Gilded Coast | |
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Hidden Realm: Gilded Coast | |
Stage | Hidden Realm |
Soundtrack | Into the Doldrums |
Lunar Seer Quote | |
You dream of wealth. | |
Description | |
This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. |
Gilded Coast is a Hidden Realm Environment that can be reached when the player enters a Gold Portal spawned by activating an Altar of Gold. Alternatively, there is a rare chance for Gilded Coast to appear in the Lunar Seer at the Bazaar Between Time, allowing the player to travel to Gilded Coast as their next stage.
This area is where the player fights the boss AurelioniteAurelionite - Special Boss
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20, the Titanic Goldweaver. The main purpose of fighting it is to obtain its boss item, the Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health..
This is also the location for the Blackout challenge.
Contents
Monsters
AurelioniteAurelionite - Special Boss
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20Elder LemurianElder Lemurian - Normal
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0Greater WispGreater Wisp - Normal
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0LemurianLemurian - Normal
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0Stone GolemStone Golem - Normal
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0Stone TitanStone Titan - Boss
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
Gold Portal

A Gold Portal
The Gold Portal can only spawn by spending money on an Altar of Gold and then completing the Teleporter Event.
Halcyon Beacons & Aurelionite

An unactivated Halcyon Beacon
Scattered across the map are seven Halcyon Beacons, each costing gold to activate. Halcyon Beacons have a base cost of $25, equal to the cost of a Small Chest. This cost scales over time with each stage like all other interactables.
When the fourth Halcyon Beacon is activated, Aurelionite will spawn. While there are any inactive Beacons, Aurelionite is invulnerable to all damage. After a certain time passes, Aurelionite will deactivate all the Beacons, requiring the player to go through and buy them all again. Because of this, a good strategy is to defeat many monsters before Aurelionite spawns to save up a lot of gold.
Defeating Aurelionite will reward one Halcyon Seed per player and spawns a Gold Portal, allowing the players to leave the stage.
Chests

Chests Location
There are four Small Chests that are guaranteed to spawn in set locations around the map. The costs of these chests scale the same as other levels; however, their costs are not recalculated until the player finishes the next normal stage. This means the cost multiplier carries over after the player leaves Gilded Coast and complete the next area.
One chest will spawn at each end of the half-buried ring structure, and the other two chests will spawn in the water nearby: one behind a tree, the other behind a fallen golem statue.
Logbook Entry

Environment Log location
The Environment Log can be found far above the map on one of the chain-linked ring structures that stretches out from the ground. The Log is located at the base of the seventh ring, tucked away near the center where the sixth ring loops over it.
Unlike most other environment logs, it will not disappear 5 minutes after entering the stage.
A significant amount of mobility is required to reach it; this can be easily accomplished with MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Hired Blade, LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Umbra: Bionic Powerhouse and ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Herald of the House Beyond with Ion SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer.
Lore
A gilded cage – one of luxury and accommodation. The jailer took pity on the prisoner and fashioned an elaborate space for which the it may serve its eternal sentence. The jailer even allowed the prisoner company – smaller constructs, a few rowdy Lemurians. The scraps of creation. But a cage of gold - no matter how beautiful - is still a cage.
Version History
- Major Content
- Added New Lore Entry: Hidden Realm: Gilded Coast
- Bug Fixes
- 🌧︎Fix floating trees in Gilded Shores
- Major Content and Changes
- Added New Environment Log: Gilded Coast
- Gameplay Changes
- Update environment graphics and layout
- Increase Halcyon Beacon size
- Prevent Beacons from spawning in the giant gold rocks
- Add unique boss drop to the guardian of Gilded Coast
- Add an Environment Log drop
- Reduce cost of Halcyon Beacons from 50 to 25
- Chests now properly scale in cost with difficulty
- Bug Fixes
- Fix networking of objective panel display for clients on the Gilded Coast
Related Pages
Trivia
- The internal development name for Gilded Coast is Gold Shores.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
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Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |