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Heretic
Heretic.png
The Heretic is a powerful character who can only be accessed through extraordinary means.
Health 440 (+132 per level)
Health Regen -6/s (-1.2 per level)
Damage 18 (+3.6 per level)
Speed 8 m/s
Armor 0

Umbra Title
Unorthodoxy Risen
Ending Phrase
Escaped : ..and so they left, bitterly avenged and deeply lost.

Vanished : ..and so they vanished, two stories ending as one.

Kur-skan, the Heretic is a secret playable character in Risk of Rain 2.

The Heretic cannot be selected from the character selection screen at the start of a run. Instead, she must be transformed into by holding all 4 Heresy items at once.

The items in the set, and their respective skills, are:

  • Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngReplace your Primary Skill with 'Hungering Gaze'.
    Replace your Primary Skill with Hungering Gaze.

    Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
    - Hungering Gaze
  • Hooks of Heresy.png Hooks of HeresyBgLunar.pngHooks of Heresy.pngReplace your Secondary Skill with 'Slicing Maelstrom'.
    Replace your Secondary Skill with Slicing Maelstrom.

    Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    - Slicing Maelstrom
  • Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngReplace your Utility Skill with 'Shadowfade'.
    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    - Shadowfade
  • Essence of Heresy.png Essence of HeresyBgLunar.pngEssence of Heresy.pngReplace your Special Skill with 'Ruin'.
    Replace your Special Skill with Ruin.

    Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
    - Ruin

Along with these skills, the Heretic has extremely high base health, can triple jump, moves slightly faster than any other Survivor, and has a considerably higher base damage stat. However, she has negative health regeneration, causing her to lose health over time instead of recovering it.

Skills

All

Nevermore

Nevermore.png
Type All
Cooldown 1s
Description Squawk a solemn reply.
Notes
  • Has no meaningful effect at all, emitting only a quiet squawk when used.
  • This skill exists in all four of the Heretic's skill slots, but is usually overridden by the four Heresy skills that are necessary to transform into her.
  • Can only be used if a Cleansing Pool or Shrine of Order causes the Heretic to lose one of her Heresy items.
Primary

Hungering Gaze

Hungering Gaze.png
Type Primary
Cooldown 2s (+2s per stack) since the last shot was fired
Proc Coefficient Initial hit: 0.1
Explosion: 1.0
Description Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Notes
  • The initial hit deals 5% base damage.
  • Once the cooldown period is finished, all stacks are recharged at once.
  • Each shot will reset the cooldown period back to the full 2 seconds.
  • Changes the firing of Engineer.png Engineer's turrets.
  • Replaces both of MUL-T.png MUL-T's selected primary skills. However, it does not replace the second primary while in Power Mode.
  • Picking up an Ammo Box from a Bandolier.png BandolierBgUncommon.pngBandolier.pngChance on kill to drop an ammo pack that resets all skill cooldowns.
    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    will grant the full capacity.
  • Getting a Purity.png PurityBgLunar.pngPurity.pngReduce your skill cooldowns by 2 seconds. You are unlucky.
    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    will allow the player to only have a 0.5 second cooldown between shots.

See Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngReplace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.

Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
for more details

Secondary

Slicing Maelstrom

Slicing Maelstrom.png
Type Secondary
Cooldown 5s (+5s per stack)
Proc Coefficient Maelstrom: 0.2
Explosion: 1
Description Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Notes
  • Correction: The in-game description of 175% damage per second is incorrect. The blade maelstrom can hit up to 5 times per second, dealing 175% damage per hit for 875% damage per second total.
  • Charging up the projectile increases the initial launch velocity of the projectile, charging faster with increased attack speed. The projectile is automatically launched at full charge.
  • Once thrown, the projectile rapidly decelerates and will usually come to a halt before it explodes on its timer.
  • The projectile penetrates enemies and players but bounces off of terrain.
  • The ending explosion has a radius of 14m and applies the Status LunarySecondaryRoot.png Lunar Root debuff to enemies, rooting them.

See Hooks of Heresy.png Hooks of HeresyBgLunar.pngHooks of Heresy.pngReplace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.

Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
for more details

Utility

Shadowfade

Shadowfade.png
Type Utility
Cooldown 6s after the effect ends
Description Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Notes
  • Correction: The in-game description of healing 25% max health is incorrect. Instead, it gives 1.3% max health per tick for 14 ticks, for a total of 18.2% max health per activation, per stack.
  • The player can fly during the skill's duration if activating it in midair.
  • The invulnerable period cannot be cancelled early.
  • While invulnerable, the player can still interact with things, but cannot use any skills.
  • The player's hitbox is removed while invulnerable, so even a Void Reaver.png Void Reaver's implosion can be avoided.

See Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngReplace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.

Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
for more details

Special

Ruin

Ruin.png
Type Special
Cooldown 8s (+8s per stack)
Proc Coefficient 1
Description Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
Notes
  • Multiple enemies can be affected by Status LunarDetonator.png Ruin simultaneously.
  • The chance to inflict Ruin is multiplied by the proc coefficient of the attack, but it will always last for the full 10 seconds. Damage with a proc coefficient of 0, such as Status Bleeding.png Bleed, will never add any Ruin.
  • All stacks of Ruin are refreshed when a new stack is applied to that target.
  • When the skill is activated, one shot is fired at each enemy suffering from Ruin. These shots penetrate terrain.
  • While the skill is on cooldown, the player cannot inflict Ruin on enemies.
  • Minions such as Drones will not inflict Ruin.

See Essence of Heresy.png Essence of HeresyBgLunar.pngEssence of Heresy.pngReplace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.

Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
for more details

Tips

  • Well-timed usage of Shadowfade.png Shadowfade is key to surviving as the Heretic. It provides healing to offset her negative regeneration, and invulnerability to ensure she doesn't lose more HP than she already does naturally.
    • Stacking Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngReplace your Utility Skill with 'Shadowfade'.
      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
      increases the duration of invulnerability and total HP recovered.
  • The Heretic's negative health regeneration is amplified by the Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    . Without other items to offset the higher HP degeneration, this can swiftly lead to her death.
    • Despite the Irradiant Pearl.png Irradiant Pearl'sBgBoss.pngIrradiant Pearl.pngIncrease ALL of your stats.
      Increases ALL stats by 10% (+10% per stack).
      description claiming that it increases base regeneration, it does not actually amplify the Heretic's negative regeneration. Instead, it grants her a flat 0.1 (+ 0.02 per level) HP/s per stack.
    • Additionally, the Heretic's negative regeneration will be reduced or amplified depending on the difficulty, with Monsoon.png Monsoon reducing the health degenerated per tick and Drizzle.png Drizzle amplifying the health degeneration.
  • Obtaining at least two Cautious Slug.png Cautious SlugsBgCommon.pngCautious Slug.pngRapidly heal outside of danger.
    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    will offset the negative health regeneration, and obtaining a third will allow the Heretic to heal normally again. This is only the case after avoiding damage for a sufficient period, which is easier with Shadowfade.
  • Equipping a Gnarled Woodsprite.png Gnarled WoodspriteBgEquipment.pngGnarled Woodsprite.png15sHeal over time. Activate to send to an ally.
    Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    at level 6 and above will offset the negative regeneration, with even more extra healing the higher level the player is.
  • Obtaining the Transcendence.png TranscendenceBgLunar.pngTranscendence.pngConvert all your health into shield. Increase maximum health.
    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    will completely remove the Heretic's negative regeneration, at the cost of turning all her health into shields.
    • This is also the case when equipping the Shared Design.png Shared DesignBgEquipment.pngShared Design.pngBecome an aspect of perfection., although this is much more rare.
  • The Heretic's negative regeneration is not considered taking damage. As such, it cannot be reduced by armor or the Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngReceive flat damage reduction from all attacks.
    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    , and does not activate Razorwire.png RazorwireBgUncommon.pngRazorwire.pngRetaliate in a burst of razors on taking damage.
    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    or Planula.png PlanulaBgBoss.pngPlanula.pngReceive flat healing when attacked.
    Heal from incoming damage for 15 (+15 per stack).
    .
    • However, this also means that it does not inhibit shield buildup.
  • Since the Heretic's triple jumps are considered base jumps, each one is affected by Wax Quail.png Wax QuailBgUncommon.pngWax Quail.pngJumping while sprinting boosts you forward.
    Jumping while sprinting boosts you forward by 10m (+10m per stack).
    , allowing for dramatic levels of air mobility.
  • Activating a Shrine of Order or Cleansing Pool can remove Heresy items. When this happens, the Heretic loses the skills corresponding to the missing Heresy items, and they are replaced with the non-functional Nevermore skill. If unlucky with a Shrine of Order, the Heretic may lose all skills and become unable to directly attack.
  • Selecting Captain.png Captain at the start of the game and transforming him into the Heretic will allow her to use Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    to destroy projectiles, as the Microbots are not lost when Captain transforms.
    • Keep in mind that after Captain has become the Heretic, any newly repaired drones or turrets will not be given Microbots, as that is a result of Captain's passive skill and not the item itself.
  • If the GlassArtifact of Glass is enabled or the player has any Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngDouble your damage... BUT halve your health.
    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , it is highly advised they do not become the Heretic. Her health degeneration is a flat amount, rather than a percentage of her health, unlike the healing from Shadowfade. As a result, lowering her maximum health too much makes her unable to outpace her degeneration with Shadowfade.

Lore

A blue flash appeared in one of the storage bays of the Contact Light. The chaos ensuing on the ship was a perfect distraction.

As soon as Kur-skan stepped out the portal she ducked into a sprint. She had no time. She weaved between gunfire and fireballs, between blasts of Vagrant energy and on-board security systems. They paid no mind to the feathered figure as she darted through closing blast doors.

She flew quickly down the halls of the ship. Despite it being her first time onboard a human vessel, she could sense the electromagnets in the walls – and where they all joined. She corked right, shooting into the ventilation shafts with a bang.

The captain barely had a chance to see her before she blasted sideways out into the control room. She tore out two windblades as he reached for his pistol. The captain fell to the ground in intervals. 

Her momentum crashed her into the control panels, both feet digging deep into monitors. She didn’t need those. Nimble, clawed fingers began ripping across keypads. She quickly split and rewired components, reaching into her feathered pouches for more bridges and other electronics. Various capacitors fell onto the floor. This ship was big, but not complex – and more importantly, it could still fly. But she had to go fast, or he –

And before she could finish her thought, he appeared in a flash of thunder. Blue and green light reflected off of his sword, cascading around the bridge. A cape fluttered, and Providence landed lightly on his feet.

Kur-skan bent her head backwards over her body, hands still tearing at panels. He was much faster than she expected. But maybe he would – 

Her last thoughts were interrupted instantly by a crystalline blade.

Bugs

  • Ice explosions from Status AffixWhite.png glacial elites with high enough base damage can instantly kill Heretic. Damage and knockback appears to be continuous while Heretic is inside the explosion sphere, meaning the player will either die or get extreme knockback after getting pushed out of the sphere. [citation needed]

Version History

PS4 & Xbox One Patch
  • Bug Fixes
    • Solved an issue where the game would freeze during the last Mithrix.png Mithrix phase as the Heretic.
PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed the secret survivor dying instantly if she got the Status AffixLunar.png Perfected elite buff
    • Fixed The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngToggle to fire. Costs gold per bullet.
      Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
      not working on characters without the display (i.e Heretic)
    • Fixed Milky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sGain temporary flight.
      Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
      not working on characters without the display (i.e Heretic)

Gallery

Trivia

  • The Heretic has the highest base health and base damage of any Survivor, at 440 and 18 respectively. She also has a base speed of 8 m/s, which is 1 m/s faster than all other Survivors.
  • The Mithrix.png final boss has several unique interactions during his fight:
    • At the beginning of the 4th phase while absorbing items, he will not take the Heresy items and the Heretic will not revert to the previous Survivor.
    • He has unique dialogue when the the Heretic has the Halcyon Seed.png Halcyon SeedBgBoss.pngHalcyon Seed.pngSummon Aurelionite during the Teleporter event.
      Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
      : "THE HERETIC… THE GUARDIAN… HOW? WHO PULLS YOUR STRINGS, VERMIN?"
    • Upon killing the Heretic, he will say either "Die again, Heretic," or "Return to pieces, Heretic," referring to how she was eviscerated and how her eyes (Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngReplace your Primary Skill with 'Hungering Gaze'.
      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      ), arms (Hooks of Heresy.png Hooks of HeresyBgLunar.pngHooks of Heresy.pngReplace your Secondary Skill with 'Slicing Maelstrom'.
      Replace your Secondary Skill with Slicing Maelstrom.

      Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
      ), legs (Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngReplace your Utility Skill with 'Shadowfade'.
      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
      ), and heart (Essence of Heresy.png Essence of HeresyBgLunar.pngEssence of Heresy.pngReplace your Special Skill with 'Ruin'.
      Replace your Special Skill with Ruin.

      Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
      ) were each to be scattered across "the farthest depths of the Moon."
  • The Heretic's Nevermore skill is a reference to the poem The Raven by Edgar Allan Poe.
  • The ending phrases for the Heretic seem to be referencing the fact that she is actually two distinct beings: Kur-skan the Heretic, and the player's previous Survivor that is currently inhabiting her body.
  • The Heretic seems to be a deformed Alloy Vulture.png Alloy Vulture.
  • Completing an Eclipse.png Eclipse run as the Heretic will unlock the next Eclipse level for the originally picked Survivor.
    • However, completing a Monsoon run as the Heretic will not unlock the mastery skin for the original Survivor.
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