Risk of Rain 2 Wiki
Advertisement
Early Access Artifacts Content Update
Early Access Artifacts Content Update.png
Release Date March 31, 2020 (PC)

June 23, 2020 (PS and Xbox)

External Links Steam
[]

Previous
← Early Access Hidden Realms Content Update
Next
PC Early Access Patch (Build ID No.4892828) →

ROR2PatchNotes.png
This is the fourth major content update for Risk of Rain 2 on PC. With this update we are focusing on long-term content, replayability, and flexibility in the way you play.

This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: https://steamcommunity.com/games/632360/announcements/detail/1588003708938246571

Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2

Major Content

ROR2MajorContent.png

  • Added System: Artifacts
    • The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
  • Added System: UI Overhaul
    • This is something we have been looking forward to doing since the launch of Early Access. We primarily wanted to improve the visuals of the UI and finally get rid of the on-screen cursor for gamepad users. There are about a million changes with this change. Did anyone ask for this? No. Did it take a bunch of time? Yes. Was it worth it? No. Am I writing the patch notes? Yes. Is it at the top so you have to read it? Yes.
  • Updated System: Unity 2018.4.16f1
    • Update project to Unity 2018.4.16f1. This will help with a bunch of things, but the major reason for upgrading was to fix late game crashes. It may also be our imagination, but we’ve also noticed general performance improvements.
  • Added 2 New Music Tracks
    • New Stage Track: The Rain Previously Known as Purple
    • New Boss Track: Antarctic Oscillation
  • Added New Hidden Realm
    • New Hidden Realm: Bulwark's Ambry.png ???
  • Added New Boss
  • Added 6 Items and 2 Equipment to the game
    • New Item: Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngReceive flat damage reduction from all attacks.
      Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    • New Item: Squid Polyp.png Squid PolypBgUncommon.pngSquid Polyp.pngActivating an interactable summons a Squid Turret nearby.
      Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    • New Item: Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
      Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    • New Item: Interstellar Desk Plant.png Interstellar Desk PlantBgLegendary.pngInterstellar Desk Plant.pngPlant a healing fruit on kill.
      On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

      The plant heals for 10% of maximum health every 0.5 second to all allies within 5m (+5.0m per stack). Lasts 10 seconds.
    • New Equipment: Sawmerang.png SawmerangBgEquipment.pngSawmerang.png45sThrow a fan of buzzing saws that come back to you.
      Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
    • New Equipment: Recycler.png RecyclerBgEquipment.pngRecycler.png45sTransform an Item or Equipment into a different one. Can only recycle once.
      Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
    • New Lunar Item: Focused Convergence.png Focused ConvergenceBgLunar.pngFocused Convergence.pngIncrease the speed of Teleporter charging... BUT reduce the size of the zone.
      Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
    • New Boss Item: Artifact Key.png ???BgBoss.pngArtifact Key.pngA stone shard with immense power.
  • Added 3 Challenges to the game
    • New Challenge: Squid Polyp.png Automation ActivationBgUncommon.pngSquid Polyp.pngActivating an interactable summons a Squid Turret nearby.
      Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    • New Challenge: Recycler.png Cleanup DutyBgEquipment.pngRecycler.png45sTransform an Item or Equipment into a different one. Can only recycle once.
      Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
    • New Challenge: Focused Convergence.png Never Back DownBgLunar.pngFocused Convergence.pngIncrease the speed of Teleporter charging... BUT reduce the size of the zone.
      Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.

Gameplay Changes

ROR2GameplayChanges.png

  • General
    • Initial Monster Spawns
      • 🌧 Allow initial monster spawns on the first stage
      • Update spawn logic so initial monsters spawns aren’t nearby players
      • Update spawn logic to allow elite monsters
    • 🌧 Update how AOE falloff is calculated to be more accurate
      • Developer Notes: This affects AOE attacks that did less damage at the edges, like Commando’s Grenade and MUL-T’s Scrap Launcher. They should now do full damage with a direct impact - however, this also affects enemies as well!
    • Characters with damage interrupt thresholds like Lesser Wisp.png Lesser Wisp and Lemurian.png Lemurian now use total damage received instead of incoming damage with a crit modifier when determining whether or not they should be interrupted when hit. This makes these interrupts more likely when using items that modify damage like Crowbar.png CrowbarBgCommon.pngCrowbar.pngDeal bonus damage to enemies above 90% health.
      Deal +75% (+75% per stack) damage to enemies above 90% health.
      and Focus Crystal.png Focus CrystalBgCommon.pngFocus Crystal.pngDeal bonus damage to nearby enemies.
      Increase damage to enemies within 13m by 20% (+20% per stack).
      .
  • Survivors
    • Huntress.png Huntress
      • Add 1 New Skill Variant
      • Improve Huntress tracker visuals to be a bit more clear
      • Arrow Rain.png Arrow Rain / Ballista.png Ballista
        • 🌧 Cooldown: 17s ⇒ 12s
      • Strafe.png Strafe
        • Fire Rate: 0.6s ⇒ 0.5s
        • Travel Speed: 60m/s ⇒ 120m/s
        • Improve VFX
    • Commando.png Commando
      • Add 1 New Skill Variant
      • Phase Round.png Phase Round
        • 🌧 Damage: 200% ⇒ 300%
    • REX.png REX
      • Bramble Volley.png Bramble Volley
        • Cooldown: 2.0s ⇒ 5.0s
        • Proc Coefficient: 0 ⇒ 0.5
        • Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance Skill Variants
    • Mercenary.png Mercenary
      • Slicing Winds.png Slicing Winds
        • Cooldown: 7.0s ⇒ 6.0s
        • Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance similar Skill Variants
    • Acrid.png Acrid
      • Add 2 New Skill Variants
      • Improve Acrid’s poison VFX
      • Caustic Leap.png Caustic Leap
        • The damage from the acid pool is no longer non-lethal
    • Engineer.png Engineer
      • Add 1 new Skill Variant
      • Add 1 new Skin
      • 🌧 Update animations on falling, landing, sprinting, walking and jumping
      • Bubble Shield.png Bubble Shield
        • Increase shield warning flash by 0.5 second and tweak visuals to be softer
        • Now displays selected mine and turret variants in the Character Select screen
  • Items
    • Infusion.png InfusionBgUncommon.pngInfusion.pngKilling an enemy permanently increases your maximum health, up to 100.
      Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
      • Max Health per kill: 1 hp ⇒ 1 hp (+1 per stack)
        • Developer Notes: The cap remains unchanged, but it will fill up faster.
    • Medkit.png MedkitBgCommon.pngMedkit.pngReceive a delayed heal after taking damage.
      2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
      • Heal: 15 hp (+15 per stack) ⇒ 25 hp (+25 per stack)
      • Heal delay: 2.0s ⇒ 3.0s
    • Royal Capacitor.png Royal CapacitorBgEquipment.pngRoyal Capacitor.png20sCall down a lightning strike on a targeted monster.
      Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
      • Lightning now strikes where the target was 0.3s before the strike lands, instead of where they currently are.
      • Add new visuals warning before lightning strikes
      • Add glow and improve visuals so it’s more noticeable (hmm…)
    • Spectral Circlet.png Spectral CircletBgEquipment.pngSpectral Circlet.pngBecome an aspect of incorporeality.
      • 🌧 Is no longer invisible and missing an icon
    • Stun Grenade.png Stun GrenadeBgCommon.pngStun Grenade.pngChance to stun on hit.
      5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    • Gasoline.png GasolineBgCommon.pngGasoline.pngKilling enemies sets nearby enemies on fire.
      Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
      • Now checks against hurtboxes in a sphere instead of against root-level character positions, resulting in it hitting more often
  • Stages
    • Scorched Acres.png Scorched Acres
    • Siren's Call.png Siren’s Call
      • 🌧’Radar Towers’ will now properly appear
      • Improve overall stage performance
      • Update rock formations in certain caves
    • Stage Variant: Distant Roost.png Distant Roost
      • Improve overall stage performance and monster pathfinding
    • Stage Variant: Titanic Plains.png Titanic Plains
      • Improve overall stage performance and monster pathfinding
    • Hidden Realm: Void Fields.png Void Fields
      • 🌧 Time is now stopped in ‘Void Fields’
      • 🌧 Update ‘Cell Vents’ to only charge while the player remains inside the bubble
      • 🌧 Fix health degeneration not running on the final round of Cells
      • Enemy item indicator on the HUD now displays the number of item stacks
    • Abandoned Aqueduct.png Abandoned Aqueduct
      • 🌧 Disable Ice & Fire Elder Lemurian.png Elder Lemurians from spawning if the gate isn’t legitimately opened. We see you, Mr Streamer.
  • Monsters & Bosses
    • Lesser Wisp.png Lesser Wisp
      • Improve performance
      • Increase size of fire effect so they look fuller
    • Lemurian.png Lemurian
      • Update mesh and textures
    • Imp Overlord.png Imp Overlord
      • Improve performance
    • Greater Wisp.png Greater Wisp
      • 🌧Base Armor: 1 ⇒ 0
    • Bighorn Bison.png Bighorn Bison
      • Max Health: 600 (+180 per level) ⇒ 480 (+144 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers
    • Beetle Guard.png Beetle Guard
      • Max Health: 600 (+180 per level) ⇒ 480 (+144 per level
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
    • Imp.png Imp
      • Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
    • Alloy Vulture.png Alloy Vulture
      • Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
    • Beetle.png Beetle
      • 🌧Change bullseye hurtbox from the chest to the head so Huntress.png Huntress can attack earlier during the spawn animation
    • Void Reaver.png Void Reaver
      • Nullifier Bomb
        • 🌧Proc Coefficient: 0 ⇒ 1
        • Delay Time: 2s ⇒ 1s
      • Add missing animations and elite displays
      • Change AI movement behavior
    • Grovetender.png Grovetender
      • 🌧 Improve accuracy of hurtboxes
      • 🌧 Fix corpse continuing to play idle sound loop after death
    • Clay Dunestrider.png Clay Dunestrider
      • 🌧Improve accuracy of hurtboxes
    • Scavenger.png Scavenger
      • 🌧 Can no longer spawn with Ceremonial Dagger.png Ceremonial DaggersBgLegendary.pngCeremonial Dagger.pngKilling an enemy releases homing daggers.
        Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
        • Developer Notes: We’re comfortable with Scavengers being a bit BS at times - as long as it’s fun. Preon Accumulator, Capacitor, Disposable Missile Launchers, etc are crazy strong but still fun and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite range, and had no cooldown.
    • Twisted Scavenger.png Twisted Scavenger
      • Max Health: 3800 (+1140 per level) ⇒ 3230 (+969 per level)
      • Now properly spawns with unique boss health and damage scaling (Aurelionite, Alloy Worship Unit)
        • Developer Notes: This is an enormous change, but was always intended. Expect the Twisted Scavengers to be SIGNIFICANTLY more challenging - Beads of Fealty should now be a significant risk vs reward. They should be treated as a powerful optional boss.
    • Twisted Scavenger.png Twiptwip the Devotee
      • Remove 3 ‘Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngChance to block incoming damage.
        15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
      • Remove 3 ‘Personal Shield Generator.png Personal Shield GeneratorsBgCommon.pngPersonal Shield Generator.pngGain a recharging shield.
        Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
      • Add 2 ‘Gasoline.png GasolineBgCommon.pngGasoline.pngKilling enemies sets nearby enemies on fire.
        Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
      • Add 3 ‘Chronobauble.png ChronobaubleBgUncommon.pngChronobauble.pngSlow enemies on hit.
        Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
      • Add 3 ‘Lens-Maker's Glasses.png Lens-maker’s GlassesBgCommon.pngLens-Maker's Glasses.pngChance to 'Critically Strike', dealing double damage.
        Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
  • Prismatic Trials
    • 🌧 Now spawns with a random selection of Artifacts!
    • 🌧 Fix stage object rotation randomization not being seeded

Sound & Music

ROR2Sound&Music.png

  • Fix Foreign Fruit.png Foreign FruitBgEquipment.pngForeign Fruit.png45sHeal on use.
    Instantly heal for 50% of your maximum health.
    not playing its activation SFX correctly over the network
  • Fix The Back-up.png The Back-upBgEquipment.pngThe Back-up.png100sCall drones for back up. Lasts 25 seconds.
    Call 4 Strike Drones to fight for you. Lasts 25 seconds.
    equipment not playing activation SFX correctly over the network
  • Fix Engineer.png Engineer Bouncing Grenades.png Bouncing Grenades firing SFX and effects not playing for anyone but the client playing as the Engineer.png Engineer
  • Fix Mercenary.png Mercenary Whirlwind.png Whirlwind not playing SFX for anyone but the client playing as Mercenary.png Mercenary and not applying forward self-force when playing as a non-host client
  • Clean up explosion sound setups for several projectiles allowing them to play their explosion SFX correctly over the network
  • Update SFX setup for several effects that could fail to play if the VFX budget is exceeded

Quality of Life

ROR2QualityofLife.png

  • 🌧 Update AI so they don’t strafe off cliffs as much
  • Update AI pathfinding so they are less likely to backtrack to positions along their path that they overshot
  • 🌧 Move ‘Unlimited’ option to far right of FPS limit in settings
  • Add optional MSAA (Default to 2x) in Options menu for UI ‘jaggies’
  • Add a new death visual effect for players so it’s clearer when they die
  • Update Quickplay icon
  • Update Ally Indicator to make it more useful when trying to find allies
  • Update Boss position indicators to show a fading marker when reentering the center of the screen to help locate bosses behind objects
  • 🌧 Update ‘Time Crystals’ and ‘Explosive Pots’ to have proper character model setup and proper strings so they are highlighted and named when pinged
  • 🌧 Update ‘Cell Vent’ safe icon to a Status NullSafeZone.png shield so it's not the same as the Void Reaver.png Void Reaver’s debuff
  • 🌧 Add new glyphs for DualShock controller from PEW's PS4 Port (woo!)
  • 🌧 Update Game End Report to use special strings and icon if no killer is found
  • 🌧 Update Fusion Cells and Explosive Pots so they can detonate each other
  • Add portrait icon for Newt.png Newt
  • 🌧 Change mouse sensitivity from 1-10 instead of 0.01-1
  • Change 'Steam Build ID' string to 'ver' string so its smaller
  • Change "Killed by" text to be right-aligned so it can fit longer names
  • Change 'Exit' in Title Menu to 'Quit to Desktop'
  • Update ping functionality to use the same method of raycast modification used for object interaction to make it more likely to hit what you’re looking at

Bug Fixes

ROR2BugFixes.png

  • 🌧 Fix for "black screen" issue by preventing a host player from trying to connect to itself when lobby ownership is somehow lost
  • 🌧 Fix ‘Alloy Worship Unit.png Alloy Worship Unit’ boss event not beginning if multiple eggs are destroyed in 1 frame
  • 🌧 Fix 1-frame flash when changing loadout panels from different survivors
  • 🌧 Fix inverted checkmark/no checkmark on Fullscreen setting in SettingsPanel
  • 🌧 Fix issue which caused blast attacks to calculate hit distance based on the center of the hit hurtbox instead of the closest point. The overall effect of this is that blast attacks with falloff will do more damage since objects will now be considered closer than they were, especially against monsters with large hurtboxes like the Stone Titan.png Stone Titan.
  • 🌧 Fix ‘Cosmic Explorer’ not counting the portal to the Void Fields.png Void Fields
  • 🌧 Fix ‘Old Guillotine.png Old GuillotineBgUncommon.pngOld Guillotine.pngInstantly kill low health Elite monsters.
    Instantly kill Elite monsters below 13% (+13% per stack) health.
    ’ item not checking if the victim body is immune to executes (no more instantly killing yourself with Old Guillotine.png Old GuillotineBgUncommon.pngOld Guillotine.pngInstantly kill low health Elite monsters.
    Instantly kill Elite monsters below 13% (+13% per stack) health.
    , Wake of Vultures.png Wake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
    Gain the power of any killed elite monster for 8s (+5s per stack).
    , and Glowing Meteorite.png Glowing MeteoriteBgLunar.pngGlowing Meteorite.png140sRain meteors from the sky, hurting both enemies and allies.
    Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
    /Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sBurn everything nearby... including you and allies.
    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
    )
  • 🌧 Remove stray backslash from Lunar Dagger description English string
  • Fix issue where running up against walls would cause the camerato get extremely close
  • Fix some sprites being on the wrong z-plane in the Game End Report causing weird distortions
  • Fix ‘Disable HUD’ setting not saving when closing the game
  • 🌧 Fix Scavenger.png Scavenger gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating Volcanic Egg.png Volcanic EggBgEquipment.pngVolcanic Egg.png30sTransform into a speeding draconic fireball, dealing damage as you pass through enemies.
    Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
  • Unhook window flashing on dedicated servers, which causes a weird window to be created
  • 🌧 Fix spectators earning achievements
  • 🌧 Fix MUL-T.png MUL-T’s dash impact with heavy enemies not stunning and dealing bonus damage for clients
  • Fix MUL-T.png MUL-T’s dash impact with heavy enemies not triggering on-hit effects
  • 🌧 Fix Scavenger.png Scavenger Backpack not dropping items if it’s activated too quickly
  • Fix Loadouts being lost when reconnecting to an online game
  • Fix missing borders on some Commando.png Commando skill icons
  • 🌧 Fix Smoothie.png REX: Mastery achievement icon using old Smoothie skin colors
  • 🌧 Clarify description of Suppressive Fire.png Suppressive Fire to be a bit more accurate
  • 🌧 Clarify REX.png Rex's passive description to be a bit more accurate
  • Fix dithering on a variety of materials so it fades if the camera gets very close
  • Fix wrong death sound on Acrid.png Acrid
  • 🌧 Fix a variety of effects still showing when using Volcanic Egg.png Volcanic EggBgEquipment.pngVolcanic Egg.png30sTransform into a speeding draconic fireball, dealing damage as you pass through enemies.
    Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
    and Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngReplace your Utility Skill with 'Shadowfade'.
    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
  • 🌧 Fix Chunked! challenge granting on non-teleporter boss kills
  • Fix Teleporters not using the correct decal layer
  • 🌧 Fix Magma Worm.png Magma Worms and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Status AffixBlue.png Overloading Overloading Worm.png Overloading Worm.
  • 🌧 Fix a variety of typos in logbook descriptions
  • Fix Genesis Loop.png Genesis LoopBgBoss.pngGenesis Loop.pngFire an electric nova at low health.
    Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
    area indicator being half the actual size of the blast
  • Ghosts with curse no longer have shortened lifespans
  • Fix monsters always spawning facing the same direction
  • Interactables that spawn outside the Teleporter radius after it begins charging (like destroyed drones) now become locked until the end of the Teleporter event
  • Fix Stun Grenade.png Stun GrenadeBgCommon.pngStun Grenade.pngChance to stun on hit.
    5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    being able to stun certain characters with stun immunity (mainly survivors)
  • Fix non-Teleporter boss encounters counting toward the Keyed Up achievement
  • Fix characters hidden by Spectral Circlet.png Spectral CircletBgEquipment.pngSpectral Circlet.pngBecome an aspect of incorporeality. still being visible to AI
  • Fix being able to ping the sky
  • Fix description of Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    incorrectly providing the effect duration as 15 seconds instead of the 20 seconds it is in-game
  • Fix a variety of other bugs we probably forgot…

Known Issues

ROR2KnownIssues.png

  • Votes on difficulty and artifacts are reset for non-host players when returning from a run to the character select screen
  • 'MUL-T: Pest Control' doesn’t grant the achievement despite completing the requirements
  • The first monster chosen for Void Fields.png Void Fields will not be shown on the HUD until starting the second cell
  • VengeanceArtifact of Vengeance may not work if too many monsters are on the map

If you made it this far into the patch notes... congratulations! This update was our most challenging yet, for so many reasons. We truly hope you all enjoy the update - and good luck!


Advertisement