Monsters are hostile entities and serve as the main threat to Survivors. There are 73 monsters currently in the game, and information about them can be viewed in the Logbook.
Bosses (not to be confused with Teleporter Boss) are a category of monster with much higher health and damage output, and are as such more threatening to the player than most regular monsters.
Any given monster has a 1% chance to drop its Monster Log if any player in the party has not yet acquired that entry. If the monster is a Teleporter Boss, Special Boss, or Horde of Many, this drop chance is 3% instead. These drop chances are affected by the 57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. and/or PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. of the player that defeats the monster.
All monsters use the same concept of skill slots as Survivors do, usually with a cooldown. Typically monsters only have skills assigned to some of them, in the order of Primary, Secondary, Utility and Special. This means that if they gain items that affect specific skill slots (such as Backup MagazineBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill.) this will affect how they behave and what other effects might trigger (such as the Survivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Shuriken
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.
Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.). This is seen during the Void Fields event, in the
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Simulacrum, and when the Artifact of EvolutionEvolutionMonsters gain items between stages.
Code:
♦♦♦
■■■
●●● is enabled.
Note that names with the Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. icon are exclusive to the Survivors of the Void expansion.
Regular Monsters[]
There are currently 34 normal monsters in the game.
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Alloy VultureAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: Unknown -
Survivors of the Void - DLC Content
Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Alpha ConstructSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Alpha Construct
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: Unknown m/s
Armor: Unknown
Construct Family -
BeetleBeetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: Unknown
Beetle Family -
Beetle GuardBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: Unknown
Beetle Family -
Bighorn BisonBighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: Unknown -
Survivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Blind PestSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Blind Pest
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: Unknown -
Survivors of the Void - DLC Content
Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Blind VerminSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Blind Vermin
HP: 90 (+27 per level)
Damage: 15 (+3 per level)
Class: Melee
Speed: 13 m/s
Armor: Unknown -
Brass ContraptionBrass Contraption
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: Unknown -
Seekers of the Storm - DLC Content
Child is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. ChildSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Child
HP: 150 (+45 per level)
Damage: 14 (+2.8 per level)
Class: Ranged
Speed: 8.5 m/s
Armor: Unknown -
Survivors of the Void - DLC Content
Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Clay ApothecarySurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Clay Apothecary
HP: 1050 (+315 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 5 m/s
Armor: Unknown -
Clay TemplarClay Templar
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: Unknown -
Elder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: Unknown
Lemurian Family -
Survivors of the Void - DLC Content
Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. GeepSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Geep
HP: 500 (+150 per level)
Damage: 6 (+1.2 per level)
Class: Melee
Speed: 8 m/s
Armor: Unknown -
Survivors of the Void - DLC Content
Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. GipSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gip
HP: 250 (+75 per level)
Damage: 3 (+0.6 per level)
Class: Melee
Speed: 5 m/s
Armor: Unknown -
Greater WispGreater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: Unknown
Wisp Family -
Survivors of the Void - DLC Content
Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. GupSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gup
HP: 1000 (+300 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 12 m/s
Armor: Unknown
Gup Family -
Seekers of the Storm - DLC Content
Halcyonite is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. HalcyoniteSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Halcyonite
HP: 900 (+270 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 4.95 m/s
Armor: 10
Golem Family -
Hermit CrabHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: Unknown -
ImpImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: Unknown
Imp Family -
JellyfishJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: Unknown
Jellyfish Family -
Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: Unknown
Larva Family -
LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: Unknown
Lemurian Family -
Lesser WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: Unknown
Wisp Family -
Lunar Chimera (Exploder)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: Unknown
Lunar Family -
Lunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: Unknown
Lunar Family -
Lunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: Unknown
Lunar Family -
Mini MushrumMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: Unknown
Mushrum Family -
ParentParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: Unknown
Parent Family -
Seekers of the Storm - DLC Content
Scorch Worm is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Scorch WormSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Scorch Worm
HP: 425 (+128 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 16 m/s
Armor: Unknown -
Solus ProbeSolus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10 -
Stone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: Unknown
Golem Family -
Survivors of the Void - DLC Content
Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void BarnacleSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: Unknown
Void Family -
Survivors of the Void - DLC Content
Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void JailerSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: Unknown
Void Family -
Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
Void Family
Bosses[]
There are currently 13 bosses in the game.
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Beetle QueenBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
Beetle Family -
Clay DunestriderClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20 -
GrandparentGrandparent
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 20 -
GrovetenderGrovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
Wisp Family -
Imp OverlordImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
Imp Family -
Magma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 -
Overloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 -
ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20 -
Solus Control UnitSolus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20 -
Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
Golem Family -
Survivors of the Void - DLC Content
Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void DevastatorSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Void Family -
Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
Jellyfish Family -
Survivors of the Void - DLC Content
Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Xi ConstructSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Xi Construct
Defense SystemHP: 2800 (+840 per level)
Damage: 13 (+2.6 per level)
Class: Ranged
Speed: 60 m/s
Armor: 15
Construct Family
Special Monsters[]
Special monsters are monsters that have special requirements for spawning. There are currently 5 special monsters in the game.
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Survivors of the Void - DLC Content
Healing Core is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Healing CoreSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Healing Core
HP: 50 (+0 per level)
Damage: 20 (+0 per level)
Class: Self-Destruct
Speed: Unknown m/s
Armor: Unknown -
Lesser Wisp (Soul)Lesser Wisp (Soul)
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: Unknown -
Malachite UrchinMalachite Urchin
HP: 250 (+75 per level)
Damage: 18 (+3.6 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 100 -
NewtNewt
HP: 500000 (+150000 per level)
Damage: 12 (+2.4 per level)
Class: N/A
Speed: Unknown m/s
Armor: 100 -
Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void InfestorSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: Unknown
Special Bosses[]
These bosses do not normally appear, and have special requirements for spawning. There are currently 10 special bosses in the game.
