Early Access Content Update 5 | |
---|---|
Release Date | August 11, 2020 (PC) October 20, 2020 (PS and Xbox) |
External Links | Steam Gearbox |
Previous โ PC Early Access Patch (Build ID No.4892828) | |
Next PC Patch v1.0.1.1 (Build ID No.5440050) โ |
This is the fifth major content update for Risk of Rain 2 on PC, marking the 1.0 version of the game. With this update we are focusing on the ending sequence of the game and promoting player agency + build diversity.
This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: https://store.steampowered.com/news/app/632360/view/5318144626921363398
Changes with the โ๐งโ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2
Major Content[]
- Added System: Game Ending
- The game now includes a proper ending, with credits and cutscene.
- Added System: Server Browser
- Quickplay served an important function at launch - but the QP featureset is barebones. Not only that, but the game has evolved past needing to just find a match - you need to find the right match. We think a built-in Server Browser (and hosting) will still allow you to connect and find other players easily while also providing a lot of the features and choices you want to make before connecting to a game.
- Added System: Intro Cutscene
- The game now includes an intro cutscene!
- Added New Survivor
- New Survivor: CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
- New Survivor: CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
- Added New Stage
- New Final Stage: ???Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation.
- New Final Stage: ???Commencement (Final)
- Added 4 New Music Tracks
- New Track: Through a Cloud, Darkly
- New Track: ...con lentitud poderosa
- New Track: You're Gonna Need a Bigger Ukulele
- New Track: Lacrimosum
- Added New Survivor Skin
- New Survivor Skin: Captain Skin
- Added 2 New Monsters
- Added New Boss
- New Final Boss: ???Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
- New Final Boss: ???Mithrix
- Added New Interactable
- New Interactable: Scrapper
- Added 7 Items and 3 Equipment to the game
- New Item: Item Scrap ( WhiteItem Scrap, White
Does nothing. Prioritized when used with 3D Printers., GreenItem Scrap, Green
Does nothing. Prioritized when used with 3D Printers., RedItem Scrap, Red
Does nothing. Prioritized when used with 3D Printers., YellowItem Scrap, Yellow
Does nothing. Prioritized when used with 3D Printers.) - New Boss Item: Molten PerforatorMolten Perforator
Chance on hit to fire magma balls.
10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each. - New Boss Item: ShatterspleenShatterspleen
Critical strikes always bleed enemies. Bleeding enemies now explode.
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. - New Boss Item: Mired UrnMired Urn
Siphon health from nearby enemies while in combat.
While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt. - New Lunar Item: Defiant GougeDefiant Gouge
Using a Shrine summons enemies nearby.
Using a Shrine summons enemies (stronger per stack) nearby. Scales over time. - New Lunar Item: Mercurial RachisMercurial Rachis
Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.
Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage. - New Lunar Item: PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. - New Equipment: Super Massive LeechSuper Massive Leech
Heal for a percentage of the damage you deal for 8 seconds.
Heal for 20% of the damage you deal. Lasts 8 seconds. - New Equipment: Goragโs OpusGorag's Opus
You and all your allies enter a frenzy.
All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%. - New Equipment: Forgive Me PleaseForgive Me Please
Throw a cursed doll that repeatedly triggers your 'On Kill' effects.
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
- New Item: Item Scrap ( WhiteItem Scrap, White
- Added 3 Character Challenges to the game
- New Captain Challenge: Captain Mastery
- New Captain Challenge: WanderlustBeacon: Resupply (Special)Recharge Equipment on use.
Survivor: Captain - New Captain Challenge: Worth Every PennyBeacon: Hacking (Special)Hack all nearby purchasables to a cost of $0 over time.
Survivor: Captain
- Added 3 Challenges to the game
- New Challenge: I Love Dying!Forgive Me Please
Throw a cursed doll that repeatedly triggers your 'On Kill' effects.
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. - New Challenge: Washed AwayCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran - New Challenge: The CalmPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
- New Challenge: I Love Dying!Forgive Me Please
- Added 36 Lore Entries to the game
- New Item Lore Entry: Molten Perforator
- New Item Lore Entry: Shatterspleen
- New Item Lore Entry: Mired Urn
- New Item Lore Entry: Super Massive Leech
- New Item Lore Entry: Goragโs Opus
- New Item Lore Entry: Forgive Me Please
- New Item Lore Entry: Soulbound Catalyst
- New Item Lore Entry: Bandolier
- New Item Lore Entry: The Crowdfunder
- New Item Lore Entry: Old Guillotine
- New Item Lore Entry: Jade Elephant
- New Item Lore Entry: Blast Shower
- New Item Lore Entry: Lepton Daisy
- New Item Lore Entry: Shattering Justice
- New Item Lore Entry: Topaz Brooch
- New Item Lore Entry: Ocular HUD
- New Item Lore Entry: Unstable Tesla Coil
- New Item Lore Entry: Milky Chrysalis
- New Item Lore Entry: Will-oโ-the-wisp
- New Item Lore Entry: Gnarled Woodsprite
- New Item Lore Entry: Halcyon Seed
- New Item Lore Entry: Purity
- New Item Lore Entry: Glowing Meteorite
- New Item Lore Entry: Preon Accumulator
- New Item Lore Entry: Aegis
- New Monster Lore Entry: Clay Dunestrider
- New Monster Lore Entry: Alloy Vulture
- New Monster Lore Entry: Imp
- New Monster Lore Entry: Void Reaver
- New Monster Lore Entry: ???
- New Monster Lore Entry: ???
- New Monster Lore Entry: ???
- New Stage Lore Entry: ???
- New Character Lore Entry: Huntress
- New Character Lore Entry: Captain
- New Character Lore Entry: MUL-T
Gameplay Changes[]
- General
- BleedsBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable) now refresh all existing bleed durations on that target. This affects both enemies and players, and is a huge change for how bleeds will work. - Increase difficulty rate over time for all difficulties by +10%.
Developer Notes: In this update, weโve buffed a ton of items - and also given players way more agency over the way a run progresses. Our goal is for players to be more engaged with the game - what we donโt want is for the game to be suddenly much easier. This is a bit of a sanity check, and shouldnโt dramatically change the difficulty. - Slightly reworked OSP. The goal is to fix inconsistencies and make it actually protect you from one-shots - while also fixing some abuse cases with curse.
- The threshold for OSP is now displayed on the healthbar with a faint graphic.
- Now has a lingering 0.1s duration when activated.
- ๐ง Now is subtracted via Curse ( Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack)., Artifact of GlassGlassAllies deal 500% damage, but have 10% health.
Code:โฆโฆโฆ, etc), i.e a curse of 10% will remove OSP entirely.
โฆโฆโฆ
โฆโฆโฆ - ๐ง Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. Lesser WispsLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
- BleedsBleed (Debuff)
- Elites
- BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit., OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield., GlacialGlacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.- ๐งHealth Bonus: 470% โ 400%
- MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit., CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.- ๐งHealth Bonus: 2350% โ 1800%
Developer Notes: Weโve had a lot of feedback that elite health has always felt a bit bloated - and that subsequently, it makes the Old Guillotine feel required. Our intent is to make characters less reliant on the Old Guillotine, and to make it feel more like an elite hate item - and less of an overall DPS item.
- ๐งHealth Bonus: 2350% โ 1800%
- BlazingBlazing (Affix Buff)
- Survivors
- ๐ง๐ง๐ง Mobility skills are now considered โsprintingโ, scaling with sprint speed multipliers and also sprinting after use.
- Melee Survivors
- ๐ง Melee skills will now perform more consistently at high attack speeds.
- Melee skills will now scale hitpause duration with attack speed - since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.
- Melee skills will now โholdโ you in the air better at high attack speeds.
- Added a โKeywordโ system. Keywords are just words to describe common repeated behavior without explaining it every time. Added the following keywords:
- Freezing[ Freezing ]Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
- Stunning[ Stunning ]Interrupts enemies and briefly stuns them.
- Shocking[ Shocking ]Interrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.
- Poisonous[ Poisonous ]Deal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies.
- Regenerative[ Regenerative ]Heal for 5% of your maximum health over 0.5s.
- Agile[ Agile ]The skill can be used while sprinting.
- Percent HP[ Percent HP ]
- Sonic Boom[ Sonic Boom ]Pushes away all enemies hit. Pushes you backwards if you are airborne.
- Weaken[ Weaken ]Reduce movement speed and damage by 40%. Reduce armor by 30.
- Expose[ Expose ]Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
- Heavy[ Heavy ]The skill deals more damage the faster you are moving.
- Freezing
- MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Developer Notes: MUL-T has gotten some love from this patch to really push forward the idea that his weapons are strong in specific roles. Faster swap time and more responsive actions for the weapons will (hopefully) make weapon swapping feel better. Weโve also admittedly creeped cooldowns down over time, and MUL-T felt a bit left behind.- Base Acceleration: 25 โ 30
- Rebar PuncherRebar Puncher (Primary)Fire a piercing rebar that deals 600% damage.
Survivor: MUL-T- Now charges after firing, rather than before.
- Scrap LauncherScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
Survivor: MUL-T- Now behaves like a rocket instead of a grenade
- Lifetime: 3s โ 4s
- Explosion Radius: 5m โ 7m
- Velocity: 70 m/s โ 100 m/s
- Nail GunAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
Survivor: MUL-T- No longer has an initial shotgun of 6 nails.
- Now has a final shotgun of 12 nails.
- Now fires in a consistent corkscrew pattern
- Proc Coefficient: 0.4 โ 0.6
- Damage: 60% โ 70%
- Wind-down duration: 0s โ 1.152s
- RetoolRetool (Special)Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack.
Survivor: MUL-T- Swap duration: 0.7s โ 0.4s
- Transport ModeTransport Mode (Utility)Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.
Survivor: MUL-T- Cooldown: 8s โ 6s
- MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Developer Notes: The Mercenary was always supposed to be the highest skill-cap survivor. However, in actual gameplay he became very flow-charty, using abilities directly off cooldown while holding down M1. The intent for all these changes is to allow skill expression, dynamic cooldowns, and higher risk vs reward in fight with the new โExposedโ debuff. The hope is that the character will be stronger for advanced players, but weaker for new players.- Base Health: 140 (+42 per level) โ 110 (+33 per level)
- Base Regeneration: 2.5 health / second โ 1 health / second
- NEW Debuff: Exposed[ Expose ]Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
- Striking an Exposed target reduces all cooldowns by 1 second and deals an additional +350% base damage
- Laser SwordLaser Sword (Primary)Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Expose enemies.
Survivor: Mercenary- Third Strike Damage: 300% โ 130%
- Third hit now applies โExposedโ debuff
- The second and third hit of the combo can no longer be started in the middle of other attacks
- WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary- Ground Speed Multiplier: 6 โ 8
- Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary- Cooldown: 7s โ 8s
- Can now be canceled mid-attack by both Whirlwind and Rising Thunder
- Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary- Last hit now applies โExposedโ debuff
- AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Developer Notes: Acrid has always been a melee-ranged hybrid. We want greater rewards for engaging in melee and completing your M1 combo for players who enjoy a more aggressive playstyle.- NEW Buff: Regenerate[ Regenerative ]Heal for 5% of your maximum health over 0.5s.
- Regenerate for 10% health over 0.5 seconds.
- Vicious WoundsVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Survivor: Acrid- Third hit of the combo now grants โRegenerateโ buff
- Ravenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid- Now grants โRegenerateโ buff
- Frenzied LeapFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
Survivor: Acrid- ๐งNow (properly) stuns[ Stunning ]Interrupts enemies and briefly stuns them.
- ๐งNow (properly) stuns
- NEW Buff: Regenerate
- ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Developer Notes: We want to enforce the Artificerโs role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.- Plasma BoltPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer- Blast Radius: 4m โ 6m
- Charged Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer- Now has slight gravity
- Blast Radius: 10m โ 14m
- Blast Damage, Max Charge: 1200% โ 2000%
- Blast Force: 1300 โ 3000
- Lifetime: 5s โ 10s
- Improved FX for clarity
- Ion SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer- No longer has -75% damage falloff at the edge of the blast
- Plasma BoltPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
- Items
- Monster ToothMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.- Healing: 8 (+8 per stack) โ 8
- ๐งNow also heals for 2% (+2% per stack) of maximum health
- MedkitMedkit
Receive a delayed heal after taking damage.
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.- Healing: 24 (+24 per stack) โ 20
- ๐งNow also heals for 5% (+5% per stack) of maximum health
- Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.- Now properly reduces damage from environmental effects
- WarbannerWarbanner
Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.- ๐ง Now also places a Warbanner when activating the Teleporter
- Improve VFX to be less opaque, since it will always be near the Teleporter
- Death MarkDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.- Debuff Duration: 7s โ 7s (+7s per stack)
- ๐งRemove text stating that the damage bonus scaled with stacks
- Old GuillotineOld Guillotine
Instantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health.- Execute Threshold: ~20% (+20% per stack) โ 13% (+13% per stack)
Developer Notes: Since weโve re-tuned the health of elites across the board, the Guillotine should be appropriately re-tuned as well.
- Execute Threshold: ~20% (+20% per stack) โ 13% (+13% per stack)
- Runaldโs/Kjaroโs Band
Developer Notes: The two rings have undergone a bit of a rework, working off of an internal cooldown rather than a chance on-hit. Weโre hoping that this can help diversify one of our โon-hitโ items to be more than just attacking enemies and hoping things activate. Weโve also changed the behavior of Kjaroโs to be more of the AoE option, while Runaldโs is the single target option.- Proc Chance: 8% โ 100%
- Now has an internal cooldown of 10 seconds
- Now has a minimum threshold of only triggering on attacks that deal 400% or greater damage
- Runaldโs BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.- Ice Blast Damage: 250% (+125% per stack) โ 250% (+250% per stack)
- Ice Debuff Duration: 3s โ 3s (+3s per stack)
- Kjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.- Fire Tornado Damage: 500% (+250% per stack) โ 300% (+300% per stack)
- Fire Tornado Hitbox Width: 4.8m โ 13m
- No longer moves
- H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.- Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
- Damage Coefficient: 1000% - 10,000% at maximum speed
- Explosion Radius: 5m - 100m at maximum speed
- Improved FX
- Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
- Interstellar Desk PlantInterstellar Desk Plant
Plant a healing fruit on kill.
On kill, plant a healing fruit seed that grows into a plant after 5 seconds.
The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.- Healing Radius: 3m (+1.5m per stack) โ 5m (+5m per stack)
- Healing: 5% max health every 1 second โ 5% max health every 0.5 second
- Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.- Now grants true flight and antigravity instead of jump-to-hover.
- Pressing jump now performs a short dash in the direction of movement with a 0.5s cooldown.
- Strides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.- No longer puts you in combat
- Helfire TinctureHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.- Helfire Radius: 10m โ 15m
- Helfire Duration: 8s โ 12s
- Improve VFX and SFX
- Effigy of GriefEffigy of Grief
Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.- Now placed at where youโre aiming, rather than at your feet
- No longer is consumed on use.
- Now limited to 5 per map per character.
- Little DiscipleLittle Disciple
Fire tracking wisps while sprinting.
Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.- Fire Rate: 0.5s โ 1.6s
- Damage Coefficient: 100% (+100% per stack) โ 300% (+300% per stack)
- ๐งFire Rate now scales with movement speed
- Monster ToothMonster Tooth
- Stages
- 3D Printers will appear more often on all stages, ~50% more
- 3D Printers will cost less to spawn on all stages, ~50% less
- The new interactable, the Scrapper, can now appear on all stages
- Titanic PlainsTitanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.
Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.- ๐ง Update with new visuals to make it depressing
- Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
- Update with new visuals and functionality that leads to the final stage
- Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.- Base Portal Chance: 25% for the first portal โ 37.5% for the first portal
- Lunar Buds: 4 โ 5
- Monsters & Bosses
- Mini MushrumMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0- ๐ง Base Health: 360 (+108 per level) โ 290 (+87 per level)
- ParentParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0- ๐ง Base Health: 1200 (+360 per level) โ 900 (+270 per level)
- Lesser WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0- Now properly stops charging attack sound when interrupted
- Imp OverlordImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20- ๐งMaximum Blink Distance: 600m โ 300m
- Now throws Void Spikes in a staggered fashion, rather than all at once
- Magma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15- ๐งMaximum โBlinkโ Distance: 600m โ 300m
- Now considerably more aggressive and better able to hit targets
Developer Notes: The blink behavior of both the Imp Overlord and the Magma Worm allows it to follow players between platforms, but it leads a lot of the times to the bosses blinking across the map to attack drones and turrets. While they may still do that, itโll be a bit less pronounced.
- Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0- Now attempts to lead its Void Bombs in a straight line against its target
- Updated AI to fire more aggressively and backpedal when its target is too close
- AI now has 360ยฐ vision
- BisonBighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0- ๐ง Add spawn effect and animation (finally!)
- Mini MushrumMini Mushrum
Quality of Life[]
- ๐ง Added a language dropdown menu to the Main Menu
- Audio has received an overall mix pass
- Reduced the audio levels of the Magma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15, Imp OverlordImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20, and Clay DunestriderClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20 - Updated the Teleporter model
- Updated the UkuleleUkulele
...and his music was electric.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). model - Improved InfusionInfusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. VFX to be more noticeable - Reduced brightness of some MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade effects to they are less white and have more color - Fixed dithering for several on-character item displays
- Updated the kick system to be able to supply detailed messages and enforce version matching when connecting to a server
- Added functionality for servers and lobbies to provide mod info and reject players for mismatches
- Servers can now define behavior to run upon entering character select by supplying a "server_pregame.cfg" config file
- Updated โMUL-T: Gotcha!โ challenge to allow PreonPreon Accumulator
Fire a ball of energy that electrocutes nearby enemies before detonating.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage. tendrils to count toward completion - A bunch of other stuff we probably forgot!
Bug Fixes[]
- Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for CommandoโsCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger Phase BlastPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
Survivor: Commando, HuntressโHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress, and MUL-TโsMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job Rebar PuncherRebar Puncher (Primary)Fire a piercing rebar that deals 600% damage.
Survivor: MUL-T - Fixed potential physics crash that could occur if a character attempts to use a melee attack after crossfading into a new animation from a paused animation
- Fixed immobilization from Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 and REXโsREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone โ but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX becoming permanent if using Wax QuailWax Quail
Jumping while sprinting boosts you forward.
Jumping while sprinting boosts you forward by 10m (+10m per stack). while affected, which would also sometimes lead to a crash upon getting killed - Fixed Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. not applying against posthumously dealt damage - Fixed Visions of HeresyVisions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). allowing HuntressโHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress to exceed three shots - All gameplay stats are now forced to update before generating the final run report to make sure all values are up-to-date at the end screen
- Fixed MUL-TโsMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job NailgunAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
Survivor: MUL-T not properly animating over the network - Fixed some projectiles not playing their pre-expiration sounds over the network
- Fixed several sounds not being played over the network
- Fixed a timing issue in which lobby player count would not update immediately after a player leaves the lobby
- Fixed a variety of other bugs we also probably forgot!
Known Issues[]
- There are none, this game is perfect
Andโฆ scene. This patch is enormous for us, and we really tried hard - I hope you all like it. As always, weโre listening to feedback and tracking any bugs that we find for 1.0 release. Weโll do a Dev Thoughts later this week to compile everyoneโs feedback. See you on the planet.
Gallery[]
Risk of Rain 2 Wiki |
---|
Main |
Artifacts โข Challenges โข Chests โข Difficulty โข Drones โข Equipment โข Interactables โข Items โข Item Stacking โข Lore โข Mechanics โข Monsters โข Newt Altars โข Prismatic Trial โข Shrines โข Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject โข ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond โข BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw โข CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran โข Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept โข CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger โข EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert โข Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir โข HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen โข HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner โข LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse โข MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job โข MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade โข REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone โ but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes โข Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad โข Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond โข Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. โข Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. โข Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. โข CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. โข Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. โข Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. โข Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. โข Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. โข Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - โข Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. โข Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. โข Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. โข Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. โข Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. โข Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. โข Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. โข Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. โข Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. โข Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. โข Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. โข Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. โข Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. โข Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. โข A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. โข Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. โข Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. โข Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. โข Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. โข Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. โข Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void โข Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse โข Prismatic Trials โข Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor โข Damage โข Directors โข Enemy AI โข Family Events โข Gold โข Health โข Item Stacking โข Lunar Coins โข Movement Speed โข Proc Coefficient โข Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console โข Development Team โข Languages โข Modding โข Soundtrack โข Unreleased Items โข Version History |