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Raise a Floppa - The Loop
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Engineer | |
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![]() | |
The Engineer is a unique class that requires planning and positioning to be successful. | |
Health | 130 (+39 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 14 (+2.8 per level) |
Speed | 7 m/s |
Armor | 0 (![]() |
Unlock | Engineering Perfection |
Umbra Title | |
Fortification Expert | |
Ending Phrase | |
Escaped : ..and so he left, with newfound inspirations.
Vanished : ..and so he vanished, unable to explain what his eyes had seen. |
TR12 Gauss Auto-Turret | |
---|---|
![]() | |
Health | 130 (+39 per level) |
Health Regen | 1.5/s (+0.3 per level) |
Damage | 16 (+3.2 per level) |
Speed | Stationary |
Armor | 0 |
TR58 Carbonizer Turret | |
---|---|
![]() | |
Health | 130 (+39 per level) |
Health Regen | 1.5/s (+0.3 per level) |
Damage | 16 (+3.2 per level) |
Speed | 7 m/s |
Armor | 0 |
The Engineer is a playable character in Risk of Rain 2.
With an assortment of deployable gadgets, the Engineer's strength comes not from him alone, but rather his ability to set up a variety of defensive measures.
The Engineer's signature ability is his deployable turrets, which gain the same Items that Engineer himself has. This makes him unique, as item selection doesn't necessarily come down to what benefits himself, but also what can benefit his turrets.
Contents
Skills
Primary
Bouncing Grenades | ||
---|---|---|
Type | Primary | |
Proc Coefficient | 1.0 per grenade, up to 1.0 x 8 | |
Description | Charge up to 8 grenades that deal 100% damage each. | |
Notes | ||
|
Secondary
Pressure Mines | ||
---|---|---|
Type | Secondary | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4. | |
Notes | ||
|
Spider Mines | ||
---|---|---|
Type | Secondary | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4. | |
Notes | ||
|
Utility
Bubble Shield | ||
---|---|---|
Type | Utility | |
Cooldown | 25s | |
Description | Place an impenetrable shield that blocks all incoming damage. | |
Notes | ||
|
Thermal Harpoons | ||
---|---|---|
Type | Utility | |
Cooldown | 2.5s | |
Proc Coefficient | 1.0 per Harpoon | |
Description | Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4. | |
Notes | ||
|
Special
TR12 Gauss Auto-Turret | ||
---|---|---|
Type | Special | |
Cooldown | 30s | |
Proc Coefficient | 1.0 | |
Description | Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2. | |
Notes | ||
|
TR58 Carbonizer Turret | ||
---|---|---|
Type | Special | |
Cooldown | 30s | |
Proc Coefficient | 0.6 | |
Description | Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2. | |
Notes | ||
|
Tips
- Turrets will not receive new items that Engineer picks up after they have been deployed. Their items are only updated upon redeployment.
- Turrets will not inherit
Queen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.,Empathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.,Focused ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.,Lepton DaisyLepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.,Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health., andWarbannerWarbanner
Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.. - Turrets will inherent equipment items and items that influence other skills slots:
- Acquiring the
Visions of HeresyVisions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). replaces the turrets' attack withHungering GazeHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Survivor: Heretic, which increases both their damage and procs substantially while also giving Engineer himself a more usable primary skill. - Acquiring
Hooks of HeresyHooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.
Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. andStrides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. will be passed onto the turrets, but they are only scripted to use their primary attack so they will have no effect. - Likewise, most equipment items will do nothing unless they have a passive effect, even if the turrets also possess
Gesture of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.- Engineer's turrets will become Elite if the Engineer has any Elite equipment, as turrets inherit the Engineer's equipment, and the Elite equipment activates passively.
- Acquiring the
- The TR12 Gauss Auto-Turrets and TR58 Carbonizer Turrets have almost identical damage output and proc rate, making on-hit items like the
Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage. universally good for both. - The turret's attacks do not have an implicit maximum range, rather the turrets have a maximum range where they will notice and fire upon a target, with the TR58 Carboniser Turrets featuring a much shorter maximum range than the TR12 Gauss Auto-Turrets. This remains true even when their primary attack is replaced by
Hungering GazeHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Survivor: Heretic. - Acquiring a
PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. will reduce the cooldown of Thermal Harpoons (and Hungering Gaze) to 0.5s. When using both Purity and Visions of Heresy, the turrets' raw damage output is dramatically increased to 4 times their normal amount. However, this sacrifices random chance effects like on-hit items in favor of pure damage. - Both Pressure Mines and Spider Mines can be stuck onto the outside surface of the Bubble Shield.
CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health. are highly useful for both mines. - Placing Spider Mines on elevated positions may allow them to jump onto airborne enemies. They can also be placed onto allies and other Survivors, unlike the immobile Pressure Mines.
- Stacking
BandolierBandolier
Chance on kill to drop an ammo pack that resets all skill cooldowns.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. can lead to constant uptime of Bubble Shield, allowing for good cover from Wisps and Titans as the game progresses. It also proves useful to refresh the Turrets' cooldown, giving the player backups in case one of them gets destroyed.- Be wary that TR58 Carbonizer Turrets can pick up ammo packs by walking past them. This may not be an issue if they have Visions of Heresy.