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Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30 -
Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 100000 -
AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 -
Seekers of the Storm - DLC Content
False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. False Son (Boss)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son (Boss)
Eye of the StormHP: 1000 (+300 per level)
Damage: 18 (+3.6 per level)
Class: Melee
Speed: 14 m/s
Armor: 23 -
Guragura the LuckyGuragura the Lucky
Twisted ScavengerHP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20 -
Kipkip the GentleKipkip the Gentle
Twisted ScavengerHP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20 -
MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 -
Twiptwip the DevoteeTwiptwip the Devotee
Twisted ScavengerHP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20 -
Survivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidlingSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20 -
Wipwip the WildWipwip the Wild
Twisted ScavengerHP: 4845 (+1454 per level)
Damage: 2.5 (+0.5 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
Other Monsters[]
There are currently 8 others monsters in the game. They are modified versions of monsters and are spawned from items. They are generally allied to the player, but MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 stealing them or the Artifact of VengeanceVengeanceYour relentless doppelganger will invade every 10 minutes.
Code:
♦■■
♦●■
♦■■ can make them appear on the monsters' side.
-
Survivors of the Void - DLC Content
Alpha Construct (Ally) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Alpha Construct (Ally)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Alpha Construct (Ally)
HP: 400 (+120 per level)
Damage: 48 (+9.6 per level)
Class: Ranged
Speed: Unknown m/s
Armor: Unknown -
Aurelionite (Ally)Aurelionite (Ally)
HP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 -
Beetle Guard (Ally)Beetle Guard (Ally)
HP: 960 (+288 per level)
Damage: 48 (+9.6 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: Unknown -
Delighted ProbeDelighted Probe
HP: 880 (+264 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10 -
Quiet ProbeQuiet Probe
HP: 880 (+264 per level)
Damage: 15 (+Unknown per level)
Class: Ranged
Speed: 10 m/s
Armor: 10 -
Survivors of the Void - DLC Content
Void Devastator (Ally) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void Devastator (Ally)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator (Ally)
HP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20 -
Survivors of the Void - DLC Content
Void Jailer (Ally) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void Jailer (Ally)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer (Ally)
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: Unknown -
Survivors of the Void - DLC Content
Void Reaver (Ally) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void Reaver (Ally)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Reaver (Ally)
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
Table[]
Image | Name | Health | Damage | Health Regen | Armor | Movement Speed | Class | Type |
---|---|---|---|---|---|---|---|---|
![]() |
Alloy VultureAlloy Vulture HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: Unknown |
140 (+42) | 15 (+3) | 0/s (+0/s) | N/A | 3 m/s | Ranged | Normal |
![]() |
Alloy Worship UnitAlloy Worship Unit Friend of VulturesHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 30 |
2500 (+750) | 15 (+3) | 0/s (+0/s) | 30 | 7 m/s | Ranged | Special Boss |
![]() |
![]() Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Alpha Construct ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alpha Construct HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: Unknown m/s Armor: Unknown |
100 (+30) | 12 (+2.4) | 0/s (+0/s) | N/A | 0 m/s | Ranged | Normal |
![]() |
Artifact ReliquaryArtifact Reliquary StabilizedHP: 100000 (+30000 per level) Damage: 10 (+2 per level) Class: Ranged Speed: Unknown m/s Armor: 100000 |
100000 (+30000) | 10 (+2) | 0/s (+0/s) | 100000 | 0 m/s | Ranged | Special Boss |
![]() |
AurelioniteAurelionite Titanic GoldweaverHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Melee / Ranged Speed: 5 m/s Armor: 20 |
2100 (+630) | 40 (+8) | 0/s (+0/s) | 20 | 5 m/s | Melee / Ranged | Special Boss |
![]() |
BeetleBeetle HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 6 m/s Armor: Unknown |
80 (+24) | 12 (+2.4) | 0/s (+0/s) | N/A | 6 m/s | Melee | Normal |
![]() |
Beetle GuardBeetle Guard HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: Unknown |
480 (+144) | 12 (+2.4) | 0/s (+0/s) | N/A | 17 m/s | Melee / Ranged | Normal |
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Beetle QueenBeetle Queen Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20 |
2100 (+630) | 25 (+5) | 0/s (+0/s) | 20 | 6 m/s | Ranged | Boss |
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Bighorn BisonBighorn Bison HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 3 m/s Armor: Unknown |
480 (+144) | 12 (+2.4) | 0/s (+0/s) | N/A | 3 m/s | Melee | Normal |
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![]() Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Blind Pest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Pest HP: 80 (+24 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 6 m/s Armor: Unknown |
80 (+24) | 15 (+3) | 0/s (+0/s) | N/A | 6 m/s | Ranged | Normal |
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![]() Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Blind Vermin ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Vermin HP: 90 (+27 per level) Damage: 15 (+3 per level) Class: Melee Speed: 13 m/s Armor: Unknown |
90 (+27) | 15 (+3) | 0/s (+0/s) | N/A | 13 m/s | Melee | Normal |
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Brass ContraptionBrass Contraption HP: 300 (+90 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 10 m/s Armor: Unknown |
300 (+90) | 10 (+2) | 0/s (+0/s) | N/A | 10 m/s | Ranged | Normal |
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![]() Child is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Child ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Child HP: 150 (+45 per level) Damage: 14 (+2.8 per level) Class: Ranged Speed: 8.5 m/s Armor: Unknown |
150 (+45) | 14 (+2.8) | 0/s (+0/s) | N/A | 8.5 m/s | Ranged | Normal |
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![]() Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Clay Apothecary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Clay Apothecary HP: 1050 (+315 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 5 m/s Armor: Unknown |
1050 (+315) | 20 (+4) | 0/s (+0/s) | N/A | 5 m/s | Ranged | Normal |
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Clay DunestriderClay Dunestrider Ravenous SymbiontHP: 2100 (+630 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 9 m/s Armor: 20 |
2100 (+630) | 20 (+4) | 0/s (+0/s) | 20 | 9 m/s | Ranged | Boss |
