Risk of Rain 2 Wiki
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The Health gauge of Risk of Rain 2 is displayed in the bottom-left corner of the screen on the HUD. Taking damage reduces the player's health, but lost health naturally regenerates over time.

Regaining Health

Health Regeneration

All Survivors and some monsters regenerate health passively. The amount per second is determined by the character's base health regeneration, character level, and certain items such as Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngRapidly heal outside of danger.
Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
, Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngDouble the strength of healing.
Heal +100% (+100% per stack) more.
, and Titanic Knurl.png Titanic KnurlBgBoss.pngTitanic Knurl.pngBoosts health and regeneration.
Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
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Proc effects

Lost health can also be replenished through on-hit effects such as Leeching Seed.png Leeching SeedBgUncommon.pngLeeching Seed.pngDealing damage heals you.
Dealing damage heals you for 1 (+1 per stack) health.
and Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.png'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
, active items such as Foreign Fruit.png Foreign FruitBgEquipment.pngForeign Fruit.png45sHeal on use.
Instantly heal for 50% of your maximum health.
, and Healing Drone.png Healing Drones. Incoming healing is modified by the Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngDouble the strength of healing.
Heal +100% (+100% per stack) more.
and Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngDouble your healing... BUT it's applied over time.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
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Shield

Shield works similarly to health. As characters suffer from damage, shields are emptied before health. Lost shields replenish over 2 seconds after the player takes no damage for 7 seconds. As a result. players must avoid damage for 9 consecutive seconds to fully regenerate their shields. Shield regeneration is separate from healing, so any modifiers to healing or effects that activate from healing will not apply to regenerating shields. Shields cannot be healed through normal means.

Note: Gaining shields will not increase healing that restores a percentage of the player's maximum health. Therefore, these items' healing is not affected by any shields the player has: Monster Tooth.png Monster ToothBgCommon.pngMonster Tooth.pngDrop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
, Medkit.png MedkitBgCommon.pngMedkit.pngReceive a delayed heal after taking damage.
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
, Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngHeal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
, Lepton Daisy.png Lepton DaisyBgUncommon.pngLepton Daisy.pngPeriodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
, Interstellar Desk Plant.png Interstellar Desk PlantBgLegendary.pngInterstellar Desk Plant.pngPlant a healing fruit on kill.
On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

The plant heals for 10% of maximum health every 0.5 second to all allies within 5m (+5.0m per stack). Lasts 10 seconds.
, Foreign Fruit.png Foreign FruitBgEquipment.pngForeign Fruit.png45sHeal on use.
Instantly heal for 50% of your maximum health.
, Gnarled Woodsprite.png Gnarled WoodspriteBgEquipment.pngGnarled Woodsprite.png15sHeal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
(both the passive and active component), Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngReplace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.

Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
, andCorpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngDouble your healing... BUT it's applied over time.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
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Shields will also not increase the damage from the Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sBurn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
, the amount of health converted to additional shield by Silence Between Two Strikes.png Silence Between Two StrikesBgEquipment.pngSilence Between Two Strikes.pngBecome an aspect of lightning., or the amount of fall damage taken.

Shields (both current and maximum) are treated as health for the purposes of Crowbar.png CrowbarBgCommon.pngCrowbar.pngDeal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health.
, Old Guillotine.png Old GuillotineBgUncommon.pngOld Guillotine.pngInstantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health.
, Old War Stealthkit.png Old War StealthkitBgUncommon.pngOld War Stealthkit.pngTurn invisible at low health.
Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
, N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngFire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
, Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngCritical strikes always bleed enemies. Bleeding enemies now explode.
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
, Genesis Loop.png Genesis LoopBgBoss.pngGenesis Loop.pngFire an electric nova at low health.
Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
, Fuel Array.png Fuel ArrayBgEquipment.pngFuel Array.pngLooks like it could power something. EXTREMELY unstable..., Brittle Crown.png Brittle CrownBgLunar.pngBrittle Crown.pngGain gold on hit... BUT lose gold on getting hit.
30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
, barrier gain and limit from all sources (Topaz Brooch.png Topaz BroochBgCommon.pngTopaz Brooch.pngGain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack).
, Aegis.png AegisBgLegendary.pngAegis.pngHealing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
, and Scrap Barrier.png Loader's Scrap Barrier), REX.png REX's skills, one-shot protection, and the damage from the Void Fields.png Void Fields.

