Huntress
Huntress | |
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The Huntress is an extremely mobile but fragile survivor with a high damage output. | |
Health | 90 (+27 per level) |
Health Regen | 1/s (+0.2 per level) |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 0 |
Unlock | Warrior |
Umbra Title | |
Judge, Jury, Executioner | |
Ending Phrase | |
..and so she left, her soul still remaining on the planet. |
Huntress is a playable character in Risk of Rain 2.
With powerful homing attacks and very high mobility, but very low Health and limited range on many of her skills, she can be considered a "glass cannon" character.
Contents
Skills[edit | edit source]
Primary
Strafe | ||
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Type | Primary | |
Proc Coefficient | 1 | |
Description | Agile [ Agile ] The skill can be used while sprinting. | |
Notes | ||
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Flurry | ||
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Type | Primary | |
Proc Coefficient | 0.7 per arrow | |
Description | Agile [ Agile ] The skill can be used while sprinting. | |
Notes | ||
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Secondary
Laser Glaive | ||
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Type | Secondary | |
Cooldown | 7s | |
Proc Coefficient | 0.8 each bounce | |
Description | Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce. | |
Notes | ||
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Utility
Blink | ||
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Type | Utility | |
Cooldown | 7s | |
Description | Disappear and teleport forward. | |
Notes | ||
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Phase Blink | ||
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Type | Utility | |
Cooldown | 2s/charge | |
Description | Agile [ Agile ] The skill can be used while sprinting. | |
Notes | ||
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Special
Arrow Rain | ||
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Type | Special | |
Cooldown | 12s | |
Proc Coefficient | 0.2 per hit | |
Description | Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second. | |
Notes | ||
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Ballista | ||
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Type | Special | |
Cooldown | 12s | |
Proc Coefficient | 3x 1 | |
Description | Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage. | |
Notes | ||
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Tips[edit | edit source]
- You can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but you can still attack enemies behind you while sprinting away if you quickly flick your camera behind you while using Strafe.
- Phase Blink travels in any horizontal direction with an exceptionally short cooldown making it ideal for maintaining as much uptime on Strafe as possible.
- Phase Blink teleportation distance is based on your speed (faster speed - greater teleportation distance).
- Laser Glaive stalls your downward movement in the air and can be used to increase horizontal distance when jumping, or to avoid falling damage.
- Laser Glaive can travel through terrain.
- Laser Glaive, Blink and Arrow Rain can all be used to avoid falling damage, though Laser Glaive needs a target to be used at all. Be careful as you are vulnerable while hovering.
- Arrow Rain resets horizontal momentum, so use it first in jumping combos so you can Blink to your target platform.
- You can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long firing animation for Laser Glaive.
- Jumping during the animation of Laser Glaive will send you higher.
- Arrows from Strafe and Flurry can travel through terrain.
- While Flurry with high crit chance will out DPS Strafe, its much slower attack speed can hinder its effectiveness vs groups. Liberal use of on-kill effects such as
Will-o'-the-wispDetonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. is recommended.- Since each arrow from Flurry can trigger items, stacking
Predatory Instincts'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. can increase your attack speed extremely rapidly, overcoming this weakness.
- Since each arrow from Flurry can trigger items, stacking
Strafe vs Flurry[edit | edit source]
- Strafe has a higher Proc Co-efficient of 1, versus Flurry's 0.7.
- This means more items are required to reach 100% trigger chance. For example
Tri-Tip DaggerChance to bleed enemies on hit.
15% (+15% per stack) chance to bleed an enemy for 240% base damage. adds 15% bleed chance per dagger, with 0.7 Proc Co-efficient they add 10.5% instead. This means you will need 10 daggers to reach 100% rather than the normal 7. - Additionally, Strafe gains a greater benefit from Total Damage items than Flurry does, due to its larger Proc Co-efficient. While one
AtG Missile Mk. 1Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. is a 30% damage per second increase for Strafe, it is only a 21% damage per second increase for Flurry. - The duration of many effects, including bleed, is also reduced by the Proc Co-efficient. Bleed normally lasts 3 seconds, with 0.7 Proc Co-efficient it will last 2.1 seconds instead.
- This means more items are required to reach 100% trigger chance. For example
- Flurry with high Critical Strike Chance deals much more damage over time than Strafe, but each individual arrow deals much less damage. This makes it less suitable for builds stacking
CrowbarDeal more damage to healthy enemies.
Deal 150% (+50% per stack) damage to enemies above 90% health.s.
Table showing the DPS of both skills at each Critical Strike Chance interval.
- With no additional Critical Strike Chance, Flurry has 21.6% less DPS than Strafe
- With 16% Critical Strike Chance, Flurry has 1.9% less DPS than Strafe
- With 100% Critical Strike Chance, Flurry has 53.8% more DPS than Strafe
Crit Chance | Strafe | Flurry | Difference |
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1 | 303 | 238 | -21.6% |
6 | 318 | 272 | -14.4% |
11 | 333 | 307 | -7.8% |
16 | 348 | 342 | -1.9% |
21 | 363 | 376 | 3.6% |
26 | 378 | 411 | 8.7% |
31 | 393 | 445 | 13.3% |
36 | 408 | 480 | 17.6% |
41 | 423 | 515 | 21.7% |
46 | 438 | 549 | 25.4% |
51 | 453 | 584 | 28.9% |
56 | 468 | 618 | 32.1% |
61 | 483 | 653 | 35.2% |
66 | 498 | 688 | 38.1% |
71 | 513 | 722 | 40.8% |
76 | 528 | 757 | 43.4% |
81 | 543 | 792 | 45.8% |
86 | 558 | 826 | 48.1% |
91 | 573 | 861 | 50.2% |
96 | 588 | 895 | 52.3% |
100 | 600 | 923 | 53.8% |
Lore[edit | edit source]
She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.
She held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she’s used to it.
Amiera was infamous in this city – and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.
The police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.
At least, that’s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.
//-----------------------------------//
20,000 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT
GOOD HUNTING
Gallery[edit | edit source]
Trivia[edit | edit source]
- Huntress was one of the original playable characters in the first Risk of Rain.
- The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the
Royal CapacitorCall down a lightning strike on a targeted monster.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters., and her main abilities can lock on to a different target than the capacitor on some occasions.
Risk of Rain 2 Wiki |
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A Moment, Fractured • A Moment, Whole • Bazaar Between Time • Bulwark's Ambry • Gilded Coast • Void Fields |