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BgUncommon.pngDeath Mark.png
Death Mark
Death Mark.png
Enemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
Rarity Uncommon
Category Damage
ID 104
Stats
Stat Value Stack Add
Debuff Duration 7s Linear +7s

The Death Mark is an item in Risk of Rain 2.

When the holder damages an enemy that has 4 or more unique debuffs, it isStatus DeathMark.png marked for deathStatus DeathMark.pngDeath Mark (Debuff)
Increase damage from all sources.Increases damage taken from all sources by 50% for 7 (+7 per stack) seconds.
(stackable)
for 7 seconds (+7 seconds per stack), causing it to take 50% more damage from all sources.

Notes

  • Players without the Death Mark will still deal bonus damage to marked enemies.
  • Marked for Death counts the debuffs on an enemy at the moment an attack hits but before any debuffs are applied from that attack. This means that one attack cannot apply the fourth debuff and apply the mark at the same time.
  • The 4 debuffs do not need to be applied by the same player, but a player holding a Death Mark must damage the enemy to mark it.
  • The duration of the mark is multiplied by the attack's proc coefficient, so damage-over-time debuffs can never apply the mark.
  • The duration of the mark cannot be extended or reset after it has been applied, but it can be reapplied as normal once it expires.
  • Once applied, the mark persists for its full duration even if the victim's debuffs expire such that it no longer has 4 debuffs.
  • All debuffs that can be applied to enemies count towards the activation requirement, including the Clay Templar.png Clay Templar'sClay Templar.pngClay Templar - Normal
    HP: 700 (+210 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    self-inflicted Status Slow50.png 50% SlowStatus Slow50.png50% Slow (Debuff)
    Reduces movement speed by 50%.
    .
  • Stunning an enemy, such as with Commando.png Commando'sCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Cornered Gunslinger
    Suppressive Fire.png Suppressive FireSuppressive Fire.pngSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
    Survivor: Commando
    or with a Stun Grenade.png Stun GrenadeBgCommon.pngStun Grenade.pngStun Grenade
    Chance to stun on hit.

    5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    , does not contribute to the Death Mark.
  • Similarly, freezing an enemy with Artificer.png Artificer'sArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Herald of the House Beyond
    Cast Nano-Spear.png Cast Nano-SpearCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
    Survivor: Artificer
    or Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
    Survivor: Artificer
    or SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Railgunner.png Railguneer'sRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Railgunner
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Forgotten Nomad
    Cryocharge.png CryochargeCryocharge.pngCryocharge (Special)Freezing. Fire a piercing round for 2000% damage.
    Survivor: Railgunner
    will not contribute to the Death Mark.

Tips

Survivor Debuffs

  • Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Melee / Ranged
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Umbra: Test Subject
    can inflict either Status Poisoned.png PoisonStatus Poisoned.pngPoison (Debuff)
    Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
    or Status Blight.png BlightStatus Blight.pngBlight (Debuff)
    Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
    , but only one (depending on loadout).
    • However, in multiplayer, one player may use Poison with Acrid while another uses Blight, which will both count towards the Death Mark.
  • Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Herald of the House Beyond
    can inflict Status OnFire.png IgniteStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    with Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
    Survivor: Artificer
    and Flamethrower.png FlamethrowerFlamethrower.pngFlamethrower (Special)Burn all enemies in front of you for 1700% damage.
    Survivor: Artificer
    .
  • Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Desperate Outlaw
    can inflict Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
    Damage over time.2000% base damage over 15s.
    (stackable)
    with Serrated Dagger.png Serrated DaggerSerrated Dagger.pngSerrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
    and Serrated Shiv.png Serrated ShivSerrated Shiv.pngSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
    .
  • Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Umbra: Unorthodoxy Risen
    can inflict Status LunarySecondaryRoot.png Lunar RootStatus LunarySecondaryRoot.pngLunar Root (Debuff)
    Reduce movement speed to 0 for 3 (3 per stack) seconds.
    (stackable)
    with Slicing Maelstrom.png Slicing MaelstromSlicing Maelstrom.pngSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    Survivor: Heretic
    and Status LunarDetonator.png RuinStatus LunarDetonator.pngRuin (Debuff)
    Consumes Ruins stacks to deal additional damage.Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack
    (stackable)
    while Ruin.png RuinRuin.pngRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
    Survivor: Heretic
    is not on cooldown.
  • Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Judge, Jury, Executioner
    inflicts Status Slow50.png 50% SlowStatus Slow50.png50% Slow (Debuff)
    Reduces movement speed by 50%.
    with Arrow Rain.png Arrow RainArrow Rain.pngArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
    Survivor: Huntress
    .
  • Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Hired Blade
    inflicts Status MercExpose.png ExposeStatus MercExpose.pngExpose (Debuff)
    Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
    with many skills.
  • REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Symbiotes
    inflicts Status Weak.png WeakStatus Weak.pngWeak (Debuff)
    Reduces armor by 30%, reduces movement speed and damage by 40%.
    with DIRECTIVE Inject.png DIRECTIVE: InjectDIRECTIVE Inject.pngDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
    Survivor: REX
    and DIRECTIVE Disperse.png DIRECTIVE: DisperseDIRECTIVE Disperse.pngDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
    Survivor: REX
    , and can also inflict one of either Status Entangle.png EntangleStatus Entangle.pngEntangle (Debuff)
    Drastically reduce movement speed.Reduce movement speed to 0.
    or Status Fruiting.png FruitingStatus Fruiting.pngFruiting (Debuff)
    Spawn 2-8 healing fruits on death.
    with Tangling Growth.png Tangling GrowthTangling Growth.pngTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
    Survivor: REX
    or DIRECTIVE Harvest.png DIRECTIVE: HarvestDIRECTIVE Harvest.pngDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
    Survivor: REX
    (depending on loadout).
    • However, in multiplayer, one player may use Tangling Growth with REX while another uses DIRECTIVE: Harvest, which will both count towards the Death Mark.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fiend.png Void FiendVoid Fiend.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Umbra: Corrupted Amnesiac
    inflicts Status Slow50.png 50% SlowStatus Slow50.png50% Slow (Debuff)
    Reduces movement speed by 50%.
    with Drown.png DrownDrown.pngDrown (Primary)Fire a slowing long-range beam for 300% damage.
    Survivor: Void Fiend
    .

Item Debuffs

While the Death Mark is best used with Survivors who can inflict debuffs naturally, there are many items that inflict debuffs as well:

  • Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    and Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    inflict Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    , although multiple stacks or high critical chance are required for reliability, respectively.
    • The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Needletick.png NeedletickBgVoid.pngNeedletick.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Needletick
      Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.

      10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.
      inflicts SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Status Fracture.png CollapseStatus Fracture.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Collapse (Debuff)
      Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
      (stackable)
      , but corrupts Tri-Tip Daggers. Bleed can still be inflicted with the Shatterspleen or by other players, however.
  • Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
    Killing an enemy ignites other nearby enemies.

    Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
    , the Molten Perforator.png Molten PerforatorBgBoss.pngMolten Perforator.pngMolten Perforator
    Chance on hit to fire magma balls.

    10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
    , and the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Molotov (6-Pack) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Molotov (6-Pack).png Molotov (6-Pack)BgEquipment.pngMolotov (6-Pack).png45sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Molotov (6-Pack)
    Throw 6 flaming molotovs that ignite enemies upon shattering.

    Throw 6 molotov cocktails that ignites enemies for 500% base damage. Each molotov leaves a burning area for 200% damage per second.
    will Status OnFire.png igniteStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    enemies.
    • Ifrit's Distinction.png Ifrit's DistinctionBgEquipment.pngIfrit's Distinction.pngIfrit's Distinction
      Become an aspect of fire.
      allows the holder to ignite enemies with all their skills and items.
    • The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank
      Your ignite effects deal quadruple damage.

      Ignite effects deal +300% (+300% per stack) more damage over time.
      changes Ignite into SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Status StrongerBurn.png Stronger BurnStatus StrongerBurn.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Stronger Burn (Debuff)
      Stronger variant of the Ignite effect. Increases damage taken from burning.
      (stackable)
      . While this does not add debuffs, it does mean that a player with the Ignition Tank can inflict Stronger Burn while their allies can still inflict regular Ignite, which count separately. This can be facilitated with an Incinerator Drone.png Incinerator Drone.
  • Chronobauble.png ChronobaubleBgUncommon.pngChronobauble.pngChronobauble
    Slow enemies on hit.

    Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
    inflicts Status Slow60.png 60% SlowStatus Slow60.png60% Slow (Debuff)
    Reduces movement speed by 60%.
    , which can be maintained easily with even a single stack.
    • The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Tentabauble is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Tentabauble.png TentabaubleBgVoid.pngTentabauble.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Tentabauble
      Chance to root enemies on hit. Corrupts all Chronobaubles.

      5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles.
      inflicts Status Nullified.png NullifiedStatus Nullified.pngNullified (Debuff)
      Drastically reduce movement speed.Reduce movement speed to 0.
      , but corrupts Chronobaubles. 60% Slow can still be inflicted by other players who have Chronobaubles, however.
  • Shattering Justice.png Shattering JusticeBgLegendary.pngShattering Justice.pngShattering Justice
    Reduce the armor of enemies after repeatedly striking them.

    After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    inflicts Status PulverizeBuildup.png Pulverize BuildupStatus PulverizeBuildup.pngPulverize Buildup (Debuff)
    Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff.
    (stackable)
    and Status Pulverized.png PulverizedStatus Pulverized.pngPulverized (Debuff)
    Reduce armor greatly.Reduces armor by 60.
    (though never at the same time), which both count towards Death Mark.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Symbiotic Scorpion is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Symbiotic Scorpion.png Symbiotic ScorpionBgLegendary.pngSymbiotic Scorpion.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Symbiotic Scorpion
    Permanently reduce armor on hit.

    100% chance on hit to reduce armor by 2 (+2 per stack) permanently.
    inflicts SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Permanent Armor Reduction is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status PermanentDebuff.png Permanent Armor ReductionStatus PermanentDebuff.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Permanent Armor Reduction (Debuff)
    Permanently reduces armor.Reduces armor by 2 (2 per stack) for the remainder of the stage, or until killed.
    (stackable)
    .
  • Hooks of Heresy.png Hooks of HeresyBgLunar.pngHooks of Heresy.pngHooks of Heresy
    Replace your Secondary Skill with 'Slicing Maelstrom'.

    Replace your Secondary Skill with Slicing Maelstrom.

    Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    allow the holder to inflict Status LunarySecondaryRoot.png Lunar RootStatus LunarySecondaryRoot.pngLunar Root (Debuff)
    Reduce movement speed to 0 for 3 (3 per stack) seconds.
    (stackable)
    using Slicing Maelstrom.png Slicing MaelstromSlicing Maelstrom.pngSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    Survivor: Heretic
    .
  • Essence of Heresy.png Essence of HeresyBgLunar.pngEssence of Heresy.pngEssence of Heresy
    Replace your Special Skill with 'Ruin'.

    Replace your Special Skill with Ruin.

    Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
    allows the holder to inflict Status LunarDetonator.png RuinStatus LunarDetonator.pngRuin (Debuff)
    Consumes Ruins stacks to deal additional damage.Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack
    (stackable)
    on hit, as long as the Ruin.png RuinRuin.pngRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
    Survivor: Heretic
    skill is not on cooldown.
  • Mired Urn.png Mired UrnBgBoss.pngMired Urn.pngMired Urn
    Siphon health from nearby enemies while in combat.

    While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
    inflicts Status ClayGoo.png TarStatus ClayGoo.pngTar (Debuff)
    Reduces movement speed.Reduces movement speed by 50%.
    on one nearby enemy per stack.
  • Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    inflicts the invisible Helfire Tincture.png HelfireHelfire Tincture.pngHelfire (Debuff)
    Damage over time.Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngDeath Mark
    Enemies with 4 or more debuffs are marked for death, taking bonus damage.

    Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    .
    debuff, which does contribute towards the Death Mark.
  • Her Biting Embrace.png Her Biting EmbraceBgEquipment.pngHer Biting Embrace.pngHer Biting Embrace
    Become an aspect of ice.
    and the Spectral Circlet.png Spectral CircletBgEquipment.pngSpectral Circlet.pngSpectral Circlet
    Become an aspect of incorporeality.
    allow the holder to apply Status Slow80.png 80% SlowStatus Slow80.png80% Slow (Debuff)
    Reduces movement speed by 80%.
    on hit.
  • N'kuhana's Retort.png N'kuhana's RetortBgEquipment.pngN'kuhana's Retort.pngN'kuhana's Retort
    Become an aspect of corruption.
    allows the holder to Status HealingDisabled.png disable healingStatus HealingDisabled.pngHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    on hit.
  • The Shared Design.png Shared DesignBgEquipment.pngShared Design.pngShared Design
    Become an aspect of perfection.
    and Effigy of Grief.png Effigy of GriefBgLunar.pngEffigy of Grief.png15sEffigy of Grief
    Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.

    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    inflict Status Cripple.png CrippleStatus Cripple.pngCripple (Debuff)
    Reduces armor by 20. Reduces movement speed by 50%.
    .

Lore

Order: “Death Mark”
Tracking Number: 66******
Estimated Delivery: 02\22\2056\
Shipping Method:  High Priority
Shipping Address: 421 Lane, Lab [72], Mars
Shipping Details:

Everyone said that I was crazy to search for lost artifacts on Mars. Idiots. There hasn’t been any proof of a previous civilization - but I’ve always trusted my gut. This skull proves that I’m right - that something did exist here before.

That smug professor at the university... always disparaging my research. I loved seeing the look on his face as I shook his hand. Idiot. Karma must have been working overtime - I heard he fell ill shortly after. I suppose my success was just too much for him.

...In fact, everyone I’ve shown seems to not be returning my calls. Are they avoiding me? Are they scared this news would shake up their academic communities? Too proud to admit I’m right?

I’ll find someone who will give me the recognition I deserve. I’ve worked too hard and done too much. If I don’t keep going, I think I might just die.

Version History

Early Access Content Update 5
  • Gameplay Changes
    • Debuff Duration: 7s ⇒ 7s (+7s per stack)
    • 🌧Remove text stating that the damage bonus scaled with stacks
Early Access Artifacts Content Update
  • Major Content
    • Added New Item: Death Mark
    • Added New Item Lore Entry: Death Mark

Gallery

Trivia

  • Collapse used to erroneously count as 2 debuffs and not 1; this is due to how damaging debuffs are programmed. Each debuff actually has 2 components: an invisible debuff that deals the damage, and a visible positive buff that creates the icon and indicates that the debuff is inflicted. This is why the Helfire debuff counts towards the Death Mark, even though it is invisible: it has the debuff component, just not the visible buff. However, due to a programming error, both components of Collapse are treated as debuffs.
    • This has been fixed as of Patch 1.2.3.


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