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Clay TemplarClay Templar HP: 700 (+210 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 6 m/s Armor: Unknown |
700 (+210) | 16 (+3.2) | 0/s (+0/s) | N/A | 6 m/s | Ranged | Normal |
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Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: Unknown |
900 (+270) | 16 (+3.2) | 0/s (+0/s) | N/A | 13 m/s | Ranged | Normal |
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![]() False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son (Boss) ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 |
1000 (+300) | 18 (+3.6) | 0/s (+0/s) | 23 | 14 m/s | Melee | Special Boss |
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![]() False Son (Boss) (Phase 2) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son (Boss) (Phase 2) ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) (Phase 2) Eye of the StormHP: 1100 (+330 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 12 m/s Armor: 29 |
1100 (+330) | 18 (+3.6) | 0/s (+0/s) | 29 | 12 m/s | Melee | Special Boss - Phase |
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![]() False Son (Boss) (Phase 3) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son (Boss) (Phase 3) ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) (Phase 3) Eye of the StormHP: 1200 (+360 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 10 m/s Armor: 26 |
1200 (+360) | 18 (+3.6) | 0/s (+0/s) | 26 | 10 m/s | Melee | Special Boss - Phase |
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![]() Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Geep ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Geep HP: 500 (+150 per level) Damage: 6 (+1.2 per level) Class: Melee Speed: 8 m/s Armor: Unknown |
500 (+150) | 6 (+1.2) | 0.6/s (+0.12/s) | N/A | 8 m/s | Melee | Normal |
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![]() Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Gip ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Gip HP: 250 (+75 per level) Damage: 3 (+0.6 per level) Class: Melee Speed: 5 m/s Armor: Unknown |
250 (+75) | 3 (+0.6) | 0.6/s (+0.12/s) | N/A | 5 m/s | Melee | Normal |
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GrandparentGrandparent Aberrant CaretakerHP: 3625 (+1088 per level) Damage: 26 (+5.2 per level) Class: Ranged Speed: Unknown m/s Armor: 20 |
3625 (+1088) | 26 (+5.2) | 0/s (+0/s) | 20 | 0 m/s | Ranged | Boss |
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Greater WispGreater Wisp HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: Unknown |
750 (+225) | 15 (+3) | 0/s (+0/s) | N/A | 7 m/s | Ranged | Normal |
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GrovetenderGrovetender Wisp CultivatorHP: 2800 (+840 per level) Damage: 23 (+4.6 per level) Class: Ranged Speed: 10 m/s Armor: 20 |
2800 (+840) | 23 (+4.6) | 0/s (+0/s) | 20 | 10 m/s | Ranged | Boss |
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![]() Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Gup ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Gup HP: 1000 (+300 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 12 m/s Armor: Unknown |
1000 (+300) | 12 (+2.4) | 0.6/s (+0.12/s) | N/A | 12 m/s | Melee | Normal |
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Guragura the LuckyGuragura the Lucky Twisted ScavengerHP: 3230 (+969 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
3230 (+969) | 4 (+0.8) | 2/s (+0.4/s) | 20 | 3 m/s | Ranged | Special Boss |
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![]() Halcyonite is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Halcyonite ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Halcyonite HP: 900 (+270 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 4.95 m/s Armor: 10 |
900 (+270) | 20 (+4) | 0/s (+0/s) | 10 | 4.95 m/s | Ranged | Normal |
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![]() Healing Core is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Healing Core ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Healing Core HP: 50 (+0 per level) Damage: 20 (+0 per level) Class: Self-Destruct Speed: Unknown m/s Armor: Unknown |
50 (+0) | 20 (+0) | 0/s (+0/s) | N/A | 0 m/s | Self-Destruct | Special |
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Hermit CrabHermit Crab HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 10 m/s Armor: Unknown |
100 (+30) | 12 (+2.4) | 0.6/s (+0.12/s) | N/A | 10 m/s | Ranged | Normal |
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ImpImp HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: Unknown |
140 (+42) | 10 (+2) | 0.6/s (+0.12/s) | N/A | 10 m/s | Melee | Normal |
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Imp OverlordImp Overlord Lord of the Red PlaneHP: 2800 (+840 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 13 m/s Armor: 20 |
2800 (+840) | 16 (+3.2) | 0/s (+0/s) | 20 | 13 m/s | Melee / Ranged | Boss |
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JellyfishJellyfish HP: 60 (+18 per level) Damage: 5 (+1 per level) Class: Self-Destruct Speed: 10 m/s Armor: Unknown |
60 (+18) | 5 (+1) | 0/s (+0/s) | N/A | 10 m/s | Self-Destruct | Normal |
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Kipkip the GentleKipkip the Gentle Twisted ScavengerHP: 3230 (+969 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
3230 (+969) | 4 (+0.8) | 2/s (+0.4/s) | 20 | 3 m/s | Ranged | Special Boss |
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![]() Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Larva ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Larva HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Self-Destruct Speed: 1.5 m/s Armor: Unknown |
45 (+14) | 11 (+2.2) | 0/s (+0/s) | N/A | 1.5 m/s | Self-Destruct | Normal |
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LemurianLemurian HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: Unknown |
80 (+24) | 12 (+2.4) | 0/s (+0/s) | N/A | 7 m/s | Ranged / Melee | Normal |
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Lesser WispLesser Wisp HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: Unknown |
35 (+10) | 3.5 (+0.7) | 0/s (+0/s) | N/A | 6 m/s | Ranged | Normal |
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Lesser Wisp (Soul)Lesser Wisp (Soul) HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: Unknown |
35 (+10) | 3.5 (+0.7) | -3/s (-0.6/s) | N/A | 6 m/s | Ranged | Special |
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Lunar Chimera (Exploder)Lunar Chimera (Exploder) Zenith DesignsHP: 180 (+54 per level) Damage: 11 (+2.2 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: Unknown |
180 (+54) | 11 (+2.2) | 0/s (+0/s) | N/A | 8 m/s | Ranged / Self-Destruct | Normal |
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Lunar Chimera (Golem)Lunar Chimera (Golem) Zenith DesignsHP: 1615 (+485 per level) Damage: 35 (+7 per level) Class: Ranged Speed: 8 m/s Armor: Unknown |
1615 (+485) | 35 (+7) | 0.6/s (+0.12/s) | N/A | 8 m/s | Ranged | Normal |
