots spikes at the player until it expires.
  • Equipment item: N'kuhana's Retort N'kuhana's RetortBgEquipmentN'kuhana's RetortN'kuhana's Retort
    Become an aspect of corruption.

Celestine[]

  • Haunted Elites receive a "Status AffixHaunted CelestineStatus AffixHauntedCelestine (Affix Buff)
    Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
    " name prefix, are colored sky blue like celestine crystals, and have a circlet.
  • They create a large spherical aura around themselves that grantsStatus AffixHauntedRecipient invisibilityStatus AffixHauntedRecipientCelestine Cloak (Buff)
    Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies.
    to non-Celestine monsters within. Monsters that are invisible can still be attacked and damaged.
  • Their attacks apply an Status Slow80 80% SlowStatus Slow8080% Slow (Debuff)
    Reduces movement speed by 80% (in practice, 45.5%).
    on hit for 3 seconds. See Movement Speed and Status Effects.
  • Equipment item: Spectral Circlet Spectral CircletBgEquipmentSpectral CircletSpectral Circlet
    Become an aspect of incorporeality.

Perfected[]

  • Perfected Elites receive a "Status AffixLunar PerfectedStatus AffixLunarPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    " name prefix and have a white halo on their faces. These Elites only appear on Commencement Commencement or during a Lunar Chimera Family Event.
  • 100% of their health is replaced by shields that rapidly recharge 7 seconds after they stop taking damage.
  • Their attacks apply the Status Cripple CrippleStatus CrippleCripple (Debuff)
    Reduces armor by 20. Reduces movement speed by 50%.
    debuff for 3 seconds, reducing the armor and movement speed of any player hit.
  • Every 10 seconds, they fire a barrage of 4 projectiles that deal 30% damage each.
  • Equipment item: Shared Design Shared DesignBgEquipmentShared DesignShared Design
    Become an aspect of perfection.

SotV IconVoidtouched[]

  • Voidtouched Elites receive a "SotV IconSotV IconSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid VoidtouchedStatus AffixVoidSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    " name prefix, are colored purple, and have a SotV IconSotV IconSurvivors of the Void - DLC Content
    Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor Void InfestorVoid InfestorSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor
    HP: 45 (+14 per level)
    Damage: 11 (+2.2 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 0
    on their face or some other prominent area. Additionally, their health bar turns purple like other void-based creatures.
  • They are created in a unique way compared to other Elites; they only appear due to a Void Infestor corrupting a normal enemy or by spawning alongside a Void Seed at the start of a stage.
  • They receive damage negation equivalent to a single SotV IconSotV IconSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces Safer SpacesBgVoidSafer SpacesSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    , and a 100% chance on hit to apply the SotV IconSotV IconSurvivors of the Void - DLC Content
    Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status Fracture CollapseStatus FractureSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Collapse (Debuff)
    Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
    (stackable)
    debuff (which is multiplied by the hit's proc coefficient). Since they technically acquire the Safer Spaces shield behavior without having any stacks of the item, the cooldown duration is the full 15 seconds.
  • On death, they will spawn the Void Infestor that was infesting them. Technically speaking, the spawned Infestor is a different entity from the original and will have the full HP, but it will always be level 1 and thus very easy to kill.
    • The Void Infestor will only spawn if the enemy has no Dio's Best Friend Dio's Best FriendBgLegendaryDio's Best FriendDio's Best Friend
      Cheat death. Consumed on use.

      Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
      left.
  • Like all Elites, Voidtouched Elites have a corresponding aspect equipment item. However, it cannot be obtained through normal gameplay - it does not have any chance to drop when the Elite is killed (a Void Infestor is dropped instead).
    • Since an infested enemy receives the elite equipment, if that enemy was previously another type of elite, its type will be overridden. The now infested elite will not lose any damage/health boosts they had before infestation, but they will lose any abilities the old elite type granted. For example, an infested Malachite Elite will have 24 times the enemy's base health and only 1.8 times the damage. They will also lose the ability to fire spikes, inflict HealingDisabled, and spawn an Urchin upon death.

Notes[]

  • The Overloading Worm Overloading WormOverloading WormOverloading Worm
    The ReminderHP: 12000 (+3600 per level)
    Damage: 50 (+10 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
    is not regarded as an Overloading Elite version of the Magma Worm Magma WormMagma WormMagma Worm
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
    . They are similar, but separate species.
  • Elite status does not confer any immunities, resistances, or armor additions.
  • Glacial Elites' on-death explosion can be blocked with Tougher Times Tougher TimesBgCommonTougher TimesTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    and SotV IconSotV IconSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces Safer SpacesBgVoidSafer SpacesSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    .
  • Despite their Status AffixHauntedRecipient invisibilityStatus AffixHauntedRecipientCelestine Cloak (Buff)
    Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies.
    , enemies within a Celestine Elites' sphere can still be targeted by most attacks that have automatic targeting, such as Huntress Huntress'sHuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Judge, Jury, Executioner
    attacks and Engineer Engineer'sEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    Thermal Harpoons Thermal HarpoonsThermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
    Survivor: Engineer
    .
  • Non-lunar Perfected enemies can be spawned through modding. All monsters but the Scavenger ScavengerScavengerScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    will lack the white halo, they will be tinted a saturated blue, and any part of their body that luminesces will be brighter than usual. They all function as normal.
  • While monsters' families are usually irrelevant to normal gameplay, Void enemies will fight with non-Void enemies. This also includes Voidtouched monsters, who will become hostile towards their kin.

Version History[]

PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed AI sometimes getting position updates on invisible characters more frequently than intended

Anniversary Update
  • Major Content
    • Added New Elite: Status AffixLunar PerfectedStatus AffixLunarPerfected (Affix Buff)
      Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
  • Gameplay Changes
    • NPC AI
      • All AI now have dramatically improved pathfinding
      • All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
    • Scavenger ScavengerScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      • Now properly spawn as elites
        Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.
  • Quality of Life
    • 🌧 Added an team-colored area indicators for attacks from Status AffixPoison MalachiteStatus AffixPoisonMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      Elites
    • 🌧 Fire trail hitboxes from Status AffixRed BurningStatus AffixRedBlazing (Affix Buff)
      Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
      elites are no longer spherical and properly match the visuals
    • Allow for scripted combat encounters, like Aurelionite AurelioniteAurelioniteAurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      or Alloy Worship Unit Alloy Worship UnitAlloy Worship UnitAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , to spawn as elites if HonorArtifact of Honor is enabled
  • Bug Fixes
    • Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reaver Void ReaversVoid ReaverVoid Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0

PC Patch v1.0.2.0
  • Bug Fixes
    • Fixed monsters revived via Dio's Best Friend Dio’s Best FriendBgLegendaryDio's Best FriendDio's Best Friend
      Cheat death. Consumed on use.

      Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
      potentially respawning into out-of-bounds kill zones that make them miss the trigger, never die again, and potentially cause a softlock in this way if they are a boss

Early Access Content Update 5
  • Gameplay Changes
    • Status AffixRed BlazingStatus AffixRedBlazing (Affix Buff)
      Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
      , Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      , Status AffixWhite GlacialStatus AffixWhiteGlacial (Affix Buff)
      Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
      • 🌧Health Bonus: 470% ⇒ 400%
    • Status AffixPoison MalachiteStatus AffixPoisonMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      , Status AffixHaunted CelestineStatus AffixHauntedCelestine (Affix Buff)
      Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
      • 🌧Health Bonus: 2350% ⇒ 1800%
        Developer Notes: We’ve had a lot of feedback that elite health has always felt a bit bloated - and that subsequently, it makes the Old Guillotine feel required. Our intent is to make characters less reliant on the Old Guillotine, and to make it feel more like an elite hate item - and less of an overall DPS item.

