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![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEF | |
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A survivor of high class, CHEF specializes in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. | |
Health | 110 (+33 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 0 (![]() |
Category | ImmuneToExecutes Mechanical |
Unlock | Order Up! |
Internal Name | Chef |
Umbra Title | |
Culinarian Adept | |
Ending Phrase | |
Escaped : And so it left, unchanged in every way.
Vanished : And so it vanished, warranty expired. |
CHEF is a playable character, added in the Seekers of the Storm expansion.
A survivor of high class, CHEF specializes in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits.
CHEF is unlockable after completing the 'Order Up!' challenge.
Skills[]
Passive
CHEF's Kiss | ||
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Type | Misc | |
Description | Killing enemies with 2 or more skills cooks them up and drops a healing food item. | |
Notes | ||
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Primary
Dice | ||
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Type | Primary | |
Cooldown | N/a | |
Proc Coefficient | 0.5 | |
Description | Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage | |
Notes | ||
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Boosted Dice | ||
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Type | Primary | |
Proc Coefficient | 0.5 | |
Description | Throws cleavers in all directions, dealing 400% damage. | |
Notes | ||
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Secondary
Sear | ||
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Type | Secondary | |
Cooldown | 5s | |
Proc Coefficient | 0.6 | |
Description | Ignite [ Ignite ] Deal an additional +50% total damage over time. | |
Notes | ||
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Boosted Sear | ||
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Type | Secondary | |
Proc Coefficient | 1.0 | |
Description | Ignite [ Ignite ] Deal an additional +50% total damage over time. | |
Notes | ||
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Boosted Ice Box | ||
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Type | Secondary | |
Proc Coefficient | ? | |
Description | Freezing [ Freezing ] Freeze enemies in place. Frozen enemies are instantly killed if below 30% health. |
Utility
Roll | ||
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Type | Utility | |
Cooldown | 9s | |
Proc Coefficient | 1.0 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
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Boosted Roll | ||
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Type | Utility | |
Cooldown | 9s | |
Proc Coefficient | 1.0 | |
Description | Bleeding [ Bleeding ] | |
Notes | ||
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Special
Glaze | ||
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Type | Special | |
Cooldown | 10s | |
Proc Coefficient | 1.0 | |
Description | Fire globs of oil in quick succession, dealing 7x200 damage, Slowing, and Weakening enemies. | |
Notes | ||
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Yes, CHEF! | ||
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Type | Special | |
Cooldown | 15s | |
Proc Coefficient | 0 | |
Description | Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used. | |
Notes | ||
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Roll Thresholds[]
Each threshold is internally named as a gear shift.
- Gear Shift Explosion
- The explosion requires at least 0.1s of charge
- Each explosion deals 30% more damage than the previous gear shift explosion.
- The explosion has 1750 force and 1500 vertical bonus knockback force
- It has a proc coefficient of 1, slows on hit, can crit, and will never hit self.
- It has an explosion radius of 9m
- As the damage increases and explosion happens on gear shift, it will never deal its base damage coefficient of 0.5.
- Charge Damage Coefficient = 5 + 5 * 0.2 * Gear
- Speed Multiplier = 1 + 1 * 0.3 * Gear
- Knockback Force = 1500 + 1500 * 0.3 * Gear
- Base Duration = 2.5 + 0.3 * Gear
Gear | Hold Time | Multiplier | Explosion Damage Coefficient
on Gear Shift |
Charge Damage Coefficient | Speed Multiplier | Knockback Force | Base Duration |
---|---|---|---|---|---|---|---|
Base | 5 | 1 | 1500 | 2.5 | |||
0 | >= 0.3s | 1x | 0.65 | 6 | 1.3 | 1950 | 2.8 |
1 | >= 0.6s | 2x | 0.845 | 7 | 1.6 | 2400 | 3.1 |
2 | >= 0.9s | 3x | 1.0985 | 8 | 1.9 | 2850 | 3.4 |
Behaviors[]
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI. TODO
Tips[]
- Sear appears to harm enemies directly in-front of CHEF's model, it does not follow the player's camera making it difficult to use on enemies whom are flying or while moving in a different direction than the enemy.
- CHEF's special skill
GlazeGlaze (Special)Fire globs of oil in quick succession, dealing 7x200 damage, Slowing, and Weakening enemies.
Survivor: CHEF when paired withSurvivors of the Void - DLC Content
Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Add an extra charge of your Special skill. Corrupts all Fuel Cells.
Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. can be used multiple times however the animation has to be completed and the oil globs launched before recasting otherwise the animation will be restarted and a charge will be used. - CHEF has 3 charges for
DiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF which recharge overtime similarly toBandit'sBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate OutlawBlastBlast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
Survivor: Bandit andBurstBurst (Primary)Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.
Survivor: Bandit- Like Bandits primary,
DiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF recharge rate is scaled by attack speed. However, unlike Bandit's primary, it also can be affected by cooldown reduction.
