Captain
Captain | |
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The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. | |
Health | 110 (+33 per level) |
Health Regen | 1/s (+0.2 per level) |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 0 |
Unlock | Washed Away |
Umbra Title | |
Tired Veteran | |
Ending Phrase | |
Escaped : ..and so he left, with a new tale to tell.
Vanished : ..and so he vanished, free from a lifetime of paperwork. |
The Captain is a playable character in Risk of Rain 2.
Commander of the UES Safe Travels, the Captain's strength is his ability to call down a variety of tactical drops from orbit, from a humble healing beacon to the spectacularly haphazard OGM-72 'DIABLO' Strike.
Contents
Skills[edit | edit source]
Passive
Defensive Microbots | ||
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Type | Passive | |
Description | Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots. | |
Notes | ||
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Primary
Vulcan Shotgun | ||
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Type | Primary | |
Proc Coefficient | 8x 0.75 | |
Description | Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread. | |
Notes | ||
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Secondary
Power Tazer | ||
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Type | Secondary | |
Cooldown | 6s | |
Proc Coefficient | 1.0 | |
Description | Shocking [ Shocking ] Interrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage. | |
Notes | ||
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Utility
Orbital Probe | ||
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Type | Utility | |
Cooldown | 11s | |
Proc Coefficient | 1 each probe | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
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OGM-72 'DIABLO' Strike | ||
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Type | Utility | |
Cooldown | 40s | |
Proc Coefficient | 1.0 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
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Special
Orbital Supply Beacon | ||
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Type | Special | |
Cooldown | N/A | |
Proc Coefficient | 0 | |
Description | Request a permanent Supply Beacon. Can only be requested twice per stage. | |
Notes | ||
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Beacon: Healing | ||
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Type | Special | |
Description | Heal all nearby allies for 10% of their maximum health every second. | |
Notes | ||
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Beacon: Shocking | ||
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Type | Special | |
Description | Periodically Shock all nearby enemies, immobilizing them. | |
Notes | ||
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Beacon: Resupply | ||
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Type | Special | |
Description | Recharge Equipment on use. | |
Notes | ||
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Beacon: Hacking | ||
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Type | Special | |
Description | Hack all nearby purchasables to a cost of $0 over time. | |
Notes | ||
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Tips[edit | edit source]
- In Hidden Realms, Orbital Probe and Orbital Supply Beacon are not usable, indicated by an icon of an unplugged power cord saying "You have lost connection with the UES Safe Travels...". Be sure to plan accordingly in such areas.
- Despite being "orbital" call-ins, both abilities will still function normally in enclosed/roofed-in areas.
- The Captain's
Defensive MicrobotsShoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. make him very effective againstLemurians,
Greater Wisps, and other monsters which use projectiles. However, he is weak against
Clay Templars,
Lunar Chimera Wisps,
Lesser Wisps,
Stone Golems,
Stone Titans, and other monsters using hitscans.
- As Captain, you have useful support skills and hit quite hard, but your mobility is extremely poor. Plan your item choices accordingly.
- Holding Primary Fire and then sprinting lets you hold your charge, and shoot once while sprinting.
- Sprinting after activating Captain's special Orbital Supply Beacon allows the player to get out of targeting mode, and puts Orbital Probe on full cooldown regardless of if there are charges left.
- Since Captain's Vulcan Shotgun fires 8 projectiles at once, and each projectile has a Proc Coefficient of 0.75, Captain can make very good use of items such as
Tri-Tip DaggerChance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage. orShatterspleenCritical strikes always bleed enemies. Bleeding enemies now explode.
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.. - While aiming the Orbital Probe, picking up
BandolierChance on kill to drop an ammo pack that resets all skill cooldowns.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. drops will restore 1 charge, letting you use more than 3 per activation. However, you cannot have more than 3 charges stored. - Orbital Supply Beacons can be used to press the buttons on Abandoned Aqueduct.
- Captain provides
Defensive MicrobotsShoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. to the Strike Drones summoned byThe Back-upCall drones for back up. Lasts 25 seconds.
Call 4 Strike Drones to fight for you. Lasts 25 seconds..- If Captain gives
The Back-upCall drones for back up. Lasts 25 seconds.
Call 4 Strike Drones to fight for you. Lasts 25 seconds. to anEquipment Drone, he provides
Defensive MicrobotsShoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. to both theEquipment Drone itself and the
Strike Drones it summons.
- If Captain gives
- A combination of OGM-72 'DIABLO' Strike and Beacon: Shocking allows for a dangerous combination as the beacon and group up a large amount of enemies and then the OGM-72 'DIABLO' Strike can kill all of the enemies once it strikes.
- OGM-72 ‘DIABLO’ Strike pairs well with Bandolier due to it’s long cooldown.
Lore[edit | edit source]
“A rescue mission?” The old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light. “Yes.” He continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory – and the Safe Travels was not a rescue ship. “Any armaments?” “No.” “We’ll have to fix that.” With a sigh, he stood up. His prosthetics tugged at his joints – despite being lighter than his original limbs, they always felt heavy. “And let me guess - top secret, right?” “Yes.” He gave out another sigh – they’re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He’s been bored in retirement anyways.
Gallery[edit | edit source]
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactibles • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
Acrid • Artificer • Bandit • Captain • Commando • Engineer • Heretic • Huntress • Loader • Mercenary • MUL-T • REX |
Environments |
Abandoned Aqueduct • Abyssal Depths • Commencement • Distant Roost • Rallypoint Delta • Scorched Acres • Siren's Call • Sky Meadow • Sundered Grove • Titanic Plains • Wetland Aspect |
Hidden Realms |
A Moment, Fractured • A Moment, Whole • Bazaar Between Time • Bulwark's Ambry • Gilded Coast • Void Fields |