Risk of Rain 2 Wiki

Launch Pads are interactables that launch the player in the air, making navigation through the stage easier or providing access to otherwise unreachable areas.

The player cannot control their trajectory and will land in a specific place, although additional jumps from having Hopoo FeathersHopoo Feather
Gain an extra jump.

Gain +1 (+1 per stack) maximum jump count.
or playing as MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
or the HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
can be used to interrupt the trajectory, giving the player some control over where they land. Additionally, movement skills (such as Commando'sCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Tactical DiveTactical Dive (Utility)Roll a short distance.
Survivor: Commando
or Huntress'sHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
BlinkBlink (Utility)Disappear and teleport forward.
Survivor: Huntress
) or any skills that affect the player's momentum (such as Huntress's Laser GlaiveLaser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
Survivor: Huntress
, Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress
, or BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress
) will interrupt the player's trajectory. (This is not the case for MUL-T'sMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Transport ModeTransport Mode (Utility)Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.
Survivor: MUL-T
.)

After being launched from a launch pad, the player cannot input movements until they touch the ground again. This is only relevant when using extra jumps, or when hovering with Artificer'sArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
ENV SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
Survivor: Artificer
.

Notes[]

  • Monsters are able to use launch pads, and will do so to reach the player if required.
  • Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    TR58 Carbonizer TurretsTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
    Survivor: Engineer
    are able to use launch pads, and will do so to reach their owner if required.

Fan[]

Fans are exhaust chutes found only on Rallypoint DeltaRallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
. Unlike other launch pads, these require gold to be activated.

Geyser[]

The Geyser is a type of launch pad that can be found on Distant RoostDistant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
, Titanic PlainsTitanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
, Wetland AspectWetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.
, Scorched AcresScorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.
, Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
, Siren's CallSiren's Call (Stage 4)
Ship Graveyard
You dream of wind.

, Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
, Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
, and Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.

.

Mushroom[]

On Sundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
, launch pads take the shape of golden mushrooms with blue striped stems. They are functionally identical to geysers.

Platform[]

On CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
, once 4 pillars have been charged, multiple square launch pads become activated, indicated by pillars of blue light. When the player jumps on one, it will launch them up to the final boss'sMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
arena.