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The proc coefficient is the factor by which an item's effect, trigger chance, duration, or any combination of the three is scaled (multiplied).

This affects how certain "hits" can be "worse" or "better" at activating on-hit effects, depending on how high (or low) the proc coefficient is. If something hits very frequently, it may have a lower proc coefficient to lower the power of the ability to not outclass other abilities. Conversely, an infrequent, hard-hitting ability may have a higher proc coefficient to make up for the fact that it doesn't hit too often.

This also means that a character may need more than 100% "chance" from a collection of items to guarantee that desired proc.

In Hopoo Games Development Thoughts #1, the developers introduced the concept of proc coefficient like so:

"MUL-T’s nailgun has a low proc coefficient per nail of 0.4 compared to most character’s 1.0, so he isn’t proccing stuff a ton faster than other characters." - Quote from NaKyle, 03/30-2019.

(Note: Since the 1.0 update, MUL-T's nailgun has a proc coefficient of 0.6 rather than 0.4. The quote is given primarily as rationale for the proc coefficient system.)

It is worth noting that proc coefficients do not affect critical strike chance from items such as Lens-Maker's Glasses Lens-Maker's GlassesBgCommonLens-Maker's GlassesLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.

Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
. All attacks are guaranteed to deal critical damage once 100% critical chance is reached.

Examples[]

Example 1[]

Suppose that a bullet has a proc coefficient of 0.5, and we have 1 Tri-Tip Dagger Tri-Tip DaggerBgCommonTri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.

10% (+10% per stack) chance to bleed an enemy for 240% base damage.
. The dagger normally contributes a +10% chance to inflict Status Bleeding BleedStatus BleedingBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
on the victim for 3 seconds. However, with a proc coefficient of 0.5, the chance to inflict Bleed is halved (since we multiply that chance by 0.5), so the bullet's chance to inflict Bleed is only 5%. Additionally, the duration of Bleed is also halved, so even if the bullet does successfully roll the 5% infliction chance, the Bleed status will only last 1.5 seconds instead of 3.

Example 2[]

Suppose we have the same bullet with a proc coefficient of 0.5, but this time we have 18 Tri-Tip Dagger Tri-Tip DaggerBgCommonTri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.

10% (+10% per stack) chance to bleed an enemy for 240% base damage.
, totaling +180% bleed chance. With the proc coefficient of 0.5, this makes the bullet have a 90% chance to inflict Bleed, instead of 100%. This means that we will need at least 20 daggers to guarantee Bleed from this bullet. Additionally, the duration will still be halved (1.5 seconds), no matter how many daggers we have.

Key Points[]

  • A character with skills that have lower proc coefficients will require more items to reach a similar effect than skills with higher coefficients, but those caps for effects with linear stacking can still be reached.
  • Skills and effects with low proc coefficients often hit faster than normal or hit more than one target. Because of this, those skills and effects may tend to be more effective at utilizing item effects with linear stacking for their trigger chance (notably Bleed effects) than those with higher coefficients but that hit slower or hit fewer targets. The caveat is, of course, that these skills require a greater investment required to reach their maximum potential. Exceptions also exist; for instance, many of Commando Commando'sCommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    skills hit very quickly but also have very high coefficients.
  • Critical strike chance is not affected by the proc coefficient.

For more information on item stacking mechanics and strategies, see Item Stacking.

Proc Coefficient Effects[]

See also: Item Stacking

Items that are affected by proc coefficient and how they are affected:

Item Effect
Tri-Tip Dagger
Tri-Tip Dagger
Chance and duration of Status Bleeding BleedStatus BleedingBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
Stun Grenade
Stun Grenade
Chance to stun
Sticky Bomb
Sticky Bomb
Chance to stick a bomb
AtG Missile Mk. 1
AtG Missile Mk. 1
Chance to fire a missile
Ukulele
Ukulele
Chance to shoot lightning
Leeching Seed
Leeching Seed
Healed amount
Predatory Instincts
Predatory Instincts
Duration of Status AttackSpeedOnCrit Attack Speed On CritStatus AttackSpeedOnCritAttack Speed On Crit (Buff)
Gain additional attack speed.Gain +12% attack speed.
(stackable)
Harvester's Scythe
Harvester's Scythe
Healed amount
Brilliant Behemoth
Brilliant Behemoth
Explosion's radius
Sentient Meat Hook
Sentient Meat Hook
Chance to shoot hooks
Wake of Vultures
Wake of Vultures
Blazing elite: Duration of Status OnFire BurnStatus OnFireBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)

Glacial elite: Duration of Status Slow80 80% SlowStatus Slow8080% Slow (Debuff)
Reduces movement speed by 80% (in practice, 45.5%).
Shattering Justice
Shattering Justice
Duration of Status PulverizeBuildup Pulverize BuildupStatus PulverizeBuildupPulverize Buildup (Debuff)
Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff.
(stackable)
Brittle Crown
Brittle Crown
Chance to gain gold
Ifrit's Distinction
Ifrit's Distinction
Duration of Burn
Her Biting Embrace
Her Biting Embrace
Duration of 80% Slow
N'kuhana's Retort
N'kuhana's Retort
Duration of Status HealingDisabled Healing DisabledStatus HealingDisabledHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration.
Spectral Circlet
Spectral Circlet
Duration of 80% Slow
Shared Design
Shared Design
Duration of Status Cripple CrippleStatus CrippleCripple (Debuff)
Reduces armor by 20. Reduces movement speed by 50%.

Survivors[]

A list of all the proc coefficients for each skill, for each survivor.

Acrid[]

Acrid
Skill Proc Coefficient
Vicious Wounds
Vicious Wounds
1.0 x 3
Neurotoxin
Neurotoxin
1.0
Ravenous Bite
Ravenous Bite
1.0
Caustic Leap
Caustic Leap
Leap: 1.0
Pool: 0.1
Frenzied Leap
Frenzied Leap
1.0
Epidemic
Epidemic
1.0

Artificer[]

Artificer
Skill Proc Coefficient
Flame Bolt
Flame Bolt
1.0
Plasma Bolt
Plasma Bolt
1.0
Charged Nano-Bomb
Charged Nano-Bomb
Explosion: 1.0
Sparks: 0.3
Cast Nano-Spear
Cast Nano-Spear
1.0
Snapfreeze
Snapfreeze
1.0 x 12
Flamethrower
Flamethrower
1.0 x 22+
Ion Surge
Ion Surge
1.0

Bandit[]

Bandit
Skill Proc Coefficient
Burst
Burst
0.5 x 5
Blast
Blast
1.0
Serrated Dagger
Serrated Dagger
1.0
Serrated Shiv
Serrated Shiv
1.0
Smoke Bomb
Smoke Bomb
1.0 x 2
Lights Out
Lights Out
1.0
Desperado
Desperado
1.0

Captain[]

Captain
Skill Proc Coefficient
Vulcan Shotgun
Vulcan Shotgun
0.75 x 8
Power Tazer
Power Tazer
1.0
Orbital Probe
Orbital Probe
1.0
OGM-72 'DIABLO' Strike
OGM-72 'DIABLO' Strike
1.0
Orbital Supply Beacon
Orbital Supply Beacon
0.0

Commando[]

Commando
Skill Proc Coefficient
Double Tap
Double Tap
1.0
Phase Round
Phase Round
1.0
Phase Blast
Phase Blast
0.5 x 8
Suppressive Fire
Suppressive Fire
1.0 x 6+
Frag Grenade
Frag Grenade
1.0

Engineer[]

Engineer
Skill Proc Coefficient
Bouncing Grenades
Bouncing Grenades
1.0
Pressure Mines
Pressure Mines
1.0
Spider Mines
Spider Mines
1.0
Thermal Harpoons
Thermal Harpoons
1.0 x 4
TR12 Gauss Auto-Turret
TR12 Gauss Auto-Turret
1.0
TR58 Carbonizer Turret
TR58 Carbonizer Turret
0.6

Huntress[]

Huntress
Skill Proc Coefficient
Strafe
Strafe
1.0
Flurry
Flurry
0.7 x 3 (0.7 x 6 on critical strike)
Laser Glaive
Laser Glaive
0.8 per bounce
Arrow Rain
Arrow Rain
0.2 x 19
Ballista
Ballista
1.0 x 3

Loader[]

Loader
Skill Proc Coefficient
Knuckleboom
Knuckleboom
1.0
Spiked Fist
Spiked Fist
1.0
Charged Gauntlet
Charged Gauntlet
1.0
Thunder Gauntlet
Thunder Gauntlet
1.0
M551 Pylon
M551 Pylon
0.5
Thunderslam
Thunderslam
1.0

Mercenary[]

Mercenary
Skill Proc Coefficient
Laser Sword
Laser Sword
1.0
Whirlwind
Whirlwind
1.0 x 2
Rising Thunder
Rising Thunder
1.0
Blinding Assault
Blinding Assault
1.0
Focused Assault
Focused Assault
1.0
Eviscerate
Eviscerate
1.0 x 7+
Slicing Winds
Slicing Winds
1.0 x 8

MUL-T[]

MUL-T
Skill Proc Coefficient
Auto-Nailgun
Auto-Nailgun
0.6
Rebar Puncher
Rebar Puncher
1.0
Scrap Launcher
Scrap Launcher
1.0
Power-Saw
Power-Saw
1.0
Blast Canister
Blast Canister
Canister: 1.0
Bomblets: 0.3 x 5
Transport Mode
Transport Mode
1.0