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Lunar Chimera (Wisp)Lunar Chimera (Wisp) Zenith DesignsHP: 850 (+255 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 18 m/s Armor: Unknown |
850 (+255) | 15 (+3) | 0/s (+0/s) | N/A | 18 m/s | Ranged | Normal |
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Magma WormMagma Worm Ancient Lava SwimmerHP: 2400 (+720 per level) Damage: 10 (+2 per level) Class: Melee Speed: 20 m/s Armor: 15 |
2400 (+720) | 10 (+2) | 0/s (+0/s) | 15 | 20 m/s | Melee | Boss |
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Malachite UrchinMalachite Urchin HP: 250 (+75 per level) Damage: 18 (+3.6 per level) Class: Ranged Speed: Unknown m/s Armor: 100 |
250 (+75) | 18 (+3.6) | 0/s (+0/s) | 100 | 0 m/s | Ranged | Special |
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Mini MushrumMini Mushrum HP: 290 (+87 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 2 m/s Armor: Unknown |
290 (+87) | 16 (+3.2) | 0.6/s (+0.12/s) | N/A | 2 m/s | Ranged | Normal |
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MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 |
1000 (+300) | 16 (+3.2) | 0/s (+0/s) | 20 | 15 m/s | Melee / Ranged | Special Boss |
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Mithrix (Phase 4)Mithrix (Phase 4) King of NothingHP: 1400 (+420 per level) Damage: 3 (+0.6 per level) Class: Melee / Ranged Speed: 4 m/s Armor: 20 |
1400 (+420) | 3 (+0.6) | 0/s (+0/s) | 20 | 4 m/s | Melee / Ranged | Special Boss - Phase |
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NewtNewt HP: 500000 (+150000 per level) Damage: 12 (+2.4 per level) Class: N/A Speed: Unknown m/s Armor: 100 |
500000 (+150000) | 12 (+2.4) | 0/s (+0/s) | 100 | 0 m/s | N/A | Special |
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Overloading WormOverloading Worm The ReminderHP: 12000 (+3600 per level) Damage: 50 (+10 per level) Class: Melee Speed: 20 m/s Armor: 15 |
12000 (+3600) | 50 (+10) | 0/s (+0/s) | 15 | 20 m/s | Melee | Boss |
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ParentParent HP: 585 (+176 per level) Damage: 16 (+3.2 per level) Class: Melee Speed: 11 m/s Armor: Unknown |
585 (+176) | 16 (+3.2) | 0/s (+0/s) | N/A | 11 m/s | Melee | Normal |
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ScavengerScavenger Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
3800 (+1140) | 4 (+0.8) | 2/s (+0.4/s) | 20 | 3 m/s | Ranged | Boss |
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![]() Scorch Worm is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Scorch Worm ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Scorch Worm HP: 425 (+128 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 16 m/s Armor: Unknown |
425 (+128) | 20 (+4) | 0/s (+0/s) | N/A | 16 m/s | Ranged | Normal |
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Solus Control UnitSolus Control Unit Corrupted AIHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 20 |
2500 (+750) | 15 (+3) | 0/s (+0/s) | 20 | 7 m/s | Ranged / Melee | Boss |
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Solus ProbeSolus Probe HP: 220 (+66 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 10 m/s Armor: 10 |
220 (+66) | 15 (+3) | 0/s (+0/s) | 10 | 10 m/s | Ranged | Normal |
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Stone GolemStone Golem HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: Unknown |
480 (+144) | 20 (+4) | 0/s (+0/s) | N/A | 6.6 m/s | Ranged / Melee | Normal |
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Stone TitanStone Titan Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20 |
2100 (+630) | 40 (+8) | 0/s (+0/s) | 20 | 5 m/s | Ranged / Melee | Boss |
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Twiptwip the DevoteeTwiptwip the Devotee Twisted ScavengerHP: 3230 (+969 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
3230 (+969) | 4 (+0.8) | 2/s (+0.4/s) | 20 | 3 m/s | Ranged | Special Boss |
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![]() Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Barnacle ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Barnacle HP: 225 (+68 per level) Damage: 6 (+1.2 per level) Class: Ranged Speed: Unknown m/s Armor: Unknown |
225 (+68) | 6 (+1.2) | 7.5/s (+1.5/s) | N/A | 0 m/s | Ranged | Normal |
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![]() Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Devastator ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Devastator Destroyer of WorldsHP: 2800 (+840 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 20 |
2800 (+840) | 12 (+2.4) | 0.6/s (+1.2/s) | 20 | 8 m/s | Ranged / Self-Destruct | Boss |
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![]() Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Infestor ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Infestor HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Melee Speed: 14 m/s Armor: Unknown |
45 (+14) | 11 (+2.2) | 0/s (+0/s) | N/A | 14 m/s | Melee | Special |
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![]() Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Jailer ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Jailer HP: 2200 (+660 per level) Damage: 14 (+2.8 per level) Class: Ranged / Self-Destruct Speed: 7 m/s Armor: Unknown |
2200 (+660) | 14 (+2.8) | 0/s (+0/s) | N/A | 7 m/s | Ranged / Self-Destruct | Normal |
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Void ReaverVoid Reaver HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: Unknown |
1900 (+570) | 12 (+2.4) | 0.6/s (+0.12/s) | N/A | 6 m/s | Ranged / Self-Destruct | Normal |
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![]() Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Voidling ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Voidling Diviner of the DeepHP: 2000 (+600 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 45 m/s Armor: 20 |
2000 (+600) | 15 (+3) | 0/s (+0/s) | 20 | 45 m/s | Ranged | Special Boss |
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Wandering VagrantWandering Vagrant Gentle ProtectorHP: 2100 (+630 per level) Damage: 6.5 (+1.3 per level) Class: Ranged Speed: 6 m/s Armor: 15 |
2100 (+630) | 6.5 (+1.3) | 0/s (+0/s) | 15 | 6 m/s | Ranged | Boss |
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Wipwip the WildWipwip the Wild Twisted ScavengerHP: 4845 (+1454 per level) Damage: 2.5 (+0.5 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
4845 (+1454) | 2.5 (+0.5) | 2/s (+0.4/s) | 20 | 3 m/s | Ranged | Special Boss |
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![]() Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Xi Construct ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Xi Construct Defense SystemHP: 2800 (+840 per level) Damage: 13 (+2.6 per level) Class: Ranged Speed: 60 m/s Armor: 15 |
2800 (+840) | 13 (+2.6) | 0/s (+0/s) | 15 | 60 m/s | Ranged | Boss |
Elites[]
Elite monsters are similar to their basic comrades, but they have a different color, head adornment, extra health, and added abilities. They can be easily recognized by their altered appearance and a symbol on their health bar.
