Items are special collectibles that spawn while playing the game.
Players can pick items up to gain a special effect based upon what type of item it is. Each item's icon also has a colored border to indicate its rarity:
Some items need to be unlocked by completing a Challenge to appear in game. Pick up an item to unlock its logbook entry.
There are currently 102 items and 31 equipment in the game. You can find a list of all these items below:
A passive item visually appears in the top bar in-game and provides a certain benefit to a player (or in some cases, a drawback), specific to that item, as long as it is in a player's inventory. If it is removed from their inventory (e.g. by using a 3D printer), they no longer are affected by that item's effects.
There is no limit to how many different types of passive item, or how many of a passive item a player can hold at any one time. Multiples of a specific item stack the item's effects in a particular manner, instead of each affecting the player individually. See: Item Stacking
Common items are probably the first items a player will obtain in game. They can be extremely powerful in large quantities, and thus should not be underestimated. There are 25 Common items.
|Armor-Piercing Rounds||Deal an additional 20% (+20% per stack) to .||Linear|
|Backup Magazine||Add +1 (+1 per stack) charge of your Secondary skill.||Linear|
|Bison Steak||Increases maximum by 25 (+25 per stack).||Linear|
|Bundle of Fireworks||Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base .||Linear|
|Bustling Fungus||After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your every second to all allies within 3m (+1.5m per stack).||Linear|
|Cautious Slug||Increases base by regeneration+3 hp/s (+3 hp/s per stack) while outside of combat.||Linear|
|Crowbar||Deal +75% (+75% per stack) to enemies above 90% .||Linear|
|Energy Drink||is improved by 25% (+25% per stack).||Linear|
|Focus Crystal||Increase 13m by 20% (+20% per stack).to enemies within||Linear|
|Gasoline||Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base . Additionally, enemies burn for 150% (+75% per stack) base damage.||Linear|
|Item Scrap, White||Does nothing. Prioritized when used with.||-|
|Lens-Maker's Glasses||Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double .||Linear|
|Medkit||2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum .||Linear|
|Monster Tooth||Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum .||Linear|
|Paul's Goat Hoof||Increases by 14% (+14% per stack).||Linear|
|Personal Shield Generator||Gain a equal to 8% (+8% per stack) of your maximum . Recharges outside of danger.||Linear|
|Repulsion Armor Plate||Reduce all incoming by 5 (+5 per stack). Cannot be reduced below 1.||Linear|
|Rusted Key||A containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.|
|Soldier's Syringe||Increases by 15% (+15% per stack).||Linear|
|Sticky Bomb||5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL .||Linear|
|Stun Grenade||5% (+5% on stack) chance on hit to stun enemies for 2 seconds.||Hyperbolic|
|Topaz Brooch||Gain a temporary on kill for 15 (+15 per stack).||Linear|
|Tougher Times||15% (+15% per stack) chance to block incoming . Unaffected by .||Hyperbolic|
|Tri-Tip Dagger||10% (+10% per stack) chance to bleed an enemy for 240% base .||Linear|
|Warbanner||On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and by 30%.||Linear|
Uncommon items, as the name suggests, are rarer and possibly more powerful. There are 26 Uncommon Items.
|AtG Missile Mk. 1||10% chance to fire a missile that deals 300% (+300% per stack) TOTAL .||Linear|
|Bandolier||18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.||Special|
|Berzerker's Pauldron||Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases by 50% and by 100%.||Linear|
|Chronobauble||Slow enemies on hit for -60% for 2s (+2s per stack).||Linear|
|Death Mark||Enemies with 4 or more debuffs are marked for death, increasing taken by 50% from all sources for 7 (+7 per stack) seconds.||Linear|
|Fuel Cell||Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).||Linear|
|Ghor's Tome||4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.||Linear|
|Harvester's Scythe||Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) .||Linear|
|Hopoo Feather||Gain +1 (+1 per stack) maximum jump count.||Linear|
|Infusion||Killing an enemy increases your by permanently1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.||Linear|
|Item Scrap, Green||Does nothing. Prioritized when used with.||-|
|Kjaro's Band||Hits that deal more than 400% also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.||Linear|
|Leeching Seed||Dealing heals you for 1 (+1 per stack) .||Linear|
|Lepton Daisy||Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum . Occurs 1 (+1 per stack) times.||Linear|
|Old Guillotine||Instantly kill 13% (+13% per stack) .monsters below||Hyperbolic|
|Old War Stealthkit||Falling below 25% causes you to gain 40% and invisibility for 5s. Recharges every 30 seconds (-50% per stack).||Exponential|
|Predatory Instincts||Gain 5% critical chance. Critical strikes increase by 12%. Maximum cap of 36% (+24% per stack) attack speed.||Linear|
|Razorwire||Getting hit causes you to explode in a burst of razors, dealing 160% . Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius||Linear|
|Red Whip||Leaving combat boosts your by 30% (+30% per stack).||Linear|
|Rose Buckler||Increase by 30 (+30 per stack) while sprinting.||Linear|
|Runald's Band||Hits that deal more than 400% also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.||Linear|
|Squid Polyp||Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) . Lasts 30 seconds.||Linear|
|Ukulele||25% chance to fire chain lightning for 80% TOTAL on up to 3 (+2 per stack) targets within 20m (+2m per stack).||Linear|
|War Horn||Activating your Equipment gives you +70% for 8s (+4s per stack).||Linear|
|Wax Quail||Jumping while sprinting boosts you forward by 10m (+10m per stack).||Linear|
|Will-o'-the-wisp||On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base .||Linear|
Legendary items are extra-rare in game, with approximately 1% chance to drop from a Small Chest. There are more efficient ways to obtain Legendary items, however. There are 22 Legendary Items.
|57 Leaf Clover||All random effects are rolled +1 (+1 per stack) times for a favorable outcome.||Linear|
|Aegis||Healing past full grants you a temporary for 50% (+50% per stack) of the amount you healed.||Linear|
|Alien Head||Reduce skill cooldowns by 25% (+25% per stack).||Exponential|
|Brainstalks||Upon killing an enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.monster,||Linear|
|Brilliant Behemoth||All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL to nearby enemies.||Linear|
|Ceremonial Dagger||Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base .||Linear|
|Defensive Microbots||Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with .||Linear|
|Dio's Best Friend||Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.||Linear|
|Frost Relic||Killing an enemy surrounds you with an ice storm that deals 1200% and per secondslows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).||Linear|
|H3AD-5T v2||Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.||Exponential|
|Happiest Mask||Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% . Lasts 30s (+30s per stack).||Linear|
|Hardlight Afterburner||Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.||Linear|
|Interstellar Desk Plant||On kill, plant a healing fruit seed that grows into a plant after 5 seconds.
The plant heals for 10% of maximum every 0.5 second to all allies within 5m (+5.0m per stack). Lasts 10 seconds.
|Item Scrap, Red||Does nothing. Prioritized when used with.||-|
|N'kuhana's Opinion||Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum , fire a skull that deals 250% of your Soul Energy as .||Linear|
|Rejuvenation Rack||Heal +100% (+100% per stack) more.||Linear|
|Resonance Disc||Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).||Linear|
|Sentient Meat Hook||20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL .||Hyperbolic|
|Shattering Justice||After hitting an enemy 5 times, reduce their by 60 for 8 (+8 per stack) seconds.||Linear|
|Soulbound Catalyst||Kills reduce equipment cooldown by 4s (+2s per stack).||Linear|
|Unstable Tesla Coil||Fire out lightning that hits 3 (+2 per stack) enemies for 200% base every 0.5s. The Tesla Coil switches off every 10 seconds.||Linear|
|Wake of Vultures||Gain the power of any killed monster for 8s (+5s per stack).||Linear|
Boss items (also known as planet items or field-found items) are uncommon items that may drop as rewards for defeating Teleporter Bosses, each representing a signature attack or characteristic of the corresponding boss. These cannot be obtained from chests. Each boss item may only drop if its respective boss monster spawned as the Teleporter Boss (e.g. Titanic Knurls may only drop if the Teleporter Boss was a Stone Titan). There are 15 Boss items.
|Item||Description||Boss / Acquired From||Stack Type|
|Artifact Key||A stone shard with immense power.||Bulwark's Ambry||-|
|Charged Perforator||10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) .||Overloading Worm||Linear|
|Empathy Cores||Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) per ally on your team.||Solus Control Unit|
|Genesis Loop||Falling below 25% causes you to explode, dealing 6000% base . Recharges every 30 / (2 +1 per stack) seconds .||Wandering Vagrant||Linear|
|Halcyon Seed||Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) and 100% (+100% per stack) .||Aurelionite||Linear|
|Irradiant Pearl||Increases ALL stats by 10% (+10% per stack).||Cleansing Pool||Linear|
|Item Scrap, Yellow||Does nothing. Prioritized when used with.||-||-|
|Little Disciple||Fire a tracking wisp for 300% (+300% per stack) . Fires every 1.6 seconds while sprinting. Fire rate increases with .||Grovetender||Linear|
|Mired Urn||While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% per second, applying tar, and healing you for 100% of the damage dealt.||Clay Dunestrider||Linear|
|Molten Perforator||10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) each.||Magma Worm||Linear|
|Pearl||Increases maximum by 10% (+10% per stack).||Cleansing Pool||Linear|
|Planula||Heal from incoming for 15 (+15 per stack).||Grandparent||Linear|
|Queen's Gland||Every 30 seconds, summon a Beetle Guard with bonus 300% and 100% . Can have up to 1 (+1 per stack) Guards at a time.||Beetle Queen||Linear|
|Shatterspleen||Gain 5% critical chance. Critical Strikes bleed enemies for 240% base . Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum .||Imp Overlord||Linear|
|Titanic Knurl||Increase maximum by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).||Stone Titan||Linear|
Lunar items are a new tier of items introduced in Risk of Rain 2. They are characterized by their powerful abilities, at the cost of having considerable drawbacks. Chests and other common loot interactibles will not drop lunar items; the only ways to obtain them are from Lunar Pods found rarely throughout environments or from the Bazaar Between Time. Both methods require spending Lunar Coins, as opposed to gold. There are 14 lunar items.
|Beads of Fealty||Seems to do nothing... but...||-|
|Brittle Crown||30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.
Lose gold on taking equal to 100% (+100% per stack) of the maximum . percentage you lost
|Corpsebloom||Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your . per second||Linear|
|Defiant Gouge||Using a enemies (stronger per stack) nearby. Scales over time.summons||Linear|
|Essence of Heresy||Replace your Special Skill with Ruin.
Dealing Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.adds a stack of
|Focused Convergence||Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.||Linear|
|Gesture of the Drowned||Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.||Exponential|
|Hooks of Heresy||Replace your Secondary Skill with Slicing Maelstrom.
Charge up a projectile that deals 875% to nearby enemies, exploding after per second3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
|Mercurial Rachis||Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% .||Linear|
|Purity||All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.||Linear|
|Shaped Glass||Increase base 100% (+100% per stack). Reduce maximum by 50%(+50% per stack).by||Exponential|
|Strides of Heresy||Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% . Heal for 18.2% (+18.2% per stack) of your maximum . Lasts 3 (+3 per stack) seconds.
|Transcendence||Convert all but 1 into regenerating . Gain 50% (+25% per stack) maximum health.||Linear|
|Visions of Heresy||Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base . Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
An active item ("Equipment") often provides no benefit unless it is used by the player (as they would one of their skill), which provides a powerful effect but incurs a comparatively lengthy cooldown period during which it (or other active items) cannot be activated. A player can normally hold only one active item at any time; if they try to pick up an active item while they are already holding one, they will swap it for the new one instead. There are 21 standard equipment.
