Risk of Rain 2 Wiki
The Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Health 110 (+33 per level)
Health Regen 1/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0

Umbra Title
Cornered Gunslinger
Ending Phrase
Escaped : ..and so he left, with new orders and new questions.

Vanished : ..and so he vanished, another number among the missing.

The Commando is a playable character in Risk of Rain 2.

Unlocked by default, he is intended as a well-rounded and easily-understood character with no particular weaknesses or strengths, combining mobility and offense in his tactics. However, that doesn't mean he can't be one of the strongest characters for benefiting from the effects of item stacking, given the speed and high proc coefficient of many of his skills.



Double Tap

Double Tap.png
Type Primary
Proc Coefficient 1.0
Description Rapidly shoot an enemy for 100% damage.

Phase Round

Phase Round.png
Type Secondary
Cooldown 3s
Proc Coefficient 1.0
Description Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
  • Can travel through terrain.
  • Each progressive pierce deals 120% more base damage, as the 40% damage increase is total damage, not base damage.

Phase Blast

Phase Blast.png
Type Secondary
Cooldown 3s
Proc Coefficient 0.5 x 8
Description Fire two close-range blasts that deal 8x200% damage total.

Tactical Dive

Tactical Dive.png
Type Utility
Cooldown 4s
Description Roll a short distance.
  • Agile
    [ Agile ]
    The skill can be used while sprinting.

Tactical Slide

Tactical Slide.png
Type Utility
Cooldown 4s
Description Slide on the ground for a short distance. You can fire while sliding.
  • Unlocked via the Commando: Godspeed Challenge. (As Commando, fully charge the first-stage teleporter before the timer hits 5 minutes.)
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
  • If used in the air, it adds a small amount of vertical momentum and works like a short extra jump.

Suppressive Fire

Suppressive Fire.png
Type Special
Cooldown 9s
Proc Coefficient 1.0 x 6+
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
  • Fires more shots with increased attack speed, equal to 6 times the attack speed stat (6 bullets at base attack speed).
  • The bullets suffer from default projectile falloff.

Frag Grenade

Frag Grenade.png
Type Special
Cooldown 5s
Proc Coefficient 1.0
Description Throw a grenade that explodes for 700% damage. Can hold up to 2.
  • Unlocked via the Commando: Incorruptible Challenge. (As Commando, clear 20 stages in a single run without picking up any Lunar items.)
  • The timer for the explosion begins after the first bounce and is 1 second long.
  • The explosion suffers from sweet spot falloff.


  • Double Tap has one of the highest potentials to proc item effects out of any primary skill, given its rapid attack speed and high proc coefficient.
  • Phase Round, Phase Blast, Suppressive Fire and Frag Grenades reset the accuracy spread of Double Tap. To maximize long-range damage, Double Tap a bit before using any of these skills so that they reset its accuracy, then Double Tap again.
  • Tactical Dive and Tactical Slide can be used to avoid fall damage if used before hitting the ground.
  • Tactical Dive into upwards slopes for a huge upwards jump.
  • When airborne, Tactical Slide will propel the player slightly forward and upward.
    • The player can also jump during Tactical Slide, maintaining forward momentum and allowing the player to jump gaps otherwise unable to.
  • Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.
  • Suppressive Fire has a brief "end lag" animation which prevents the player from using Double Tap for a short time. However, since all other skills can be used during this time, it is recommended to use Phase Round or Phase Blast to cancel the animation at the end, and maintain the highest possible damage output.
    • Frag Grenades have a similar but shorter "end lag" animation.
  • Frag Grenades are the sole AoE attack Commando possesses, and are also the only other way Commando can activate Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    and Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    with his abilities besides Phase Round.
    • Although Phase Round can activate the Bands as well, Frag Grenades are still more effective since the Bands deal total damage. Phase Round also cannot activate the Bands without piercing at least one enemy.
  • Frag Grenades are not stunning, but they can briefly stagger enemies.
  • Frag Grenades activate the Brilliant Behemoth.png Brilliant BehemothBgLegendary.pngBrilliant Behemoth.pngAll your attacks explode!
    All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    when they bounce off terrain, allowing for a constant stream of explosions from grenade bounces.


The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.

He counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...

Through the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform’s operator. 

His shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.

But before he could move to join his platoon, he received a notification on the heads-up display in his helmet.


Looks like the time to rest wasn’t coming any time soon.

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Commando
  • Gameplay Changes
    • Update VFX of Double Tap, Phase Round, and Suppressive Fire
    • Double Tap.png Double Tap
      • Now fires a single bullet per click
      • Bloom Reset Time: 1s ⇒0.7s
      • Damage: 90% ⇒ 100%
      • Duration: 0.2s ⇒ 0.15s
    • Tactical Dive.png Tactical Dive
      • Duration: 0.5s ⇒ 0.4s
    • Phase Round.png Phase Round
      • Now deals 40% more damage every time it passes through an enemy
  • Bug Fixes

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Captain.png Captain showing up in logbook before commando

Early Access Content Update 5
  • Bug Fixes
    • Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Commando’s Phase Blast.png Phase Blast
  • (Undocumented) Updated description for Suppressive Fire.png Suppressive Fire to include keywords

Early Access Artifacts Content Update
  • Major Content
    • Added New Skill Variant: Tactical Slide.png Commando Utility
      • Slide on the ground for a short distance. You can fire while sliding.
    • Added New Commando Challenge: Tactical Slide.png Godspeed
  • Gameplay Changes
    • Add 1 New Skill Variant
    • Phase Round.png Phase Round
      • 🌧 Damage: 200% ⇒ 300%
  • Bug Fixes
    • Fix missing borders on some Commando skill icons
    • 🌧 Clarify description of Suppressive Fire.png Suppressive Fire to be a bit more accurate

PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Frag Grenade.png Frag Grenade
      • Animation Duration: 1s ⇒ 0.5s
      • Can now interrupt your other abilities

Early Access 'Skills 2.0' Content Update

Early Access Scorched Acres Content Update
  • Music & SFX
    • ☂ Add new SFX for Commando’s M1

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • Improve FMJ impact graphics
      • *We think that a majority of the Commando's problems are actually VFX and SFX making him feel weak and boring. This is a small first step towards that. A full pass will be done in a later patch.*



File:Commando_-_Hornet.png|s returns from Risk of Hornet </gallery>


  • The Commando as a class returns from Risk of Rain, but it is not the same Commando. The only returning character that is the same person in both games is Acrid.png Acrid.
  • Prior to Skills 2.0, Commando's Suppressive Fire did not scale with attack speed.
  • Commando was the first Survivor to be worked on in both Risk of Rain and Risk of Rain 2.
  • Unlike every other Survivor, Commando's in-game icon features an older model from early in the game's development.
  • Prior to the Anniversary Update, the Commando's ending phrase was "..and so he left, with everything but his humanity.", reiterating their ending message from the first Risk of Rain.
  • Corpses of Commandos, such as on the main menu and surrounding the rescue ship on Commencement, points to the possibility that the playable Commando is a member of a contingent of soldiers sent to aid in the rescue mission that serves as the game's basis.