- A single
Hardlight AfterburnerHardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. allows for nearly 100% uptime of Bubble Shield. - The Bubble Shield can be used an effective method to avoid the
Wandering Vagrant'sWandering Vagrant - Boss
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 Genesis Supernova. - Moving the targeting reticle of Thermal Harpoons off of a target resets the lock-on delay, allowing the player to immediately target them again. This means that by swiping the reticle back and forth over a single or multiple targets, the player can lock on much faster.
- Stacking several
Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). and placing TR12 Gauss Auto-Turrets beside one another is an effective method for dealing with bosses and high-damage enemies, as it provides a small zone of healing readily defended with the addition of a deployed Bubble Shield. Be wary that melee-oriented monsters may still knock Engineer out of the healing radius or the shielded area.- It is not recommended to pick up
TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. if using the Bustling Fungus strategy, as Bustling Fungus heals based on a percentage of max HP (which will become 1). If the player wants to use the Transcendence/AegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. combo, they should use alternative forms of healing such asLeeching SeedLeeching Seed
Dealing damage heals you.
Dealing damage heals you for 1 (+1 per stack) health. orHarvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.. - Acquiring
Rejuvenation RackRejuvenation Rack
Double the strength of healing.
Heal +100% (+100% per stack) more.,N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage., and as manyBustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). as possible will allow the stationary TR12 Gauss Auto-Turret to unleash a constant barrage of attacks, as the player and both their turrets will all heal each other (causing N'Kuhana's Opinion to continuously activate). - It is not recommended to obtain
Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. if using the TR12 Gauss Auto-Turrets, as the Weeping Fungus will not benefit them and they will not be able to heal Engineer.
- It is not recommended to pick up
- TR12 Gauss Auto-Turrets can block each other's shots if they're placed too close to each other, so some care must be taken to space them out just enough to still benefit from items such as Bustling Fungus.
- Getting plenty of AoE and/or on-hit items for the player's TR58 Carbonizer Turrets (like
Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.,UkuleleUkulele
...and his music was electric.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).,Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.,Sentient Meat HookSentient Meat Hook
Chance to hook all nearby enemies.
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage., etc.) as well as some healing items for the early game (likeMonster ToothMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.) will turn them into fairly self-sufficient powerhouses. - One method to amass large amounts of healing on TR58 Carbonizer Turrets during mid-game or late-game is to stack
Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. and enoughLens-Maker's GlassesLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. to reach guaranteed critical strike chance, preferably with aPredatory InstinctsPredatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. for bonus attack speed. The constant, rapid critical strikes will heal the turrets as long as they have targets to attack. - Due to the behavior of TR58 Carbonizer Turrets,
Focus CrystalsFocus Crystal
Deal bonus damage to nearby enemies.
Increase damage to enemies within 13m by 20% (+20% per stack). might be useful when they inevitably haphazardly charge into enemies. TheGenesis LoopGenesis Loop
Fire an electric nova at low health.
Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds . and a fewTopaz BroochesTopaz Brooch
Gain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack). orMonster TeethMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. can allow them to turn this caveat into a positive. - Both turrets greatly benefit from
Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability., as the 3 second invincibility time will always reset on newly deployed turrets, as long as Engineer has not used up his own Dio's Best Friend. - Engineer does not gain gold when his turrets are hit if they have the
Survivors of the Void - DLC Content
Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Roll of Pennies
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Roll of Pennies
Gain gold on taking damage.
Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.. - Both turrets benefit from the
Wake of VulturesWake of Vultures
Temporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack)., most likely stacking multiple buffs gained from Elite enemies.- This may backfire upon killing an
OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield. orPerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields. enemy, as these Elite buffs replace HP with shields, making the aforementioned healing strategies less effective (especially the Bustling Fungus strategy).
- This may backfire upon killing an
- TR12 Gauss Auto-Turrets can be used to press the pressure plates on Abandoned Aqueduct.
- Though TR58 Carbonizer Turrets can activate them as well, these turrets are liable to walk off the pressure plates.
- A very risky but rewarding strategy is to acquire the
Fuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable... at the start of a run. Each turret will get its own Fuel Array and explode when sufficiently damaged, dealing huge damage to whatever was attacking it. This requires the player to dodge well enough to avoid exploding themself, however. This strategy is much more viable in multiplayer, as dying from the Fuel Array will not end the run. - An exploit exists with Thermal Harpoons and the
Hooks of HeresyHooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.
Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.: when bringing up the painting window for Thermal Harpoons, the cooldown forSlicing MaelstromSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Survivor: Heretic is reset. By repeatedly inputting utility → secondary → secondary, Engineer can cast Slicing Maelstrom many times in rapid succession. This behavior is likely unintended and may be removed in the future. - At the expense of being unable to increase the number of equipment charges and reduce equipment cooldown, the
Survivors of the Void - DLC Content
Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Add an extra charge of your Special skill. Corrupts all Fuel Cells.
Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. can increase the maximum number of turrets that can be deployed to 3. Stacking further Lysate Cells on top will not increase the number of turrets that can be deployed, but can still allow the Engineer to redeploy turrets faster when they are destroyed.
Lore
“The future is now! Cybernetic enhancements – buy them cheap and become the person you’ve always dreamed of being!” Cybernetic enhancements were all the rage these days, especially since they were made available for public use. Initially, only military and commercial projects could license the procedures necessary to install cybernetic implants. But those days were long gone, and the concept of “the new human” was taking the galaxy by storm. Of course, with any movement, there was backlash. What of the sanctity of the human body? What about taking pride in your biology? Such arguments were normally laughed off. “Get with the times,” people would say. But one man among many stood out, gaining public attention and starting a counter movement of anti-cybernetics. The man postulated that mankind was walking on a tight rope – when do the cybernetics end, and where does the human begin? Will mankind end up as a machine species, or will we use our new tech to only better ourselves - without losing sight of what makes us human? The words of this man echoed across the galaxy, leaving a trail of revolution in its wake.
Bugs
TR58 Carbonizer TurretsTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer are currently bugged on Playstation and Xbox following the Anniversary Update as they do not move and act like stationary turrets. There is no known workaround.
Version History
- Major Content
- Added New Lore Entry: Engineer
- Gameplay Changes
- Both
Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer andCarbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer now also inherit your equipment. They won’t activate it, but they will hold it. GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer now have slight anti-gravity.
- Both
- Bug Fixes
- Engi
GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer now properly play impact sounds
- Engi
- Gameplay Changes
- SPOILERS! Final Boss, Last Phase. SPOILERS!
- Item Steal
- Now steals items from minions, like Engineer Turrets. He won’t use the items he takes from minions.
- Item Steal
- SPOILERS! Final Boss, Last Phase. SPOILERS!
- Bug Fixes
- Fix
Gorag’s OpusGorag's Opus
You and all your allies enter a frenzy.
All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%. not working on Engi
- Fix
- Bug Fixes
- Fix
Focus ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. from stacking with Engineer Turrets - Fix an issue that caused the
PressurePressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
Survivor: Engineer/Spider MinesSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer cooldown to restart when opening theThermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer target menu - Fix the
Hungering GazeHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Survivor: Heretic being reset byThermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer
- Fix
- Major Content
- Added New Skill Variant:
Engineer UtilityThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer- Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
- Added New Skin:
Engineer Skin
- Added New Engineer Challenge:
Zero SumThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer - Added New Engineer Challenge:
Engineer Mastery
- Added New Skill Variant:
- Gameplay Changes
- Add 1 new Skill Variant
- Add 1 new Skin
- 🌧 Update animations on falling, landing, sprinting, walking and jumping
Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer- Increase shield warning flash by 0.5 second and tweak visuals to be softer
- Now displays selected mine and turret variants in the Character Select screen
- Sound & Music
- Fix Engineer
Bouncing GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer firing SFX and effects not playing for anyone but the client playing as the Engineer
- Fix Engineer
- Bug Fixes
- Update Engineer Turret not destroying itself for clients
- Gameplay Changes
Carbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer- Walk Speed: 6 ⇒ 7
- Now scales laser tick rate with attack
- Major Content and Changes
- Added New Skill Variant:
Engineer SecondarySpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer- Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
- Added New Skill Variant:
Engineer SpecialTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer- Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
- Added New Class Challenge:
Engineer: Better With FriendsTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer - Added New Class Challenge:
100% CalculatedSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer
- Added New Skill Variant:
- Gameplay Changes
- 🌧︎
Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer now flashes before it expires - 🌧︎ Update
Pressure MinesPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
Survivor: Engineer:- 🌧︎ Now “arms” over time to 900% damage and an increased radius
- Players (including us) were mostly just using Engineer's mines as somewhat underwhelming grenades as soon as they came off cooldown. This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective.
- 🌧︎ Now scales max available mines with max secondary stock
- Max Stock 10 ⇒ 4
- 🌧︎ Now “arms” over time to 900% damage and an increased radius
- Add 2 new skill variants
- 🌧︎
- Gameplay Changes
- Turret Base Damage: 19 ⇒ 16
- Music & SFX
- Assign Engineer Turret’s proper attack sound
- Add Engineer sounds to
Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer
- Bug Fixes
- ☂ Fix Engineer sprint sounds not playing first time sprinting on a stage
- Bug Fixes
- [Community Found] Clean up
EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Umbra: Fortification Expert Turret skill drivers to fix their AI not working sometimes - [Community Found] Fix
EngiEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Umbra: Fortification Expert being able to sometimes get more than 2 turrets - [Community Found] Remove typo in
EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Umbra: Fortification Expert description
- [Community Found] Clean up
Gallery
Trivia
- The Engineer was one of the playable characters in the first Risk of Rain.
- Prior to the Anniversary Update, the Engineer's ending phrase was "...and so he left, more steel and circuit than man.", reiterating his ending message from Risk of Rain.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Railgunner Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |