Risk of Rain 2 Wiki
Beetle
Health 80 (+24 per level)
Health Regen 0 (+0 per level)
Damage 12 (+2.4 per level)
Speed 6 m/s
Armor 0
Family Beetle
Internal
Name Beetle


The Beetle is a monster introduced in Risk of Rain 2, and is part of the Beetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: Unknown
Beetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: Unknown
Beetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
Beetle monster family.

Environments[]

  • Abandoned AqueductAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Survivors of the Void - DLC Content
    Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian SanctuarySurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary (Stage 2)
    Cleansing Center
    You dream of clarity.

  • Distant RoostDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
  • Seekers of the Storm - DLC Content
    Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Disturbed ImpactSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Disturbed Impact (Stage 1)
    Meter of the Restless
    You dream of stabbing shards.

  • Seekers of the Storm - DLC Content
    Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Golden DiebackSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Golden Dieback (Stage 3)
    March of the Fallen
    You dream of golden leaves.

  • Seekers of the Storm - DLC Content
    Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Reformed AltarSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Reformed Altar (Stage 2)
    Shadow of the Savior
    You dream of refuge.

  • Scorched AcresScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • Seekers of the Storm - DLC Content
    Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Shattered AbodesSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Shattered Abodes (Stage 1)
    Ground Zero
    You dream of lost poetry.

  • Survivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned ForestSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
  • Siren's CallSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • Survivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur PoolsSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
  • Titanic PlainsTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
  • Seekers of the Storm - DLC Content
    Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Treeborn ColonySeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Treeborn Colony (Stage 3)
    Path of the Protector
    You dream of vines, cutting through the sky.

  • Verdant FallsVerdant Falls (Stage 1)
    Ground Zero
    You dream of sweet fruits, and bitter promises.

    Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.
  • Void FieldsVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
  • Wetland AspectWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
  • Part of the Beetle
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: Unknown
    Beetle Guard
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: Unknown
    Beetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    Beetle Family Event
  • Other Environments with the Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    enabled

Skill & Behavior[]

Beetles spawn by digging out of the ground, usually in numbers due to being the cheapest enemy Directors can spawn. They hop around aimlessly until spotting a player.

Any single instance of damage that deals more than 20% of the Beetle's total health will stun it and interrupt its attacks or movement.

Primary: Headbutt[]

The Beetle winds up for 0.5 seconds to headbutt a target within 2m. This deals 200% damage with a proc coefficient of 1.0 and moves the Beetle slightly forwards.

This attack has no cooldown, but has a total animation duration of 1.5 seconds which scales with attack speed.

Secondary: Sleep[]

Note: This content is not functioning within the game.

This is a leftover from development, in which monsters were intended to have states that would make them look like they were in the middle of an action before the Survivors showed up. This was scrapped due to the pace of the game being too high and the time available being too low.[1]

Attempting to use the skill will freeze the Beetle, preventing any further input. Regardless, the skill has a cooldown of 1 second.

Behaviors[]

  1. Use primary off nodegraph: the Beetle must be within 2m from its target. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
  2. Chase off nodegraph: the Beetle must be within 10m from its target and have line of sight. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
  3. Chase: no requirements. Similar to the chase behavior of any other monster, the Beetle will go from node point to node point in an attempt to close in on its target. As a result, it may look like walking in a zig-zag pattern, depending on where the next node might be.

Tips[]

  • The Beetle is by far the least threatening enemy the Survivors will face on the planet. While its headbutt can deal respectable damage, its range is extremely short, and can be dodged by simply jumping above the Beetle. Beetles should be considered the lowest priority when fighting groups of enemies.
  • Alternatively, the player may consider Beetles an easy way to activate powerful on-kill effects, such as Will-o'-the-wispWill-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    , Ceremonial DaggerCeremonial Dagger
    Killing an enemy releases homing daggers.

    Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
    , and Resonance DiscResonance Disc
    Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.

    Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
    to deal large amounts of area damage.

Lore[]

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Complete!


This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

---------------------

We have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. 

I will describe its properties below. I have assigned their common name as ‘Worker Beetle’.

• About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.

• The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.

• Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.

• Tharson has reported to me that the Beetles are highly aggressive and territorial.

Gallery[]

Version History[]

Anniversary Update
  • Gameplay Changes
    • Beetle QueenBeetle Queen
      Swarm MotherHP: 2100 (+630 per level)
      Damage: 25 (+5 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 20
      • Summon Beetles
        • Beetle Count: 5 ⇒ 2
        • 🌧 Now summons Beetle GuardsBeetle Guard
          HP: 480 (+144 per level)
          Damage: 12 (+2.4 per level)
          Class: Melee / Ranged
          Speed: 17 m/s
          Armor: Unknown
          instead of Beetles
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧Change bullseye hurtbox from the chest to the head so HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      can attack earlier during the spawn animation
Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Monster Lore Entry: Beetle
  1. (https://discord.com/channels/562704639141740588/567832879879553037/844393228798787604 ROR2Modding Discord) DestroyedClone — 05/18/2021

    ghor was their sleep state planned for anything their m2

    Ghor — 05/18/2021

    yeah. the idea was that sometimes you'd discover monsters in "act busy" states that made it seem like they were in the middle of something before you showed up

    (https://discord.com/channels/562704639141740588/567832879879553037/844393337863274507) Ghor — 05/18/2021

    pace of the game turned out to be too high and time available too low