Early Access Scorched Acres Content Update | |
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Release Date | June 25, 2019 (PC) |
External Links | Steam |
Previous ← N/A | |
Next Early Access Patch (Build ID No.3961583) → |
This is the first content update for Risk of Rain 2. With this update there is a bunch of new content as well as other general changes and quality of life improvements.
Changes with the ‘☂’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the Official Risk of Rain 2 Discord.
Major Content and Changes[]
- Added New Survivor: REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes - Added New Stage: Scorched AcresScorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.
Large, circular platforms make up the majority of the stage, and embers float through the air. - Added New Boss: GrovetenderGrovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20 - Added New Elite: MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.- Malachites are new high-tier elites that only spawns late. Possesses a number of unique abilities - including disabling your healing…
- New unique visuals and SFX that signifies a Malachite elite has entered the stage
- Added New Monster: Clay TemplarClay Templar
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0 - Added New Drone: Equipment Drone
- Added New Drone: Incinerator Drone
- Added New Chests: Category Chests
- Added 9 new items/equipment to the game
- New Item: Topaz BroochTopaz Brooch
Gain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack). - New Item: Old GuillotineOld Guillotine
Instantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health. - New Item: WarhornWar Horn
Activating your Equipment gives you a burst of attack speed.
Activating your Equipment gives you +70% attack speed for 8s (+4s per stack). - New Item: AegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. - New Equipment: Eccentric VaseEccentric Vase
Create a quantum tunnel between two locations.
Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds. - New Equipment: Fuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable... - New Lunar Equipment: Spinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). - New Boss Item: Little DiscipleLittle Disciple
Fire tracking wisps while sprinting.
Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed. - New Boss Item: Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
- New Item: Topaz BroochTopaz Brooch
- Added 5 new challenges to the game
- New Challenge: Cut Down
- New Challenge: Warmonger
- New Challenge: Cosmic Explorer
- New Challenge: Blackout
- New Challenge: Power Plant
- Added 2 new environment logs to the game
- New Environment Log: Scorched Acres
- New Environment Log: Gilded Coast
- Added 6 new lore entries to the game
- New Lore Entry: Brittle Crown
- New Lore Entry: Soldier’s Syringe
- New Lore Entry: Firework
- New Lore Entry: Rejuvenation Rack
- New Lore Entry: War Horn
- New Lore Entry: Abyssal Depths
Gameplay Changes[]
- Survivors
- ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond- New Passive: ENV-SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
Survivor: Artificer- ☂ The Artificer now hovers while holding Jump.
- Add new crosshair
- Add new bloom effects for FireboltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
Survivor: Artificer
- New Passive: ENV-SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
- MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade- ☂ Add true invincibilityHidden Invincibility (Buff)
Become invulnerable.Become immune to all attacks. during EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary and Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary. - ☂ Add lingering invincibility for 0.6s after EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary ends. - ☂ Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary deducts 1 from stock when timed out rather than resetting it all to 0. - ☂ Add “Safe Movement” during EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary and AssaulterBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary to reduce the chance of clipping through geometry
- ☂ Add true invincibilityHidden Invincibility (Buff)
- EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert- Turret Base Damage: 19 ⇒ 16
- MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job- ☂ Now comes down in a unique pod!
- HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner- ☂ Raise vertical height of Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress to be more cylindrical - Fix Huntress Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress jump not scaling its animation speed with attack speed - ☂ Add “Safe Movement” during BlinkBlink (Utility)Disappear and teleport forward.
Survivor: Huntress to reduce the chance of clipping through geometry - Clean up logic in StrafeStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
Survivor: Huntress to possibly prevent double firing
- ☂ Raise vertical height of Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
- ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
- Items
- ☂ Critical Strikes no longer double/triple/quadruple/etc “dip” through the proc chain
- On-hit items have accidentally been benefiting multiple times from critical strikes, resulting in each proc doubling in damage for huge multipliers. While neat, this was ultimately unintentional and not sustainable for the game going forward - so we’re ripping the bandaid now and fixing it. On-hit items have been compensated for the removal of power from this fix.
- Frost RelicFrost Relic
Killing enemies surrounds you with an ice storm.
Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).- Has been reworked in functionality
- Now grows in size for every kill, up to a limit that increases with stacking
- Damage: 25% (+25% per stack) per kill ⇒ 150% (+150% per stack)
- Proc Coefficient: 0.05 ⇒ 0.2
- Update graphics to be ~cooler~
- Has been reworked in functionality
- Ceremonial DaggerCeremonial Dagger
Killing an enemy releases homing daggers.
Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.- ☂ Update AI to be more accurate and performant
- Dagger Damage: 150% ⇒ 150% (+150% per stack)
- Dagger Number: 3 daggers (+3 per stack) ⇒ 3 daggers
- Monster ToothMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.- Healing Orb: 4 (+4 per stack) ⇒ 6 (+6 per stack)
- AP RoundsArmor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.- Bonus Damage: 20% (+10% per stack) ⇒ 20% (+20% per stack)
- ChronobaubleChronobauble
Slow enemies on hit.
Slow enemies on hit for -60% movement speed for 2s (+2s per stack).- Slow Duration: 1 (+1 per stack) ⇒ 2 (+2 per stack)
- Update tier color outline to match other items
- AtG MissileAtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.- Damage: 300% (+300% per stack) additive damage ⇒ 300% (+300% per stack) total damage
- To compensate for the Crit fix, we’ve moved over on-hit effects to deal a percentage of TOTAL damage. That is, if you have a proc that deals 300% damage from an attack that hits for 100, it will hit for 300. Previously it was a complicated additive formula - this change is either neutral or a buff for every character, and GREATLY benefits slow, high-damage attacks like the Artificer’s.
- Damage: 300% (+300% per stack) additive damage ⇒ 300% (+300% per stack) total damage
- UkuleleUkulele
...and his music was electric.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).- Damage: 80% additive damage ⇒ 80% total damage
- Meat HookSentient Meat Hook
Chance to hook all nearby enemies.
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.- Damage: 100% additive damage ⇒ 100% total damage
- Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.- Damage: 250% (+125% per stack) additive damage ⇒ 180% total damage
- Runald’s BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.- Damage: 250% (+125% per stack) additive damage ⇒ 250% (+125% per stack) total damage
- Kjaro’s BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.- Damage: 500% (+250% per stack) additive damage ⇒ 500% (+250% per stack) total damage
- Brilliant BehemothBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.- Damage: 60% additive damage ⇒ 60% total damage
- Gesture Of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.- Cooldown Reduction: 50%(+50% per stack) ⇒ 50% (+15% per stack)
- GoTD, unlike most other Lunar items, doesn’t have stacking drawbacks, and should therefore stack more like a Tier 2 in power.
- Cooldown Reduction: 50%(+50% per stack) ⇒ 50% (+15% per stack)
- Brittle CrownBrittle Crown
Gain gold on hit... BUT surrender gold on getting hit.
30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.
Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.- Update Brittle Crown’s item log description to now show stacking behavior
- N’Kuhana’s OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.- Fix item pickup not having both horns highlighted
- ☂ Critical Strikes no longer double/triple/quadruple/etc “dip” through the proc chain
- Stage
- All Stages
- ☂ Can now spawn Legendary Chests post-loop
- Can now spawn Category Chests
- Enable more batched meshes to help performance
- Update pillars, rocks, boulders, and logs causing “stuck spots” on certain maps
- Distant RoostDistant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.
Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.- Update grass texture
- Add environmental particles
- TitansStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20 on Distant Roost now properly have their ferns displayed
- Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.- Fix a map hole that allowed the player to get out of bounds.
- Can now spawn new monsters post-loop
- Wetland AspectWetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.
Full of ruined stone structures and swampy areas filled with water.- ☂ Now contains a few alternate routes for low-mobility characters.
- Add new boss track
- Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.
A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.- Add new ambient sounds
- Improve performance
- Update Navigation Nodegraph to make it easier for flying monsters and drones to navigate
- Fix basic Chests being heavily weighted to spawn
- Chains now disable/enable as random map permutations
- Cave section now properly spawns monsters and interactables
- Brighten internals of cave section
- Add boost to map interactable spawns if the cave is open
- Can now spawn new Drones
- Added collision to the Crystal Braziers
- Add another out of bounds zone above the cave to prevent falling into the cave while the gates are closed
- Gilded CoastGilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.
This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.- Update environment graphics and layout
- Increase Halcyon Beacon size
- Prevent Beacons from spawning in the giant gold rocks
- Add unique boss drop to the guardian of Gilded Coast
- Add an Environment Log drop
- Reduce cost of Halcyon Beacons from 50 to 25
- Chests now properly scale in cost with difficulty
- Rallypoint DeltaRallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.
Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.- Expanded the size between scaffolding pillars to prevent certain characters getting stuck inside
- All Stages
- Monsters
- JellyfishJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0- Nova Proc Coefficient: 1 ⇒ 2
- Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15- Nova Proc Coefficient: 1 ⇒ 3
- LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0- Now slows down when close range to prevent them from missing and circle strafing while biting
- Clay DunestriderClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20- Add standable platform on Clay Dunestrider’s pot body
- Increase inner “mulch” radius from 5 to 10 to compensate for new collision
- JellyfishJellyfish
- Misc
- ☂ HUD now displays current stage count
- Add support for new health-type: Barrier
- Barrier is a health value that can exceed your maximum health, but degrades over time.
- Add new stat: Curse
- Curse is the old Shaped Glass functionality, which locks away a portion of your healthbar - it has been moved over to a generic stat so we can use it for other items in the future.
- Disable Base Health Regeneration if on fireBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
Music & SFX[]
- ☂ Fixed a major issue with sounds “warbling”
- ☂ Remix HDR sounds for clarity
- In-stage music no longer runs through the music system and just plays front-to-back
- Add new boss track
- Update some existing stage tracks
- Assign Wandering Vagrant’sWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 proper M2 sound - Assign EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert Turret’s proper attack sound - ☂ Add new SFX for Commando’sCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger M1 - ☂ Add new SFX for MUL-T’sMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job Rebar PuncherRebar Puncher (Primary)Fire a piercing rebar that deals 600% damage.
Survivor: MUL-T - Add fall damage sounds to all characters
- Add EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert sounds to Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer - A ton of other tweaks to SFX!
QOL[]
- ☂ Update User Profile save procedure to perform the actual write-to-disk on the main thread instead of a worker thread to prevent profile corruption. This should reduce the chance of corrupted save-files - please let us know if we screwed this up somehow!
- ☂ Add option in Settings to remove sprint sensitivity reduction
- Remove unnecessary character logic from running on clients - this should lead to a large performance boost for clients in an online game!
- ☂ Updated the Imp OverlordsImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20 Hurtboxes to properly match the size of the model - ☂ Change post process of Overloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 to brighten instead of darken - ☂ Increased the Monster logs despawn timer from 1 minute to 5 minutes
- ☂ Updated the packs from BandolierBandolier
Chance on kill to drop an ammo pack that resets all skill cooldowns.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. and Monster ToothMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. to flash before despawning - ☂ Update the Cost Labels on Interactables to stand out more from the rest of the stage
- ☂ Add 0.5s cooldown to repeatedly using The BackupThe Back-up
Call drones for back up. Lasts 25 seconds.
Call 4 Strike Drones to fight for you. Lasts 25 seconds. equipment - ☂ Add Spectator Label to the HUD saying who you’re spectating online
- ☂ Player healthbars now flash when at low health
- Update shrine symbols to be non-additive to help clarity in certain maps
- Add some damping to WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0 and JellyfishJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0 bodies so they aren’t flung as far - Revisit Director AI to prevent stall cases when spawning monsters and bosses
- ☂ Update cost strings to use language entries so they can be localized
- Reduce shake amplitude of Beetle GuardBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 sunder by 66% - Set soft player team character limit to 20 to prevent severe performance issues late in the game
- Grant kill credit to last attacker for enemies that fall out the map
- Increase size of Item Bar on the HUD to properly envelope 2 rows
- Change pinging to use a raycast instead of old targetfinder to make it easier to ping enemies
- Set up Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15, Clay DunestriderClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20, and Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20 corpses to properly disappear over time - Update graphics of Celestial Portal to be more noticeable
- Add names to Portals
- Change damage with no team assigned to be Grey
- Increase matchmaking wait duration from 20s to 30s
Bug Fixes[]
- ☂ Refactor all projectiles with seeking behavior so they don’t target dead enemies
- ☂ Update the rotation of Soulbound CatalystSoulbound Catalyst
Kills reduce equipment cooldown.
Kills reduce equipment cooldown by 4s (+2s per stack). on MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job to no longer be upside down - Fix Chest emissions using the wrong texture
- ☂ Fix Monster Logs not dropping on Drizzle difficulty
- ☂ Fix misnamed language token in profile creation screen
- ☂ Fix holes in the ceiling of the BazaarBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. - Fix the Ice CrownHer Biting Embrace
Become an aspect of ice. on Brass ContraptionsBrass Contraption
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0 hanging in the air after death - Improved interpolation of characters online
- ☂ Fix EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert sprint sounds not playing first time sprinting on a stage - ☂ Fix an issue with the Gnarled WoodspriteGnarled Woodsprite
Heal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. healing the player every time it was picked up - ☂ Fix ‘Enable Damage Numbers’ not saving between playthroughs
- Fix equipment targets not being updated at the moment of firing (i.e WoodspriteGnarled Woodsprite
Heal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. not being able to select targets with GestureGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.) - Fix BisonBighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0 charge effect being on the wrong layer and showing through walls - Clear idle animation for Hermit CrabsHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0 after they die - Advancing through intermissions no longer counts as an addition to stages passed or maximum stages cleared
- Alternate equipment slot for MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job now counts towards ‘Moon Worshipper’ achievement - Prevent attacks with proc coefficient 0 applying Crowd Control effects like the BehemothBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. + SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer - Set interrupt priority of frozen state to be higher than stun state to fix issues with the ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer being interrupted by Stun GrenadesStun Grenade
Chance to stun on hit.
5% (+5% on stack) chance on hit to stun enemies for 2 seconds. - Fix a variety of typos
Thanks for your patience while we worked on this new content and we hope you all enjoy the new build!
Gallery[]
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Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |