Risk of Rain 2 Wiki
Advertisement
Early Access Artifacts Content Update
Early Access Artifacts Content Update
Release Date March 31, 2020 (PC)

June 23, 2020 (PS and Xbox)

External Links Steam

Previous
โ† Early Access Hidden Realms Content Update
Next
PC Early Access Patch (Build ID No.4892828) โ†’

ROR2PatchNotes
This is the fourth major content update for Risk of Rain 2 on PC. With this update we are focusing on long-term content, replayability, and flexibility in the way you play.

This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: https://steamcommunity.com/games/632360/announcements/detail/1588003708938246571

Changes with the โ€˜๐ŸŒงโ€™ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2

Major Content[]

ROR2MajorContent

  • Added System: Artifacts
    • The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
  • Added System: UI Overhaul
    • This is something we have been looking forward to doing since the launch of Early Access. We primarily wanted to improve the visuals of the UI and finally get rid of the on-screen cursor for gamepad users. There are about a million changes with this change. Did anyone ask for this? No. Did it take a bunch of time? Yes. Was it worth it? No. Am I writing the patch notes? Yes. Is it at the top so you have to read it? Yes.
  • Updated System: Unity 2018.4.16f1
    • Update project to Unity 2018.4.16f1. This will help with a bunch of things, but the major reason for upgrading was to fix late game crashes. It may also be our imagination, but weโ€™ve also noticed general performance improvements.
  • Added New Stage
    • New Stage: Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
      Sprite Fields
      You dream of serenity.

  • Added 2 New Music Tracks
    • New Stage Track: The Rain Previously Known as Purple
    • New Boss Track: Antarctic Oscillation
  • Added New Hidden Realm
    • New Hidden Realm: Bulwark's Ambry  ???Bulwark's AmbryBulwark's Ambry (Hidden Realm)
      Hidden Realm: Bulwark's Ambry
      The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • Added 5 Skill Variants
    • New Skill Variant: Tactical Slide Commando UtilityTactical DiveTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
      Survivor: Commando
    • New Skill Variant: Flurry Huntress PrimaryFlurryFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
      Survivor: Huntress
    • New Skill Variant: Frenzied Leap Acrid UtilityFrenzied LeapFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
      Survivor: Acrid
    • New Skill Variant: Blight Acrid PassiveBlightBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
      Survivor: Acrid
    • New Skill Variant: Thermal Harpoons Engineer UtilityThermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
      Survivor: Engineer
  • Added 2 New Monsters
    • New Monster: Mini Mushrum Mini MushrumMini MushrumMini Mushrum
      HP: 290 (+87 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 2 m/s
      Armor: 0
    • New Monster: Parent ParentParentParent
      HP: 585 (+176 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee
      Speed: 11 m/s
      Armor: 0
  • Added New Boss
    • New Boss: Artifact Reliquary  ???Artifact ReliquaryArtifact Reliquary
      StabilizedHP: 100000 (+30000 per level)
      Damage: 10 (+2 per level)
      Class: Ranged
      Speed: 0 m/s
      Armor: 100000
  • Added 6 Items and 2 Equipment to the game
    • New Item: Repulsion Armor Plate Repulsion Armor PlateBgCommonRepulsion Armor PlateRepulsion Armor Plate
      Receive flat damage reduction from all attacks.

      Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    • New Item: Squid Polyp Squid PolypBgUncommonSquid PolypSquid Polyp
      Activating an interactable summons a Squid Turret nearby.

      Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    • New Item: Death Mark Death MarkBgUncommonDeath MarkDeath Mark
      Enemies with 4 or more debuffs are marked for death, taking bonus damage.

      Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    • New Item: Interstellar Desk Plant Interstellar Desk PlantBgLegendaryInterstellar Desk PlantInterstellar Desk Plant
      Plant a healing fruit on kill.

      On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

      The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
    • New Equipment: Sawmerang SawmerangBgEquipmentSawmerang45sSawmerang
      Throw a fan of buzzing saws that come back to you.

      Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
    • New Equipment: Recycler RecyclerBgEquipmentRecycler45sRecycler
      Transform an Item or Equipment into a different one. Can only recycle once.

      Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
    • New Lunar Item: Focused Convergence Focused ConvergenceBgLunarFocused ConvergenceFocused Convergence
      Increase the speed of Teleporter charging... BUT reduce the size of the zone.

      Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
    • New Boss Item: Artifact Key ???BgBossArtifact KeyArtifact Key
      A stone shard with immense power.
  • Added 5 Character Challenges to the game
    • New Commando Challenge: Tactical Slide GodspeedTactical DiveTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
      Survivor: Commando
    • New Huntress Challenge: Flurry Finishing TouchFlurryFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
      Survivor: Huntress
    • New Engineer Challenge: Thermal Harpoons Zero SumThermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
      Survivor: Engineer
    • New Engineer Challenge: EOD Tech Engineer Mastery
    • New Acrid Challenge: Blight Easy PreyBlightBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
      Survivor: Acrid
    • New Acrid Challenge: Ravenous Bite Bad MedicineRavenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
      Survivor: Acrid
  • Added 3 Challenges to the game
    • New Challenge: Squid Polyp Automation ActivationBgUncommonSquid PolypSquid Polyp
      Activating an interactable summons a Squid Turret nearby.

      Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    • New Challenge: Recycler Cleanup DutyBgEquipmentRecycler45sRecycler
      Transform an Item or Equipment into a different one. Can only recycle once.

      Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
    • New Challenge: Focused Convergence Never Back DownBgLunarFocused ConvergenceFocused Convergence
      Increase the speed of Teleporter charging... BUT reduce the size of the zone.

      Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
  • Added 3 New Environment Logs
    • New Environment Log: Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
      Sprite Fields
      You dream of serenity.

    • New Environment Log: A Moment, Fractured A Moment, FracturedA Moment, FracturedA Moment, Fractured (Hidden Realm)
      Hidden Realm: A Moment, Fractured
      Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
    • New Environment Log: Bulwark's Ambry  ???Bulwark's AmbryBulwark's Ambry (Hidden Realm)
      Hidden Realm: Bulwark's Ambry
      The area consists of block-shaped platforms, with the Artifact Reliquary in the center.

Gameplay Changes[]

ROR2GameplayChanges

  • General
    • Initial Monster Spawns
      • ๐ŸŒง Allow initial monster spawns on the first stage
      • Update spawn logic so initial monsters spawns arenโ€™t nearby players
      • Update spawn logic to allow elite monsters
    • ๐ŸŒง Update how AOE falloff is calculated to be more accurate
      • Developer Notes: This affects AOE attacks that did less damage at the edges, like Commandoโ€™s Grenade and MUL-Tโ€™s Scrap Launcher. They should now do full damage with a direct impact - however, this also affects enemies as well!
    • Characters with damage interrupt thresholds like Lesser Wisp Lesser WispLesser WispLesser Wisp
      HP: 35 (+10 per level)
      Damage: 3.5 (+0.7 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
      and Lemurian LemurianLemurianLemurian
      HP: 80 (+24 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Melee
      Speed: 7 m/s
      Armor: 0
      now use total damage received instead of incoming damage with a crit modifier when determining whether or not they should be interrupted when hit. This makes these interrupts more likely when using items that modify damage like Crowbar CrowbarBgCommonCrowbarCrowbar
      Deal bonus damage to enemies above 90% health.

      Deal +75% (+75% per stack) damage to enemies above 90% health.
      and Focus Crystal Focus CrystalBgCommonFocus CrystalFocus Crystal
      Deal bonus damage to nearby enemies.

      Increase damage to enemies within 13m by 20% (+20% per stack).
      .
  • Survivors
    • Huntress HuntressHuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      • Add 1 New Skill Variant
      • Improve Huntress tracker visuals to be a bit more clear
      • Arrow Rain Arrow RainArrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
        Survivor: Huntress
        / Ballista BallistaBallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
        Survivor: Huntress
        • ๐ŸŒง Cooldown: 17s โ‡’ 12s
      • Strafe StrafeStrafeStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
        Survivor: Huntress
        • Fire Rate: 0.6s โ‡’ 0.5s
        • Travel Speed: 60m/s โ‡’ 120m/s
        • Improve VFX
    • Commando CommandoCommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Cornered Gunslinger
      • Add 1 New Skill Variant
      • Phase Round Phase RoundPhase RoundPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
        Survivor: Commando
        • ๐ŸŒง Damage: 200% โ‡’ 300%
    • REX REXREXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone โ€“ but thankfully they have each other.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Symbiotes
      • Bramble Volley Bramble VolleyBramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
        Survivor: REX
        • Cooldown: 2.0s โ‡’ 5.0s
        • Proc Coefficient: 0 โ‡’ 0.5
        • Developer Notes: Cooldowns arenโ€™t displayed anywhere in character select, and are generally a lame way to balance Skill Variants
    • Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      • Slicing Winds Slicing WindsSlicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
        Survivor: Mercenary
        • Cooldown: 7.0s โ‡’ 6.0s
        • Developer Notes: Cooldowns arenโ€™t displayed anywhere in character select, and are generally a lame way to balance similar Skill Variants
    • Acrid AcridAcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
      Class: Melee / Ranged
      HP: 160 (+48 per level)
      Damage: 15 (+3 per level)
      Armor: 20
      Umbra: Test Subject
      • Add 2 New Skill Variants
      • Improve Acridโ€™s poison VFX
      • Caustic Leap Caustic LeapCaustic LeapCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
        Survivor: Acrid
        • The damage from the acid pool is no longer non-lethal
    • Engineer EngineerEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      • Add 1 new Skill Variant
      • Add 1 new Skin
      • ๐ŸŒง Update animations on falling, landing, sprinting, walking and jumping
      • Bubble Shield Bubble ShieldBubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
        Survivor: Engineer
        • Increase shield warning flash by 0.5 second and tweak visuals to be softer
        • Now displays selected mine and turret variants in the Character Select screen
  • Items
    • Infusion InfusionBgUncommonInfusionInfusion
      Killing an enemy permanently increases your maximum health, up to 100.

      Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
      • Max Health per kill: 1 hp โ‡’ 1 hp (+1 per stack)
        • Developer Notes: The cap remains unchanged, but it will fill up faster.
    • Medkit MedkitBgCommonMedkitMedkit
      Receive a delayed heal after taking damage.

      2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
      • Heal: 15 hp (+15 per stack) โ‡’ 25 hp (+25 per stack)
      • Heal delay: 2.0s โ‡’ 3.0s
    • Royal Capacitor Royal CapacitorBgEquipmentRoyal Capacitor20sRoyal Capacitor
      Call down a lightning strike on a targeted monster.

      Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
      • Lightning now strikes where the target was 0.3s before the strike lands, instead of where they currently are.
      • Add new visuals warning before lightning strikes
      • Add glow and improve visuals so itโ€™s more noticeable (hmmโ€ฆ)
    • Spectral Circlet Spectral CircletBgEquipmentSpectral CircletSpectral Circlet
      Become an aspect of incorporeality.
      • ๐ŸŒง Is no longer invisible and missing an icon
    • Stun Grenade Stun GrenadeBgCommonStun GrenadeStun Grenade
      Chance to stun on hit.

      5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    • Gasoline GasolineBgCommonGasolineGasoline
      Killing an enemy ignites other nearby enemies.

      Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
      • Now checks against hurtboxes in a sphere instead of against root-level character positions, resulting in it hitting more often
  • Stages
    • Scorched Acres Scorched AcresScorched AcresScorched Acres (Stage 3)
      Wisp Installation
      You dream of wind, blowing through trees.

      Large, circular platforms make up the majority of the stage, and embers float through the air.
      • ๐ŸŒงโ€™Radar Towersโ€™ will now properly appear
      • Can now spawn โ€˜Equipment Triple Shopโ€™
    • Siren's Call Sirenโ€™s CallSiren's CallSiren's Call (Stage 4)
      Ship Graveyard
      You dream of wind.

      • ๐ŸŒงโ€™Radar Towersโ€™ will now properly appear
      • Improve overall stage performance
      • Update rock formations in certain caves
    • Stage Variant: Distant Roost Distant RoostDistant RoostDistant Roost (Stage 1)
      Ground Zero
      You dream of waves, crashing on cliffsides.

      Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
      • Improve overall stage performance and monster pathfinding
    • Stage Variant: Titanic Plains Titanic PlainsTitanic PlainsTitanic Plains (Stage 1)
      Ground Zero
      You dream of rolling hills.

      Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
      • Improve overall stage performance and monster pathfinding
    • Hidden Realm: Void Fields Void FieldsVoid FieldsVoid Fields (Hidden Realm)
      Cosmic Prison
      Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
      • ๐ŸŒง Time is now stopped in โ€˜Void Fieldsโ€™
      • ๐ŸŒง Update โ€˜Cell Ventsโ€™ to only charge while the player remains inside the bubble
      • ๐ŸŒง Fix health degeneration not running on the final round of Cells
      • Enemy item indicator on the HUD now displays the number of item stacks
    • Abandoned Aqueduct Abandoned AqueductAbandoned AqueductAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
      • ๐ŸŒง Disable Ice & Fire Elder Lemurian Elder LemuriansElder LemurianElder Lemurian
        HP: 900 (+270 per level)
        Damage: 16 (+3.2 per level)
        Class: Ranged
        Speed: 13 m/s
        Armor: 0
        from spawning if the gate isnโ€™t legitimately opened. We see you, Mr Streamer.
  • Monsters & Bosses
    • Lesser Wisp Lesser WispLesser WispLesser Wisp
      HP: 35 (+10 per level)
      Damage: 3.5 (+0.7 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
      • Improve performance
      • Increase size of fire effect so they look fuller
    • Lemurian LemurianLemurianLemurian
      HP: 80 (+24 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Melee
      Speed: 7 m/s
      Armor: 0
      • Update mesh and textures
    • Imp Overlord Imp OverlordImp OverlordImp Overlord
      Lord of the Red PlaneHP: 2800 (+840 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 13 m/s
      Armor: 20
      • Improve performance
    • Greater Wisp Greater WispGreater WispGreater Wisp
      HP: 750 (+225 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 0
      • ๐ŸŒงBase Armor: 1 โ‡’ 0
    • Bighorn Bison Bighorn BisonBighorn BisonBighorn Bison
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee
      Speed: 3 m/s
      Armor: 0
      • Max Health: 600 (+180 per level) โ‡’ 480 (+144 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate โ€œhealth per director pointโ€ ratio. Some outliers had significantly higher health for what they cost to spawn, so weโ€™re aiming to normalize these outliers
    • Beetle Guard Beetle GuardBeetle GuardBeetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
      • Max Health: 600 (+180 per level) โ‡’ 480 (+144 per level
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate โ€œhealth per director pointโ€ ratio. Some outliers had significantly higher health for what they cost to spawn, so weโ€™re aiming to normalize these outliers.
    • Imp ImpImpImp
      HP: 140 (+42 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 10 m/s
      Armor: 0
      • Max Health: 200 (+60 per level) โ‡’ 140 (+42 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate โ€œhealth per director pointโ€ ratio. Some outliers had significantly higher health for what they cost to spawn, so weโ€™re aiming to normalize these outliers.
    • Alloy Vulture Alloy VultureAlloy VultureAlloy Vulture
      HP: 140 (+42 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 0
      • Max Health: 200 (+60 per level) โ‡’ 140 (+42 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate โ€œhealth per director pointโ€ ratio. Some outliers had significantly higher health for what they cost to spawn, so weโ€™re aiming to normalize these outliers.
    • Beetle BeetleBeetleBeetle
      HP: 80 (+24 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee
      Speed: 6 m/s
      Armor: 0
      • ๐ŸŒงChange bullseye hurtbox from the chest to the head so Huntress HuntressHuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
        Class: Ranged
        HP: 90 (+27 per level)
        Damage: 12 (+2.4 per level)
        Armor: 0
        Umbra: Judge, Jury, Executioner
        can attack earlier during the spawn animation
    • Void Reaver Void ReaverVoid ReaverVoid Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0
      • Nullifier Bomb
        • ๐ŸŒงProc Coefficient: 0 โ‡’ 1
        • Delay Time: 2s โ‡’ 1s
      • Add missing animations and elite displays
      • Change AI movement behavior
    • Grovetender GrovetenderGrovetenderGrovetender
      Wisp CultivatorHP: 2800 (+840 per level)
      Damage: 23 (+4.6 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 20
      • ๐ŸŒง Improve accuracy of hurtboxes
      • ๐ŸŒง Fix corpse continuing to play idle sound loop after death
    • Clay Dunestrider Clay DunestriderClay DunestriderClay Dunestrider
      Ravenous SymbiontHP: 2100 (+630 per level)
      Damage: 25 (+5 per level)
      Class: Ranged
      Speed: 9 m/s
      Armor: 20
      • ๐ŸŒงImprove accuracy of hurtboxes
    • Scavenger ScavengerScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      • ๐ŸŒง Can no longer spawn with Ceremonial Dagger Ceremonial DaggersBgLegendaryCeremonial DaggerCeremonial Dagger
        Killing an enemy releases homing daggers.

        Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
        • Developer Notes: Weโ€™re comfortable with Scavengers being a bit BS at times - as long as itโ€™s fun. Preon Accumulator, Capacitor, Disposable Missile Launchers, etc are crazy strong but still fun and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite range, and had no cooldown.
    • Twisted Scavenger Twisted Scavenger
      • Max Health: 3800 (+1140 per level) โ‡’ 3230 (+969 per level)
      • Now properly spawns with unique boss health and damage scaling (Aurelionite, Alloy Worship Unit)
        • Developer Notes: This is an enormous change, but was always intended. Expect the Twisted Scavengers to be SIGNIFICANTLY more challenging - Beads of Fealty should now be a significant risk vs reward. They should be treated as a powerful optional boss.
    • Twisted Scavenger Twiptwip the DevoteeTwiptwip the DevoteeTwiptwip the Devotee
      Twisted ScavengerHP: 3230 (+969 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      • Remove 3 โ€˜Tougher Times Tougher TimesBgCommonTougher TimesTougher Times
        Chance to block incoming damage.

        15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
        โ€™
      • Remove 3 โ€˜Personal Shield Generator Personal Shield GeneratorsBgCommonPersonal Shield GeneratorPersonal Shield Generator
        Gain a recharging shield.

        Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
        โ€™
      • Add 2 โ€˜Gasoline GasolineBgCommonGasolineGasoline
        Killing an enemy ignites other nearby enemies.

        Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
        โ€™
      • Add 3 โ€˜Chronobauble ChronobaubleBgUncommonChronobaubleChronobauble
        Slow enemies on hit.

        Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
        โ€™
      • Add 3 โ€˜Lens-Maker's Glasses Lens-makerโ€™s GlassesBgCommonLens-Maker's GlassesLens-Maker's Glasses
        Gain 10% chance for hits to 'Critically Strike', dealing double damage.

        Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
        โ€™
  • Prismatic Trials
    • ๐ŸŒง Now spawns with a random selection of Artifacts!
    • ๐ŸŒง Fix stage object rotation randomization not being seeded
  • Achievements
    • Huntress: Piercing Wind can now also be achieved on Scorched Acres Scorched AcresScorched AcresScorched Acres (Stage 3)
      Wisp Installation
      You dream of wind, blowing through trees.

      Large, circular platforms make up the majority of the stage, and embers float through the air.

Sound & Music[]

ROR2Sound&Music

  • Fix Foreign Fruit Foreign FruitBgEquipmentForeign Fruit45sForeign Fruit
    Heal on use.

    Instantly heal for 50% of your maximum health.
    not playing its activation SFX correctly over the network
  • Fix The Back-up The Back-upBgEquipmentThe Back-up100sThe Back-up
    Call drones for back up. Lasts 25 seconds.

    Call 4 Strike Drones to fight for you. Lasts 25 seconds.
    equipment not playing activation SFX correctly over the network
  • Fix Engineer EngineerEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    Bouncing Grenades Bouncing GrenadesBouncing GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
    Survivor: Engineer
    firing SFX and effects not playing for anyone but the client playing as the Engineer EngineerEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
  • Fix Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    Whirlwind WhirlwindWhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
    Survivor: Mercenary
    not playing SFX for anyone but the client playing as Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    and not applying forward self-force when playing as a non-host client
  • Clean up explosion sound setups for several projectiles allowing them to play their explosion SFX correctly over the network
  • Update SFX setup for several effects that could fail to play if the VFX budget is exceeded

Quality of Life[]

ROR2QualityofLife

  • ๐ŸŒง Update AI so they donโ€™t strafe off cliffs as much
  • Update AI pathfinding so they are less likely to backtrack to positions along their path that they overshot
  • ๐ŸŒง Move โ€˜Unlimitedโ€™ option to far right of FPS limit in settings
  • Add optional MSAA (Default to 2x) in Options menu for UI โ€˜jaggiesโ€™
  • Add a new death visual effect for players so itโ€™s clearer when they die
  • Update Quickplay icon
  • Update Ally Indicator to make it more useful when trying to find allies
  • Update Boss position indicators to show a fading marker when reentering the center of the screen to help locate bosses behind objects
  • ๐ŸŒง Update โ€˜Time Crystalsโ€™ and โ€˜Explosive Potsโ€™ to have proper character model setup and proper strings so they are highlighted and named when pinged
  • ๐ŸŒง Update โ€˜Cell Ventโ€™ safe icon to a shield so it's not the same as the Void Reaver Void Reaverโ€™sVoid ReaverVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    debuff
  • ๐ŸŒง Add new glyphs for DualShock controller from PEW's PS4 Port (woo!)
  • ๐ŸŒง Update Game End Report to use special strings and icon if no killer is found
  • ๐ŸŒง Update Fusion Cells and Explosive Pots so they can detonate each other
  • Add portrait icon for Newt NewtNewtNewt
    HP: 500000 (+150000 per level)
    Damage: 0 (+0 per level)
    Class: N/A
    Speed: 0 m/s
    Armor: 100
  • ๐ŸŒง Change mouse sensitivity from 1-10 instead of 0.01-1
  • Change 'Steam Build ID' string to 'ver' string so its smaller
  • Change "Killed by" text to be right-aligned so it can fit longer names
  • Change 'Exit' in Title Menu to 'Quit to Desktop'
  • Update ping functionality to use the same method of raycast modification used for object interaction to make it more likely to hit what youโ€™re looking at

Bug Fixes[]

ROR2BugFixes

  • ๐ŸŒง Fix for "black screen" issue by preventing a host player from trying to connect to itself when lobby ownership is somehow lost
  • ๐ŸŒง Fix โ€˜Alloy Worship Unit Alloy Worship UnitAlloy Worship UnitAlloy Worship Unit
    Friend of VulturesHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 30
    โ€™ boss event not beginning if multiple eggs are destroyed in 1 frame
  • ๐ŸŒง Fix 1-frame flash when changing loadout panels from different survivors
  • ๐ŸŒง Fix inverted checkmark/no checkmark on Fullscreen setting in SettingsPanel
  • ๐ŸŒง Fix issue which caused blast attacks to calculate hit distance based on the center of the hit hurtbox instead of the closest point. The overall effect of this is that blast attacks with falloff will do more damage since objects will now be considered closer than they were, especially against monsters with large hurtboxes like the Stone Titan Stone TitanStone TitanStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
    .
  • ๐ŸŒง Fix โ€˜Cosmic Explorerโ€™ not counting the portal to the Void Fields Void FieldsVoid FieldsVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
  • ๐ŸŒง Fix โ€˜Old Guillotine Old GuillotineBgUncommonOld GuillotineOld Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
    โ€™ item not checking if the victim body is immune to executes (no more instantly killing yourself with Old Guillotine Old GuillotineBgUncommonOld GuillotineOld Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
    , Wake of Vultures Wake of VulturesBgLegendaryWake of VulturesWake of Vultures
    Temporarily steal the power of slain elites.

    Gain the power of any killed elite monster for 8s (+5s per stack).
    , and Glowing Meteorite Glowing MeteoriteBgLunarGlowing Meteorite140sGlowing Meteorite
    Rain meteors from the sky, hurting both enemies and allies.

    Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
    /Helfire Tincture Helfire TinctureBgLunarHelfire Tincture45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    )
  • ๐ŸŒง Remove stray backslash from Lunar Dagger description English string
  • Fix issue where running up against walls would cause the camerato get extremely close
  • Fix some sprites being on the wrong z-plane in the Game End Report causing weird distortions
  • Fix โ€˜Disable HUDโ€™ setting not saving when closing the game
  • ๐ŸŒง Fix Scavenger ScavengerScavengerScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating Volcanic Egg Volcanic EggBgEquipmentVolcanic Egg30sVolcanic Egg
    Transform into a speeding draconic fireball, dealing damage as you pass through enemies.

    Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
  • Unhook window flashing on dedicated servers, which causes a weird window to be created
  • ๐ŸŒง Fix spectators earning achievements
  • ๐ŸŒง Fix MUL-T MUL-Tโ€™sMUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    dash impact with heavy enemies not stunning and dealing bonus damage for clients
  • Fix MUL-T MUL-Tโ€™sMUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    dash impact with heavy enemies not triggering on-hit effects
  • ๐ŸŒง Fix Scavenger ScavengerScavengerScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    Backpack not dropping items if itโ€™s activated too quickly
  • Fix Loadouts being lost when reconnecting to an online game
  • Fix missing borders on some Commando CommandoCommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    skill icons
  • ๐ŸŒง Fix Smoothie REX: Mastery achievement icon using old Smoothie skin colors
  • ๐ŸŒง Clarify description of Suppressive Fire Suppressive FireSuppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
    Survivor: Commando
    to be a bit more accurate
  • ๐ŸŒง Clarify REX Rex'sREXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone โ€“ but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    passive description to be a bit more accurate
  • Fix dithering on a variety of materials so it fades if the camera gets very close
  • Fix wrong death sound on Acrid AcridAcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Melee / Ranged
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Armor: 20
    Umbra: Test Subject
  • ๐ŸŒง Fix a variety of effects still showing when using Volcanic Egg Volcanic EggBgEquipmentVolcanic Egg30sVolcanic Egg
    Transform into a speeding draconic fireball, dealing damage as you pass through enemies.

    Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
    and Strides of Heresy Strides of HeresyBgLunarStrides of HeresyStrides of Heresy
    Replace your Utility Skill with 'Shadowfade'.

    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
  • ๐ŸŒง Fix Chunked! challenge granting on non-teleporter boss kills
  • Fix Teleporters not using the correct decal layer
  • ๐ŸŒง Fix Magma Worm Magma WormsMagma WormMagma Worm
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
    and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    Overloading Worm Overloading WormOverloading WormOverloading Worm
    The ReminderHP: 12000 (+3600 per level)
    Damage: 50 (+10 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
    .
  • ๐ŸŒง Fix a variety of typos in logbook descriptions
  • Fix Genesis Loop Genesis LoopBgBossGenesis LoopGenesis Loop
    Fire an electric nova at low health.

    Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
    area indicator being half the actual size of the blast
  • Ghosts with curse no longer have shortened lifespans
  • Fix monsters always spawning facing the same direction
  • Interactables that spawn outside the Teleporter radius after it begins charging (like destroyed drones) now become locked until the end of the Teleporter event
  • Fix Stun Grenade Stun GrenadeBgCommonStun GrenadeStun Grenade
    Chance to stun on hit.

    5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    being able to stun certain characters with stun immunity (mainly survivors)
  • Fix non-Teleporter boss encounters counting toward the Keyed Up achievement
  • Fix characters hidden by Spectral Circlet Spectral CircletBgEquipmentSpectral CircletSpectral Circlet
    Become an aspect of incorporeality.
    still being visible to AI
  • Fix being able to ping the sky
  • Fix description of Spinel Tonic Spinel TonicBgLunarSpinel Tonic60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    incorrectly providing the effect duration as 15 seconds instead of the 20 seconds it is in-game
  • Fix a variety of other bugs we probably forgotโ€ฆ

Known Issues[]

ROR2KnownIssues

  • Votes on difficulty and artifacts are reset for non-host players when returning from a run to the character select screen
  • 'MUL-T: Pest Control' doesnโ€™t grant the achievement despite completing the requirements
  • The first monster chosen for Void Fields Void FieldsVoid FieldsVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    will not be shown on the HUD until starting the second cell
  • VengeanceArtifact of Vengeance may not work if too many monsters are on the map

If you made it this far into the patch notes... congratulations! This update was our most challenging yet, for so many reasons. We truly hope you all enjoy the update - and good luck!


Advertisement