REX[]

REX
Skill Proc Coefficient
DIRECTIVE Inject
DIRECTIVE: Inject
0.5 x 3
DIRECTIVE Drill
DIRECTIVE: Drill
0.5 x 16
Seed Barrage
Seed Barrage
1.0
DIRECTIVE Disperse
DIRECTIVE: Disperse
0.0
Bramble Volley
Bramble Volley
0.5
DIRECTIVE Harvest
DIRECTIVE: Harvest
1.0
Tangling Growth
Tangling Growth
Projectile: 1.0
Roots: 0.0

Railgunner[]

Railgunner
Skill Proc Coefficient
XQR Smart Round System
XQR Smart Round System
1.0
M99
M99
1.0
HH44
HH44
1.0
Supercharged Railgun
Supercharged Railgun
3.0
Cryocharged Railgun
Cryocharged Railgun
1.5
Concussion Device
Concussion Device
0.0
Polar Field Device
Polar Field Device
0.0

Void Fiend[]

Void Fiend
Skill Proc Coefficient
Drown
Drown
1.0
Corrupted Drown
Corrupted Drown
0.625
Flood
Flood
1.0
Corrupted Flood
Corrupted Flood
1.0

Items[]

List of items that have effects that also have a proc coefficient.

  • Damage-over-time effects, such as Status Bleeding BleedStatus BleedingBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    and Status OnFire BurnStatus OnFireBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    , have a proc coefficient of 0.0 and thus will never activate other effects.
Item Proc Coefficient
Bundle of Fireworks
Bundle of Fireworks
0.2 x 8 (+4 per stack)
1
Gasoline
0.0
Sticky Bomb
Sticky Bomb
0.0[1]
AtG Missile Mk. 1
AtG Missile Mk. 1
1.0
Runald's Band
Runald's Band
0.0[1]
Kjaro's Band
Kjaro's Band
0.0
Razorwire
Razorwire
0.5
Shuriken
Shuriken
1.0
Ukulele
Ukulele
0.2
Will-o'-the-wisp
Will-o'-the-wisp
1.0
Brilliant Behemoth
Brilliant Behemoth
0.0
Ceremonial Dagger
Ceremonial Dagger
1.0 x 3
Frost Relic
Frost Relic
0.2
N'kuhana's Opinion
N'kuhana's Opinion
0.2
Resonance Disc
Resonance Disc
Launch and return: 1.0
Explosion: 1.0
Sentient Meat Hook
Sentient Meat Hook
0.33
Unstable Tesla Coil
Unstable Tesla Coil
0.3
Charged Perforator
Charged Perforator
1.0
Molten Perforator
Molten Perforator
0.7 x 3
Genesis Loop
Genesis Loop
1.0
Little Disciple
Little Disciple
1.0
Disposable Missile Launcher
Disposable Missile Launcher
1.0 x 12
Fuel Array
Fuel Array
0.0
Molotov (6-Pack)
Molotov (6-Pack)
Molotovs: 1.0

Fire Pools: 0.5[2]

Preon Accumulator
Preon Accumulator
Explosion: 1.0
Sparks: 0.1
Remote Caffeinator
Remote Caffeinator
1.0
Royal Capacitor
Royal Capacitor
1.0
Sawmerang
Sawmerang
Initial hit and hit on return: 1.0
Continuous damage: 0.2
The Back-up
The Back-up
0.0[3]
The Crowdfunder
The Crowdfunder
1.0
Volcanic Egg
Volcanic Egg
1.0
Egocentrism
Egocentrism
1.0
Glowing Meteorite
Glowing Meteorite
1.0
Helfire Tincture
Helfire Tincture
0.0
Visions of Heresy
Visions of Heresy
Initial hit: 0.1

Explosion: 1.0

Plasma Shrimp
Plasma Shrimp
0.2
Polylute
Polylute
0.2
Singularity Band
Singularity Band
1.0
Voidsent Flame
Voidsent Flame
1.0
Ifrit's Distinction
Ifrit's Distinction
0.0
Silence Between Two Strikes
Silence Between Two Strikes
0.0
Her Biting Embrace
Her Biting Embrace
0.75 (death explosion)
N'kuhana's Retort
N'kuhana's Retort
1.0 (from post-death Malachite Urchin Malachite UrchinMalachite UrchinMalachite Urchin
HP: 250 (+75 per level)
Damage: 18 (+3.6 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100

Notes:

  1. 1.0 1.1 Technically has a proc coefficient, but it doesn't call the onHit event required to proc other items.
  2. Fire pools proc once per second that an enemy spends standing on a pool. It is possible to achieve a higher rate of procs with multiple enemies, or if a single enemy stands on multiple fire pools at once.
  3. Although the drones hit with a proc coefficient of 1.0, they have their own inventory and won't proc your effects.


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