|Blast Shower||Cleanse all negative effects. Includes debuffs, over time, and nearby projectiles.||20s|
|Disposable Missile Launcher||Fire a swarm of 12 missiles that deal 12x300% .||45s|
|Eccentric Vase||Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.||45s|
|Foreign Fruit||Instantly heal for 50% of your maximum .||45s|
|Forgive Me Please||Throw a cursed doll out that triggers any effects you have every 1 second for 8 seconds.||45s|
|Fuel Array||Looks like it could power something. EXTREMELY unstable...||-|
|Gnarled Woodsprite||Gain a Woodsprite follower that heals for 1.5% of your maximum . Can be sent to an ally to heal them for /second10% of their maximum health.||15s|
|Gorag's Opus||All allies enter a frenzy for 7 seconds. Increases by 50% and by 100%.||45s|
|Jade Elephant||Gain 500 for 5 seconds.||45s|
|Milky Chrysalis||Sprout wings and fly for 15 seconds. Gain +20% for the duration.||60s|
|Ocular HUD||Gain +100% Critical Strike Chance for 8 seconds.||60s|
|Preon Accumulator||Fires preon tendrils, zapping enemies within 35m for up to 600% . On contact, detonate in an enormous 20m explosion for /second4000% damage.||140s|
|Primordial Cube||Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds||60s|
|Radar Scanner||Reveal all interactables within 500m for 10 seconds.||45s|
|Recycler||Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.||45s|
|Royal Capacitor||Call down a lightning strike on a targeted monster, dealing 3000% and stunning nearby monsters.||20s|
|Sawmerang||Throw three large saw blades that slice through enemies for 3x400% . Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.||45s|
|Super Massive Leech||Heal for 20% of the you deal. Lasts 8 seconds.||60s|
|The Back-up||Call 4 Strike Drones to fight for you. Lasts 25 seconds.||100s|
|The Crowdfunder||Fires a continuous barrage that deals 100% . Costs $1 per bullet. Cost increases over time. per bullet||-|
|Volcanic Egg||Turn into a draconic fireball for 5 seconds. Deal 500% on impact. Detonates at the end for 800% damage.||30s|
Similar to passive lunar items, lunar equipment can only be obtained from Lunar Pods or the Bazaar Between Time in exchange for Lunar Coins, all with great strength and considerable drawbacks. There are 4 lunar equipment.
|Effigy of Grief||ALL characters within are slowed by 50% and have their . Can place up to reduced by 205.||15s|
|Glowing Meteorite||Rain meteors from the sky, damaging ALL characters for 600% . Lasts 20 seconds. per blast||140s|
|Helfire Tincture||Ignite ALL characters within 15m for 12s. Deal 5% of your maximum to yourself. The burn is /second as burning0.5x stronger on allies, and 24x stronger on enemies.||45s|
|Spinel Tonic||Drink the Tonic, gaining a boost for 20 seconds. Increases by +100%. Increases attack speed by +70%. Increases by +20. Increases maximum by +50%. Increases passive health regeneration by +300%. Increases by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
Elite equipment are unique items that grant the player the abilities of Elite enemies. Despite inhabiting the same slots as active items, Elite equipment more closely resemble passive items; their benefits are present at all times while in a player's inventory. As such, players cannot activate Elite equipment, and attempting to activate one does not incur a cooldown period or have a special effect. However, Elite equipment is still restricted to the active item slot, meaning they cannot be stacked and only one may be active at a time. An Elite equipment can only be obtained as a rare (1/4000 or 0.025%) drop from its respective Elite monster, although this chance is affected by Luck.
Note that Elite equipment appears as regular Orange Command Essence while the Artifact of Command is enabled. Even though they occupy the active item slot, Elite equipment are not subject to the effects of Artifact of Enigma, and will not change if "used" while it is enabled.
There are 6 Elite equipment, corresponding to the variations of Elite enemies.
|Her Biting Embrace||Become an aspect of ice.||Glacial|
|Ifrit's Distinction||Become an aspect of fire.||Blazing|
|N'kuhana's Retort||Become an aspect of corruption.||Malachite|
|Shared Design||Become an aspect of perfection.||Perfected|
|Silence Between Two Strikes||Become an aspect of lightning.||Overloading|
|Spectral Circlet||Become an aspect of incorporeality.||Celestine|
- Bug Fixes
- Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
- Quality of Life
- Update a bunch of item displays that were too big or too small
- Add pickup droplet for Boss items
- Increase highlight threshold to increase outline clarity of items near walls
- Fix some items having incorrect outlines
- Bug Fixes
- 🌧︎Fix Follower-type items still remaining before and after entering a stage
- See: Item Stacking#Trivia. Item count overflows at 2,147,483,647, which is highly unlikely to affect normal gameplay.
|Risk of Rain 2 Wiki|
|Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects|
|Acrid • Artificer • Bandit • Captain • Commando • Engineer • Heretic • Huntress • Loader • Mercenary • MUL-T • REX|
|Abandoned Aqueduct • Abyssal Depths • Commencement • Distant Roost • Rallypoint Delta • Scorched Acres • Siren's Call • Sky Meadow • Sundered Grove • Titanic Plains • Wetland Aspect|
|A Moment, Fractured • A Moment, Whole • Bazaar Between Time • Bulwark's Ambry • Gilded Coast • Void Fields|