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BgLunarEgocentrism
SotV IconSotV IconSurvivors of the Void - DLC Content
Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Egocentrism
Egocentrism
Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.
Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.
Rarity Lunar
Category Damage
Utility
Stats
Stat Value Stack Add
Charge time 3s Reciprocal +1
Max orbs 3 Linear +1

Egocentrism is a lunar item in Risk of Rain 2, added in the Survivors of the Void expansion.

Every 3 seconds (-50% per stack), this item generates a floating orb around the holder, up to a maximum of 3 (+1 per stack). When an orb gets close to an enemy, it rapidly homes in on it, exploding on contact for 360% damage.

Every 60 seconds, the holder will lose one random item and gain a stack of Egocentrism. The item lost is random and can come from any rarity, including other lunar items. This timer does not change with increasing stacks of Egocentrism.

Notes[]

  • Correction: The in-game description of 3s (-50% per stack) per orb is incorrect. The actual time to summon each orb is seconds per orb.
    • Since only 1 orb can be summoned per frame, this makes 180 Egocentrisms the effective limit for damage per second, at 21,600% per second. However, additional stacks beyond this still enable the player to have a larger quantity of orbs at once, giving increased burst damage at the start of an encounter.
  • After reaching the 15th Egocentrism, bombs will be generated further away from the Survivor, forming multiple progressively larger orbits of bombs.
  • The Survivor's head is replaced with a large glowing sphere.
  • Egocentrism will not convert any untiered items, such as the SotV IconSotV IconSurvivors of the Void - DLC Content
    Empty Bottle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Empty Bottle Empty BottleBgUntieredEmpty BottleSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Empty Bottle
    An empty container for an Elixir. Does nothing.
    , SotV IconSotV IconSurvivors of the Void - DLC Content
    Delicate Watch (Broken) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch (Broken) Delicate Watch (Broken)BgUntieredDelicate Watch (Broken)SotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch (Broken)
    ...well, it's still right twice a day.
    , and even Tonic Affliction Tonic AfflictionsBgUntieredTonic AfflictionTonic Affliction
    Reduce ALL stats when not under the effects of Spinel Tonic.

    Reduce ALL stats by -5% (-5% per stack).
    .
  • Items are chosen randomly regardless of number of stacks, rarity, or how recently they were picked up; an item with 30 stacks is just as likely to have one of them assimilated as an item with only 2 stacks.
  • The orbs ignore terrain completely, both when orbiting the holder and when attacking enemies.
    • When holding a Brilliant Behemoth Brilliant BehemothBgLegendaryBrilliant BehemothBrilliant Behemoth
      All your attacks explode!

      All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
      , the orbs will trigger the Behemoth's explosion on contact with terrain.

Tips[]

  • Because Egocentrism will eventually consume all other items, it makes having a good equipment even more important than usual. Equipment with short cooldowns work best, such as the Gnarled Woodsprite Gnarled WoodspriteBgEquipmentGnarled Woodsprite15sGnarled Woodsprite
    Heal over time. Activate to send to an ally.

    Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    for consistent extra healing or The Crowdfunder The CrowdfunderBgEquipmentThe CrowdfunderThe Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    or Royal Capacitor Royal CapacitorBgEquipmentRoyal Capacitor20sRoyal Capacitor
    Call down a lightning strike on a targeted monster.

    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    for long-range damage.
    • If the player has multiple equipment charges from Fuel Cell Fuel CellsBgUncommonFuel CellFuel Cell
      Hold an additional equipment charge. Reduce equipment cooldown.

      Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
      , the extra charges remain even after the Fuel Cells are lost. However, after those charges are used up the player will need to find more Fuel Cells in order to store extra charges again.
  • The bombs' short range (and the item-consuming nature of Egocentrism) makes it difficult to use for Survivors who lack innate mobility skills, since movement-related items are always in danger of being lost.
    • Ironically, the bombs themselves can also provide range with enough stacks of Egocentrism. While this can still result in a loss of movement items, this can offset the range downside.
  • Egocentrism works best on survivable short-range Survivors such as Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    and Loader LoaderLoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    . It can also work well for SotV IconSotV IconSurvivors of the Void - DLC Content
    Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fiend Void FiendVoid FiendSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Corrupted Amnesiac
    because of its innate ability to heal itself, even without any items.
  • Engineer Engineer'sEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    turrets inherit his Egocentrisms and have a slightly higher base damage stat than him. Egocentrism makes each turret type even better at its role: TR12 Gauss Auto-Turret TR12 Gauss Auto-TurretsTR12 Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
    Survivor: Engineer
    can eliminate nearby foes and defend an area even better, while theTR58 Carbonizer Turret TR58 Carbonizer TurretsTR58 Carbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
    Survivor: Engineer
    charge straight towards enemies and relentlessly attack, making their offense even more dangerous.
  • Avoid Egocentrism when playing as the Heretic HereticHereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    , as losing any Heresy item will leave her with the useless Nevermore NevermoreNevermoreNevermore (Passive)Squawk a solemn reply.
    Survivor: Heretic
    skill in its place. This is especially dangerous when losing the Strides of Heresy Strides of HeresyBgLunarStrides of HeresyStrides of Heresy
    Replace your Utility Skill with 'Shadowfade'.

    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    , removing Heretic's only innate way to recover her degenerating health.
  • This item makes getting the logbook entries for the Pearl PearlBgBossPearlPearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
    and Irradiant Pearl Irradiant PearlBgBossIrradiant PearlIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    much easier, although it is still time-consuming. By having at least 1 other item, the player can find a Cleansing Pool and complete that stage's Teleporter Event so that no enemies spawn, then repeatedly use the Cleansing Pool while they have at least 1 Egocentrism. If no Irradiant Pearls are found, they simply wait until the Egocentrism converts all the Pearls back into Egocentrism, and repeat.
  • Egocentrism assimilates items even while the timer is frozen in Hidden Realms. This means the player can simply idle to gain more Egocentrism for later use (either for Cleansing Pools or for fighting), without worrying about scaling difficulty.
  • Egocentrism provides the only way to remove non-consumable Void Items from the player's inventory, aside from using the Shrine of Order. This can be helpful in case the player accidentally picks up a void item that corrupts items important to their build, or if they simply no longer want the items. However, this is highly imprecise, and Egocentrism will very likely damage the player's build itself.
    • This strategy is more useful on a stage with a Cleansing Pool, as the player can convert all of the Egocentrisms into Pearl PearlsBgBossPearlPearl
      Increase your maximum health.

      Increases maximum health by 10% (+10% per stack).
      and Irradiant Pearl Irradiant PearlsBgBossIrradiant PearlIrradiant Pearl
      Increase ALL of your stats.

      Increases ALL stats by 10% (+10% per stack).
      , providing increases to their stats and preventing Egocentrism from consuming any more items.

Lore[]

...I know you can hear me.

I was willing to give you the benefit of the doubt, at first. Perhaps there was a flaw in my design.

Perhaps it was one of your games. I was even willing to forgive you.

But no, I see the truth now. You trapped me on this forsaken rock. And for what? 

Is this all for your little pets? The creatures you love so much?

Or, can I even call it love, when you would stab your only brother in the back? How could you do this to me?

I, the only one who looked out for you after her death.

I, the one who showed you how to create?

I, who HELPED to CREATE the very power you use to invite VERMIN and PESTS to our home?

I, YOUR ONLY BROTHER?

HOW COULD YOU LOVE THOSE IMPERFECT, FLAWED VERMIN BUT NOT ME? AFTER ALL I'VE DONE FOR YOU? HOW COULD YOU DO THIS TO ME?

...Say something.

Version History[]

Survivors of the Void
  • (Undocumented) Added New Item: Egocentrism


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