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Monsters are hostile entities and serve as the main threat to Survivors. There are 57 monsters currently in the game, and information about them can be viewed in the Logbook.

Bosses (not to be confused with Teleporter Boss) are a category of monster with much higher health and damage output, and are as such more threatening to the player than most regular monsters.

Any given monster has a 1% chance to drop its Monster Log if any player in the party has not yet acquired that entry. If the monster is a Teleporter Boss, Special Boss, or Horde of Many, this drop chance is 3% instead. These drop chances are affected by the 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.png57 Leaf Clover
Luck is on your side.

All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
and/or Purity.png PurityBgLunar.pngPurity.pngPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
of the player that defeats the monster.

All monsters use the same concept of skill slots as Survivors do, usually with a cooldown. Typically monsters only have skills assigned to some of them, in the order of Primary, Secondary, Utility and Special. This means that if they gain items that affect specific skill slots (such as Backup Magazine.png Backup MagazineBgCommon.pngBackup Magazine.pngBackup Magazine
Add an extra charge of your Secondary skill.

Add +1 (+1 per stack) charge of your Secondary skill.
) this will affect how they behave and what other effects might trigger (such as the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken.png ShurikenBgUncommon.pngShuriken.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.

Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.
). This is seen during the Void Fields.png Void Fields event, in the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum, and when the EvolutionArtifact of Evolution is enabled.

Note that names with the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
icon are exclusive to the Survivors of the Void expansion.

Regular Monsters

There are currently 31 normal monsters in the game.

Bosses

There are currently 13 bosses in the game.

Special Monsters

Special monsters are monsters that have special requirements for spawning. There are currently 4 special monsters in the game.

Special Bosses

These bosses do not normally appear, and have special requirements for spawning. There are currently 9 special bosses in the game.

Other Monsters

There are currently 2 other monsters in the game.

