Risk of Rain 2 Wiki
The Huntress is an extremely mobile but fragile survivor with a high damage output.
Health 90 (+27 per level)
Health Regen 1/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0

Umbra Title
Judge, Jury, Executioner
Ending Phrase
Escaped : ..and so she left, yearning for her next great hunt.

Vanished : ..and so she vanished, never to collect again.

Huntress is a playable character in Risk of Rain 2.

With powerful homing attacks and very high mobility, but very low health and somewhat limited area of effect on many of her skills, Huntress can be considered a "glass cannon" character. She is unlocked by default as an alternative to Commando.png Commando.




Type Primary
Proc Coefficient 1
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Quickly fire a seeking arrow for 150% damage.
  • Fire Rate: 0.5s
  • Can only be used while locked onto an enemy. Huntress automatically locks onto enemies in front of her at a range of 60m.
  • Fires 1 arrow per attack. The arrow homes in on a locked target, ignoring terrain and cover.


Type Primary
Proc Coefficient 0.7 per arrow
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
  • Unlocked via the Huntress: Finishing Touch Challenge. (As Huntress, land a killing blow with every possible hit of a single glaive.)
  • Fire Rate: 1.3s, each attack firing a volley of arrows
  • Can only be used while locked onto an enemy. Huntress automatically locks onto enemies in front of her at a range of 60m.
  • Critical strikes are rolled immediately before firing projectiles. If the roll fails, 3 regular arrows are fired, and if it succeeds, 6 critically-damaging arrows are fired. This means that when Flurry successfully rolls a critical strike, it deals 4 times the normal damage instead of 2 times.
    • While Flurry is initially weaker than Strafe, this interaction makes it stronger with high critical strike chance. Flurry itself does 22% less damage than Strafe with no bonus critical chance, 2% more at 18% critical chance, and 54% more with 100% critical chance. For triggering on-hit items that do (don't) scale with total damage, Flurry is 46% (19%) weaker without any bonus critical chance, equal at 86% (24%) critical chance, and 7% (62%) stronger with 100% critical chance.

Laser Glaive

Laser Glaive.png
Type Secondary
Cooldown 7s
Proc Coefficient 0.8 each bounce
Description Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
  • Can only be used while locked onto an enemy. Huntress automatically locks onto enemies in front of her at a range of 60m.
  • Can travel through terrain.
  • The 10% damage increase per bounce is applied multiplicatively after the 250% base damage damage ⋅ 2.5 ⋅ 1.1 ^ bounces
    • This allows Laser Glaive to activate Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      and Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      on either of the last two hits.


Type Utility
Cooldown 7s
Description Disappear and teleport forward.
  • Teleport a medium distance in the direction the player's camera is facing.
    • This includes teleporting straight up or down.
  • Distance traveled scales with movement speed.
  • Blink resets vertical momentum.

Phase Blink

Phase Blink.png
Type Utility
Cooldown 2s/charge
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Disappear and teleport a short distance. Can store up to 3 charges.
  • Unlocked via the Huntress: One Shot, One Kill Challenge. (As Huntress, collect and carry 12 Crowbars at once.)
  • Teleport a short distance only in the horizontal direction the player is facing.
    • Unlike Blink, the player cannot Phase Blink upwards or downwards, only horizontally.
  • Distance traveled scales with movement speed.
  • Phase Blink resets vertical momentum.

Arrow Rain

Arrow Rain.png
Type Special
Cooldown 12s
Proc Coefficient 0.2 per hit
Description Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
  • Correction: The in-game description of 225% damage per second is incorrect.
  • The targeted area has a radius of 7.5m, and it must be solid terrain.
    • As a result, Arrow Rain can struggle to hit airborne enemies, since they cannot be directly targeted.
  • Hits 19 times for 110% damage over 6s, for 2090% damage total.
  • Arrow Rain is automatically cast after 2 seconds pass in targeting mode.


Type Special
Cooldown 12s
Proc Coefficient 3x 1
Description Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.


  • The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.
  • Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.
  • Phase Blink's teleportation distance increases with higher movement speed.
  • Laser Glaive stalls downward movement in the air and can be used to increase horizontal distance when jumping, or to avoid fall damage.
  • Laser Glaive can travel through terrain.
  • Laser Glaive, Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used. Be careful, as the player is vulnerable while hovering.
  • Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.
  • The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.
  • Jumping during the animation of Laser Glaive will send the player higher.
  • Arrows from Strafe and Flurry can travel through terrain.
  • While Flurry deals much more damage than Strafe once the player increases their critical strike chance, it has a slower overall start-up time in early stages, which can hinder its effectiveness against groups of enemies. This can be further exacerbated if Arrow Ballista is taken over Arrow Rain. A Backup Magazine.png Backup MagazineBgCommon.pngBackup Magazine.pngAdd an extra charge of your Secondary skill.
    Add +1 (+1 per stack) charge of your Secondary skill.
    can be an invaluable pickup, allowing for rapid multi-target damage with consecutive uses of Laser Glaive.
    • Since each arrow from Flurry can trigger items, stacking Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.png'Critical Strikes' increase attack speed. Stacks 3 times.
      Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
      can increase its attack speed rapidly.

Strafe vs Flurry

  • Strafe has a higher proc coefficient of 1, versus Flurry's 0.7 (per arrow).
    • This means more items are required to reach 100% trigger chance for on-hit items. For instance, the Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
      10% (+10% per stack) chance to bleed an enemy for 240% base damage.
      adds 10% bleed chance per dagger, but with a 0.7 proc coefficient they add 7% each instead. This means 15 daggers are necessary to reach 100% bleed chance (or 14 to reach 98%), rather than the usual 10.
    • Due to Flurry firing multiple shots, however, it gains a much greater benefit from total damage items than Strafe does, despite the latter having the higher proc coefficient on paper. For example, a single AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngChance to fire a missile.
      10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
      appears to be a 30% damage per second increase for Strafe and a 21% damage per second increase for Flurry in a vacuum, but in practice a single use of Strafe has a 10% chance to proc a missile hit whilst a single use of Flurry has an effective 19.6% chance to proc at least one missile hit.
      • With maximum critical strike chance, a single use of Flurry has an effective 35% chance to proc at least one AtG Missile Mk. 1.
      • This disparity in scaling is further exacerbated the more crit and attackspeed items are added due to hard limit of 30 attack animations per second imposed by the game engine, as Strafe caps out at 30 attacks per second whilst Flurry caps out at 180 attacks per second.
    • The duration of many status effects, such asStatus Bleeding.png Bleed, is multiplied by the proc coefficient. Bleed normally lasts 3 seconds, but with a 0.7 proc coefficient it lasts 2.1 seconds instead.
  • Flurry with high critical strike chance deals much more damage per second than Strafe, but each individual arrow deals much less damage. This makes it less suitable for builds stacking Crowbar.png CrowbarsBgCommon.pngCrowbar.pngDeal bonus damage to enemies above 90% health.
    Deal +75% (+75% per stack) damage to enemies above 90% health.

Below is a table showing the damage per second of both skills at each critical strike chance interval.

  • With no additional critical chance, Flurry has 21.6% less DPS than Strafe.
  • With 16% critical chance, Flurry has 1.9% less DPS than Strafe.
  • With 100% critical chance, Flurry has 53.8% more DPS than Strafe.
DPS Difference with Crit Chance
Crit Chance Strafe Flurry Difference
1 303 238 -21.6%
6 318 272 -14.4%
11 333 307 -7.8%
16 348 342 -1.9%
21 363 376 3.6%
26 378 411 8.7%
31 393 445 13.3%
36 408 480 17.6%
41 423 515 21.7%
46 438 549 25.4%
51 453 584 28.9%
56 468 618 32.1%
61 483 653 35.2%
66 498 688 38.1%
71 513 722 40.8%
76 528 757 43.4%
81 543 792 45.8%
86 558 826 48.1%
91 573 861 50.2%
96 588 895 52.3%
100 600 923 53.8%


She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.

She held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she’s used to it.

Amiera was infamous in this city – and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.

The police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.

At least, that’s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.




Version History

PS4 & Xbox One Patch
  • Bug Fixes
    • Solved an issue where Huntress would die after blinking out of AOE damage.

Anniversary Update
  • Gameplay Changes
  • Quality of Life
    • Graphics Updates
      • Update skin visuals

Early Access Content Update 5
  • Major Content
    • Added New Character Lore Entry: Huntress
  • Bug Fixes
    • Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Huntress’ Ballista.png Ballista
    • Fixed Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngReplace your Primary Skill with 'Hungering Gaze'.
      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      allowing Huntress’ Ballista.png Ballista to exceed three shots
  • (Undocumented) Updated description for Strafe.png Strafe, Flurry.png Flurry, and Phase Blink.png Phase Blink to include keywords

PC Early Access Patch (Build ID No.4892828)

Early Access Artifacts Content Update
  • Major Content
    • Added New Skill Variant: Flurry.png Huntress Primary
      • Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows. Can be used while sprinting.
    • Added New Huntress Challenge: Flurry.png Finishing Touch
  • Gameplay Changes
    • Add 1 New Skill Variant
    • Improve Huntress tracker visuals to be a bit more clear
    • Arrow Rain.png Arrow Rain / Ballista.png Ballista
      • 🌧 Cooldown: 17s ⇒ 12s
    • Strafe.png Strafe
      • Fire Rate: 0.6s ⇒ 0.5s
      • Travel Speed: 60m/s ⇒ 120m/s
      • Improve VFX

Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
  • Gameplay Changes
    • Add 2 new skill variants
    • Add 1 new skin
  • Bug Fixes
    • 🌧Update Dio's Best Friend.png Dio’s Best FriendBgLegendary.pngDio's Best Friend.pngCheat death. Consumed on use.
      Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
      on Huntress to no longer clip into her scarf

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • ☂ Raise vertical height of Arrow Rain.png Arrow Rain to be more cylindrical
    • Fix Huntress Arrow Rain.png Arrow Rain jump not scaling its animation speed with attack speed
    • ☂ Add “Safe Movement” during Blink.png Blink to reduce the chance of clipping through geometry
    • Clean up logic in Strafe.png Strafe to possibly prevent double firing

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • Arrow Rain.png Arrow Rain proc coefficient raised from 0.1 to 0.2 per tick.
      • *Arrow Rain had a very low proc coefficient because of its AoE dot status, but it was unnecessarily low.*
  • Bug Fixes
    • Update Huntress.png Huntress strafing animation to blend properly. Fix incorrect normal textures. Add missing jump animation.



  • Huntress was one of the original playable characters in the first Risk of Rain.
  • The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the Royal Capacitor.png Royal CapacitorBgEquipment.pngRoyal Capacitor.png20sCall down a lightning strike on a targeted monster.
    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    , and her main abilities can lock on to a different target than the capacitor on some occasions.
  • Before the Anniversary Update, Huntress was unlocked by completing the Warrior achievement. Bandit.png Bandit has taken her place as the reward for the achievement, and she is unlocked by default.
  • Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating her ending message from Risk of Rain.
  • The scarf that Huntress wears in this game resembles the Hermit's Scarf from the first game but colored red, which fittingly was unlocked by achieving 200% attack speed as Huntress.
  • Despite the game's description, Huntress has the lowest damage output of the Survivors, with her only high damage output skill being on a 12 second cooldown. As such, she relies heavily on mobility to stay alive. In addition, she also has a very low proc rate, being only better than Loader.png Loader in raw procs per second (things likeStatus Bleeding.png Bleed). She is still outmatched by other characters in total damage procs (such as the Bands or AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngChance to fire a missile.
    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.