Risk of Rain 2 Wiki
Advertisement
BgUncommon.pngKjaro's Band.png
Kjaro's Band
Kjaro's Band.png
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
Rarity Uncommon
Category Damage
Unlock Death Do Us Part
Corrupted SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Singularity Band.png Singularity BandBgVoid.pngSingularity Band.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Singularity Band
High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
ID 64
Stats
Stat Value Stack Add
Damage 300% Linear +300%

Kjaro's Band is an item in Risk of Rain 2. Its counterpart is Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
.

When striking an enemy with an attack that deals 400% or more damage, the Band creates a flaming tornado that deals 300% (+300% per stack) total damage. This bonus attack has a cooldown of 10 seconds and a proc coefficient of 0.0.

Notes

  • The runic flame tornado hits targets every 0.3s for 3s within ~5m.
  • In addition to dealing at least 400% damage, a hit must have a proc coefficient greater than 0.0 to activate the Bands. Damage bonuses such as critical strikes or Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngArmor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    will not cause weaker hits to activate the Bands, even if the final damage dealt is above 400% base damage.
    • Mercenary.png Mercenary'sMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Umbra: Hired Blade
      signature Status MercExpose.png ExposeStatus MercExpose.pngExpose (Debuff)
      Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
      debuff is an exception. When Mercenary hits an Exposed enemy, the hit deals an extra 350% damage, which does count towards the Bands' activation.
  • This item always activates simultaneously with Runald's Band.
  • The cooldown for the Bands can be seen above the player's health bar as a Status ElementalRingsCooldown.png status effectStatus ElementalRingsCooldown.pngElemental Rings Cooldown (Cooldown Buff)
    Indicates that Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    and Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    are on cooldown. A stack is removed per second.
    (stackable)
    with up to 10 stacks. 1 stack is removed every second, and when the last stack is removed the Bands are Status ElementalRingsReady.png readyStatus ElementalRingsReady.pngElemental Rings Ready (Buff)
    Elemental rings are charged.Indicates that Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    and/or Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    effect can be activated.
    and can be activated again.
    • Because this status effect is considered a debuff, activating the Blast Shower.png Blast ShowerBgEquipment.pngBlast Shower.png20sBlast Shower
      Cleanse all negative effects.

      Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
      will reset the cooldown immediately.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Ben's Raincoat is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ben's Raincoat.png Ben's RaincoatBgLegendary.pngBen's Raincoat.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ben's Raincoat
      Prevent debuffs, instead gaining a temporary barrier. Recharges over time.

      Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds.
      does not provide immunity to this debuff.

Lore

"Should passion die down,
Should light be extinguished,
Will you bring me patience?
Will you die with me?"

-The Syzygy of Io and Europa

Version History

Early Access Content Update 5
  • Gameplay Changes
    • Runald’s/Kjaro’s Band
      Developer Notes: The two rings have undergone a bit of a rework, working off of an internal cooldown rather than a chance on-hit. We’re hoping that this can help diversify one of our “on-hit” items to be more than just attacking enemies and hoping things activate. We’ve also changed the behavior of Kjaro’s to be more of the AoE option, while Runald’s is the single target option.
      • Proc Chance: 8% ⇒ 100%
      • Now has an internal cooldown of 10 seconds
      • Now has a minimum threshold of only triggering on attacks that deal 400% or greater damage
      • Fire Tornado Damage: 500% (+250% per stack) ⇒ 300% (+300% per stack)
      • Fire Tornado Hitbox Width: 4.8m ⇒ 13m
      • No longer moves
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Damage: 500% (+250% per stack) additive damage ⇒ 500% (+250% per stack) total damage
Early Access Release
  • Introduced as "8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% additive damage (+250% per stack)."

Gallery

Trivia

  • It is implied that this item was used as a wedding ring for a pair of Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian - Normal
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
    .


Advertisement