Risk of Rain 2 Wiki
Advertisement
Defensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
Rarity Legendary
Category Utility
WorldUnique
RebirthBlacklist
Stats
Stat Value Stack Add
Projectiles Shot 1 Linear +1
Internal
Name CaptainDefensiveMatrix

Defensive Microbots are an item in Risk of Rain 2.

The Microbots intercept and destroy enemy projectiles, such as LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: Unknown
fireballs, within 20m of the holder. This ability recharges every 0.5 seconds, although it recharges faster with greater attack speed. The maximum number of projectiles that can be shot down at once is equal to the number of held Microbots.

Although the Defensive Microbots have a defined rarity, they cannot be found in Chests, traded for using Cauldrons or 3D Printers, or obtained through any other typical method. They are near-exclusive to the CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
, who is granted one due to his passive skillDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
of the same name.

Notes[]

  • Many attacks that aren't conventional projectiles can be destroyed, such as Mini MushrumMini Mushrum
    HP: 290 (+87 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 2 m/s
    Armor: Unknown
    spore clouds and fire pools, Alloy Worship Unit'sAlloy Worship Unit
    Friend of VulturesHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 30
    Alloy Supercharged Detonation, MalachiteMalachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    Elite spike pits, OverloadingOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    Elite bombs, the Wandering Vagrant'sWandering Vagrant
    Gentle ProtectorHP: 2100 (+630 per level)
    Damage: 6.5 (+1.3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 15
    Homing Orb Bomb, Lunar Chimera Exploder'sLunar Chimera (Exploder)
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: Unknown
    fiery blaze, Beetle Queen'sBeetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    acid pools, Imp Overlord'sImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
    lingering shatter spikes, as well as Mithrix's blue flame pillars and the shockwaves generated by his shockwave attack and phase 3 hammer slam. The Microbots can even destroy flying rocks on Sky Meadow, though rocks destroyed this way will not grant a charge of InfusionInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    .
    • Hitscan attacks, like Lesser WispLesser Wisp
      HP: 35 (+10 per level)
      Damage: 3.5 (+0.7 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: Unknown
      shots or Stone GolemStone Golem
      HP: 480 (+144 per level)
      Damage: 20 (+4 per level)
      Class: Ranged / Melee
      Speed: 6.6 m/s
      Armor: Unknown
      lasers, cannot be blocked by Defensive Microbots, regardless of the distance between the holder and the attacker.
    • The Microbots can also shoot down player projectiles. This is only relevant if the Artifact of VengeanceVengeanceYour relentless doppelganger will invade every 10 minutes.
      Code:
      ♦■■
      ♦●■
      ♦■■
      is active (if an Umbra has Microbots), the Artifact of ChaosChaosFriendly fire is enabled for both survivors and monsters alike.
      Code:
      ●▲●
      ●▲●
      ●▲●
      is active, or if MithrixMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      steals the Microbots during his final phase.
  • There are only two legitimate methods of obtaining Defensive Microbots, other than starting a run as Captain:
    • Risking a Shrine of Order can convert all other held legendary items into Microbots.
    • Enabling the Artifact of MetamorphosisMetamorphosisPlayers always spawn as a random survivor.
      Code:
      ♦■●
      ♦■●
      ♦■●
      and randomly becoming the Captain during a stage. His passive skill will grant the player the item, which will remain in the player's inventory even after metamorphosing into a different Survivor.
      • When starting a run as the Captain and beginning the Trial of Metamorphosis in Bulwark's Ambry, the randomly chosen Survivor will keep the Defensive Microbots for the rest of the run.
  • In past versions of the game, enabling the Artifact of Vengeance and defeating an Umbra of Captain could drop Microbots. However, since the Survivors of the Void Update, this is not possible (even with the expansion disabled). Instead, playing as the Captain automatically unlocks the logbook entry for the item.
  • Holding Defensive Microbots as a Survivor other than Captain will not grant allied Drones and Turrets their own Defensive Microbots. That ability is the result of the Captain's passive skill, not the item itself.
  • The Defensive Microbots can be used as fuel for a 3D Printers and will be consumed but drones and turrets will still inherit it through the passive.
  • Getting rid of the item via the 3D Printer will permanently remove it from your inventory.
  • The recharge period scales as . As with any other inversly proportional effect, the initial increases have the highest impact.
    • With an attack speed of 30 or greater the item can fire every physics frame update. For reference, this requires 194 Soldier's SyringesSoldier's Syringe
      Increase attack speed.

      Increases attack speed by 15% (+15% per stack).
      to achieve.

Lore[]

“Captain, look out!” 

A voice cried from the old man’s periphery. But he knew he was in no danger – with a chirp, his companion microbots activated and fired, disintegrating the fireball. Just as it did every time. 

Quickly spinning on his heel, the old man fired his shotgun, decapitating the Lemurian with a swift and pronounced BOOM.

“I’d worry more about your own safety than mine, private.”

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Defensive Microbots
Early Access Content Update 5
  • (Undocumented) Added Defensive Microbots


Advertisement