Risk of Rain 2 Wiki
Seekers of the Storm - DLC Content
Chronic Expansion is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
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Chronic Expansion
Deal bonus damage for each enemy killed
Killing an enemy increase your damage by 3.5 (+1% per stack), up to 10 (+5 per stack), for 7s. Dealing damage refreshes the timer.
Rarity Common
Category Damage
OnKillEffect
HalcyoniteShrine
Stats
Stat Value Stack Add
Damage 3.5% Linear +1%
Max Buff 10 Linear +5
Internal
Name IncreaseDamageOnMultiKill

The Chronic Expansion is an item in Risk of Rain 2, introduced in the Seekers of the Storm expansion.

Every time the player kills an enemy, they gain an Seekers of the Storm - DLC Content
Increase Damage is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Increase DamageSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Increase Damage (Buff)
Gain additional damage.Gain +3.5 (+1 per stack) damage when killing enemies.
(stackable)
buff stack, which increases damage by 3.5% (+1% per stack) up to a maximum of 10 (+5 per stack). This buff lasts for 7 seconds and is refreshed every time the player kills or deals damage to any enemy.

Notes[]

  • The timer is refreshed every time an enemy is hit, not only when they are killed.
    • The timer refresh requires a non-zero proc coefficient, while a kill does not.
    • The timer refresh also requires the attacked entity to not be on the player's team. While monsters are not expected to use this item effectively, this (most likely) unintended restriction makes the item inefficient for maintaining any kill count, e.g., from killing any allies.
  • Once the kill timer expires, every single buff stack is removed at once.
    • 3 seconds before expiring there will be a noticeable beeping sound, indicating the buff is about to end. It will stop once you either run out of time, kill an enemy, or hit an enemy with an attack.
  • Once the holder has reached the maximum number of buff stacks allowed a sound is played.
  • The item on the survivor's body has a digital display that updates whenever the player registers a kill.
    • While this value tends to be in sync with the number of buff stacks obtained, the display can continue increasing beyond the buff's current cap limit, albeit with a yellowish color to indicate it's above the threshold.
      • If the player then picks up another item stack, the buff stacks will not catch up to the new buff limit, but will still continue increasing with each new kill, maintaining the desync between the buff stacks and item display until this value is reset.
    • Bug: The digital display is supposed to only show kill values between 0 and 999, with the word "GOD" for anything beyond that. However, the code for this is flawed and it always displays a value with a preceeding 0, even for those exceeding three digits.
  • Bug: The damage from this item ignores any stat boost from Seekers of the Storm - DLC Content
    Prayer Beads is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prayer BeadsSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prayer Beads
    Gains experience alongside you. Upon removal, grants bonus stats.

    Grows by gaining experience, storing 20% (+5% per item stack) bonus stats (health, regeneration, and damage). On removal, gain all stored stats.
    and is also not multiplied by the Artifact of GlassGlassAllies deal 500% damage, but have 10% health.
    Code:
    ♦♦♦
    ♦♦♦
    ♦♦♦
    . See how damage is calculated for more details.

Math[]

The following table summarises the damage boost for various buff/item stack scenarios.

Item Stacks Max Buff Stacks Buff Strength % Total Damage Increase %
1 10 3.5 35
2 15 4.5 68
3 20 5.5 110
4 25 6.5 163
5 30 7.5 225
6 35 8,5 298
7 40 9.5 380
8 45 10.5 473
9 50 11.5 575
10 55 12.5 688
15 80 17.5 1400
20 105 22.5 2363

Tips[]

  • The rocks on Sky MeadowSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

    can be a reliable area, albeit location-restricted, where one can rack up kills.
  • This item encourages the player to focus on weaker enemies first to build up the damage boost as quickly as possible and then focus on bigger enemies, where continual combat engagement will maintain the accrued damage boost.
  • Leaving a non-threatening monster alive in order to hit it occasionally can extend the kill timer when monsters don't spawn fast enough.
    • Stationary enemies such as Survivors of the Void - DLC Content
      Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Alpha ConstructSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Alpha Construct
      HP: 100 (+30 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged
      Speed: Unknown m/s
      Armor: Unknown
      and GrandparentGrandparent
      Aberrant CaretakerHP: 3625 (+1088 per level)
      Damage: 26 (+5.2 per level)
      Class: Ranged
      Speed: Unknown m/s
      Armor: 20
      can also be used to that effect as long as the player can guarantee line of sight and sufficient attacking range to hit them on demand.
  • Forgive Me Please45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    has an exceptional synergy for this item, both for building up and maintaining the buff stacks.
    • Combining this with a single stack of Soulbound CatalystSoulbound Catalyst
      Kills reduce equipment cooldown.

      Kills reduce equipment cooldown by 4s (+2s per stack).
      allows the player to reactivate the equipment every 5 seconds, which in the absence of any monsters is sufficient to maintain the kill count indefinitely.
    • Gesture of the DrownedGesture of the Drowned
      Dramatically reduce Equipment cooldown... BUT it automatically activates.

      Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
      both reduces the equipment's cooldown and takes away the burden of manually activating it. However, without an accompanying Soulbound Catalyst or some Fuel CellsFuel Cell
      Hold an additional equipment charge. Reduce equipment cooldown.

      Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
      , there will still be a downtime in the equipment's cooldown during which the player will have to attack monsters in order to refresh the kill timer.

Lore[]

Shipping details
Order: Chronic Expansion
Estimated Delivery: 12/21/2057
Shipping method: Military/High Priority

Sent to:
General Reid
Hero’s Barracks,
Mars

Order details:
General Reid,
I examined the devices you sent me and sure enough your unit has been getting WAY too much phencyclidine in their doses. That may explain them trying to eat each other. I’ve lowered the threshold by 15%.

On the bright side, their hand eye coordination has been off the charts. Given the right gun, these soldiers could strike a jet from the ground.

If this trial goes well, and their lungs return to normal, I’ll clear them for duty.

- Dr. Zhao

Version History[]

Patch v1.3.7
  • Item Changes
    • Reduced the audio volume of the Seekers of the Storm - DLC Content
      Chronic Expansion is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Chronic ExpansionSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Chronic Expansion
      Deal bonus damage for each enemy killed

      Killing an enemy increase your damage by 3.5 (+1% per stack), up to 10 (+5 per stack), for 7s. Dealing damage refreshes the timer.
      beeps when the effect is due to fall-off.

Patch v1.3.6
  • Reworked Chronic Expansion
    • Old Functionality - Every 5 enemies slain grants a damage counter bonus increasing the players damage by 10% (+5% per item stack), lasting as long as the player stays in combat.
    • Updated Functionality - Killing an enemy increases your damage by 3.5% (+1% per stack,) up to 10 (+5 per stack,) for 7s. Dealing damage refreshes the timer

Seekers of the Storm
  • Added New Item: Chronic Expansion