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Early Access Patch (Build ID No.3961583)
Early Access Patch (Build ID No.3961583)
Release Date July 03, 2019 (PC)
External Links Steam

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Hi!

This is a bug fix patch to address critical issues that came up in the first week of Scorched Acres. This patch explicitly does NOT contain balance fixes, since we want to make sure players have enough time to figure out new strategies and preferences with the new content.

Gameplay Changes[]

  • Fuel Array Fuel ArrayBgEquipmentFuel ArrayFuel Array
    Looks like it could power something. EXTREMELY unstable...
    • Increase damage of Fuel Array Fuel Array'sBgEquipmentFuel ArrayFuel Array
      Looks like it could power something. EXTREMELY unstable...
      explosion from 100% of your health to 300% of your health
    • Fuel Array Fuel ArrayBgEquipmentFuel ArrayFuel Array
      Looks like it could power something. EXTREMELY unstable...
      no longer pierces armor
    • Add new graphics to Fuel Array Fuel ArrayBgEquipmentFuel ArrayFuel Array
      Looks like it could power something. EXTREMELY unstable...
      to clarify that it is not a Sticky Bomb Sticky BombBgCommonSticky BombSticky Bomb
      Chance on hit to attach a bomb to enemies.

      5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
  • Grovetender GrovetenderGrovetenderGrovetender
    Wisp CultivatorHP: 2800 (+840 per level)
    Damage: 23 (+4.6 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 20
    • Reduce horizontal jump distance to reduce chance he yotes himself off the stage
  • Misc
    • Blood Shrines now take into account shields and barriers to make it more consistent
    • Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 for performance

Bug Fixes[]

  • Fix Mercenary Mercenary'sMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    Blinding Assault Blinding AssaultBlinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
    Survivor: Mercenary
    sometimes having double cooldowns
  • Hitting Immune characters or Tougher Times blockedBgCommonTougher TimesTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    attacks no longer applies on-hit effects
    • This is especially important for Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      , who was previously recieving debuffs like Status OnFire burningStatus OnFireBurn (Debuff)
      Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
      (stackable)
      and Status HealingDisabled malachite poisoningStatus HealingDisabledHealing Disabled (Debuff)
      Disables healing.Disables all healing, including base health regeneration and item regeneration.
      while Immune
  • Immune characters can no longer block "armor piercing" health costs (Blood Shrines, REX REXREXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    abilities)
  • Fix Tonic Affliction Tonic AfflictionBgUntieredTonic AfflictionTonic Affliction
    Reduce ALL stats when not under the effects of Spinel Tonic.

    Reduce ALL stats by -5% (-5% per stack).
    reducing maximum health and also applying curse health reduction on top of it
  • Improve performance on REX REX'sREXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    entangle graphics
  • Fix execute threshold for being frozen showing up on player healthbars
  • Fix high overlay counts causing monsters and players to go pink and invisible
  • Fix the Artificer Artificer'sArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Herald of the House Beyond
    Ocular HUD Oculur HUDBgEquipmentOcular HUD60sOcular HUD
    Gain +100% Critical Strike Chance for 8 seconds.
    being stretched
  • Fix typos and formatting errors

Thanks again for everyone's enthusiasm in our new content update. We're very happy with the reception and are excited for our next content updates to come!

You can all now go back to stacking guillotines :)

-hopoo

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