Elite monsters have a very small chance to drop their Elite buff as an Equipment. The drop chance for this is 0.025%, or 1 in 4000. This is affected by 57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. and PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome..
There are 5 tiers of Elite monsters, though outside of Tiers 1 and 2 there is hardly any indication of their relative strength. The following information is also summarised in this table.
- Tier 1 consists of the Blazing, Glacial, Overloading,
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mending, andSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gilded Elites, who have 4 times the health (Mending Elites 3, Gilded Elites 6) and 2 times the damage (Gilded Elites 3) of a normal variation of that monster. These elites can appear starting from stage 1, except from Gilded Elites which start appearing from stage 3. - Tier 2 consists of the Malachite, Celestine, and
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Twisted Elites who have 18 times the health and 6 times the damage (Twisted Elites only 13 and 10 respectively). Tier 2 Elites only appear after stage 5. - Lunar consists of only the Perfected Elites, which have 2 times the health and 2 times the damage. This is reserved for Lunar monsters which cannot naturally be of any other elite tier.
- Void consists of only the
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched Elites, which have 1.5 times the health and 0.7 the damage. This is reserved for monsters spawned by Void Seeds or infested by aSurvivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: Unknown. - Honor consists of a modified version of the Blazing, Glacial, Overloading and Mending Elites, which have 2.5 times the health (Mending Elites only 1.5) and 1.5 times the damage. These elites only spawn with the
Artifact of HonorHonorEnemies can only spawn as elites.
Code:
■■■
■▲■
■■■.
Keep in mind this information only states raw stats increases and not the full effects that their affix gives, which can modify the damage/durability more than their raw stats might suggest.
All monsters can be Elite, even Bosses, except for Magma WormsMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15, Overloading WormsOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15, and Twisted Scavengers, unless they get corrupted by a
Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void Infestor
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: Unknown. See also the notes.
Certain Items interact with Elites:
- On kill,
Wake of VulturesWake of Vultures
Temporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack). grants the attacker the slain Elite's effects for a short duration. - On kill,
BrainstalksBrainstalks
Skills have NO cooldowns for a short period after killing an elite.
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. removes all skill cooldowns from the holder for a short duration. - On kill,
Survivors of the Void - DLC Content
Defense Nucleus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Defense Nucleus
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Defense Nucleus
Summon an Alpha Construct on killing an elite.
Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack). spawns a friendlySurvivors of the Void - DLC Content
Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Alpha Construct
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Alpha Construct
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: Unknown m/s
Armor: Unknown where the enemy died. Old GuillotineOld Guillotine
Instantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health. makes the holder instantly kill Elites who fall below a certain threshold of HP with any instance of damage.
Blazing[]
- Red Elites receive a "
BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit." name prefix, are colored red and/or orange, and have curved ibex-like horns. - They leave behind a fiery trail that deals 150% damage per second on contact.
- Their attacks
BurnBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable) their targets, dealing an extra 50% total damage over time. - Equipment item:
Ifrit's DistinctionIfrit's Distinction
Become an aspect of fire.
Overloading[]
- Blue Elites receive an "
OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield." name prefix, are colored blue, and have two short horns on their forehead. - 50% of their health is replaced by shields that rapidly recharge 7 seconds after they've stopped taking damage.
- Their attacks attach a bomb to the target, which explodes after 1.5 seconds for 50% total damage in a 4m radius. This is unaffected by proc coefficients.
- Equipment item:
Silence Between Two StrikesSilence Between Two Strikes
Become an aspect of lightning.
Glacial[]
- White Elites receive a "
GlacialGlacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit." name prefix, are colored white, light blue, and/or cyan, and have a crown of crystals. - Their attacks apply an
80% Slow80% Slow (Debuff)
Reduces movement speed by 80% (in practice, 45.5%). on hit for 1.5 seconds. See Movement Speed and Status Effects. - On death, they leave behind an ice bomb that explodes after 2 seconds. The explosion hurts all players in its radius for 150% base damage and freezes them for 1.5 seconds.
- Equipment item:
Her Biting EmbraceHer Biting Embrace
Become an aspect of ice.
Mending[]
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Healing Core | |
---|---|
![]() | |
![]() | |
Health | 50 (+0 per level) |
Health Regen | 0 (+0 per level) |
Damage | 20 (+0 per level) |
Speed | 0 m/s |
Armor | 0 |
Category | HasBackstabImmunity |
Internal | |
Name | AffixEarthHealer |
- Mending Elites receive a "
Survivors of the Void - DLC Content
Mending is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mending
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mending (Affix Buff)
Gain the power of a Mending Elite.Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies." name prefix, are colored green and red, and have antlers similar to theRejuvenation RackRejuvenation Rack
Double the strength of healing.
Heal +100% (+100% per stack) more.. - They will passively heal the nearest damaged ally within 30m for 40% base damage 4 times per second, except for other Mending Elites.
- On death, they produce a destructible Healing Core that detonates after 3 seconds and heals all nearby characters in a 12m radius for a flat 80hp, including Survivors.
- Unlike other Tier 1 Elites, Mending Elites have only 3 times the health of a normal monster.
- Equipment item:
Survivors of the Void - DLC Content
His Reassurance is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.His Reassurance
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.His Reassurance
Become an aspect of earth.
Malachite[]
- Poison Elites receive a "
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit." name prefix, are colored blackish green like malachite crystals, and have slender spikes on their heads. Blackish green particles are also present in a large area around them, and a loud howling sound plays whenever a Malachite Elite spawns. - Their attacks
disable the target's healingHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration. for 8 seconds. - They release 3-9 spiked balls every 6 seconds, which explode for 100% damage in a 7m radius and sprout spike pits where they land, which also do 100% damage on contact.
- On death, they spawn a
Malachite UrchinMalachite Urchin
HP: 250 (+75 per level)
Damage: 18 (+3.6 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 100 that shoots spikes at the player until it expires. - Equipment item:
N'kuhana's RetortN'kuhana's Retort
Become an aspect of corruption.
Celestine[]
- Haunted Elites receive a "
CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit." name prefix, are colored sky blue like celestine crystals, and have a circlet. - They create a large spherical aura around themselves that grants
invisibilityCelestine Cloak (Buff)
Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies. to non-Celestine monsters within. Monsters that are invisible can still be attacked and damaged. - Their attacks apply an
80% Slow80% Slow (Debuff)
Reduces movement speed by 80% (in practice, 45.5%). on hit for 3 seconds. See Movement Speed and Status Effects. - Equipment item:
Spectral CircletSpectral Circlet
Become an aspect of incorporeality.
Perfected[]
- Perfected Elites receive a "
PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields." name prefix and have a white halo on their faces. These Elites only appear onCommencement or during a Lunar Chimera Family Event.
- 100% of their health is replaced by shields that rapidly recharge 7 seconds after they stop taking damage.
- Their attacks apply the
CrippleCripple (Debuff)
Reduces armor by 20. Reduces movement speed by 50%. debuff for 3 seconds, reducing the armor and movement speed of any player hit. - Every 10 seconds, they fire a barrage of 4 projectiles that deal 30% damage each.
- Equipment item:
Shared DesignShared Design
Become an aspect of perfection.
Voidtouched[]
- Voidtouched Elites receive a "
Survivors of the Void - DLC Content
Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched (Affix Buff)
Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds." name prefix, are colored purple, and have aSurvivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: Unknown on their face or some other prominent area. Additionally, their health bar turns purple like other void-based creatures. These monsters will also join the Void team, which is separate from the Player and Monster teams, meaning it will become hostile to other, non-void and non-voidtouched monsters and players alike. - They are created in a unique way compared to other Elites; they only appear due to a Void Infestor corrupting a normal enemy or by spawning alongside a Void Seed at the start of a stage.
- They receive damage negation equivalent to a single
Survivors of the Void - DLC Content
Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Safer Spaces
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Safer Spaces
Block the next source of damage. Corrupts all Tougher Times.
Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times., and a 100% chance on hit to apply theSurvivors of the Void - DLC Content
Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Collapse
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Collapse (Debuff)
Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
(stackable) debuff (which is multiplied by the hit's proc coefficient). Since they technically acquire the Safer Spaces shield behavior without having any stacks of the item, the cooldown duration is the full 15 seconds. - On death, they will spawn the Void Infestor that was infesting them. Technically speaking, the spawned Infestor is a different entity from the original and will have the full HP, but it will always be level 1 and thus very easy to kill.
- The Void Infestor will only spawn if the enemy has no
Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. left.
- The Void Infestor will only spawn if the enemy has no
- Like all Elites, Voidtouched Elites have a corresponding aspect equipment item. However, it cannot be obtained through normal gameplay - it does not have any chance to drop when the Elite is killed (a Void Infestor is dropped instead).
- Since an infested enemy receives the elite equipment, if that enemy was previously another type of elite, its type will be overridden. The now infested elite will not lose any damage/health boosts they had before infestation, but they will lose any abilities the old elite type granted. For example, an infested Malachite Elite will have 24 times the enemy's base health and only 1.8 times the damage. They will also lose the ability to fire spikes, inflict
Healing DisabledHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration., and spawn an Urchin upon death.
- Since an infested enemy receives the elite equipment, if that enemy was previously another type of elite, its type will be overridden. The now infested elite will not lose any damage/health boosts they had before infestation, but they will lose any abilities the old elite type granted. For example, an infested Malachite Elite will have 24 times the enemy's base health and only 1.8 times the damage. They will also lose the ability to fire spikes, inflict
Gilded[]
- Gold Elites receive a
Seekers of the Storm - DLC Content
Gilded is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gilded
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gilded (Affix Buff)
Gain the power of a Gilded Elite.Knock gold out from targets and occasionally attack them from the ground underneath them. name prefix and appear golden. These Elites only appear starting Stage 3 or via the completion of a Halcyon Shrine event. - When they hit a character, they knock gold nuggets out of them that disappear after 10 seconds.
- Regardless of the Elite's or the target's team, these nuggets can only be picked up by players and their allies.
- The base value of each gold nugget is . The total gold knocked out depends on the following scenarios:
- If the target is a player, knock out 1 nugget if the damage received is less than 40% of the player's max health, 2 nuggets between 40%-60%, and 3 nuggets for 60%+. The minimum value between and the player's gold is chosen, which is rounded down to multiples of baseGold. This value is taken out of the player's inventory and it is possible for it to be 0.
- The damage value is the actual damage received after any armor reductions and item effects.
- If the target is not a player, chose the maximum value between 80% of the target's gold and baseGold, which is rounded down to multiples of baseGold. This value does not reduce the target's current gold (which is also tied to their death rewards). This means a minimum of 1 nugget will always drop.
- If the target is a player, knock out 1 nugget if the damage received is less than 40% of the player's max health, 2 nuggets between 40%-60%, and 3 nuggets for 60%+. The minimum value between and the player's gold is chosen, which is rounded down to multiples of baseGold. This value is taken out of the player's inventory and it is possible for it to be 0.
- The Elite also fires a projectile for a target within 50m which appears under their feet. It has an initial cooldown of 10 seconds and after that it is 10 seconds plus a random offset between 0 and 3 seconds.
