Magma Worm

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Magma Worm
Magma Worm - Logbook Model.jpg
Ancient Lava Swimmer
Health 2400 (+720 per level)
Damage 10 (+2 per level)
Speed 20 m/s
Armor 15

The Magma Worm is a Boss Monster in Risk of Rain 2, and was in the original game. Being a Boss, the Magma Worm may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

The Magma Worm has a stronger variant, the Overloading Worm.png Overloading Worm. The Overloading Worm is not considered an Elite Magma Worm, but rather a unique Monster.

Environments[edit | edit source]

Behavior[edit | edit source]

Magma Worms do not attack players in the same vein as other bosses. Magma Worms' primary form of offence is to ignite targets that make physical contact with it. Each time the Magma Worm emerges from the ground, the screen changes color to a bright orange to signify the heat. Instead of traditional attacks, the Magma Worm instead has multiple modes of movement.

All attacks have a Proc Coefficient of 1.0.

Leaping[edit | edit source]

The Worm will erupt out of the ground and launch itself into the sky, before burrowing back into the ground. The Magma Worm will attempt to emerge from the ground close to its target to ignite them, and it will aim at a target as it returns from the sky. As the Worm exits and enters the ground, it will cause molten balls to erupt from the ground which explode on impact can deal damage.

Grounded[edit | edit source]

The Worm will snake quickly from the ground and remain in close proximity to its target. While a leaping Magma Worm will remain airborne for quite some time, a grounded Magma Worm will rapidly enter and exit the ground as it assaults the player. With that in mind, molten rocks do not erupt from the ground in this mode of movement.

Loot[edit | edit source]

Main Article: Molten Perforator

If the Magma Worm is the Teleporter Boss, there's a chance the Uncommon item you would get as a reward for defeating the Teleporter Boss could be replaced by its Boss item, Molten Perforator.pngMolten PerforatorBgBoss.pngMolten Perforator.pngChance on hit to fire magma balls.
10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.

Tips[edit | edit source]

  • It is advisable to fight Magma Worms in wide open spaces, as fighting them in cramped spaces can be troublesome. For example, in Rallypoint Delta's caves, when the Worm is leaping you are not only unable to efficiently damage the boss (as it continuously disappears into the rock above), but you are unable to see where the Worm is about to land as it burrows back into the ground. In a situation where a Magma Worm is spawned from a Teleporter placed in an unfortunate position, it may be a good idea to lead the worm to a more suitable fighting area before returning to the Teleporter area.

Lore[edit | edit source]

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

Upon inspection of a curious pronged artifact, we happened to awaken something living deep under our feet. After a brief quake, a massive serpentine creature, easily 50 feet long, erupted from the ground and arced through the air, knocking us off our feet. I will describe its properties below. I have assigned their common name as “Magma Worm”.

* Upon inspection of its (now dead) body, I discovered multiple ports along its skin. These ports must allow it to propel itself forward, releasing a gaseous exhaust that is then ignited to give the worm its fiery appearance.

* The size of the creature is something to behold. It must wield an incredible amount of energy, as the heat radiating off its body was enough to turn the earth it burrows through into smooth, glassy tunnels. It must either eat an incredible amount of food, or spend a long time hibernating under ground.

* The worm’s body is incredibly conductive, retaining temperatures of over 350 degrees Fahrenheit for over ten hours after the beast was felled.

* It appears that the worm is classically blind – what appear to be eyes are revealed to be symbiotes that grant the worm vision in exchange for protection against predators. How fascinating! I wonder how this relationship came about.