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The Huntress is an extremely mobile but fragile survivor with a high damage output.
Health 90 (+27 per level)
Health Regen 1/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0
Unlock Warrior

Umbra Title
Judge, Jury, Executioner
Ending Phrase
..and so she left, her soul still remaining on the planet.

Huntress is a playable character in Risk of Rain 2.

With powerful homing attacks and very high mobility, but very low Health and limited range on many of her skills, she can be considered a "glass cannon" character.

Skills[edit | edit source]



Type Primary
Proc Coefficient 1
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Quickly fire a seeking arrow for 150% damage.
  • Fire Rate: 0.5s
  • Can only be used while locked onto an enemy. Huntress automatically locks onto enemies in front of her at a medium range.
  • Fires 1 arrow per attack. The arrow homes in on your locked target, ignoring terrain and cover.


Type Primary
Proc Coefficient 0.7 per arrow
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
  • Unlocked via the Huntress: Finishing Touch Challenge. (As Huntress, land a killing blow with every possible hit of a single glaive.)
  • Fire Rate: 1.3s
  • Can only be used while locked onto an enemy. Huntress automatically locks onto enemies in front of her at a medium range.
  • Fires 3 arrows per attack. These arrows all home in on your locked target, ignoring terrain and cover.
  • If you would Critically Hit, fires 6 arrows instead for a total of 600% base damage.
    • While Flurry is initially weaker than Strafe, this interaction makes it stronger with high Critical Strike chance. Flurry itself does 22% less damage than Strafe with no bonus crit chance, 2% more at 18% crit chance, and 54% more with full crit chance. For triggering on-hit items that do (don't) scale with total damage, Flurry is 46% (19%) weaker without crit, equal at 86% (24%) crit, and 7% (62%) stronger with full crit.

Laser Glaive

Laser Glaive.png
Type Secondary
Cooldown 7s
Proc Coefficient 0.8 each bounce
Description Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
  • Can only be used while locked onto an enemy. Huntress automatically locks onto enemies in front of her at a medium range.
  • The 10% damage increase per bounce is applied multiplicatively after the 250% base damage damage * 2.5 * 1.1 ^ bounces
    • This allows Laser Glaive to activate Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      and Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      on either of the last two hits.
  • Can travel through terrain


Type Utility
Cooldown 7s
Description Disappear and teleport forward.
  • Teleport a medium distance, that appears to scale with movement speed, in the direction you are facing the camera.
    • This includes teleporting straight up or down. Doing this you can avoid fall damage.

Phase Blink

Phase Blink.png
Type Utility
Cooldown 2s/charge
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Disappear and teleport a short distance. Can store up to 3 charges.
  • Unlocked via the Huntress: One Shot, One Kill Challenge. (As Huntress, collect and carry 12 Crowbars at once.)
  • Teleport a short distance, that appears to scale with movement speed, in the direction you are moving.
    • Unlike Blink, you cannot blink upwards or downwards, only horizontally.

Arrow Rain

Arrow Rain.png
Type Special
Cooldown 12s
Proc Coefficient 0.2 per hit
Description Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
  • Correction: The in-game description of 225% damage per second is incorrect
  • Hits 19 times for 110% damage over 6s (2090% damage total)
  • Can struggle to hit airborne enemies as they cannot be directly targeted.


Type Special
Cooldown 12s
Proc Coefficient 3x 1
Description Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.

Tips[edit | edit source]

  • You can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but you can still attack enemies behind you while sprinting away if you quickly flick your camera behind you while using Strafe.
  • Phase Blink travels in any horizontal direction with an exceptionally short cooldown making it ideal for maintaining as much uptime on Strafe as possible.
  • Phase Blink teleportation distance is based on your speed (faster speed - greater teleportation distance).
  • Laser Glaive stalls your downward movement in the air and can be used to increase horizontal distance when jumping, or to avoid falling damage.
  • Laser Glaive can travel through terrain.
  • Laser Glaive, Blink and Arrow Rain can all be used to avoid falling damage, though Laser Glaive needs a target to be used at all. Be careful as you are vulnerable while hovering.
  • Arrow Rain resets horizontal momentum, so use it first in jumping combos so you can Blink to your target platform.
  • You can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long firing animation for Laser Glaive.
  • Jumping during the animation of Laser Glaive will send you higher.
  • Arrows from Strafe and Flurry can travel through terrain.
  • While Flurry with high crit chance will out DPS Strafe, its much slower attack speed can hinder its effectiveness vs groups. Liberal use of on-kill effects such as Will-o'-the-wisp.pngWill-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngDetonate enemies on kill.
    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    is recommended.
    • Since each arrow from Flurry can trigger items, stacking Predatory Instincts.pngPredatory InstinctsBgUncommon.pngPredatory Instincts.png'Critical Strikes' increase attack speed. Stacks 3 times.
      Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
      can increase your attack speed extremely rapidly, overcoming this weakness.

Strafe vs Flurry[edit | edit source]

  • Strafe has a higher Proc Co-efficient of 1, versus Flurry's 0.7.
    • This means more items are required to reach 100% trigger chance. For example Tri-Tip Dagger.pngTri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
      15% (+15% per stack) chance to bleed an enemy for 240% base damage.
      adds 15% bleed chance per dagger, with 0.7 Proc Co-efficient they add 10.5% instead. This means you will need 10 daggers to reach 100% rather than the normal 7.
    • Additionally, Strafe gains a greater benefit from Total Damage items than Flurry does, due to its larger Proc Co-efficient. While one AtG Missile Mk. 1.pngAtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngChance to fire a missile.
      10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
      is a 30% damage per second increase for Strafe, it is only a 21% damage per second increase for Flurry.
    • The duration of many effects, including bleed, is also reduced by the Proc Co-efficient. Bleed normally lasts 3 seconds, with 0.7 Proc Co-efficient it will last 2.1 seconds instead.
  • Flurry with high Critical Strike Chance deals much more damage over time than Strafe, but each individual arrow deals much less damage. This makes it less suitable for builds stacking Crowbar.pngCrowbarBgCommon.pngCrowbar.pngDeal more damage to healthy enemies.
    Deal 150% (+50% per stack) damage to enemies above 90% health.

Table showing the DPS of both skills at each Critical Strike Chance interval.

  • With no additional Critical Strike Chance, Flurry has 21.6% less DPS than Strafe
  • With 16% Critical Strike Chance, Flurry has 1.9% less DPS than Strafe
  • With 100% Critical Strike Chance, Flurry has 53.8% more DPS than Strafe
DPS Difference with Crit Chance
Crit Chance Strafe Flurry Difference
1 303 238 -21.6%
6 318 272 -14.4%
11 333 307 -7.8%
16 348 342 -1.9%
21 363 376 3.6%
26 378 411 8.7%
31 393 445 13.3%
36 408 480 17.6%
41 423 515 21.7%
46 438 549 25.4%
51 453 584 28.9%
56 468 618 32.1%
61 483 653 35.2%
66 498 688 38.1%
71 513 722 40.8%
76 528 757 43.4%
81 543 792 45.8%
86 558 826 48.1%
91 573 861 50.2%
96 588 895 52.3%
100 600 923 53.8%

Lore[edit | edit source]

She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.

She held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she’s used to it.

Amiera was infamous in this city – and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.

The police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.

At least, that’s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.




Gallery[edit | edit source]

Trivia[edit | edit source]

  • Huntress was one of the original playable characters in the first Risk of Rain.
  • The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the Royal Capacitor.pngRoyal CapacitorBgEquipment.pngRoyal Capacitor.png20sCall down a lightning strike on a targeted monster.
    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    , and her main abilities can lock on to a different target than the capacitor on some occasions.