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Captain
Captain.png
The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Health 110 (+33 per level)
Health Regen 1/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0
Unlock Washed Away

Umbra Title
Tired Veteran
Ending Phrase
Escaped : ..and so he left, with a new tale to tell.

Vanished : ..and so he vanished, free from a lifetime of paperwork.

The Captain is a playable character in Risk of Rain 2.

Commander of the UES Safe Travels, the Captain's strength is his ability to call down a variety of tactical drops from orbit, from a humble healing beacon to the spectacularly haphazard OGM-72 'DIABLO' Strike.

Skills

Passive

Defensive Microbots

Defensive Microbots (Skill).png
Type Passive
Description Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Notes
  • Grants a free copy of the Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    legendary item, and appears on the item bar accordingly. See the item page for details about the item itself.
  • Captain will permanently lose his Defensive Microbots if they are discarded using a Mili-Tech Printer, Scrapper, or Shrine of Order.
    • Newly allied drones and turrets will be given Defensive Microbots regardless of whether Captain has discarded his own.
  • If the player spawns as Captain while the MetamorphosisArtifact of Metamorphosis active, the Defensive Microbots will persist for the rest of the run.
Primary

Vulcan Shotgun

Vulcan Shotgun.png
Type Primary
Proc Coefficient 8x 0.75
Description Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
Notes
  • Can sprint while charging (start charging and then sprint, needs to be repeated for every attack).
  • Time between shots is 1 second at base attack speed.
  • Charge time is 1.2 seconds at base attack speed.
  • Damage falloff starts at 25m and ends at 60m, falling to approximately 50% of the bullet's damage.
  • Critical strikes are rolled per attack, not per pellet--if the attack is a critical strike, all 8 pellets will critically strike at once.
  • Deals considerable knockback to lighter enemies; fully-charged shots can launch enemies such as Lesser Wisp.png Lesser Wisps great distances.
Secondary

Power Tazer

Power Tazer.png
Type Secondary
Cooldown 6s
Proc Coefficient 1.0
Description Shocking
[ Shocking ]
Interrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.
. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
Notes
  • Guaranteed stun/interrupt on any non-Boss enemy.
  • Produces a 2m area of effect.
  • Shock wears off after 5 seconds if not broken by damage.
  • Shock does not contribute to the Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
    Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    .
Utility

Orbital Probe

Orbital Probe.png
Type Utility
Cooldown 11s
Proc Coefficient 1 each probe
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
Notes
  • Has three 'charges' when activated, and puts the player into a targeting mode similar to Thermal Harpoons.png Engineer's Thermal Harpoons. Cooldown begins once all charges are spent.
  • Has a short delay before impact. Adjust for enemy movements accordingly.
  • Can be cancelled by sprinting. Cancelling the strike after using one will still incur the full cooldown length.

OGM-72 'DIABLO' Strike

OGM-72 'DIABLO' Strike.png
Type Utility
Cooldown 40s
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Notes
  • Unlocked via the Captain: Smushed Challenge. (As Captain, kill the final boss using a Supply Beacon)
  • Correction: The strike only damages enemies and the Captain who called it down. It cannot hurt any other allies.
  • Correction: The damage dealt by friendly-fire attacks is halved, so the strike deals 20,000% damage to Captain, not 40,000%.
Special

Orbital Supply Beacon

Orbital Supply Beacon.png
Type Special
Cooldown N/A
Proc Coefficient 0
Description Request a permanent Supply Beacon. Can only be requested twice per stage.
Notes
  • Activating this skill puts the player into a targeting mode which displays where the beacon will land. The primary skill button calls in the first beacon, and the secondary skill button calls in the second beacon. Once both have been called in, the skill icon will turn into a red NO ENTRY sign for the rest of the stage.
  • Beacons take a few moments to arrive and fully deploy before their effect activates.
  • The beacons' functions are selected before a run in the loadout menu. Their appearance varies by function.
  • If a beacon lands on an enemy, it deals 2000% damage.
  • Beacon targeting can be cancelled by sprinting.
  • Each beacon's radius of effect is about 9m, as displayed by the drop guide.

Beacon: Healing

Beacon Healing.png
Type Special
Description Heal all nearby allies for 10% of their maximum health every second.
Notes
  • When in the area of multiple beacons at once, the effects will stack.

Beacon: Shocking

Beacon Shocking.png
Type Special
Description Periodically Shock all nearby enemies, immobilizing them.
Notes
  • Fires every 3 seconds, repeatedly shocking susceptible enemies and locking them in place until attacked.

Beacon: Resupply

Beacon Resupply.png
Type Special
Description Recharge Equipment on use.
Notes
  • Unlocked via the Captain: Wanderlust Challenge. (As Captain, visit 10 different environments in a single run.)
  • The beacon can be used up to three times.

Beacon: Hacking

Beacon Hacking.png
Type Special
Description Hack all nearby purchasables to a cost of $0 over time.
Notes

Tips

  • Captain has useful support skills and hard-hitting abilities, but lacks mobility. Plan item choices accordingly.
  • Captain provides Defensive Microbots to the Strike Drones summoned by The Back-up.png The Back-upBgEquipment.pngThe Back-up.png100sCall drones for back up. Lasts 25 seconds.
    Call 4 Strike Drones to fight for you. Lasts 25 seconds.
    .
    • If Captain gives The Back-up to an Equipment Drone.png Equipment Drone, both the Equipment Drone and the Strike Drones it summons will get Defensive Microbots.
  • Since Vulcan Shotgun fires 8 projectiles at once, and each projectile has a proc coefficient of 0.75, Captain can make very good use of items such as Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    , Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngCritical strikes always bleed enemies. Bleeding enemies now explode.
    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    , and Shattering Justice.png Shattering JusticeBgLegendary.pngShattering Justice.pngReduce the armor of enemies after repeatedly striking them.
    After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    .
  • While aiming the Orbital Probe, picking up ammo boxes dropped by the Bandolier.png BandolierBgUncommon.pngBandolier.pngChance on kill to drop an ammo pack that resets all skill cooldowns.
    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    will restore 1 charge, allowing the player to use more than 3 per activation. However, the player cannot have more than 3 charges stored.
  • Sprinting after activating Orbital Supply Beacon allows the player to exit targeting mode, and sprinting while aiming Orbital Probe puts it on full cooldown even if there are charges left.
  • Power Tazer or Beacon: Shocking can immobilize one or many enemies at once, allowing Orbital Probe, and more commonly, OGM-72 'DIABLO' Strike to strike stunned enemies that would usually vacate the targeted location, dealing colossal and guaranteed damage.
  • OGM-72 'DIABLO' Strike can benefit from Crowbar.png CrowbarsBgCommon.pngCrowbar.pngDeal bonus damage to enemies above 90% health.
    Deal +75% (+75% per stack) damage to enemies above 90% health.
    , although offensive drones may damage enemies enough that the Crowbar no longer deals bonus damage.
    • It also pairs well with the Bandolier due to its long cooldown.
  • OGM-72 'DIABLO' Strike can be used to launch the player incredibly far into the air, at the cost of 90% of the their health. To do this, stand in the center of the impact zone and do not move. Be sure to be over 90% health in order to maintain one-shot protection. The Strike can be used:
    • To skip the pillar sequence and go straight to the arena at the top of Commencement; the player should position themself and the impact on top of the roof of the Pillar of Soul island, closest to the arena.
    • To reach several different Newt Altars in elevated positions.
  • In Hidden Realms, Orbital Probe and Orbital Supply Beacon are not usable, indicated by an unplugged power cord icon and the description "You have lost connection with the UES Safe Travels...". Be sure to plan accordingly in such areas.
    • Despite being "orbital" call-ins, both abilities will still function normally in enclosed/roofed-in areas.

Lore

“A rescue mission?”

The old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.

“Yes.”

He continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory – and the Safe Travels was not a rescue ship.

“Any armaments?”

“No.”

“We’ll have to fix that.”

With a sigh, he stood up. His prosthetics tugged at his joints – despite being lighter than his original limbs, they always felt heavy.

“And let me guess - top secret, right?”

“Yes.”

He gave out another sigh – they’re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He’s been bored in retirement anyways.

Version History

PS4 & Xbox One Patch

PC Patch v1.1.1.2
  • Bug Fixes
    • Updated item display on Captain to properly display all items

Anniversary Update
  • Major Content
    • Added New Skill Variant: OGM-72 'DIABLO' Strike.png Captain Utility
      • Stunning
        [ Stunning ]
        Interrupts enemies and briefly stuns them.
        . Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    • Added New Class Challenge: OGM-72 'DIABLO' Strike.png Captain: Smushed
  • Quality of Life
    • 🌧 Update Captain’s Orbital Supply Beacon.png Supply Drop on controllers having non-intuitive reversed controls

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Gameplay Changes
  • Bug Fixes
    • Fix Gorag's Opus.png Gorag’s OpusBgEquipment.pngGorag's Opus.png45sYou and all your allies enter a frenzy.
      All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
      not working on Captain
    • Fix Captain’s Orbital Probe.png airstrike dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
    • Fix Captain’s shocking beacon missing name when pinged
    • Fix Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngReplace your Primary Skill with 'Hungering Gaze'.
      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      interacting with Captain’s orbital drop
    • Fix Captain getting a new defense drone every time he scraps
    • Fix Shadowfade.png Shadowfade not being usable by Captain in hidden realms
    • Fix Captain Vengeanceumbra only spawning one Captain with SwarmsSwarms
    • Fix Captain showing up in logbook before Commando.png commando

Early Access Content Update 5

Gallery

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