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BgCommonMonster Tooth
Monster Tooth
Monster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
Rarity Common
Category Healing
OnKillEffect
ID 6
Stats
Stat Value Stack Add
Health per Orb 2% Linear +2%

The Monster Tooth is a returning item in Risk of Rain 2.

When the holder kills an enemy, a healing orb spawns where that enemy died, which heals the player for 8 HP plus an additional 2% (+2% per stack) of their maximum health when collected. The orbs last for roughly 10 seconds each, and will blink when about to expire.

Notes[]

  • The player must approach the orbs to pick them up, although the orbs will automatically come to the player at a short distance.
  • This item is much stronger on melee Survivors, since the player will always be close to the enemies they defeat.
  • Obtaining 50 stacks of Monster Teeth grants 100% healing per orb. This is reduced with Rejuvenation Rack Rejuvenation RacksBgLegendaryRejuvenation RackRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    ; having one Rack requires half as many Monster Teeth (25), having two Racks requires a third as many (17), so on and so forth.
  • TheForgive Me Please Forgive Me PleaseBgEquipmentForgive Me Please45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    works well with this item, since it will spawn the orbs 8 times while in its duration. The player must take care to throw the doll somewhere nearby, though, or else the orbs will be wasted.
  • Each stack increases the size of the healing orbs slightly, although this change is barely noticable at lower stack amounts

Lore[]

//--AUTO-TRANSCRIPTION FROM ROOM 5041C OF UES [Redacted] --//

“Hey, nice duds! Where’d you grab those?”

“Oh, this old thing? I’ve been making it, actually.”

“Making it?”

“Yeah, well, I found the first tooth in one of the chests. But every time we go out on patrol, we typically run into more of those aliens. Once we take care of ‘em, I try to pick myself out a souvenir. Y’know, to add to my collection.”

“Wow, uh… Is that like, allowed? I feel like that’s not allowed.”

“Eh, what the captain doesn’t know won’t hurt him. Besides, it IS cool, right?”

“I guess so. I’ll be honest man, that’s creepy as hell… but hey, do you have any more string? I might start one of my own.”

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Monster Tooth
Early Access Content Update 5
  • Gameplay Changes
    • Healing: 8 (+8 per stack) ⇒ 8
    • 🌧Now also heals for 2% (+2% per stack) of maximum health
PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Heal: 6 ⇒ 8
      • Now that we're encouraging players to value healing items more, the healing items themselves should be a bit more decent
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Healing Orb: 4 (+4 per stack) ⇒ 6 (+6 per stack)
  • QOL
    • ☂ Updated the packs from Monster Tooth to flash before despawning
Early Access Patch (Build ID No.3703355)
  • Bug Fixes
    • Monster Tooth: The Monster Tooth healing orbs heal amount now match the description.

Trivia[]

  • In Risk of Rain 1, Monster Tooth orbs would automatically come to the player from any distance.
  • Unlike its earlier counterpart, the Monster Tooth in Risk of Rain 2 is actually a necklace of multiple teeth.
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