- When the projectile is ready to be fired, a sound can be heard and the projectile appears after 1 second. The attack itself comprises of two components.
- The outer torus detonates after 1.15 seconds and deals 15% damage with a 0.1 proc coefficient. This can hit all teams indiscriminately and doesn't knock out any gold.
- The inner circle detonates after 1.95 seconds and deals 150% damage with a 1.0 proc coefficient.
- The inner circle of the projectile also knocks out gold based on its own calculations, which are in addition to any nuggets that naturally come out when the Elite hits its target. The blast can knock out up to 10 gold nuggets in total, but no more than 3 nuggets per target. The value per nugget is baseGold.
- If the target is a player, the minimum value between 3 baseGold and the player's current gold is chosen, which is rounded down to multiples of baseGold. This amount is taken away from the player and it can be 0.
- Equipment item:
Seekers of the Storm - DLC Content
Aurelionite's Blessing is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Aurelionite's Blessing
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Aurelionite's Blessing
Become an aspect of radiance.- There are differences between how this Elite power behaves when yielded by monsters and players. See Aurelionite's Blessing for more details.
Twisted[]
- Twisted Elites receive a
Seekers of the Storm - DLC Content
Twisted is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Twisted
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Twisted (Affix Buff)
Gain the power of a Twisted Elite.Grant +300 armor to nearby allies and charge a projectile when they are are damaged. name prefix and appear blue and have spikes on their backs. When their power is active, a blue crystal also appears above their heads. - They tether themselves to any allies within 35m for up to 5 targets.
- Any elite allies are ignored.
- The same ally can be tethered by multiple Elites.
- These allies gain 300 armor by the hidden
Seekers of the Storm - DLC Content
Twisted Armor is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Twisted Armor
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Twisted Armor (Buff)
Hidden. Gain 300 armor.
(stackable) buff.- If an ally is tethered to multiple Twisted Elites, it will receive this buff multiple times, making them extremely resistant to damage.
- Only allies of the same team can be tethered. As such, void enemies (when they spawn on the void team) are ignored.
- If a tethered ally is damaged, the Elite charges the crystal and after 10 hits have been registered, it releases a projectile.
- If an ally is tethered to multiple Elites, they will all register it individually.
- When a hit is registered by the Elite, it will ignore any more hits for the next 0.1 seconds. This means that if you damage two monsters tethered to the same Elite with the same attack, it will only register as one hit.
- The hits are cumulative even if the Elite breaks its tether from any allies.
- Every time a hit is registered, the crystal above the Elite's head grows larger. After 9 hits it flashes and on the 10th it starts vibrating for 2 seconds before releasing the projectile.
- The target of the projectile is whoever dealt the final hit.
- The projectile has 350 health and homes in on the target slowly at 12 m/s. After 14 seconds it will explode even without an impact. It deals 100% base damage with a 1.0 proc coefficient in a 7m radius and sweet spot falloff.
- The projectile can also be tethered by Twisted Elites, making it harder to destroy.
- It can be blocked by Captain's
Defensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain.
- The projectile also inflicts 2 stacks of
Seekers of the Storm - DLC Content
Lunar Ruin is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lunar Ruin
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lunar Ruin (Debuff)
Increases damage taken by 10% and decreases healing by 20% per stack.
(stackable) for 420 seconds.- 1 stack is from the projectile and the other because its owner is a Twisted Elite. Note, however, that the Elite's normal attacks do not inflict Lunar Ruin.
- If
Seekers of the Storm - DLC Content
False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills.
Class: Melee
HP: 180 (+54 per level)
Damage: 13 (+2 per level)
Armor: 20
Umbra: The Shattered Heir were to hold this equipment, hisLunar SpikesLunar Spikes (Secondary)Lunar Ruin. Agile. Throw a Lunar Spike for 200% damage. Gain more Lunar Spikes through Growth.
Survivor: False Son would also inflict 2 stacks for the same reason.
- After the projectile has been fired, the crystal, tethers, and damage registering become inactive for 10 seconds. The Elite, however, still retains its inherent health and damage boost.
- When the Elite is killed, it clears all
Seekers of the Storm - DLC Content
Lunar Ruin is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lunar Ruin
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lunar Ruin (Debuff)
Increases damage taken by 10% and decreases healing by 20% per stack.
(stackable) stacks from any enemy teams.- This means a monster would cleanse the debuff from both the player and void monsters.
- It discriminately removes all buff stacks regardless of the source that inflicted them. This also includes False Son's
Lunar SpikesLunar Spikes (Secondary)Lunar Ruin. Agile. Throw a Lunar Spike for 200% damage. Gain more Lunar Spikes through Growth.
Survivor: False Son and the lightning strikes onSeekers of the Storm - DLC Content
Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Prime Meridian
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Prime Meridian (Stage 4)
Relic of the False Son
-
-.- While the debuff is removed, Lunar Spikes also inflicts a DoT which will continue ticking even without the debuff.
- Equipment item:
Seekers of the Storm - DLC Content
His Spiteful Boon is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.His Spiteful Boon
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.His Spiteful Boon
Become an aspect of spite.
Notes[]
- The
Overloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 is not regarded as an Overloading Elite version of theMagma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15. They are similar, but separate species. - Elite status does not confer any immunities, resistances, or armor additions.
- Glacial Elites' on-death explosion can be blocked with
Tougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck. andSurvivors of the Void - DLC Content
Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Safer Spaces
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Safer Spaces
Block the next source of damage. Corrupts all Tougher Times.
Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.. - Despite their
invisibilityCelestine Cloak (Buff)
Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies., enemies within a Celestine Elites' sphere can still be targeted by most attacks that have automatic targeting, such asHuntress'sHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner attacks andEngineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification ExpertThermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer. - Non-lunar Perfected enemies can be spawned through modding. All monsters but the
ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20 will lack the white halo, they will be tinted a saturated blue, and any part of their body that luminesces will be brighter than usual. They all function as normal. - While monsters' families are usually irrelevant to normal gameplay, Void enemies will fight with non-Void enemies. This also includes Voidtouched monsters, who will become hostile towards their kin.