Early Access Artifacts Content Update
  • Gameplay Changes
    • Initial Monster Spawns
      • 🌧 Allow initial monster spawns on the first stage
      • Update spawn logic so initial monsters spawns aren’t nearby players
      • Update spawn logic to allow elite monsters
  • Quality of Life
    • 🌧 Update AI so they don’t strafe off cliffs as much
    • Update AI pathfinding so they are less likely to backtrack to positions along their path that they overshot
    • Update Boss position indicators to show a fading marker when reentering the center of the screen to help locate bosses behind objects
  • Bug Fixes
    • 🌧 Fix Chunked! challenge granting on non-teleporter boss kills
    • 🌧 Fix Magma Worm Magma WormsMagma WormMagma Worm
      Ancient Lava SwimmerHP: 2400 (+720 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      Overloading Worm Overloading WormOverloading WormOverloading Worm
      The ReminderHP: 12000 (+3600 per level)
      Damage: 50 (+10 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      .
    • Fix monsters always spawning facing the same direction
    • Fix non-Teleporter boss encounters counting toward the Keyed Up achievement
    • Fix characters hidden by Spectral Circlet Spectral CircletBgEquipmentSpectral CircletSpectral Circlet
      Become an aspect of incorporeality.
      still being visible to AI

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Reduce Boss Encounter (Aurelionite AurelioniteAurelioniteAurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      , Alloy Worship Unit Alloy Worship UnitAlloy Worship UnitAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , etc) health scaling by ~20%
    • Reduce Boss Encounter (Aurelionite AurelioniteAurelioniteAurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      , Alloy Worship Unit Alloy Worship UnitAlloy Worship UnitAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , etc) damage scaling by ~75%
    • Elites
      • Status AffixHaunted MalachiteStatus AffixHauntedCelestine (Affix Buff)
        Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
        • 🌧Add visual effect and overlay when affected by Status HealingDisabled Malachite DebuffStatus HealingDisabledHealing Disabled (Debuff)
          Disables healing.Disables all healing, including base health regeneration and item regeneration.
  • Bug Fixes
    • Add check to make sure a monster spawn is valid before adding to weighted selection (could affect early game spawn frequencies to be higher)

PC Early Access Patch (Build ID No.4233443)
  • Bug Fixes
    • Fix flying AI wandering towards the ground

Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added Elite: Status AffixHaunted CelestineStatus AffixHauntedCelestine (Affix Buff)
      Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
      • Celestine are new high-tier elites that only spawn late into the game, similarly to Status AffixPoison MalachiteStatus AffixPoisonMalachite (Affix Buff)
        Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
        elites.
      • New unique visuals and SFX that signifies a Status AffixHaunted CelestineStatus AffixHauntedCelestine (Affix Buff)
        Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
        elite has entered the stage
  • Gameplay Changes
    • Status AffixPoison MalachiteStatus AffixPoisonMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      • 🌧︎ Health Bonus Percentage: 2820% ⇒ 2350%

Early Access Scorched Acres Content Update
  • Major Content and Changes
    • Added New Elite: Status AffixPoison MalachiteStatus AffixPoisonMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      • Malachites are new high-tier elites that only spawns late. Possesses a number of unique abilities - including disabling your healing…
      • New unique visuals and SFX that signifies a Malachite elite has entered the stage

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • Status AffixRed **Fire Elites**Status AffixRedBlazing (Affix Buff)
      Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
      • [Community Suggestion] Rework burning calculation with unique new Status OnFire burningStatus OnFireBurn (Debuff)
        Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
        (stackable)
        damage type
      • Number of stacks of Burning on the player are now visible in the buff bar.
      • Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
      • Now ticks at twice the frequency (but same overall damage).
      • This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
      • The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
    • Status AffixWhite **Ice Elites**Status AffixWhiteGlacial (Affix Buff)
      Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
      • Rework ice bomb
      • Improve graphics for ice bomb left when killed to be more clear.
      • Ice bomb damage reduced from 350% to 150%
      • Ice bomb damage is no longer reduced at the edge of the radius
      • Ice bomb now FREEZES characters in the radius for 1.5s
      • *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*
    • Status AffixBlue **Lightning Elites**Status AffixBlueOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      • Lightning bombs from Lightning Elites now properly attach to players.
      • Lightning elites now always spawn at full shields
      • Improve lightning bomb graphics
  • Bug Fixes
    • Update Elite naming for localization and appearance in pings

Trivia[]

  • Monsters can get stuck on a Shrine of Combat or Shrine of Chance, where they then jump up and down repeatedly, dance around it, or stand completely still. This is due to their pathfinding not knowing how to get down from the Shrine.
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