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Elder Lemurian
Elder Lemurian
Elder Lemurian - Logbook Model
Health 900 (+270 per level)
Health Regen 0 (+0 per level)
Damage 16 (+3.2 per level)
Speed 13 m/s
Armor 0
Family Lemurian
Internal
Name LemurianBruiser


The Elder Lemurian is a returning monster in Risk of Rain 2, and the grown-up version of the Lemurian LemurianLemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
. It is part of the Lemurian LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
Elder Lemurian Elder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
Lemurian monster family.

Environments[]

  • Abandoned Aqueduct Abandoned AqueductAbandoned AqueductAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Abyssal Depths Abyssal DepthsAbyssal DepthsAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Bulwark's Ambry Bulwark's AmbryBulwark's AmbryBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • Gilded Coast Gilded CoastGilded CoastGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
  • Siren's Call Siren's CallSiren's CallSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • Sundered Grove Sundered GroveSundered GroveSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
    (only with no expansion)
  • Void Fields Void FieldsVoid FieldsVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
  • Part of the Lemurian LemurianLemurian
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 0
    Elder Lemurian Elder LemurianElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
    Lemurian Family Event
  • Other Environments with the Artifact of Dissonance Artifact of DissonanceArtifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    enabled

Skills & Behavior[]

Any single instance of damage that deals more than 15% of the Elder Lemurian's total health will stun it and interrupt its attacks or movement.

Primary: Fireball Volley[]

The Elder Lemurian fires 5 fireballs in a 45° arc. Each fireball travels at 45m/s for 6 seconds. The fireballs explode upon despawning or on impact dealing 200% damage with a proc coefficient of 1.0 in a radius of 6m with sweet spot falloff.

While this attack has a duration of 2 seconds (scaling with attack speed), any attack can interrupt it even itself. Therefore, for all intents and purposes it is only limited by its own cooldown duration, which is 4 seconds.

Secondary: Fire Breath[]

The Elder Lemurian opens its mouth for 0.3 seconds (scales with attack speed) and then breathes fire aimed directly at its feet for 1.3 seconds, dealing damage over 10 ticks. Each hit deals 48% damage, has a proc coefficient of 0.4, and will add a Status OnFire burnStatus OnFireBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
stack to the target. This attack has an end lag of 1 second, which also scales by attack speed.

This skill has a cooldown of 1 second that only starts once the end lag of the skill has finished.

Behaviors[]

  1. Use secondary: the Elder Lemurian must be within 15m from its target and have line of sight.
  2. Use primary and chase: the Elder Lemurian must be within 50m from its target and have line of sight. This behavior will be active for 2 seconds.
  3. Use primary and stop: the Elder Lemurian must be within 50-80m from its target and have line of sight. This behavior will also be active for 2 seconds. This allows the player to maintain distance by kiting, as every time the Elder Lemurian enters the 80m range and have the skill on cooldown, it will fire and stop, giving the player the chance to build more distance.
  4. Chase: no requirements.

Notes[]

  • While Elder Lemurians are relatively easy to kill on their own, be aware that they are still dangerous since they can move fast and their flamethrower deals immense damage. Take caution when there are multiple of them.
  • Be aware that an Elite's Fire Breath is even more powerful than normal and can kill players rapidly with its immense damage.
  • Elder Lemurians shake the screen whenever they spawn nearby. Keep this in mind to avoid getting surprised by them.

Lore[]

FIELDTECH Image-To-Text Translator (v2.5.10b)
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Complete: outputting results.

Saved by [the hero], our paradise was one of sprawling tunnels and rich caves. Making our home in the depths of paradise, we began constructing a great civilization. 

The elders constructed elaborate living quarters, decorated with tetrafoil and glass baubles, and our little ones began charting paths through the tunnels. [The hero] was honored for [his] kindness, and we constructed a great temple on paradise’s surface in [his] honor. Song and dance rang out through the tunnels for weeks to come in celebration for our salvation.

Translation Errors:
# [The Hero] could not be fully translated.

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Elder Lemurian
Early Access Hidden Realms Content Update
  • Quality of Life
    • Fix inconsistent prices across maps for Elder Lemurians

Trivia[]

  • The Elder Lemurian's primary attack can fire fewer than 5 shots for extremely high values of attack speed. Since each shot can be fired in an individual frame, for an attack speed of 30, the attack will end after 4 shots. For values of attack speed of 120 or higher, only one shot will ever be fired.
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