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A glossary of common terms and shorthand phrases used by the community.


General terminology[]

6MM
Abbreviation of Stage 6 MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
Monsoon. The implied message is no looping.
AWU
Abbreviation of Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
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Cast
Synonym of activate. Generally reserved for activating skills and accepted to mean the moment the key/button is pressed.
CDR
Abbreviation of Cooldown Reduction.
Crit
Abbreviation of Critical Hit.
CUM
Abbreviation of Anniversary Update being released in March, hence Content Update March.
MAAO
Abbreviation of Monsoon All Artifacts On.
OoB
Abbreviation of Out of Bounds.
OSP
Abbreviation of One Shot Protection.
Proc
Abbreviation of Programmed Random Occurrence.
Shorthand for Proc Coefficient.
Trimping
Abbreviation of Trick Jumping. Achieved by launching off of sloped surfaces at high speeds.

Item terminology[]

APR
Abbreviation of Armor-Piercing RoundsArmor-Piercing Rounds
Deal extra damage to bosses.

Deal an additional 20% damage (+20% per stack) to bosses.
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BFG
Abbreviation of Preon Accumulator140sPreon Accumulator
Fire a ball of energy that electrocutes nearby enemies before detonating.

Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
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Bungus
Abbreviation of Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.

After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
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Cap
Abbreviation of Royal Capacitor20sRoyal Capacitor
Call down a lightning strike on a targeted monster.

Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
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Crompers
Abbreviation of H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
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Crunder
Abbreviation of The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.

Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
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DML
Abbreviation of Disposable Missile Launcher45sDisposable Missile Launcher
Fire a swarm of missiles.

Fire a swarm of 12 missiles that deal 12x300% damage.
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FMP
Abbreviation of Forgive Me Please45sForgive Me Please
Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
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Headset
Abbreviation of H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
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Helwire
Portmanteau of Helfire Tincture45sHelfire Tincture
Burn everything nearby... including you and allies.

Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
and RazorwireRazorwire
Retaliate in a burst of razors on taking damage.

Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
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Hompers
Abbreviation of H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
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IDP
Abbreviation of Interstellar Desk PlantInterstellar Desk Plant
Plant a healing fruit on kill.

On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
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Permatonic
Portmanteau of Permanent and Tonic60sSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
. Refers to stacking Gesture of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.

Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
and Fuel CellFuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.

Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
to obtain permanent uptime on Spinel Tonic60sSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
and thus preventing the Tonic AfflictionsTonic Affliction
Reduce ALL stats when not under the effects of Spinel Tonic.

Reduce ALL stats by -5% (-5% per stack).
the player might have or is yet to obtain from taking effect.
PSG
Abbreviation of Personal Shield GeneratorPersonal Shield Generator
Gain a recharging shield.

Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
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RAP
Abbreviation of Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.

Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
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SMH
Abbreviation of Sentient Meat HookSentient Meat Hook
Chance to hook all nearby enemies.

20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
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SML
Abbreviation of Super Massive Leech60sSuper Massive Leech
Heal for a percentage of the damage you deal for 8 seconds.

Heal for 20% of the damage you deal. Lasts 8 seconds.
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WoV
Abbreviation of Wake of VulturesWake of Vultures
Temporarily steal the power of slain elites.

Gain the power of any killed elite monster for 8s (+5s per stack).
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Wungus
Abbreviation of Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Weeping FungusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.

Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
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Survivor terminology[]

Arti
Abbreviation of ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
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BA
Abbreviation of Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
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Blite
Portmanteau of BlightBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
Survivor: Acrid
and Ravenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid
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Cap
Abbreviation of CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
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Captain Cancel
There are two cancels, both involving animation cancelling.
  1. Charge Vulcan ShotgunVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
    Survivor: Captain
    , release to fire, immediately cast Power TazerPower Tazer (Secondary)Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
    Survivor: Captain
    , and charge Vulcan Shotgun again.
  2. Bring up Orbital ProbeOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
    Survivor: Captain
    , sprint, fire Vulcan ShotgunVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
    Survivor: Captain
    without charging, and repeat.
Engi
Abbreviation of EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
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Evis
Abbreviation of EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary
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FA
Abbreviation of Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
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Lodr
Abbreviation of LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
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M1 Extension
Gameplay mechanic that involves using WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary
/ Rising ThunderRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary
/ Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
/ Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
during Laser SwordLaser Sword (Primary)Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Expose enemies.
Survivor: Mercenary
's third strike to extend its hitbox, potentially applying Expose to more targets and massively increasing DPS.
Macrid
Abbreviation of Melee AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
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Merc
Abbreviation of MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
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Mercenary Canceling
Gameplay mechanic that involves using Rising ThunderRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary
/ WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary
right after Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
/ Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
to bypass the hitpause animation.
RT
Abbreviation of Rising ThunderRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary
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Slamming
Gameplay mechanic that involves placing your hurtbox inside an airborne target's hurtbox, resulting in them taking massive knockback. When knocked into terrain, the enemy takes massive damage. Commonly used skills for slamming include Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
/ Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
, both have to be lined up so that the dash end point is inside of the target's hitbox. Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX
can also be used.
Sprint Cancel
Abbreviation of Cancelling Vicious WoundsVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Survivor: Acrid
or Blast CanisterBlast Canister (Secondary)Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.
Survivor: MUL-T
's animation time by sprinting, massively increasing DPS.
SW
Abbreviation of Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary
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WW
Abbreviation of WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary
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