- Like Bandits primary,
- CHEF's cleaver for
DiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF does not cause any damage to enemies while the cleaver model spins upon hitting the environment or reaching its max range. - CHEF's
DiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF andSearSear (Secondary)Ignite. Scorch nearby enemies for 600% damage.
Survivor: CHEF can be used while usingRollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF to increase the amount of damage possible. RollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF gains armor while it is charging and has pulses which appear from the player indicating the level of charge and releases once reaching the 3rd charge level.RollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF has similar active duration and speed with each level, the damage increases with each level as does the stun duration for enemies.- All skills when hitting an enemy will cause a icon appear above the enemies health bar indicating which abilities they have been hit by making it easier to create more healing drops from
CHEF's KissCHEF's Kiss (Passive)Killing enemies with 2 or more skills cooks them up and drops a healing food item.
Survivor: CHEF - Using
Yes, CHEF!Yes, CHEF! (Special)Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used.
Survivor: CHEF instantly resetsRoll'sRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF cooldown, which is useful for making quick escapes. A powerful hit & run combo isRollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF ->Yes, CHEF!Yes, CHEF! (Special)Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used.
Survivor: CHEF on approach -> boostedDiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF ->RollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF to escape. Survivors of the Void - DLC Content
Light Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Light Flux Pauldron
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Light Flux Pauldron
Halve your cooldowns.. BUT halve your attack speed.
Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack). seems like a very strong option for CHEF because its cooldown reduction and attack speed reduction cancel out forDiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF. But the negative impact of attack speed reduction also causes the end ofSearSear (Secondary)Ignite. Scorch nearby enemies for 600% damage.
Survivor: CHEF to extend leaving the player unable to use any skills,RollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF has a slower charge-up speed, and there is a delay beforeGlazeGlaze (Special)Fire globs of oil in quick succession, dealing 7x200 damage, Slowing, and Weakening enemies.
Survivor: CHEF fires any projectiles.PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. is the next best option. It is risky to run, as CHEF's pitiful proc coefficients on his primary and secondary already make it difficult to use proc items, andPurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. only makes it worse. However, the cooldown reduction may prove useful for players leaning into more aggressive and "in-your-face" builds, similar toMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade.
Lore[]
Garret pokes at his food in the mess hall of the quiet ship, anxiously awaiting their orbital entry. The CHEF bot behind the counter hums opera poorly. It adds a cooked patty to a tall and precarious pile next to the grill, then slams a raw patty into the grill with a loud SLAP! "Even junk gets bored, huh?” Garret said, eyeing the unstable pile of meat. The CHEF bot whirs and snaps to attention, saluting Garret. Its chassis bursts open with a belch of flame. CHEF bot quickly slams the door shut again, the smell of burnt meat (and hair) fills the mess hall. "Can’t believe Kelvin keeps this thing around." Garret says testily, eyebrows singed.
Bugs[]
- Using
DiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF duringRollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF causesCHEF's KissCHEF's Kiss (Passive)Killing enemies with 2 or more skills cooks them up and drops a healing food item.
Survivor: CHEF triggers for both abilities on hit enemies, even when they are not directly hit byRollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF. This is useful for generating lots of healing food. - Using
SearSear (Secondary)Ignite. Scorch nearby enemies for 600% damage.
Survivor: CHEF duringRollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF causesCHEF's KissCHEF's Kiss (Passive)Killing enemies with 2 or more skills cooks them up and drops a healing food item.
Survivor: CHEF triggers for onlyRollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF, even for enemies that are only hit bySearSear (Secondary)Ignite. Scorch nearby enemies for 600% damage.
Survivor: CHEF. - If CHEF uses a skill boosted by
Yes, CHEF!Yes, CHEF! (Special)Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used.
Survivor: CHEF and then gains theSeekers of the Storm - DLC Content
Disable All Skills is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.DisableAllSkills
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Disable All Skills (Debuff)
All skills are disabled. debuff, "Yes, CHEF" will replace the special slot. Casting it again will make your non-special slots available, but they remain as the Unavailable skill.- If the
Seekers of the Storm - DLC Content
Disable All Skills is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.DisableAllSkills
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Disable All Skills (Debuff)
All skills are disabled. debuff is cleared while CHEF is boosted, he can castYes, CHEF!Yes, CHEF! (Special)Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used.
Survivor: CHEF again, butSeekers of the Storm - DLC Content
Boosted is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Boosted
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Boosted (Buff)
Uses the boosted effects of CHEF's Primary, Secondary, or Utility. Buff consumed on skill cast.
(stackable) will not stack further.
- If the
Skins[]
Gallery[]
- When CHEF impacts an enemy using Roll, an impact effect occurs.
-
Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack)., Leek, Oil?,57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. -
Bison SteakBison Steak
Gain 25 max health.
Increases maximum health by 25 (+25 per stack)., Shrimp, Flame Drone?, Cartoon Meat on Bone
Trivia[]
- CHEF's alternate special
Yes, CHEF!Yes, CHEF! (Special)Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used.
Survivor: CHEF is based on his special "Second Helping" from the first game. - CHEF is the 9th returning survivor and the only survivor to return in DLC.
- Comparably, Risk of Rain's Sniper only returns as
Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Railgunner's
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad Mastery Skin in appearance.
- Comparably, Risk of Rain's Sniper only returns as
- CHEF's boosted
DiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF has a value for a boosted damage coefficient, but it's effectively unused as in-game it uses the same value as the normal damage coefficient.
Version History[]
- CHEF
- Added alternate abilities
Ice BoxIce Box (Secondary)Frost. Launch ice cubes for 3x150% damage.
Survivor: CHEF andOil SpillOil Spill (Utility)Twirl upwards then slam down, exploding with oil for 200% damage. Launch again by reactivating this ability before landing, up to 4 total.
Survivor: CHEF includingYes, CHEF!Yes, CHEF! (Special)Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used.
Survivor: CHEF Variants & Unlock Challenges. - Updated character name from Chef to CHEF.
- Primary (
DiceDice (Primary)Throw a piercing cleaver at enemies for 200% damage. Holding the attack doubles recall damage
Survivor: CHEF) changes:- Changed behavior to have 3 stocks and for projectiles to auto-return if the attack button is not held.
- Single Dice cleaver damage reduced to 200% (Overall damage increased due to ability stocks.)
- Cleavers held out will now cause increased continuous damage to enemies that come into contact with them, and will do double damage when returning to CHEF.
- Removed
Sear'sSear (Secondary)Ignite. Scorch nearby enemies for 600% damage.
Survivor: CHEF animation delay and and shortened its activation time while maintaining the same amount of damage. - Boosted Dice now does 400% damage.
- Boosted Sear projectiles create pre-ignited oil pools when colliding with the ground.
- Boosted Roll now adds more bleed on hit.
- Covering enemies in oil now counts towards CHEF's passive
- Updated
RollRoll (Utility)Stunning. Charge the rolling pin to speed forward, dealing 300%-600% damage.
Survivor: CHEF to charge significantly faster. - Jumping out of Roll now provides a super jump to CHEF.
- Range of Sear has been significantly increased and is much easier to aim.
GlazeGlaze (Special)Fire globs of oil in quick succession, dealing 7x200 damage, Slowing, and Weakening enemies.
Survivor: CHEF (and the new ability Oil Spill) leave patches of Flammable (and freezable!) Oil on the ground.- Sear’s cooldown has been slightly increased from 5 seconds to 6 seconds.
- Roll’s cooldown has been slightly reduced from 9 seconds to 8 seconds.
- Glaze’s cooldown has been increased from 10 seconds to 12 seconds.
Yes, CHEF!Yes, CHEF! (Special)Emit a blast attack dealing 400% damage, inflicting Ignite or Frost. Boosts the next Skill used.
Survivor: CHEF has had its cooldown reduced from 15 seconds to 10 seconds.
- Added alternate abilities
- Bug Fixes
- Players who have completed the “CHEF’s Wok” recipe but never received the Order Up! achievement (and were therefore unable to unlock CHEF) will now be able to complete the achievement.
Developer note: If you are a player that completed the CHEF’s Wok’s recipe but never received Chef’s “Order Up” achievement, then just booting the game after this update and reaching the main menu should grant you the achievement. If you are an Xbox user and don’t get the achievement upon reaching the main menu when unlocking CHEF moving forward, this might be related to missing save data. The solution for this is just to start a run with any survivor and that should grant the “Order Up” achievement". We are going to continue looking out for any save related issues so keep the reports coming. - When playing as CHEF in multiplayer, other players will no longer see or hear you charge Boosted Roll after the ability should have ended.
- CHEF’s
Survivors of the Void - DLC Content
Goobo Jr. is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Goobo Jr.
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Goobo Jr.
Create a clone of you for 30 seconds.
Spawn a gummy clone that has 300% damage and 300% health. Expires in 30 seconds. clones are now considered mechanical and are thus immune toSurvivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestors
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: Unknown (but now benefit fromSurvivors of the Void - DLC Content
Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.
Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.!)
- Players who have completed the “CHEF’s Wok” recipe but never received the Order Up! achievement (and were therefore unable to unlock CHEF) will now be able to complete the achievement.
- (Undocumented) Added New Survivor: Chef
- (Undocumented) Added New Survivor Skin: PRES-10
- (Undocumented) Added New Chef Challenge: Chef: Barbecued Bison Recipe
- (Undocumented) Added New Chef Challenge: Chef: Mastery
- (Undocumented) Added New Character Lore Entry: Chef
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Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. CHEF ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specializes in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Railgunner ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Seeker ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Fiend ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |