Commencement | |
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Moon of Petrichor V | |
Stage | Final |
Soundtrack | ...con lentitud poderosa |
Lunar Seer Quote | |
You dream of glass and dirt. | |
Description | |
Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. |
Commencement is the final stage Environment added in the 1.0 Update, and revised in the Anniversary Update. It is located on the moon of Petrichor V.
The Artifact of Kin will allow its selected monster to spawn, but not prevent the
Lunar Chimera (Exploder)Lunar Chimera (Exploder) - Normal
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0, Lunar Chimera (Golem)Lunar Chimera (Golem) - Normal
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0, or Lunar Chimera (Wisp)Lunar Chimera (Wisp) - Normal
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0 from spawning.
Description
Commencement is a large domain located above the shattered breach of Petrichor V's moon. It is ostensibly the desolated seat of Mithrix'sMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 power.
It is made up of the shattered remains of four individual sections, emblematic of Mithrix and Providence's tools of creation:
- The area where Pillars of Design are found appears to be a workshop of sorts, with the unfinished remains of a Lunar Chimera Golem. The upper half of one remains suspended by large chains as if abandoned in the midst of construction.
- The Pillars of Blood are found within a large circular arena, encircled by tall pillars with raised platforms resembling seating.
Raised high above the rest of the grounds by what appears to be a titanic arm is a massive circular area, where Mithrix himself remains.
Monsters
Lunar Chimera (Exploder)Lunar Chimera (Exploder) - Normal
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0Lunar Chimera (Golem)Lunar Chimera (Golem) - Normal
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0Lunar Chimera (Wisp)Lunar Chimera (Wisp) - Normal
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0MithrixMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 (during boss fight)Void ReaverVoid Reaver - Normal
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 (during detonation sequence)
Overview
Releasing the Rescue Ship
Upon entering the main area of the stage, the player will discover a Rescue Ship protected by an unbreakable force field. Their new objective will be to find a way to release the Rescue Ship in order to escape the planet.
Different pillars are scattered around the stage. The player's objective is to activate and charge (i.e. complete the holdout event) 4 of them in order to activate jump pads that will lead to MithrixMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20, the final boss. 4-7 pillars will spawn in total and there can't be more than 3 pillars of a given type at once. Each pillar type has its own way of charging:
- Pillars of Mass take 60 seconds to charge, and have no special properties.
- Pillars of Design take 30 seconds to charge and release shock waves during the process. These deal no damage, but they push the player away and inflict the
CrippleCripple (Debuff)
Reduces armor by 20. Reduces movement speed by 50%. status, reducing their armor by 20 and movement speed by 50%. The shock waves can be avoided by repeatedly jumping. - Pillars of Soul take 30 seconds to charge, but their charging radius will shrink the more they charge. The pillar's charge also rapidly decreases if all players leave the charging zone.
- Pillars of Blood take 10 seconds to charge, but they absorb the health of the player in the process. The pillar will drain 10% health per second (2.5% per tick, so it can be affected by the Eclipse 8 modifier), for a total of 100% over the charging duration.
It is not necessary to activate any of the pillars if the player has enough movement items (e.g. Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., Hopoo FeatherHopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count.) or movement abilities to make it to the boss arena and trigger the fight.
Once Mithrix is defeated, the moon will begin a detonation sequence with an on-screen countdown. The players have 3 minutes to get to the Rescue Ship and complete its holdout event in order to escape. The event requires them to 'protect' the ship by staying within the surrounding zone for 1 minute. Walls of blue flames will appear, similar to those created by some of Mithrix's attacks. Void ReaversVoid Reaver - Normal
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 and Chimeras will spawn and attack the player, very occasionally entering the protection zone of the rescue ship.
After completing this event, the game is over. An ending cinematic is played during which the ship can be seen flying away from the moon. Shortly thereafter, a purple void sphere grows from the center of the moon before vanishing in a flash of light, taking the moon with it.
Cauldrons & Lunar Pods
On the left end side of the stage, near where the Pillars of Design spawn, there will be 5 Cauldrons, randomly selected between Common, Uncommon and Legendary. Common Cauldrons are unique to Commencement and will exchange one red item into three of the displayed item. (This area is colloquially referred to by the community as "Soup Island").
On the right side of the stage, near where the Pillars of Soul spawn, there will be 0-5 Lunar Pods that can be attached to walls and in other unusual places.
Shrine of Order
A Shrine of Order will always spawn on a floating rock behind the area where Pillars of Mass spawn (left of the map when starting from the Rescue Ship, see the Overview section).
Glass Frog
A glass frog can be found during the escape sequence. It can be found by returning to the Teleporter ring at the start of the level after defeating MithrixMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20. Interacting with the frog costs 1. If the Survivors of the Void DLC is enabled, petting the frog 10 times (thus using
10) will spawn a
Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Deep Void portalSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself..
This Easter egg was requested on the official Discord. The PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. log refers to "glass frogs", implying that the frog could be more than an Easter egg.
Logbook Entry
Like the Hidden Realms, Commencement's Logbook Entry is obtained through picking up an Environment Log. Said Environment Log is located within the central hole underneath the boss's arena. It will disappear 5 minutes after entering the level.
Lore
Have you forgotten – that those gates are my design? You would not know, because you do not look up. You bend knees only for ants and vermin. But I have been working on a grander design. A greater gate – to travel greater seas. What if I met you, on one of these extinct planets? What if I caused the calamities you strive to avoid? What if I reaped destruction? What would you do then? I know the planet you trail – of water and dirt. You fear their stability. That they will consume themselves. Maybe I will go there first.
Version History
- Bug Fixes
- Fixed some of Commencement’s navigation/spawn nodes being placed underground, potentially causing a softlock loop
- Quality of Life
- Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above
- Update escape portals from the final boss arena to be more portal-looking
- Bug Fixes
- Fixed stray nodes causing lockboxes to spawn midair on the final stage
- Gameplay Changes
- Final Stage
- 🌧 The final stage has been redone entirely, with unique objectives and a new, large arena to play in. We won’t spoil it. Please let us know how you feel!
- Final Stage
- Bug Fixes
- Fixed the ending sequence explosions missing an authority check, causing it to fire additional projectiles for every client in the game
- Bug Fixes
- Fix the fog on the last stage being entirely opaque if soft particles are disabled
- Fix missing out-of-bound floor under the starting room for the final stage
- Fix a gap in the final boss arena causing you to get stuck
- Fix the ceiling in the final boss arena not being solid for projectiles and
Lunar Chimera (Wisp)Lunar Chimera (Wisp) - Normal
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0
- Major Content
- Added New Final Stage: ???
- Added New Stage Lore Entry: ???
Trivia
- The implosion of the Moon in the ending cinematic is reminiscent of the death implosion of a
Void ReaverVoid Reaver - Normal
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0, albeit on a planetary-sized scale. It could be assumed that the Moon was not actually destroyed, but rather 'detained' in the same way that something caught within the Void Reaver's implosion is described as.- The Simulacrum version of Commencement is located in its boss arena, possibly suggesting the events of Simulacrum take place after the Moon's detainment.
- The Pillars in this stage are all based on the 4 elements of the universe Mithrix found. What they are, how they function, and how they look are all taken from the Bulwark's Ambry log.
- "...Round, with no features. No orientation. It is mass. Almost everything here is mass. Mass is boring, but required." The Pillar of Mass is the blandest in design, and has no effects. Featureless and boring.
- "...Features, angles, and intent. Look at the planarity of the surfaces. This is design. I love design." The Pillar of Design has a clear design unlike most of the other pillars, and has a distinct feature - its twisted design.
- "...a volatile one - a lifeline. Blood. Sharp, yet radiant. Blood is heat. This is my blood, but there is plenty of blood in this universe." The Pillar of Blood is literally a pillar made of blood. Perhaps made of Mithrix's blood given the log, and how desolate the moon seems to be.
- Prior to the map's redesign, a Pillar of Blood could be found near the Cauldrons as decoration.
- "Now be gentle. Look closely here. Do you see it? Almost invisible, a thin film. Frail. It’s not in this reality, but an adjacent one. I’ve heard you discuss this - something you innately understood. What you describe as soul. Don’t you love soul?" The Pillar of Soul is nearly invisible, and it being the frailest of the elements, it requires the most amount of attention when charging.
- Where the Pillars of Soul are located, a stone carving resembling Providence's head can be found in a secluded corner.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |