Risk of Rain 2 Wiki
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Environments are the playable stages within Risk of Rain 2. Traveling between main environments is done via the Teleporter. There are currently nine main environments available to be explored. After finishing the fifth environment, the challenge Deja Vu? is unlocked and the stage sequence loops. It is not possible to visit multiple environments of one stage in a single loop.

Each environment has three or more stage variations, with most changes being single features, such as a door being opened to reveal extended areas. Environments can contain secrets, and hidden treasures.

Hidden realms are environments not accessible through stage loops. These environments usually have requirements that need to be met to be accessed.

First Stages

Second Stages

Third Stages

Fourth Stages

Fifth Stage

Final Stage

Hidden Realms

Also known as intermission stages. Mysterious places where time seems to stop.

Environment Logs are found within each Hidden Realm. Upon being picked up, they unlock the Logbook Entry for the corresponding environment. They appear as a small shiny book on the ground in a set location and will always spawn. If you are playing in a group, only one member of the party needs to pick up the log for everyone to get the Logbook Entry.

Looping

"Loop" redirects here. For the item, see Genesis Loop.png Genesis LoopBgBoss.pngGenesis Loop.pngGenesis Loop
Fire an electric nova at low health.

Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
.

Looping occurs after leaving the Sky Meadow by using the Primordial Teleporter in its shifted state, or by exiting through a portal to a Hidden Realm such as Bulwark's Ambry or the Bazaar Between Time regardless of the Primordial Teleporter's alignment. Once this is done, the game will loop around to the first environment set. This repeats infinitely until the player obliterates themselves at the Obelisk in a Celestial Portal, beats the game, or dies.

Once the player loops, several stages will have new enemies spawn on them, these being;

  • Jellyfish.png JellyfishJellyfish.pngJellyfish - Normal
    HP: 60 (+18 per level)
    Damage: 5 (+1 per level)
    Class: Self-Destruct
    Speed: 10 m/s
    Armor: 0
    for Distant Roost.png Distant RoostDistant Roost.pngDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
  • Jellyfish.png JellyfishJellyfish.pngJellyfish - Normal
    HP: 60 (+18 per level)
    Damage: 5 (+1 per level)
    Class: Self-Destruct
    Speed: 10 m/s
    Armor: 0
    , Hermit Crab.png Hermit CrabHermit Crab.pngHermit Crab - Normal
    HP: 100 (+30 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 0
    , SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct.png Alpha ConstructAlpha Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alpha Construct - Normal
    HP: 100 (+30 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Xi Construct.png Xi ConstructXi Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Xi Construct - Boss
    Defense SystemHP: 2800 (+840 per level)
    Damage: 13 (+2.6 per level)
    Class: Ranged
    Speed: 60 m/s
    Armor: 15
    for Titanic Plains.png Titanic PlainsTitanic Plains.pngTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Vermin.png Blind VerminBlind Vermin.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Vermin - Normal
    HP: 90 (+27 per level)
    Damage: 15 (+3 per level)
    Class: Melee
    Speed: 13 m/s
    Armor: 0
    for SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest.png Siphoned ForestSiphoned Forest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
  • Clay Templar.png Clay TemplarClay Templar.pngClay Templar - Normal
    HP: 700 (+210 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Clay Apothecary.png Clay ApothecaryClay Apothecary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Clay Apothecary - Normal
    HP: 1050 (+315 per level)
    Damage: 20 (+4 per level)
    Class: Ranged
    Speed: 5 m/s
    Armor: 0
    for Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Alloy Vulture.png Alloy VultureAlloy Vulture.pngAlloy Vulture - Normal
    HP: 140 (+42 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 0
    for Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • Void Reaver.png Void ReaverVoid Reaver.pngVoid Reaver - Normal
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    for SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest.png Siphoned ForestSiphoned Forest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
    , Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
    , Siren's Call.png Siren's CallSiren's Call.pngSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

    and Sky Meadow.png Sky MeadowSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

Additionally, after looping, monsters can spawn as Malachite and Celestine Elites.

Doing one full loop completes the challenge Deja Vu?.

Environment Map

Below is a chart of all environments in the game and how to access each of them.


Version History

Survivors of the Void
  • (Undocumented) Added 5 New Stages
    • Added SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Siphoned Forest.png Siphoned ForestSiphoned Forest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Siphoned Forest (Stage 1)
      Ground Zero
      You dream of fire and ice.

      The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
    • Added SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary (Stage 2)
      Cleansing Center
      You dream of clarity.

    • Added SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Sulfur Pools.png Sulfur PoolsSulfur Pools.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Sulfur Pools (Stage 3)
      Pungent Spring
      You dream of brimstone.

      Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
    • Added SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Locus.png Void LocusVoid Locus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Locus (Hidden Realm)
      Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
      You dream of potential.

      The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.
    • Added SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      The Planetarium.png The PlanetariumThe Planetarium.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      The Planetarium (Final)
      Cell V
      The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.

Anniversary Update
  • Bug Fixes
    • Altered geometry slightly to make more difficult to accidentally go out of bounds on many stages
    • Fixed more occlusion issues in Sundered Grove.png Sundered GroveSundered Grove.pngSundered Grove (Stage 4)
      Dormant Locus
      You dream of violent growth.

      Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
      and other maps that cause objects to disappear at certain camera angles
    • Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-host players

Early Access Artifacts Content Update
  • Quality of Life
    • 🌧 Update ‘Time Crystals’ and ‘Explosive Pots’ to have proper character model setup and proper strings so they are highlighted and named when pinged
    • 🌧 Update Fusion Cells and Explosive Pots so they can detonate each other

Early Access Hidden Realms Content Update
  • Major Content
    • Added 2 Stage Variants
      • ‘Stage Variants’ is a new system for CU3 that allows stages to have multiple layouts. We chose the first stages as a test ground for Stage Variants since they are the maps you see most often - our hope is that this system can help keep the game fresh, even when entering the same maps!

Early Access 'Skills 2.0' Content Update
  • Bug Fixes
    • Fix some spots in maps that could cause you to be stuck
    • 🌧︎Fix falling enemies never properly being removed, resulting in spawns stopping after shoving enough enemies off the map

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • All Stages
      • ☂ Can now spawn Legendary Chests post-loop
      • Can now spawn Category Chests
      • Enable more batched meshes to help performance
      • Update pillars, rocks, boulders, and logs causing “stuck spots” on certain maps
  • QOL
    • Grant kill credit to last attacker for enemies that fall out the map
  • Bug Fixes
    • Advancing through intermissions no longer counts as an addition to stages passed or maximum stages cleared

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • **Misc**
      • [Community Suggestion] Time now pauses in intermission stages (A Moment, Fractured.png A MomentA Moment, Fractured.pngA Moment, Fractured (Hidden Realm)
        Hidden Realm: A Moment, Fractured
        Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
        , Bazaar Between Time.png BazaarBazaar Between Time.pngBazaar Between Time (Hidden Realm)
        Hidden Realm: Bazaar Between Time
        This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
        , etc)
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