Table

Image Name Health Damage Health Regen Armor Movement Speed Class Type
Alloy Vulture.png Alloy VultureAlloy Vulture.pngAlloy Vulture - Normal
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0
140 (+42) 15 (+3) 0/s (+0/s) 0 3 m/s Ranged Normal
Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit - Special Boss
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
2500 (+750) 15 (+3) 0/s (+0/s) 30 7 m/s Ranged Special Boss
Alpha Construct.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Alpha ConstructAlpha Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Alpha Construct - Normal
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
100 (+30) 12 (+2.4) 0/s (+0/s) 0 0 m/s Ranged Normal
Artifact Reliquary.png Artifact ReliquaryArtifact Reliquary.pngArtifact Reliquary - Special Boss
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000
100000 (+30000) 10 (+2) 0/s (+0/s) 100000 0 m/s Ranged Special Boss
Aurelionite.png AurelioniteAurelionite.pngAurelionite - Special Boss
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20
2100 (+630) 40 (+8) 0/s (+0/s) 20 5 m/s Melee / Ranged Special Boss
Beetle.png BeetleBeetle.pngBeetle - Normal
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0
80 (+24) 12 (+2.4) 0/s (+0/s) 0 6 m/s Melee Normal
Beetle Guard.png Beetle GuardBeetle Guard.pngBeetle Guard - Normal
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
480 (+144) 12 (+2.4) 0/s (+0/s) 0 17 m/s Melee / Ranged Normal
Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen - Boss
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
2100 (+630) 25 (+5) 0/s (+0/s) 20 6 m/s Ranged Boss
Bighorn Bison.png Bighorn BisonBighorn Bison.pngBighorn Bison - Normal
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0
480 (+144) 12 (+2.4) 0/s (+0/s) 0 3 m/s Melee Normal
Blind Pest.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind PestBlind Pest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Pest - Normal
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
80 (+24) 15 (+3) 0/s (+0/s) 0 6 m/s Ranged Normal
Blind Vermin.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind VerminBlind Vermin.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Vermin - Normal
HP: 90 (+27 per level)
Damage: 15 (+3 per level)
Class: Melee
Speed: 13 m/s
Armor: 0
90 (+27) 15 (+3) 0/s (+0/s) 0 13 m/s Melee Normal
Brass Contraption.png Brass ContraptionBrass Contraption.pngBrass Contraption - Normal
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
300 (+90) 10 (+2) 0/s (+0/s) 0 10 m/s Ranged Normal
Clay Apothecary.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Clay ApothecaryClay Apothecary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Clay Apothecary - Normal
HP: 1050 (+315 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 5 m/s
Armor: 0
1050 (+315) 20 (+4) 0/s (+0/s) 0 5 m/s Ranged Normal
Clay Dunestrider.png Clay DunestriderClay Dunestrider.pngClay Dunestrider - Boss
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20
2100 (+630) 25 (+5) 0/s (+0/s) 20 9 m/s Ranged Boss
Clay Templar.png Clay TemplarClay Templar.pngClay Templar - Normal
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
700 (+210) 16 (+3.2) 0/s (+0/s) 0 6 m/s Ranged Normal
Elder Lemurian.png Elder LemurianElder Lemurian.pngElder Lemurian - Normal
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
900 (+270) 16 (+3.2) 0/s (+0/s) 0 13 m/s Ranged Normal
Geep.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
GeepGeep.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Geep - Normal
HP: 500 (+150 per level)
Damage: 6 (+2 per level)
Class: Melee
Speed: 8 m/s
Armor: 0
500 (+150) 6 (+2) 0/s (+0/s) 0 8 m/s Melee Normal
Gip.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
GipGip.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gip - Normal
HP: 250 (+75 per level)
Damage: 3 (+2 per level)
Class: Melee
Speed: 5 m/s
Armor: 0
250 (+75) 3 (+2) 0/s (+0/s) 0 5 m/s Melee Normal
Grandparent.png GrandparentGrandparent.pngGrandparent - Boss
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 20
3625 (+1088) 26 (+5.2) 0/s (+0/s) 20 0 m/s Ranged Boss
Greater Wisp.png Greater WispGreater Wisp.pngGreater Wisp - Normal
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0
750 (+225) 15 (+3) 0/s (+0/s) 0 7 m/s Ranged Normal
Grovetender.png GrovetenderGrovetender.pngGrovetender - Boss
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
2800 (+840) 23 (+4.6) 0/s (+0/s) 20 10 m/s Ranged Boss
Gup.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
GupGup.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gup - Normal
HP: 1000 (+300 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 12 m/s
Armor: 0
1000 (+300) 12 (+2.4) 0/s (+0/s) 0 12 m/s Melee Normal
Guragura the Lucky.png Guragura the LuckyGuragura the Lucky.pngGuragura the Lucky - Special Boss
HP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3230 (+969) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Healing Core.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Healing Core is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Healing CoreHealing Core.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Healing Core - Special
HP: 50 (+0 per level)
Damage: 20 (+2 per level)
Class: Self-Destruct
Speed: 0 m/s
Armor: 0
50 (+0) 20 (+2) 0/s (+0/s) 0 0 m/s Self-Destruct Special
Hermit Crab.png Hermit CrabHermit Crab.pngHermit Crab - Normal
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
100 (+30) 12 (+2.4) 0.6/s (+0.12/s) 0 10 m/s Ranged Normal
Imp.png ImpImp.pngImp - Normal
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
140 (+42) 10 (+2) 0.6/s (+0.12/s) 0 10 m/s Melee Normal
Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord - Boss
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
2800 (+840) 16 (+3.2) 0/s (+0/s) 20 13 m/s Melee / Ranged Boss
Jellyfish.png JellyfishJellyfish.pngJellyfish - Normal
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0
60 (+18) 5 (+1) 0/s (+0/s) 0 10 m/s Self-Destruct Normal
Kipkip the Gentle.png Kipkip the GentleKipkip the Gentle.pngKipkip the Gentle - Special Boss
HP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3230 (+969) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Larva.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
LarvaLarva.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Larva - Normal
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0
45 (+14) 11 (+2.2) 0/s (+0/s) 0 1.5 m/s Self-Destruct Normal
Lemurian.png LemurianLemurian.pngLemurian - Normal
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
80 (+24) 12 (+2.4) 0/s (+0/s) 0 7 m/s Ranged / Melee Normal
Lesser Wisp.png Lesser WispLesser Wisp.pngLesser Wisp - Normal
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
35 (+10) 3.5 (+0.7) 0/s (+0/s) 0 6 m/s Ranged Normal
Lunar Chimera (Exploder).png Lunar Chimera (Exploder)Lunar Chimera (Exploder).pngLunar Chimera (Exploder) - Normal
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0
180 (+54) 11 (+2.2) 0/s (+0/s) 0 8 m/s Ranged / Self-Destruct Normal
Lunar Chimera (Golem).png Lunar Chimera (Golem)Lunar Chimera (Golem).pngLunar Chimera (Golem) - Normal
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0
1615 (+485) 35 (+7) 0.6/s (+0.12/s) 0 8 m/s Ranged Normal
Lunar Chimera (Wisp).png Lunar Chimera (Wisp)Lunar Chimera (Wisp).pngLunar Chimera (Wisp) - Normal
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0
850 (+255) 15 (+3) 0/s (+0/s) 0 18 m/s Ranged Normal
Magma Worm.png Magma WormMagma Worm.pngMagma Worm - Boss
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
2400 (+720) 10 (+2) 0/s (+0/s) 15 20 m/s Melee Boss
Malachite Urchin.png Malachite UrchinMalachite Urchin.pngMalachite Urchin - Special
HP: 250 (+75 per level)
Damage: 18 (+3.6 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100
250 (+75) 18 (+3.6) 0/s (+0/s) 100 0 m/s Ranged Special
Mini Mushrum.png Mini MushrumMini Mushrum.pngMini Mushrum - Normal
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0
290 (+87) 16 (+3.2) 0.6/s (+0.12/s) 0 2 m/s Ranged Normal
Mithrix.png MithrixMithrix.pngMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
1000 (+300) 16 (+3.2) 0/s (+0/s) 20 15 m/s Melee / Ranged Special Boss
Newt.png NewtNewt.pngNewt - Special
HP: 500000 (+150000 per level)
Damage: 0 (+0 per level)
Class: N/A
Speed: 0 m/s
Armor: 100
500000 (+150000) 0 (+0) 0/s (+0/s) 100 0 m/s N/A Special
Overloading Worm.png Overloading WormOverloading Worm.pngOverloading Worm - Boss
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
12000 (+3600) 50 (+10) 0/s (+0/s) 15 20 m/s Melee Boss
Parent.png ParentParent.pngParent - Normal
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0
585 (+176) 16 (+3.2) 0/s (+0/s) 0 11 m/s Melee Normal
Scavenger.png ScavengerScavenger.pngScavenger - Boss
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3800 (+1140) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Boss
Solus Control Unit.png Solus Control UnitSolus Control Unit.pngSolus Control Unit - Boss
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
2500 (+750) 15 (+3) 0/s (+0/s) 20 7 m/s Ranged / Melee Boss
Solus Probe.png Solus ProbeSolus Probe.pngSolus Probe - Normal
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
220 (+66) 15 (+3) 0/s (+0/s) 10 10 m/s Ranged Normal
Stone Golem.png Stone GolemStone Golem.pngStone Golem - Normal
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
480 (+144) 20 (+4) 0/s (+0/s) 0 6.6 m/s Ranged / Melee Normal
Stone Titan.png Stone TitanStone Titan.pngStone Titan - Boss
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
2100 (+630) 40 (+8) 0/s (+0/s) 20 5 m/s Ranged / Melee Boss
Twiptwip the Devotee.png Twiptwip the DevoteeTwiptwip the Devotee.pngTwiptwip the Devotee - Special Boss
HP: 3230 (+969 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
3230 (+969) 4 (+0.8) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Void Barnacle.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void BarnacleVoid Barnacle.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle - Normal
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
225 (+68) 6 (+1.2) 7.5/s (+1.5/s) 0 0 m/s Ranged Normal
Void Devastator.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void DevastatorVoid Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator - Boss
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
2800 (+840) 12 (+2.4) 0.6/s (+1.2/s) 20 8 m/s Ranged / Self-Destruct Boss
Void Infestor.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void InfestorVoid Infestor.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Infestor - Special
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0
45 (+14) 11 (+2.2) 0/s (+0/s) 0 14 m/s Melee Special
Void Jailer.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void JailerVoid Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer - Normal
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0
2200 (+660) 14 (+2.8) 0/s (+0/s) 0 7 m/s Ranged / Self-Destruct Normal
Void Reaver.png Void ReaverVoid Reaver.pngVoid Reaver - Normal
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
1900 (+570) 12 (+2.4) 0.6/s (+0.12/s) 0 6 m/s Ranged / Self-Destruct Normal
Voidling.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling - Special Boss
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20
2000 (+600) 15 (+3) 0/s (+0/s) 20 45 m/s Ranged Special Boss
Wandering Vagrant.png Wandering VagrantWandering Vagrant.pngWandering Vagrant - Boss
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
2100 (+630) 6.5 (+1.3) 0/s (+0/s) 15 6 m/s Ranged Boss
Wipwip the Wild.png Wipwip the WildWipwip the Wild.pngWipwip the Wild - Special Boss
HP: 4845 (+1454 per level)
Damage: 2.5 (+0.5 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
4845 (+1454) 2.5 (+0.5) 2/s (+0.4/s) 20 3 m/s Ranged Special Boss
Xi Construct.png SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi ConstructXi Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi Construct - Boss
Defense SystemHP: 2800 (+840 per level)
Damage: 13 (+2.6 per level)
Class: Ranged
Speed: 60 m/s
Armor: 15
2800 (+840) 13 (+2.6) 0/s (+0/s) 15 60 m/s Ranged Boss