Version History[]
- Resolved a player reported issue that resulted in the spawn rate of elites being too high after stage 2.
- Added New Elite:
Seekers of the Storm - DLC Content
Gilded is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gilded
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gilded (Affix Buff)
Gain the power of a Gilded Elite.Knock gold out from targets and occasionally attack them from the ground underneath them. - Added New Elite:
Seekers of the Storm - DLC Content
Twisted is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Twisted
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Twisted (Affix Buff)
Gain the power of a Twisted Elite.Grant +300 armor to nearby allies and charge a projectile when they are are damaged. - (Undocumented) Elites spawn more frequently starting Stage 3
- Added New Elite:
Survivors of the Void - DLC Content
Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched (Affix Buff)
Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
- Bug Fixes
- Fixed AI sometimes getting position updates on invisible characters more frequently than intended
- Major Content
- Added New Elite:
PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
- Added New Elite:
- Gameplay Changes
- NPC AI
- All AI now have dramatically improved pathfinding
- All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20- Now properly spawn as elites
Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.
- Now properly spawn as elites
- NPC AI
- Quality of Life
- 🌧 Added an team-colored area indicators for attacks from
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. Elites - 🌧 Fire trail hitboxes from
BurningBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit. elites are no longer spherical and properly match the visuals - Allow for scripted combat encounters, like
AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 orAlloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, to spawn as elites ifArtifact of HonorHonorEnemies can only spawn as elites.
Code:
■■■
■▲■
■■■ is enabled
- 🌧 Added an team-colored area indicators for attacks from
- Bug Fixes
- Fixed several monsters playing death sounds and creating the usual visual effects when vanished by
Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
- Fixed several monsters playing death sounds and creating the usual visual effects when vanished by
- Bug Fixes
- Fixed monsters revived via
Dio’s Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. potentially respawning into out-of-bounds kill zones that make them miss the trigger, never die again, and potentially cause a softlock in this way if they are a boss
- Fixed monsters revived via
- Gameplay Changes
BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.,OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.,GlacialGlacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.- 🌧Health Bonus: 470% ⇒ 400%
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.,CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.- 🌧Health Bonus: 2350% ⇒ 1800%
Developer Notes: We’ve had a lot of feedback that elite health has always felt a bit bloated - and that subsequently, it makes the Old Guillotine feel required. Our intent is to make characters less reliant on the Old Guillotine, and to make it feel more like an elite hate item - and less of an overall DPS item.
- 🌧Health Bonus: 2350% ⇒ 1800%
- Gameplay Changes
- Initial Monster Spawns
- 🌧 Allow initial monster spawns on the first stage
- Update spawn logic so initial monsters spawns aren’t nearby players
- Update spawn logic to allow elite monsters
- Initial Monster Spawns
- Quality of Life
- 🌧 Update AI so they don’t strafe off cliffs as much
- Update AI pathfinding so they are less likely to backtrack to positions along their path that they overshot
- Update Boss position indicators to show a fading marker when reentering the center of the screen to help locate bosses behind objects
- Bug Fixes
- 🌧 Fix Chunked! challenge granting on non-teleporter boss kills
- 🌧 Fix
Magma WormsMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 and similar monsters from spawning as an elite version in Prismatic Trials. GoodbyeOverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.Overloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15. - Fix monsters always spawning facing the same direction
- Fix non-Teleporter boss encounters counting toward the Keyed Up achievement
- Fix characters hidden by
Spectral CircletSpectral Circlet
Become an aspect of incorporeality. still being visible to AI
- Gameplay Changes
- Reduce Boss Encounter (
AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20,Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, etc) health scaling by ~20% - Reduce Boss Encounter (
AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20,Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, etc) damage scaling by ~75% - Elites
MalachiteCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.- 🌧Add visual effect and overlay when affected by
Malachite DebuffHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration.
- 🌧Add visual effect and overlay when affected by
- Reduce Boss Encounter (
- Bug Fixes
- Add check to make sure a monster spawn is valid before adding to weighted selection (could affect early game spawn frequencies to be higher)
- Bug Fixes
- Fix flying AI wandering towards the ground
- Major Content and Changes
- Added Elite:
CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.- Celestine are new high-tier elites that only spawn late into the game, similarly to
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. elites. - New unique visuals and SFX that signifies a
CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit. elite has entered the stage
- Celestine are new high-tier elites that only spawn late into the game, similarly to
- Added Elite:
- Gameplay Changes
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.- 🌧︎ Health Bonus Percentage: 2820% ⇒ 2350%
- Major Content and Changes
- Added New Elite:
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.- Malachites are new high-tier elites that only spawns late. Possesses a number of unique abilities - including disabling your healing…
- New unique visuals and SFX that signifies a Malachite elite has entered the stage
- Added New Elite:
- Gameplay Changes
**Fire Elites**Blazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.- [Community Suggestion] Rework burning calculation with unique new
burningBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable) damage type - Number of stacks of Burning on the player are now visible in the buff bar.
- Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
- Now ticks at twice the frequency (but same overall damage).
- This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
- The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
- [Community Suggestion] Rework burning calculation with unique new
**Ice Elites**Glacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.- Rework ice bomb
- Improve graphics for ice bomb left when killed to be more clear.
- Ice bomb damage reduced from 350% to 150%
- Ice bomb damage is no longer reduced at the edge of the radius
- Ice bomb now FREEZES characters in the radius for 1.5s
- *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*
**Lightning Elites**Overloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.- Lightning bombs from Lightning Elites now properly attach to players.
- Lightning elites now always spawn at full shields
- Improve lightning bomb graphics
- Bug Fixes
- Update Elite naming for localization and appearance in pings
Trivia[]
- Monsters can get stuck on a Shrine of Combat or Shrine of Chance, where they then jump up and down repeatedly, dance around it, or stand completely still. This is due to their pathfinding not knowing how to get down from the Shrine.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. CHEF ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specializes in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Railgunner ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Seeker ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Fiend ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |