Early Access 'Skills 2.0' Content Update | |
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Release Date | September 17, 2019 (PC) December 10, 2019 (PS and Xbox) |
External Links | Steam |
Previous ← Early Access Patch (Build ID No.3961583) | |
Next PC Early Access Patch (Build ID No.4233443) → |
This is the second major content update for Risk of Rain 2 on PC. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.
Skills 2.0 introduces a new way to play your favorite survivor! Our new “Loadout” system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.
This Content Update will be coming to consoles soon - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here!
Changes with the ‘🌧︎’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2
Major Content and Changes[]
- Added Survivor: LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse- The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
- Added Stage: Siren’s CallSiren's Call (Stage 4)
Ship Graveyard
You dream of wind. - Added System: Loadouts
- “Loadouts” are a new system that allows you to mix-and-match your selected Survivor’s abilities before entering a run.
- Added System: Alternate Skins
- Added 15 skill variants
- New Skill Variant: Commando SecondaryPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
Survivor: Commando - New Skill Variant: Commando SpecialFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando - New Skill Variant: Huntress UtilityPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
Survivor: Huntress - New Skill Variant: Huntress SpecialBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress - New Skill Variant: Scrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
Survivor: MUL-T MUL-T PrimaryPower-Saw (Primary)Saw nearby enemies for 1000% damage per second.
Survivor: MUL-T - New Skill Variant: Engineer SecondarySpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer - New Skill Variant: Engineer SpecialTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer - New Skill Variant: Artificer PrimaryPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer - New Skill Variant: Artificer SecondaryCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer - New Skill Variant: Artificer SpecialIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer - New Skill Variant: Mercenary SecondaryRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary - New Skill Variant: Mercenary SpecialSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary - New Skill Variant: REX SecondaryDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Survivor: REX - New Skill Variant: Loader SecondarySpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
Survivor: Loader
- New Skill Variant: Commando SecondaryPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
- Added 7 skins
- Added Elite: CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.- Celestine are new high-tier elites that only spawn late into the game, similarly to MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. elites. - New unique visuals and SFX that signifies a CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit. elite has entered the stage
- Celestine are new high-tier elites that only spawn late into the game, similarly to MalachiteMalachite (Affix Buff)
- Added 2 bosses to the game:
- New Boss: Solus Control UnitSolus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20 - New Boss: Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
- New Boss: Solus Control UnitSolus Control Unit
- Added 2 monsters to the game:
- New Monsters: Alloy VultureAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0 - New Monsters: Solus ProbeSolus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
- New Monsters: Alloy VultureAlloy Vulture
- Added 6 Items and Equipment to the game
- New Item: Focus CrystalFocus Crystal
Deal bonus damage to nearby enemies.
Increase damage to enemies within 13m by 20% (+20% per stack). - New Item: Lepton DaisyLepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times. - New Item: Shattering JusticeShattering Justice
Reduce the armor of enemies after repeatedly striking them.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds. - New Equipment: Blast ShowerBlast Shower
Cleanse all negative effects.
Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles. - New Equipment: Volcanic EggVolcanic Egg
Transform into a speeding draconic fireball, dealing damage as you pass through enemies.
Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage. - New Lunar Item: Strides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
- New Item: Focus CrystalFocus Crystal
- Added Interactable: Lunar Seer
- Added 3 Challenges to the game
- New Challenge: Warm For LifeBlast Shower
Cleanse all negative effects.
Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles. - New Challenge: Visions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). Blockade BreakerStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. - New Challenge: Guidance OfflineLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
- New Challenge: Warm For LifeBlast Shower
- Added 22 unique Class Challenges to the game
- New Class Challenge: Commando: Rolling ThunderPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
Survivor: Commando - New Class Challenge: Commando: IncorruptibleFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando - New Class Challenge: Commando: Mastery
- New Class Challenge: MUL-T: Pest ControlScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
Survivor: MUL-T - New Class Challenge: MUL-T: Gotcha!Power-Saw (Primary)Saw nearby enemies for 1000% damage per second.
Survivor: MUL-T - New Class Challenge: MUL-T: Mastery
- New Class Challenge: Mercenary: Demon of the SkiesRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary - New Class Challenge: Mercenary: EtherealSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary - New Class Challenge: Mercenary: Mastery
- New Class Challenge: Huntress: Piercing WindPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
Survivor: Huntress - New Class Challenge: Huntress: One Shot, One KillBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress - New Class Challenge: Huntress: Mastery
- New Class Challenge: Engineer: Better With FriendsTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer - New Class Challenge: 100% CalculatedSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer - New Class Challenge: REX: BushwhackedDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Survivor: REX - New Class Challenge: REX: Mastery
- New Class Challenge: Artificer: Chunked!Cast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer - New Class Challenge: Artificer: Orbital BombardmentIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer - New Class Challenge: Artificer: MassacrePlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer - New Class Challenge: Artificer: Mastery
- New Class Challenge: Loader: Swing BySpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
Survivor: Loader - New Class Challenge: Loader: Mastery
- New Class Challenge: Commando: Rolling ThunderPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
- Added Environment Log: Siren’s CallSiren's Call (Stage 4)
Ship Graveyard
You dream of wind. - Added 7 Lore Entries to the game
- New Monster Lore Entry: Jellyfish
- New Monster Lore Entry: Beetle
- New Monster Lore Entry: Beetle Guard
- New Boss Lore Entry: Solus Control Unit
- New Boss Lore Entry: Alloy Worship Unit
- New Survivor Lore Entry: REX
- New Item Lore Entry: Little Disciple
Gameplay Changes[]
- General
- Reduce the spawn frequency of the “aggressive” director
- This should result in spawning behavior a bit more similar to Early Access Launch, where the Director will be able to save up a tiny bit more before spawning things. This doesn’t make the game easier or harder - there should just be slightly fewer small monsters, and more big monsters.
- 🌧︎Fix health regeneration boost being applied outside of Drizzle
- Drizzle difficulty is intended to have increased health regeneration of 250% for players. This was being accidentally applied to ALL difficulties since launch. Oops. We will be monitoring this closely to make sure the pacing of the game stays consistent.
- Reduce the spawn frequency of the “aggressive” director
- Survivors
- CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger- 🌧︎Update Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Survivor: Commando (R) to fire more bullets with more attack speed - Add 2 new skill variants
- Add 1 new skin
- 🌧︎Update Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
- EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert- 🌧︎ Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer now flashes before it expires - 🌧︎ Update Pressure MinesPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
Survivor: Engineer:- 🌧︎ Now “arms” over time to 900% damage and an increased radius
- Players (including us) were mostly just using Engineer's mines as somewhat underwhelming grenades as soon as they came off cooldown. This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective.
- 🌧︎ Now scales max available mines with max secondary stock
- Max Stock 10 ⇒ 4
- 🌧︎ Now “arms” over time to 900% damage and an increased radius
- Add 2 new skill variants
- 🌧︎ Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
- MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job- 🌧︎ Show both primary and alternate fire descriptions in Character Select
- Move “Multifunctional” passive into “ RetoolRetool (Special)Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack.
Survivor: MUL-T”- This change was made to make the UI for MUL-T’s skills easier to read. There is no functional difference.
- Add 2 new skill variants
- Add 1 new skin
- HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner- Add 2 new skill variants
- Add 1 new skin
- MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade- Add 2 new skill variants
- Add 1 new skin
- REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes- Add 2 new skill variants
- Add 1 new skin
- ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond- Add 2 new skill variants
- Add 1 new skin
- CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
- Items
- GuillotineOld Guillotine
Instantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health.- 🌧︎Tier: 1 ⇒ 2
- Update Logbook entry to properly reflect its stacking behavior
- In the Logbook, it said it scaled the execute threshold by 20%(+5% per stack), but it ACTUALLY stacked by 20% (+20% per stack). Instead of reducing the threshold down to 5%, we decided to keep the current behavior and upgrade it to tier 2 instead.
- Cautious SlugCautious Slug
Rapidly heal outside of danger.
Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.- Regen Rate: 250%(+250% per stack) ⇒ 300%(+300% per stack)
- Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.- 🌧︎Proc Chance: 5%(+2.5% per stack) ⇒ 5%(+5% per stack)
- Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.
- 🌧︎Proc Chance: 5%(+2.5% per stack) ⇒ 5%(+5% per stack)
- CrowbarCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health.- Damage Boost: 50%(+30% per stack) ⇒ 50%(+50% per stack)
- Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases
- Damage Boost: 50%(+30% per stack) ⇒ 50%(+50% per stack)
- Topaz BroochTopaz Brooch
Gain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack).- 🌧︎Barrier Gain: 20(+20 per stack) ⇒ 15(+15 per stack)
- AegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.- 🌧︎Has been reworked in functionality
- Barrier gain from overheal is no longer capped
- Now grants barrier for 50% (+50% per stack) of the amount you overheal
- 🌧︎Has been reworked in functionality
- Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.- 🌧︎ Friendly AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 now has special AI to be more aggressive
- 🌧︎ Friendly AurelioniteAurelionite
- CrowfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.- Proc Coefficient: 0.2 ⇒ 1
- GuillotineOld Guillotine
- Stage
- Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.- 🌧︎ Add Lunar Seers
- Lunar Seers allow you to, at a price, determine the next upcoming stage. The intent for this is to allow us to continue adding content that is stage dependent (Timed Security Chest on Rallypoint Delta, Broken Robot in Abyssal Depths, etc) without it becoming frustrating in the future to actually land on those maps.
