Risk of Rain 2 Wiki
Bighorn Bison
Health 480 (+144 per level)
Health Regen 0 (+0 per level)
Damage 12 (+2.4 per level)
Speed 3 m/s
Armor 0
Internal
Name Bison


The Bighorn Bison is a returning bison-like monster in Risk of Rain 2.

Environments[]

  • Seekers of the Storm - DLC Content
    Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Disturbed ImpactSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Disturbed Impact (Stage 1)
    Meter of the Restless
    You dream of stabbing shards.

  • Rallypoint DeltaRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • Seekers of the Storm - DLC Content
    Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Shattered AbodesSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Shattered Abodes (Stage 1)
    Ground Zero
    You dream of lost poetry.

  • Void FieldsVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
  • Other Environments with the Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    enabled

Skills & Behavior[]

Any single instance of damage that deals more than 15% of the Bison's total health will stun it and interrupt its attacks or movement.

Primary: Headbutt[]

The Bison will headbutt the target for 300% damage with a proc coefficient of 1.0. The duration of this attack is 2.5 seconds, which scales with attack speed.

This skill has a cooldown of 3 seconds.

Utility: Charge[]

The Bison prepares to charge for 1.5 seconds (scales with attack speed), which is indicated by a cowbell sound and the Bison scraping its hooves against the ground and lowering its head. It then charges for 4 seconds, dealing 300% damage to any target it hits (but only once per target). It will attempt to adjust its movement direction towards the target, but its turning speed means it will move along a wide circle. This means if the player moves out of the way of the charge, the Bison will continue circling the target with no chance of homing in for an impact. If during the charge the Bison collides with a solid surface instead, the charge will end prematurely and the Bison will be stunned for 3 seconds. Despite charging, this state does not count as sprinting, however, the Bison's movement speed is multiplied by a factor of 8.

This skill has a cooldown of 8 seconds and a proc coefficient of 1.0.

Behaviors[]

  1. Use primary: the Bison must be within 7m from its target and looking at it. However, this means that if the player is standing behind the Bison, or to its side, the Bison could be looking at the player, but the attack will still be executed forward and miss. Due to the cooldown of the move, the player can take advantage of this by always strafing to the Bison's back to render it completely useless and effectively stuck in place.
  2. Use utility: the Bison must be within 7-60m from its target and have line of sight.
  3. Chase: no requirements.

Tips[]

  • The Bighorn Bison's turning radius when charging is rather wide, so it can be avoided rather easily with a speedy sidestep. It can be dodged even more easily with anything that allows higher jumping, such as a Hopoo FeatherHopoo Feather
    Gain an extra jump.

    Gain +1 (+1 per stack) maximum jump count.
    or H3AD-5T v2H3AD-5T v2
    Increase jump height. Hold 'Interact' to slam down to the ground.

    Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
    .

Lore[]

“The Saturnian Bison – commonly referred to as the Bighorn Bison of Rademia – is a mystery among zoologists due to their sudden and mysterious disappearance from their native habitat. 

While poaching is considered the current and most likely explanation, strict hunting laws on Saturn debunk this theory. The Bighorn Bison’s incredible strength and insulating coat made it a key predator among the Rademian ecosystem – and their strange, metallic growths made it a popular trophy for hunters. 

To this day, the vanishing of the Saturnian Bison remains as one of zoology’s greatest mysteries.”

- Xenobiology of the Remus System, Second Edition

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Bighorn Bison
Early Access Content Update 5
  • Gameplay Changes
    • 🌧 Add spawn effect and animation (finally!)
Early Access Artifacts Content Update
  • Gameplay Changes
    • Max Health: 600 (+180 per level) ⇒ 480 (+144 per level)
      • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers
Early Access Scorched Acres Content Update
  • Bug Fixes
    • Fix Bison charge effect being on the wrong layer and showing through walls

Trivia[]

  • The Bison SteakBison Steak
    Gain 25 max health.

    Increases maximum health by 25 (+25 per stack).
    is a cut of meat from one of these creatures.