Risk of Rain 2 Wiki

Flawless is a challenge in Risk of Rain 2. It is completed by charging a Teleporter without getting hit.

Tips[]

  • The player only needs to avoid being hit after activating the Teleporter.
  • This challenge can be achieved easily in multiplayer. The player(s) who need to complete the challenge can stay inside their Escape Pods for the entire stage while the remaining players proceed and charge the Teleporter.
  • Playing as EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    and keeping Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
    Survivor: Engineer
    up at all times with the help of items such as Hardlight AfterburnerHardlight Afterburner
    Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

    Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
    , BandolierBandolier
    Chance on kill to drop an ammo pack that resets all skill cooldowns.

    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    , or Alien HeadAlien Head
    Reduces cooldowns for your skills.

    Reduce skill cooldowns by 25% (+25% per stack).
    can help in completing this challenge. Be sure to keep plenty of MinesPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
    Survivor: Engineer
    inside the shield to kill any monsters that come close.
  • Stacking many Tougher TimesTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    can greatly help in completing this challenge.
  • Taking damage while having barriers does not count as not being hit, so accumulating barriers with Topaz BroochesTopaz Brooch
    Gain a temporary barrier on kill.

    Gain a temporary barrier on kill for 15 health (+15 per stack).
    and AegisAegis
    Healing past full grants you a temporary barrier.

    Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
    can be a viable strategy.