Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Notes
Grants a free copy of the Defensive MicrobotsShoot down nearby projectiles. Recharge rate scales with attack speed. Shoot down 1(+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. legendary item, and appears on the item bar accordingly. See the item page for details about the item itself.
Newly allied Drones and Turrets will still be given Defensive Microbots, regardless of if the Captain discards his own.
If the player spawns as Captain with Artifact of Metamorphosis active, the Defensive Microbots will continue to persist for the rest of the run.
Primary
Vulcan Shotgun
Type
Primary
Proc Coefficient
8x 0.75
Description
Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
Notes
Time between shots is 1 second at base attack speed
Charge time is 1.2 seconds at base attack speed
Damage falloff starts at 25m and ends at 60m, falling to approximately 50% of the bullet's damage.
If the attack is a crit, all 8 pellets will crit
Confers a considerable amount of knockback to lighter enemies on impact: fully-charged shots can launch Lesser Wisps great distances.
Secondary
Power Tazer
Type
Secondary
Cooldown
6s
Proc Coefficient
1.0
Description
Shocking
[ Shocking ]
Interrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.
. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
Notes
Guaranteed stun/interrupt on any non-Boss enemy.
Produces a 2m AoE.
Shock wears off after 5 seconds if not broken by damage.
Utility
Orbital Probe
Type
Utility
Cooldown
11s
Proc Coefficient
1 each probe
Description
Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
Notes
Has three 'charges' when activated, and puts you into a targeting mode similar to Engineer'sThermal Harpoons. Cooldown only starts when all charges are spent.
Has a short delay before impact. Adjust for enemy movements accordingly.
Special
Orbital Supply Beacon
Type
Special
Cooldown
0s
Proc Coefficient
0
Description
Request a permanent Supply Beacon. Can only be requested twice per stage.
Notes
Activating this skill puts you into a targeting mode which previews where the beacon will land. The primary skill button calls in the first beacon, and the secondary skill button calls in the second beacon. Once both have been called in, the skill icon will turn into a red NO ENTRY sign for the rest of the stage.
Beacons take a few moments to arrive and fully deploy before their effect activates.
Select Beacon functions via Loadout. Appearance will vary by function.
Beacons do 2000% damage each.
Beacon targeting can be cancelled by Sprinting.
The AoE of all applicable beacons is about 9m, as displayed by the drop guide.
Beacon: Healing
Type
Special
Description
Heal all nearby allies for 10% of their maximum health every second.
Beacon: Shocking
Type
Special
Description
Periodically Shock all nearby enemies, immobilizing them.
Notes
Fires every 3 seconds, stun-locking susceptible enemies until attacked.
Beacon: Resupply
Type
Special
Description
Recharge Equipment on use.
Notes
Unlocked via the Captain: Wanderlust Challenge. (As Captain, visit 10 different environments in a single run.)
The beacon can be used up to three times.
Beacon: Hacking
Type
Special
Description
Hack all nearby purchasables to a cost of $0 over time.
Hacks in order of nearest purchasable, this includes the nearest one part of a Multishop Terminal or Equipment Triple Shop
Upon hacking: Chests will be opened, Drones will be immediately bought, Shrine of Chance will attempt to buy an item and cost $0 for all remaining attempts, and Shrine of the Woods will have the first level bought and subsequent levels will cost $0
Does not activate interactables that are locked by the Teleporter Event (will only reduce their cost down to 0), or interactables that cost any currency other than coin, such as Lunar Coins
In Hidden Realms, Orbital Probe and Orbital Supply Beacon are not usable, indicated by an icon of an unplugged power cord saying "You have lost connection with the UES Safe Travels...". Be sure to plan accordingly in such areas.
Despite being "orbital" call-ins, both abilities will still function normally in enclosed/roofed-in areas.
The Captain's Defensive MicrobotsShoot down nearby projectiles. Recharge rate scales with attack speed. Shoot down 1(+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. make him very effective against Lemurians, Greater Wisps, and other monsters which use projectiles. However, he is weak against Clay Templars, Lunar Chimera Wisps, Lesser Wisps, Stone Golems and other monsters using hitscans.
As Captain, you have useful support skills and hit quite hard, but your mobility is extremely poor. Plan your item choices accordingly.
Holding Primary Fire and then sprinting lets you hold your charge, and shoot once while sprinting.
Sprinting after activating Captain's special 'Orbital Supply Beacon' allows the player to get out of targeting mode, and puts 'Orbital Probe' on full cooldown regardless of if there are charges left.
Since Captain's Vulcan Shotgun fires 8 projectiles at once, and each projectile has a Proc Coefficient of 0.75, Captain can make very good use of items such as Tri-Tip DaggerChance to bleed enemies on hit. 15%(+15% per stack) chance to bleed an enemy for 240% base damage. or ShatterspleenCritical strikes always bleed enemies. Bleeding enemies now explode. Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400%(+400% per stack) damage, plus an additional 15%(+15% per stack) of their maximum health..
While aiming the Orbital Probe, picking up BandolierChance on kill to drop an ammo pack that resets all skill cooldowns. 18%(+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. drops will restore 1 charge, letting you use more than 3 per activation. However, you cannot have more than 3 charges stored.
Orbital Supply Beacons can be used to press the buttons on Abandoned Aqueduct.
Captain provides Defensive MicrobotsShoot down nearby projectiles. Recharge rate scales with attack speed. Shoot down 1(+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. to the Strike Drones summoned by The Back-up100sCall drones for back up. Lasts 25 seconds. Call 4 Strike Drones to fight for you. Lasts 25 seconds..
If Captain gives The Back-up100sCall drones for back up. Lasts 25 seconds. Call 4 Strike Drones to fight for you. Lasts 25 seconds. to an Equipment Drone, he provides Defensive MicrobotsShoot down nearby projectiles. Recharge rate scales with attack speed. Shoot down 1(+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. to both the Equipment Drone itself and the Strike Drones it summons.
“A rescue mission?”
The old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.
“Yes.”
He continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory – and the Safe Travels was not a rescue ship.
“Any armaments?”
“No.”
“We’ll have to fix that.”
With a sigh, he stood up. His prosthetics tugged at his joints – despite being lighter than his original limbs, they always felt heavy.
“And let me guess - top secret, right?”
“Yes.”
He gave out another sigh – they’re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He’s been bored in retirement anyways.