Shield is indirectly influenced by Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngDouble your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
and Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
, since all sources of shield are based on the player's maximum health (which these items modify). As a result, maximum shield is modified as well. The same effect occurs with the Pearl.png PearlBgBoss.pngPearl.pngIncrease your maximum health.
Increases maximum health by 10% (+10% per stack).
and Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIncrease ALL of your stats.
Increases ALL stats by 10% (+10% per stack).
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The Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngGain a recharging shield.
Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
is a unique case, as it grants shields based on the user's actual maximum health, ignoring Transcendence.png TranscendenceBgLunar.pngTranscendence.pngConvert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
. This means the Personal Shield Generator does not benefit from the health bonus Transcendence applies to health-providing items; however, neither does it suffer from Transcendence's health reduction. The Personal Shield Generator still benefits from the increased maximum health of Infusion.png InfusionBgUncommon.pngInfusion.pngKilling an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
normally.

Barrier

Applied temporary barrier.

Barrier is displayed over the health gauge, but it degrades rapidly over time at a rate of 3.33% of the player's maximum health per second. When taking damage, barriers are depleted before shields.

  • The maximum amount of barriers a player can have is equal to their current HP plus their current shields.
  • Barrier can be used to circumvent the negative effect of Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngDouble your damage... BUT halve your health.
    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , as it can double the player's halved max health temporarily.

Curse

Curse is an internal attribute that lowers maximum health. Curse prevents the player's health from healing back to full and is capable of disabling OSP if Curse is equal to or greater than 10% of maximum health.

The health reduction is calculated as CombinedHealth/Curse
where

  • CombinedHealth is Health + Shield
  • Curse is 1 ⋅ 2^Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngDouble your damage... BUT halve your health.
    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    ⋅ 10 (if GlassArtifact of Glass is active) + 0.01 ⋅ Status PermanentCurse.png Permanent Curse + 0.1 ⋅ Tonic Affliction.png Tonic Affliction48pxTonic Affliction.pngReduce ALL stats when not under the effects of Spinel Tonic.
    Reduce ALL stats by -5% (-5% per stack).
    .

Death

When a Survivor's health reaches 0 or less, they die. If all Survivors in the group are dead, the run ends, and a statistics screen appears. Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngCheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
causes the holder to return to life one time upon death, restoring them to full health and making them Status Immune.png invulnerable for 3 seconds.

Version History

Anniversary Update
  • Gameplay Changes
    • Low Health Threshold
      • 20% ⇒ 25%

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Healing numbers are properly green

Early Access Artifacts Content Update
  • Quality of Life
    • Add a new death visual effect for players so it’s clearer when they die
    • 🌧 Update Game End Report to use special strings and icon if no killer is found
    • Change "Killed by" text to be right-aligned so it can fit longer names

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen
      • The result of this is that all characters regardless of their baseline regeneration all benefit the same from regen items. This will only affect melee characters WITH regen items - nobody else is affected.

PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Health Regeneration
      • Increase Player's Health Regeneration by +66% in Rainstorm.png Rainstorm difficulty.
      • Increase Drone Health Regeneration by +150% in ALL difficulties
        • All these regeneration changes have been highly confusing and affecting difficulty too drastically – as a summary, Drizzle.png Drizzle and Monsoon.png Monsoon are the same as Skills 2.0 Release, while Rainstorm.png Rainstorm is now a bit easier.

Early Access 'Skills 2.0' Content Update
  • Bug Fixes
    • 🌧︎Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic “mystery” attacker

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Add support for new health-type: Barrier
      • Barrier is a health value that can exceed your maximum health, but degrades over time.
    • Add new stat: Curse
      • Curse is the old Shaped Glass functionality, which locks away a portion of your healthbar - it has been moved over to a generic stat so we can use it for other items in the future.
    • Disable Base Health Regeneration if on Status OnFire.png fire
  • QOL
    • ☂ Player healthbars now flash when at low health

Early Access Patch (Build ID No.3830295)
  • Bug Fixes
    • Losing max shields now properly removes extra shield

Early Access Patch (Build ID No.3731106)
  • Bug Fixes
    • [Community Found] Allow changes in maximum health/shield to instantly fill that missing amount. This means that Wake of Vultures.png Wake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
      Gain the power of any killed elite monster for 8s (+5s per stack).
      / Transcendence.png TranscendenceBgLunar.pngTranscendence.pngConvert all your health into shield. Increase maximum health.
      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
      will no longer give you empty shield.
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