- 🌧︎ Add Lunar Seers
- Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.
A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.- 🌧︎ Brighten ambient lighting
- 🌧︎ Ambient lighting is no longer extra dark inside the cave portions
- Bazaar Between TimeBazaar Between Time (Hidden Realm)
- Elites
- MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.- 🌧︎ Health Bonus Percentage: 2820% ⇒ 2350%
- MalachiteMalachite (Affix Buff)
- Drones
- 🌧︎Drones can now be repurchased after they die, excluding TC-280
- TC-280
- Base Cost: $500 ⇒ $350
Music & SFX[]
- Add new stage track
- A bunch of other tweaks and updates to SFX
QOL[]
- 🌧︎ Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc)
- 🌧︎ Money values in the HUD now have commas
- 🌧︎ Newt Shrines, Shrine of the Mountain, and Altar of Gold now become unavailable once the Teleporter starts charging
- 🌧︎ Game now remembers your preferred difficulty until you close the game
- 🌧︎ Update geysers on Scorched AcresScorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.
Large, circular platforms make up the majority of the stage, and embers float through the air. to have shorter launch arcs so they don’t cause fall damage - 🌧︎ Add cost of purchasables to their chat message when pinged
- 🌧︎ Add unique shrine icon for Altar of Gold
- 🌧︎ Add new unique UI sprite for Lunar Coins. Update Lunar Coin model to have a hole in the center to match new icon.
- 🌧︎ Add equipment cooldown to logbook
- 🌧︎ Add stats for regen and armor to logbook entries for survivors and monsters
- 🌧︎ Minion kills can now spawn Lunar Coins on your behalf
- 🌧︎ Damage dealt by your minions is now reported in the post-game screen
- 🌧︎ Minion healthbars are now nested below their leader’s
- Dead players now remain in the allied healthbar area
- Update level up effects
Bug Fixes[]
- 🌧︎Update skill icon not accounting for cooldown scale when calculating the display value for the cooldown progress indicator
- 🌧︎Fix Flamethrower Drone creating two flamethrower effects
- 🌧︎Fix floating trees in Gilded ShoresGilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.
This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. - 🌧︎Fix trees in Scorched AcresScorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.
Large, circular platforms make up the majority of the stage, and embers float through the air. and Rallypoint DeltaRallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.
Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. not having collision - 🌧︎Fix stuck spawn location in Scorched AcresScorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.
Large, circular platforms make up the majority of the stage, and embers float through the air. - 🌧︎Fix AI pathing in Wetland AspectWetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.
Full of ruined stone structures and swampy areas filled with water. to reduce the chance of a boss spawning on the wrong side of a wall - Update Wandering Vagrant’sWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 Nova attack to properly apply on-hits - Fix AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 firing more projectiles for every connected player in the game - Fix water splashes being oriented 90 degrees in the wrong way
- Update ambient sound in the Celestial Portal to not include insects
- Canceling Artificer’sArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond Nova BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer early now properly stops the sound - Fix some spots in maps that could cause you to be stuck
- 🌧︎Fix Asian characters being clipped in ally healthbar
- 🌧︎ MUL-T’sMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job Transport ModeTransport Mode (Utility)Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.
Survivor: MUL-T now properly applies crits - 🌧︎Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic “mystery” attacker
- 🌧︎Update a bunch of typos for stacking behavior and skill damage that were inconsistent with in-game values
- 🌧︎Fix friendly AurelionitesAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 dropping Logbooks when they expire - 🌧︎Fix falling enemies never properly being removed, resulting in spawns stopping after shoving enough enemies off the map
- 🌧︎Fix Follower-type items still remaining before and after entering a stage
- 🌧Update Dio’s Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. on HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner to no longer clip into her scarf - Remove word wrapping in a few instances
- Fix enemy team level-up sound effect playing simultaneously for every instance of a monster in the map
- Fix cropping issues on WarbannerWarbanner
Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%. and Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage. icons
Thanks for SWINGING into this update - we hope you all enjoy the new build!
Gallery[]
Risk of Rain 2 Wiki |
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Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |