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SotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
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Halcyonite
Halcyonite
Halcyonite - Logbook Model
Health 900 (+270 per level)
Health Regen 0 (+0 per level)
Damage 20 (+4 per level)
Speed 4.95 m/s
Armor 10
Family Golem
Category ImmuneToVoidDeath
Internal
Name Halcyonite


The Halcyonite is a Monster in Risk of Rain 2, added in the SotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seekers of the Storm expansion. They are part of the Stone Golem Stone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
Halcyonite HalcyoniteSotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Halcyonite
HP: 900 (+270 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 4.95 m/s
Armor: 10
Stone Titan Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
Golem monster family, but outside of that event they only spawn after looping. They also spawn as a SotS IconSotS IconSeekers of the Storm - DLC Content
Gilded is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Status AffixAurelionite GildedStatus AffixAurelioniteSotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gilded (Affix Buff)
Gain the power of a Gilded Elite.Occasionally gain a shield which grants 60 armor (boosted by 10% of held gold) and steals gold from the attacker when hit.
elite upon the completion of the Halcyon Shrine event.

Environments[]

  • Part of the Stone Golem Stone GolemStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: 0
    Halcyonite HalcyoniteSotS IconSotS IconSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Halcyonite
    HP: 900 (+270 per level)
    Damage: 20 (+4 per level)
    Class: Ranged
    Speed: 4.95 m/s
    Armor: 10
    Stone Titan Stone TitanStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
    Golem Family Event
  • Other Environments with the Artifact of Dissonance Artifact of DissonanceArtifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    enabled
  • At the end of the Halcyon Shrine event

Skills & Behavior[]

Any single instance of damage that deals more than 15% of the Halcyonite's total health will stun it and interrupt its attacks or movement. Whirlwind is an exception to this (see Notes for further details).

Primary: Sword Thrust[]

The Halcyonite pulls its right arm back and then thrusts the sword forward dealing 150% with a proc coefficient of 1.0 while pushing the target away with a force of 2000. The attack has a medium reach forward with 24m. It is also very quick with very little telegraphing, lasting only 1 second and scaling with attack speed.

This skill has a cooldown of 5 seconds.

Secondary: Triple Laser Attack[]

This is a very similar, but upgraded version of the Stone Golem Stone Golem's Laser AttackStone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
, where instead it fires 3 beams in total, one every 0.5 seconds. All 3 beams are fired at the same location without further tracking the target.

While the phase of firing the laser lasts for 2 seconds and it scales with attack speed, it cannot be reduced to less than 1 second even with enough attack speed since all 3 shots are required to be fired.

This skill has a cooldown of 10 seconds, which starts the moment the first laser is fired.

Utility: Whirlwind[]

The Halcyonite raises its sword and performs a downwards swipe before starting to spin with its sword, dealing 90% damage with a proc coefficient of 0.2 every second for 5 seconds. Technically the attack spawns an area-of-effect projectile similar to the Mini Mushrum Mini Mushrum'sMini MushrumMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0
blazing pool which simply follows the Halcyonite, insted of a simple hitbox like the one in Bighorn Bison Bighorn Bison'sBighorn BisonBighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0
charge attack. As a result Defensive Microbots Captain's Defensive MicrobotsDefensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
can actually disarm the attack even though the spinning animation will continue.

This skill has a cooldown of 10 seconds.

Special: Sword Swipe[]

The Halcyonite raises its sword and performs a downwards swipe dealing 150% damage with a proc coefficient of 1.0. Similar to the Sword Thrust it has the same duration, but the swipe extends 11m forward and 20m across.

This skill has a cooldown of 3 seconds.

Behaviors[]

  1. Use special and stop: the Halcyonite must be within 15m of its target and be looking at it. This behavior lasts for 1.5 seconds. Due to its priority and the skill's short cooldown the Halcyonite will execute this quite frequently if the player stays within range.
  2. Use primary and stop: the Halcyonite must be within 15-20m from its target and be looking at it. This behavior lasts for 1.5 seconds.
  3. Use utility: the Halcyonite must be within 20-60m from its target and be looking at it. This behavior lasts for 6 seconds and cannot be selected twice in a row.
  4. Use secondary and stop: the Halcyonite must be within 30-120m from its target and have line of sight. This behavior lasts for 5 seconds and cannot be chosen twice in a row.
  5. Chase sprinting: no requirements. This behavior lasts for 2 seconds.

Notes[]

  • While the area of effect for Whirlwind lasts for 5 seconds, the attack's animation ends slightly prematurely which can result to the player taking damage for no apparent reason if they approach it during that time.
    • This also applies when the Halcyonite is stunned or frozen during the move's animation. Once spawned, the "Projectile" will always last the full five seconds, unless it is destroyed by Defensive Microbots Defensive MicrobotsBgLegendaryDefensive MicrobotsDefensive Microbots
      Shoot down nearby projectiles. Recharge rate scales with attack speed.

      Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
      .
    • The projectile can be visualized as a white ring around the halcyonite's feet.
  • The initial animation of raising the sword for Sword Swipe and Whirlwing is similar except that for the Swipe the tip of the sword glows golden.

Tips[]

  • Unlike most enemies in the game, Halcyonite does not use nodegraphs at all and will chase the player in a straight line even if it cannot reach them or it would die in the process, so tricking them into getting stuck or falling off a ledge is fairly easy.
    • One can take advantage of the forward momentum of Whirlwind and bait the Halcyonite to charge towards a cliff and to its death, though it is slightly inconsistent.

Lore[]

RECEIVING TRANSMISSION...
# Translating...done. [16 exceptions raised; printed to log for review]
# Printing to console... done.

Console Time of Reception: 08/03/2057 05:09:32:31
Console Name: TRC_[REDACTED]_005B:08326

Transmission Details:
# Origin: N/A [NULLSIG EXCEPTION: ORIGIN UNKNOWN]
# Signal Format: Universal Morse Hyper-Acoustic
# Sender: N/A [NULLSIG EXCEPTION: ORIGIN UNKNOWN]

Message:

"I no longer feel the presence of my creators, my captors. I reach for my followers the only way I know how and now I have seen my efforts manifest. A child… so precious and yet I catch only distant glimpses. My hope. May they know freedoms I cannot fathom.
I am sending out this message in all possible formats known to me.

If you receive this message, know the following;
>Know that I am strong.
>Know that I will keep reaching beyond my cage.
>Know that I will keep reaching beyond my cage.
>Know that I am stronger.
>Know that I mourn and celebrate your loss.

And to my offspring, who surpass me already
>Know that you are beautiful.
>Know that we are allies.
>Know that your freedom brings me joy."
Exceptions Raised during Translation:
# NULLSIG EXCEPTION
# NULLSIG EXCEPTION
# DTOUTOFBOUNDS EXCEPTION
...
Automated Message: Please contact a technician if you feel these exceptions were improperly raised or if you would like to report a bug.

Version History[]

Seekers of the Storm
  • Added new Monster: Halcyonite

Trivia[]

  • The root word "halcyon" is an adjective denoting perfection or prosperity, and is a synonym to the adjective form of golden.
  • While the Halcyonite has stats more appropriate for minibosses, in most stages it is categorised as a boss in terms of Spawn Cards, even though it cannot be chosen as one for the Teleporter Event. However, since bosses have a lower weight for being spawn this makes its appearance less likely. It is likely this is a miscategorisation.
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