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Gunner Turret
Gunner Turret
Health 200 (+60 per level)
Health Regen 7.5/s (+1.5 per level)
Damage 18 (+3.6 per level)
Speed Stationary
Armor 20
Base Cost $35

The Gunner Turret is a drone that supports the player with more firepower, at the cost of being unable to move freely. It is possible to bind more than one Gunner Turret to the player's Survivor.

As of the Hidden Realms Update, all purchased Gunner Turrets that survive to the end of the stage will also move on to the next one. Upon entering the next stage, their positions are randomly placed somewhere close to the player's spawn point.

Skill & Behavior[]

Primary: Turret Fire[]

The Gunner Turret fires a bullet every 0.1 seconds, dealing 30% damage with a proc coefficient of 1.0. It will also push away enemies with a force of 300, which is noticeable against light enemies, such as the Lesser Wisp Lesser WispLesser WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
.

This skill has a cooldown of 2 seconds, holds 40 stocks, resets its cooldown upon each activation, and replenishes all stocks when it recharges.

Behaviors[]

  1. Use primary: the Turret must be within 60m from its target and have line of sight. It will refresh its enemy target at the end of it, which means the Turret will also prioritise the closest enemy as it pushes them away.
  2. Search for target: no requirements. Effectively an idle state.

Version History[]

Anniversary Update
  • Quality of Life
    • Graphics Updates
      • Update visuals to match other assets
Early Access Hidden Realms Content Update
  • Gameplay Changes
    • 🌧 Purchased Gunner Turrets now persist between stages
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