Risk of Rain 2 Wiki
Bulwark's Ambry
Hidden Realm: Bulwark's Ambry
Stage Hidden Realm
Soundtrack The Raindrop that Fell to the Sky
Internal Name artifactworld

Description
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.


Bulwark's Ambry is a Hidden Realm accessed by the Compound Generator in Sky Meadow or Helminth Hatchery.

The area consists of block-shaped platforms, with the Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 100000
in the center.

Variants[]

The Seekers of the Storm expansion introduced 3 additional variants of Bulwark's Ambry, chosen randomly when the player enters the portal via the Compound Generator.

Default[]

Prior to Seekers of the Storm, this was the only variant of Bulwark's Ambry. It does not directly resemble any other stage. The arena consists of block stone architecture surrounding an open center where the Artifact Reliquary floats in the void. A small walkway is present to allow the player to approach the Reliquary. The Artifact Key necessary for beginning the trial sits a short distance in front of the Reliquary on a dark colored stone pedestal.

Tar Research[]

This variant features environment details reminiscent of Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
, most notably a large skeleton that winds throughout the multiple levels of this stage. Sets of stairs connect the different levels of this stage. The Artifact Reliquary sits in the center of this stage at it's middle floor, and the Artifact Key spawns on a two connected stone cubes directly in front of it.

Aphelian Research[]

This variant features environment details reminiscent of Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuarySurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.

. Its winding structure can make it difficult to navigate, especially if the player has a significant amount of additional movement speed. The Artifact Reliquary sits in the center of the stage, and the Artifact Key sits directly in front of it on a stone pedestal.

Wisp Research[]

This variant features environment details reminiscent of Scorched AcresScorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.
, including similar flags, trees, fences, and large gemstones. The floor of this stage is disconnected, consisting of floating stone plates between larger connected platforms. This can make traversal difficult if the player has too much or too little movement speed, and makes precise jumps important for navigation. The Artifact Reliquary sits on the upper level, surrounded by orange trees, and the Artifact Key sits a bit farther away, at the highest level on a large stone cube on the outermost reach of the stage.

Unlocking the Artifacts[]

See: Artifacts

Interactables[]

Monsters[]

  • Artifact ReliquaryArtifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: Unknown m/s
    Armor: 100000
  • Elder LemurianElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: Unknown
  • Survivors of the Void - DLC Content
    Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    GupSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gup
    HP: 1000 (+300 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 12 m/s
    Armor: Unknown
    • Survivors of the Void - DLC Content
      Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      GeepSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Geep
      HP: 500 (+150 per level)
      Damage: 6 (+1.2 per level)
      Class: Melee
      Speed: 8 m/s
      Armor: Unknown
      • Survivors of the Void - DLC Content
        Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        GipSurvivors of the Void - DLC Content
        This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Gip
        HP: 250 (+75 per level)
        Damage: 3 (+0.6 per level)
        Class: Melee
        Speed: 5 m/s
        Armor: Unknown
  • JellyfishJellyfish
    HP: 60 (+18 per level)
    Damage: 5 (+1 per level)
    Class: Self-Destruct
    Speed: 10 m/s
    Armor: Unknown
  • LemurianLemurian
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: Unknown
  • Lesser WispLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: Unknown
  • Overloading WormOverloading Worm
    The ReminderHP: 12000 (+3600 per level)
    Damage: 50 (+10 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
  • ScavengerScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
  • Stone GolemStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: Unknown
  • Stone TitanStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
  • Wandering VagrantWandering Vagrant
    Gentle ProtectorHP: 2100 (+630 per level)
    Damage: 6.5 (+1.3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 15

Artifact Portal[]

Artifact Portal

The Artifact Portal created by the Compound Generator

The portal leading to Bulwark's Ambry can be generated on demand by the player using the Compound Generator located on either the lower level of Sky Meadow or the uppermost level of Helminth Hatchery.

Logbook Entry[]

The location of the log for each variant is:

  • Default: on a little platform underneath the level (it can be seen during the cinematic intro of the stage).
  • Tar Research: on the tip of one of the taller of the three large ring segments near the top of the map.
  • Aphelian Research: on top of the column behind the ring on the opposite side of the tree.
  • Wisp Research: by going down a path of 5 square "stepping stones" in a right angled formation.

The environment log will disappear 5 minutes after entering the level on every variant.

Lore[]

Default

I’ve begun to understand our universe. The compounds that drive reality here. I’ve prepared a demonstration - come look, brother!

Now, look here. It’s got presence and weight. Round, with no features. No orientation. It is mass. Almost everything here is mass. Mass is boring, but required.

We can take mass - and shape it to form. Features, angles, and intent. Look at the planarity of the surfaces. This is design. I love design.

Now, a volatile one - a lifeline. Blood. Sharp, yet radiant. Blood is heat. This is my blood, but there is plenty of blood in this universe. 

Now be gentle. Look closely here. Do you see it? Almost invisible, a thin film. Frail. It’s not in this reality, but an adjacent one. I’ve heard you discuss this - something you innately understood. What you describe as soul. Don’t you love soul?

Do you understand? It’s your turn, brother! I’ve simply found the compounds. It is your hands that must craft value from them.

Tar Research

Do your foolish ways truly know no bounds? Our pillars cannot save us from something like this. How much will it cost us for you to protect them from their own doom? You risk everything for these beings, they’re undeserving of your time, your effort, and your love.
Do you not understand what we are? The power we wield?
It was not designed for this.
I can’t help but wonder if it’s purposeful. My attempts to understand you have failed time and time again. Do you fault me for what I did? Is this my punishment?
So be it.
In your selfish, senseless fascination you now endanger us both.
No matter what they call you, you are not their savior.
You are their ruin.

Aphelian Research

You already saved them, yet still you offer them more...something only for them. Can these righteous creatures not exist in harmony for your sake?
I wonder what it is that changed in you. Have you forgotten what it was like to create something together? Do you not miss it? Or is there a weight upon you that I am unaware of?
Too often I find my mind occupied with your actions, for they affect us both. Yet you seem to care more for the wellness of these unimportant beings.
     What does that make me?
     Do you not see the gulf beginning to take shape between us?
     Do you not feel it?
     I do.

Wisp Research

I will not hesitate to craft another cage to contain these pests you allow to play with our grand design.
Surely you notice these..."creatures" touch soul. Soul. And still, you grant them such freedom.
Why?
Do they remind you of home? Of what we once shared together in our gardens?
You don’t still cast blame upon me so easily...do you?
All because of that day. Those worthless creatures. Those worms.
Is that it?
Are these creatures your new worms? Is this how you mean things to be? Do you love them more than me, brother?
ANSWER ME!

Version History[]

Patch v1.3.5
  • Players have reported a mysterious Xi Construct creature appearing in the new Aphelian Bulwark Ambry Variant. That monster has now been removed from the monster pool.

Seekers of the Storm

Survivors of the Void
  • (Undocumented) Survivors of the Void - DLC Content
    Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    GupSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gup
    HP: 1000 (+300 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 12 m/s
    Armor: Unknown
    , Survivors of the Void - DLC Content
    Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    GeepSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Geep
    HP: 500 (+150 per level)
    Damage: 6 (+1.2 per level)
    Class: Melee
    Speed: 8 m/s
    Armor: Unknown
    , and Survivors of the Void - DLC Content
    Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    GipSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gip
    HP: 250 (+75 per level)
    Damage: 3 (+0.6 per level)
    Class: Melee
    Speed: 5 m/s
    Armor: Unknown
    can now spawn in the Bulwark's Ambry

PC Early Access Patch (Build ID No.4892828)

Early Access Artifacts Content Update
  • Major Content
    • Added New Hidden Realm: ???
    • Added New Environment Log: ???

Trivia[]

  • Bulwark refers to Providence, the final boss of the first game and defender of the Planet whose title was "Bulwark of the Weak", and an Ambry is a place where sacred objects are kept. This is confirmed by the logbook entry, which describes Providence creating the Artifacts in the Ambry.
  • Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
    • The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron.
  • Bulwark will sometimes glitch and gain additional health, requiring a 5th key to completely deplete its health.
  • You can stand on the cubes that are seemingly part of the background.