Risk of Rain 2 Wiki
Seekers of the Storm - DLC Content
Breaching Fin is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Breaching Fin
Grounded enemies hit with any skill are launched and take bonus damage.
Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack). Launched enemies take increased damage by 10% from all sources per launch. Recharges after 15s.
Rarity Uncommon
Category Damage
Utility
AIBlacklist
HalcyoniteShrine
DevotionBlacklist
Stats
Stat Value Stack Add
Max Launches 2 Linear +1
Internal
Name KnockBackHitEnemies

The Breaching Fin is an Item in Risk of Rain 2, introduced in the Seekers of the Storm expansion.

Grounded enemies that are hit with any skill are launched in the air and stunned for 3.2 seconds. If enemies are hit while airborne, they are launched again up to 2 times (+1 per stack). Launched enemies will take 10% more damage per launch. The effect recharges after 15 seconds.

Notes[]

  • Unlike items such as Focus CrystalFocus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    which boost each individual damage instance without modifying the strength of the incoming attack, Breaching Fin does modify the incoming damage which means for long proc chains its effect can double dip. For example, Commando doing 12 damage with his primary has it modified to , which proccing a Charged PerforatorCharged Perforator
    Chance on hit to call down a lightning strike.

    10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
    does damage and that proccing a Sticky BombSticky Bomb
    Chance on hit to attach a bomb to enemies.

    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    does damage.
    • This also means hitting an enemy with a skill that does 200% damage but has been juggled 10 times would result to a 400% damage which can proc Kjaro's Band
      High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      bandsRunald's Band
      High damage hits also blasts enemies with runic ice. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      . This is unlike the same hit critically striking which also does 400% damage, but without modifying the incoming damage to that value.
  • When the holder initially hits an enemy that is launched, they lose the Seekers of the Storm - DLC Content
    Knockback Available is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Knockback AvailableSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Knockback Available (Buff)
    Indicates that Seekers of the Storm - DLC Content
    Breaching Fin is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Breaching FinSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Breaching Fin
    Grounded enemies hit with any skill are launched and take bonus damage.

    Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack). Launched enemies take increased damage by 10% from all sources per launch. Recharges after 15s.
    can be activated.
    buff, which is what allows them to launch enemies into the air. However, for 0.75 seconds upon losing the buff, they are still able to launch any enemy they hit with skills.
    • This allows skills with an area-of-effect to launch multiple enemies at the same time, e.g., Bandit'sBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Desperate Outlaw
      Smoke BombSmoke Bomb (Utility)Stunning. Deal 200% damage, become invisible, then deal 200% damage again.
      Survivor: Bandit
      .
    • Since Brilliant BehemothBrilliant Behemoth
      All your attacks explode!

      All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
      inherits the attack type of the triggering hit, any enemy that you hit that procs the debuff will also apply to any other enemy that was hit by the explosion from Brilliant Behemoth.
  • When the enemy is initially launched, they are inflicted with the Seekers of the Storm - DLC Content
    Knockback Hit is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Knockback HitSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Knockback Hit (Debuff)
    Indicates how many times an enemy can be relaunched in the air.
    debuff equal to the number of times they can be juggled in the air. Every time they are juggled this debuff is decreased by 1. The debuff is also completely removed if the enemy hits the ground.
  • This item does not affect flyer enemies, with the exception of those that can be grounded, e.g. Alloy VultureAlloy Vulture
    HP: 140 (+42 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: Unknown
    and Survivors of the Void - DLC Content
    Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind PestSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest
    HP: 80 (+24 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: Unknown
    . Even if a flyer enemy is touching the ground due to the attacking pushing them into it, the item will still not be triggered for them.
  • It is also necessary for ground enemies to be on the ground when attacked, e.g., a Stone GolemStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: Unknown
    which is currently jumping cannot be launched.
    • There are some ground enemies that have immunity to this effect.
  • Similar to other cooldown buffs, using Blast Shower20sBlast Shower
    Cleanse all negative effects.

    Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
    can reset Seekers of the Storm - DLC Content
    Knockback Unavailable is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Knockback UnavailableSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Knockback Unavailable (Cooldown Buff)
    Indicates that Seekers of the Storm - DLC Content
    Breaching Fin is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Breaching FinSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Breaching Fin
    Grounded enemies hit with any skill are launched and take bonus damage.

    Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack). Launched enemies take increased damage by 10% from all sources per launch. Recharges after 15s.
    is on cooldown.
    .
  • The amount of juggles required to make an enemy receive fall damage when they hit the ground depends on how high they are launched with each hit, which varies with their size. Furthermore, if an enemy is juggled while they're already falling, their vertical velocity will be reset.

Tips[]

  • Juggling enemies is more effective if used with a high fire-rating skill, such as Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
    Survivor: Commando
    .
    • Any items that increase attack speed also amplify its effectiveness.

Lore[]

Shipping details
Order: Knockback Fin
Estimated Delivery: 01/01/2057
Shipping method: Biological

Sent to:
Fort Joseph
UES B1053 Port Station,
Boron System

Order details:
Impressed? I know you are.
We finally cleared our grid, but man did it put up a fight. We lost James and Kight. This fin knocked them off the U.E.S.S. [REDACTED] with so much force we heard them hit the water in pieces. At least it was quick.

There isn’t a speck of land on this blasted planet but now it’s safe enough to build our first dock. It’s not land, but it’s a step up from this flotsam. I won’t miss giant sea creatures bumping the ship in the night, or losing my lunch to this damn swaying.

Get us a good commission for it will ya? And send down some playing cards, the silence is killing us. 

- Private Bowen

Version History[]

Patch v1.3.7
  • Item Changes
    • Base damage increase of Seekers of the Storm - DLC Content
      Breaching Fin is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Breaching FinSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Breaching Fin
      Grounded enemies hit with any skill are launched and take bonus damage.

      Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack). Launched enemies take increased damage by 10% from all sources per launch. Recharges after 15s.
      reduced to 10% (was 20%) however each additional juggle increases damage by 10% (with a single item the total bonus is 30% with a fully-juggled enemy, gaining further stacks of Breaching Fin gives you an extra juggle and a further +10% damage for each additional juggle.)
  • (Undocumented) Changed the recharge period 10s -> 15s.
  • (Undocumented) Fixed a bug where juggling an enemy would count as two buffs for Death MarkDeath Mark
    Enemies with 4 or more debuffs are marked for death, taking bonus damage.

    Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    .

Patch v1.3.6

  • Reworked Knockback Fin
    • Knockback Fin - Renamed to Breaching Fin
    • Old Functionality - 7.5% (+7.5% per stack) chance on hit to knock enemies into the air. (height increases per stack).
    • New Functionality - Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack.) Launched enemies take increased damage by 20% from all sources per launch. Recharges after 10s. Increased to Uncommon (green) rarity.

Seekers of the Storm

  • Added New Item: Knockback Fin