Elites

Elite monsters are similar to their basic comrades, but they have a different color, head adornment, extra health, and added abilities. They can be easily recognized by their altered appearance and a symbol on their health bar.

Elite monsters have a very small chance to drop their Elite buff as an Equipment. The drop chance for this is 0.025%, or 1 in 4000. This is affected by 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.png57 Leaf Clover
Luck is on your side.

All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
and Purity.png PurityBgLunar.pngPurity.pngPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
.

There are two main tiers of Elite monsters. Tier 1 consists of the Blazing, Glacial, Overloading and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Mending Elite is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Mending Elites, who have 4 times the health and 2 times the damage of a normal variation of that monster, and Tier 2 consists of the Malachite and Celestine Elites who have 18 times the health and 6 times the damage. Tier 2 Elites only appear after stage 5, regardless of whether or not the player is looping. They are significantly more rare if the player hasn't looped. Additionally, there is a "Lunar Tier" of Elites that consists only of Perfected Elites. Only enemies tagged as Lunar can be Perfected, and these monsters cannot spawn as any other Elite type. Like Tier 1 Elites, Perfected monsters have 2 times the health and 2 times the damage.

All monsters can be Elite, even Bosses, except for Magma Worm.png Magma WormsMagma Worm.pngMagma Worm - Boss
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
, Overloading Worm.png Overloading WormsOverloading Worm.pngOverloading Worm - Boss
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
, and Twisted Scavenger.png Twisted Scavengers, unless they get corrupted by a SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Infestor.png Void InfestorVoid Infestor.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Infestor - Special
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0
. See also the notes.

Certain legendary and boss items are activated specifically when killing an Elite:

  • Wake of Vultures.png Wake of VulturesBgLegendary.pngWake of Vultures.pngWake of Vultures
    Temporarily steal the power of slain elites.

    Gain the power of any killed elite monster for 8s (+5s per stack).
    grants the attacker the slain Elite's abilities and appearance for a short duration.
  • Brainstalks.png BrainstalksBgLegendary.pngBrainstalks.pngBrainstalks
    Skills have NO cooldowns for a short period after killing an elite.

    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    removes all skill cooldowns from the attacker for a short duration.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Defense Nucleus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Defense Nucleus.png Defense NucleusBgBoss.pngDefense Nucleus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Defense Nucleus
    Summon an Alpha Construct on killing an elite.

    Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack).
    spawns a friendly SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct.png Alpha ConstructAlpha Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct - Normal
    HP: 100 (+30 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    .

The Old Guillotine.png Old GuillotineBgUncommon.pngOld Guillotine.pngOld Guillotine
Instantly kill low health Elite monsters.

Instantly kill Elite monsters below 13% (+13% per stack) health.
makes Elites easier to kill.

Blazing

  • Red Elites receive a "Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
    " name prefix, are colored red and/or orange, and have curved ibex-like horns.
  • They leave behind a fiery trail that deals 150% damage per second on contact.
  • Their attacks Status OnFire.png BurnStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    their targets, dealing an extra 50% total damage over time.
  • Equipment item: Ifrit's Distinction.png Ifrit's DistinctionBgEquipment.pngIfrit's Distinction.pngIfrit's Distinction
    Become an aspect of fire.

Overloading

  • Blue Elites receive an "Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    " name prefix, are colored blue, and have two short horns on their forehead.
  • 50% of their health is replaced by shields that rapidly recharge 7 seconds after they've stopped taking damage.
  • Their attacks attach a bomb to the target, which explodes after 1.5 seconds for 50% total damage in a 4m radius. This is unaffected by proc coefficients.
  • Equipment item: Silence Between Two Strikes.png Silence Between Two StrikesBgEquipment.pngSilence Between Two Strikes.pngSilence Between Two Strikes
    Become an aspect of lightning.

Glacial

  • White Elites receive a "Status AffixWhite.png GlacialStatus AffixWhite.pngGlacial (Affix Buff)
    Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
    " name prefix, are colored white and/or light blue/cyan, and have a crown of crystals around their head.
  • Their attacks apply an Status Slow80.png 80% SlowStatus Slow80.png80% Slow (Debuff)
    Reduces movement speed by 80%.
    on hit for 1.5 seconds. See Movement Speed and Status Effects.
  • On death, they leave behind an ice bomb that explodes after 2 seconds. The explosion hurts all players in its radius for 150% base damage and freezes them for 1.5 seconds.
  • Equipment item: Her Biting Embrace.png Her Biting EmbraceBgEquipment.pngHer Biting Embrace.pngHer Biting Embrace
    Become an aspect of ice.

Malachite

  • Poison Elites receive a "Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    " name prefix, are colored blackish green like Malachite crystals, and have slender spikes on their heads. Blackish green particles are also present in a large area around them.
  • Their attacks Status HealingDisabled.png disable the target's healingStatus HealingDisabled.pngHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    for 8 seconds.
  • They release 3-9 spiked balls every 6 seconds, which explode for 100% damage in a 7m radius and sprout spike pits where they land, which also do 100% damage on contact.
  • On death, they spawn a Malachite Urchin.png Malachite UrchinMalachite Urchin.pngMalachite Urchin - Special
    HP: 250 (+75 per level)
    Damage: 18 (+3.6 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100
    that shoots spikes at the player until it expires.
  • Equipment item: N'kuhana's Retort.png N'kuhana's RetortBgEquipment.pngN'kuhana's Retort.pngN'kuhana's Retort
    Become an aspect of corruption.

Celestine

  • Haunted Elites receive a "Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
    Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
    " name prefix, are colored sky blue like Celestine crystals, and have a circlet floating over their head.
  • They create a large spherical aura around themselves that grantsStatus AffixHauntedRecipient.png invisibilityStatus AffixHauntedRecipient.pngCelestine Cloak (Buff)
    Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies.
    to non-Celestine monsters within. Monsters that are invisible can still be attacked and damaged.
  • Their attacks apply an Status Slow80.png 80% SlowStatus Slow80.png80% Slow (Debuff)
    Reduces movement speed by 80%.
    on hit for 3 seconds. See Movement Speed and Status Effects.
  • Equipment item: Spectral Circlet.png Spectral CircletBgEquipment.pngSpectral Circlet.pngSpectral Circlet
    Become an aspect of incorporeality.

Perfected

  • Perfected Elites receive a "Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    " name prefix and have a white halo on their face. These Elites only appear on Commencement.png Commencement or during a Lunar Chimera Family Event.
  • 100% of their health is replaced by shields that rapidly recharge 7 seconds after they've stopped taking damage.
  • Their attacks apply the Status Cripple.png CrippleStatus Cripple.pngCripple (Debuff)
    Reduces armor by 20. Reduces movement speed by 50%.
    debuff for 3 seconds, reducing the armor and movement speed of any player hit.
  • Every 10 seconds, they fire a barrage of 4 projectiles that deal 30% damage each.
  • Equipment item: Shared Design.png Shared DesignBgEquipment.pngShared Design.pngShared Design
    Become an aspect of perfection.

SotV Icon.pngMending

  • Mending Elites receive a "SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Mending is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixEarth.png MendingStatus AffixEarth.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Mending (Affix Buff)
    Gain the power of a Mending Elite.Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies.
    " name prefix, are colored green and red, and have antlers similar to the Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    .
  • They will passively heal the nearest damaged ally within 30m for 40% base damage 4 times per second, except for other Mending Elites.
  • On death, they produce a destructible SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Healing Core is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Healing Core.png Healing CoreHealing Core.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Healing Core - Special
    HP: 50 (+0 per level)
    Damage: 20 (+2 per level)
    Class: Self-Destruct
    Speed: 0 m/s
    Armor: 0
    that heals all nearby characters when it detonates, including Survivors.
  • Unlike other Tier 1 Elites, Mending Elites have only 3 times the health of a normal monster.
  • Equipment item: SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    His Reassurance is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    His Reassurance.png His ReassuranceBgEquipment.pngHis Reassurance.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    His Reassurance
    Become an aspect of earth.

SotV Icon.pngVoidtouched

  • Voidtouched Elites receive a "SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid.png VoidtouchedStatus AffixVoid.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    " name prefix, are colored purple, and have a SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor.png Void InfestorVoid Infestor.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor - Special
    HP: 45 (+14 per level)
    Damage: 11 (+2.2 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 0
    on their face or some other prominent area. Additionally, their health bar turns purple like other void-based creatures.
  • They are created in a unique way compared to other Elites; they only appear due to a Void Infestor corrupting a normal enemy or by spawning alongside a Void Seed at the start of a stage.
  • They receive damage negation equivalent to a single SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces.png Safer SpacesBgVoid.pngSafer Spaces.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    , and a 100% chance on hit to apply the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status Fracture.png CollapseStatus Fracture.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Collapse (Debuff)
    Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
    (stackable)
    debuff (which is multiplied by the hit's proc coefficient).
  • They have 50% more hp and 30% less base damage.
  • They are aggressive towards all non-void entities, which includes non-Voidtouched monsters. Non-Voidtouched monsters will also attack Voidtouched ones.
  • On death, they will spawn the Void Infestor that was infesting them. The spawned Infestor will have the same HP it had before latching onto the enemy{verify}.
  • Like all Elites, Voidtouched Elites have a corresponding aspect equipment item. However, it cannot be obtained through normal gameplay - it does not have any chance to drop when the Elite is killed (a Void Infestor is dropped instead).

Notes

  • The Overloading Worm.png Overloading WormOverloading Worm.pngOverloading Worm - Boss
    The ReminderHP: 12000 (+3600 per level)
    Damage: 50 (+10 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
    is not regarded as an Overloading Elite version of the Magma Worm.png Magma WormMagma Worm.pngMagma Worm - Boss
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
    . They are similar, but separate species.
  • Elite status does not confer any immunities, resistances, or armor additions.
  • Glacial Elites' on-death explosion can be blocked with Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces.png Safer SpacesBgVoid.pngSafer Spaces.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    .
  • Despite their Status AffixHauntedRecipient.png invisibilityStatus AffixHauntedRecipient.pngCelestine Cloak (Buff)
    Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies.
    , enemies within a Celestine Elites' sphere can still be targeted by most attacks that have automatic targeting, such as Huntress.png Huntress'sHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Judge, Jury, Executioner
    attacks and Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Umbra: Fortification Expert
    Thermal Harpoons.png Thermal HarpoonsThermal Harpoons.pngThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
    Survivor: Engineer
    .
  • Non-lunar Perfected enemies can be spawned through modding. All monsters but the Scavenger.png ScavengerScavenger.pngScavenger - Boss
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    will lack the white halo, they will be tinted a saturated blue, and any part of their body that luminesces will be brighter than usual. They all function as normal.

Version History

PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed AI sometimes getting position updates on invisible characters more frequently than intended

Anniversary Update
  • Major Content
    • Added New Elite: Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
      Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
  • Gameplay Changes
    • NPC AI
      • All AI now have dramatically improved pathfinding
      • All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
    • Scavenger.png ScavengerScavenger.pngScavenger - Boss
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      • Now properly spawn as elites
        Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.
  • Quality of Life
    • 🌧 Added an team-colored area indicators for attacks from Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      Elites
    • 🌧 Fire trail hitboxes from Status AffixRed.png BurningStatus AffixRed.pngBlazing (Affix Buff)
      Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
      elites are no longer spherical and properly match the visuals
    • Allow for scripted combat encounters, like Aurelionite.png AurelioniteAurelionite.pngAurelionite - Special Boss
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      or Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit - Special Boss
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , to spawn as elites if HonorArtifact of Honor is enabled
  • Bug Fixes
    • Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reaver.png Void ReaversVoid Reaver.pngVoid Reaver - Normal
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0

PC Patch v1.0.2.0
  • Bug Fixes
    • Fixed monsters revived via Dio's Best Friend.png Dio’s Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
      Cheat death. Consumed on use.

      Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
      potentially respawning into out-of-bounds kill zones that make them miss the trigger, never die again, and potentially cause a softlock in this way if they are a boss

Early Access Content Update 5
  • Gameplay Changes
    • Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
      Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
      , Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      , Status AffixWhite.png GlacialStatus AffixWhite.pngGlacial (Affix Buff)
      Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
      • 🌧Health Bonus: 470% ⇒ 400%
    • Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      , Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
      Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
      • 🌧Health Bonus: 2350% ⇒ 1800%
        Developer Notes: We’ve had a lot of feedback that elite health has always felt a bit bloated - and that subsequently, it makes the Old Guillotine feel required. Our intent is to make characters less reliant on the Old Guillotine, and to make it feel more like an elite hate item - and less of an overall DPS item.

Early Access Artifacts Content Update
  • Gameplay Changes
    • Initial Monster Spawns
      • 🌧 Allow initial monster spawns on the first stage
      • Update spawn logic so initial monsters spawns aren’t nearby players
      • Update spawn logic to allow elite monsters
  • Quality of Life
    • 🌧 Update AI so they don’t strafe off cliffs as much
    • Update AI pathfinding so they are less likely to backtrack to positions along their path that they overshot
    • Update Boss position indicators to show a fading marker when reentering the center of the screen to help locate bosses behind objects
  • Bug Fixes
    • 🌧 Fix Chunked! challenge granting on non-teleporter boss kills
    • 🌧 Fix Magma Worm.png Magma WormsMagma Worm.pngMagma Worm - Boss
      Ancient Lava SwimmerHP: 2400 (+720 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      Overloading Worm.png Overloading WormOverloading Worm.pngOverloading Worm - Boss
      The ReminderHP: 12000 (+3600 per level)
      Damage: 50 (+10 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      .
    • Fix monsters always spawning facing the same direction
    • Fix non-Teleporter boss encounters counting toward the Keyed Up achievement
    • Fix characters hidden by Spectral Circlet.png Spectral CircletBgEquipment.pngSpectral Circlet.pngSpectral Circlet
      Become an aspect of incorporeality.
      still being visible to AI

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Reduce Boss Encounter (Aurelionite.png AurelioniteAurelionite.pngAurelionite - Special Boss
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      , Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit - Special Boss
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , etc) health scaling by ~20%
    • Reduce Boss Encounter (Aurelionite.png AurelioniteAurelionite.pngAurelionite - Special Boss
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      , Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit - Special Boss
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , etc) damage scaling by ~75%
    • Elites
      • Status AffixHaunted.png MalachiteStatus AffixHaunted.pngCelestine (Affix Buff)
        Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
        • 🌧Add visual effect and overlay when affected by Status HealingDisabled.png Malachite DebuffStatus HealingDisabled.pngHealing Disabled (Debuff)
          Disables healing.Disables all healing, including base health regeneration and item regeneration.
  • Bug Fixes
    • Add check to make sure a monster spawn is valid before adding to weighted selection (could affect early game spawn frequencies to be higher)

PC Early Access Patch (Build ID No.4233443)
  • Bug Fixes
    • Fix flying AI wandering towards the ground

Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added Elite: Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
      Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
      • Celestine are new high-tier elites that only spawn late into the game, similarly to Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
        Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
        elites.
      • New unique visuals and SFX that signifies a Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
        Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
        elite has entered the stage
  • Gameplay Changes
    • Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      • 🌧︎ Health Bonus Percentage: 2820% ⇒ 2350%

Early Access Scorched Acres Content Update
  • Major Content and Changes
    • Added New Elite: Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      • Malachites are new high-tier elites that only spawns late. Possesses a number of unique abilities - including disabling your healing…
      • New unique visuals and SFX that signifies a Malachite elite has entered the stage

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • Status AffixRed.png **Fire Elites**Status AffixRed.pngBlazing (Affix Buff)
      Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
      • [Community Suggestion] Rework burning calculation with unique new Status OnFire.png burningStatus OnFire.pngBurn (Debuff)
        Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
        (stackable)
        damage type
      • Number of stacks of Burning on the player are now visible in the buff bar.
      • Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
      • Now ticks at twice the frequency (but same overall damage).
      • This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
      • The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
    • Status AffixWhite.png **Ice Elites**Status AffixWhite.pngGlacial (Affix Buff)
      Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
      • Rework ice bomb
      • Improve graphics for ice bomb left when killed to be more clear.
      • Ice bomb damage reduced from 350% to 150%
      • Ice bomb damage is no longer reduced at the edge of the radius
      • Ice bomb now FREEZES characters in the radius for 1.5s
      • *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*
    • Status AffixBlue.png **Lightning Elites**Status AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      • Lightning bombs from Lightning Elites now properly attach to players.
      • Lightning elites now always spawn at full shields
      • Improve lightning bomb graphics
  • Bug Fixes
    • Update Elite naming for localization and appearance in pings

Trivia

  • Monsters can get stuck on a Shrine of Combat or Shrine of Chance, where they then jump up and down repeatedly, dance around it, or stand completely still. This is due to their pathfinding not knowing how to get down from the Shrine.
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