|Bazaar Between Time|
|Hidden Realm: Bazaar Between Time|
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. The time and difficulty meters are paused while the player is in this map.
The Blue Portal can spawn in two ways:
- Spending a Lunar Coin at a Newt Altar.
- Having it spawn naturally on stage creation. There's an initial 5% chance for a stage to spawn a portal, but this chance decreases as more portals are spawned through either method.
Regardless of however the portal appears, a small, trailing blue orb will orbit the Teleporter and the text "A blue orb appears" will notify players that a portal will spawn once the Teleporter event is completed.
The chance for a Blue Portal to spawn in a stage is
0.05 / (blue portals opened + 1).
On Stage 5, regardless of the Teleporter's alignment, going through the Blue Portal (or any portal) will cause the player to loop back to Stage 1.
Newt, the shopkeeper, watches the player in the shop. It can be attacked, but if the player cannot kill Newt in time, they will be teleported to the portal area, and the shop will be sealed closed. Currently, killing it does not affect the game, and Newt will be in the shop the next time. It has 500000 base health and 100 armor.
Newt offers a random selection of 5 Lunar items costing 2 Lunar Coins that can only be purchased once each. Only items already unlocked by any of the players in the run can appear.
Lunar Shop Refresher
The Lunar Shop Refresher allows the player to reroll all the remaining Lunar Buds of the shop. Each reroll will cost some Lunar Coins, starting at price of 1 coin and doubling each time (1/2/4/8/16/etc).
The trade-in Cauldrons can spawn any items from the Uncommon or Legendary pool, provided that, if in singleplayer, the player has previously obtained or cleared the requisite item's challenge or, if in multiplayer, that someone in the party has previously obtained or cleared the requisite item's challenge. 3 Common items are required to trade up to an Uncommon item, and 5 Uncommon items are required to trade up to a Legendary item. Cauldrons will prioritize Scrap when trading, see Item Scrap, WhiteDoes nothing. Prioritized when used with 3D Printers. for details on Scrap trading behavior.
The Lunar Seer consists of two pedestals that each respectively display an image of a forthcoming Environment. By interacting with one of them, at the cost of 3 Lunar Coins, the player is able to select which environment will appear next. There will never be more than two choices available and it is possible, albeit uncommon, for Gilded Coast to appear as an option for the seer.
The selected environment will only be guaranteed if the Blue Portal is used to exit the Bazaar. Travelling to the Void Fields through the null portal located under the bazaar will nullify any purchase made at the seer, causing the stage following the Void Fields to be selected at random like normal.
Survivor Suspended In Time
The survivor Artificer is locked in a crystal near Newt. Paying 10 Lunar Coins will free her, completing the Pause. challenge and unlocking her as a playable character. This crystal only appears if at least one player in the lobby has not unlocked the character.
The Null Portal is a type of Portal that teleports the player to the Void Fields, a Hidden Realm where the player can go through 9 waves of enemies to gain rewards, though the player is able to leave at any point through another Null Portal. It is accessed only once per run through the Bazaar Between Time, below the Blue Portal which the player exits. Dropping below the platform and into a green, misty cave in the wall will reveal a purple and black portal surrounded by dead Void Reavers. The portal can only be entered once per run, going to the spot where the portal was after being used only shows the empty cavern.
The Environmental Log can be found between two support arcs far below the Blue Portal platform and can be accessed by jumping down the rift and landing on the support arcs. It is at the same level as the path leading to the Null Portal.
Unlike most other environment logs, it will not disappear 5 minutes after entering the level.
There was a sudden flash of white, blue, and green as the pod of time newts, two hundred strong, burst through the walls of the occlusion and into the slipstream. They relaxed as they re-entered their natural habitat. The currents of the slipstream were strong - but they were much stronger. With magnetic webs, the newts propelled themselves at amazing speeds. They all swam effortlessly and gracefully – all but one. Fifty meters behind the pod, a lone newt struggled to keep up. With a defective left arm – atrophied and bent - he didn’t have the same capabilities as his brothers and sisters. The group ignored his struggles as they continued down the stream. Soon, the pod was completely out of sight – and he was all alone, in the darkness of the slipstream. Slowly, a smile creeped onto the face of the blind, disfigured newt. Finally. Unbeknownst to his brethren, he knew of a secret place nearby – and he didn’t want them to find out. He dove deep, between two boulders, and into a long, dark tunnel. He passed through the tunnel and surfaced on the other side. Compared to the roaring of the slipstream, this place was seemingly silent. His smile grew wider. A tidepool. The tension in the newt’s body began to fade. It’s been a very long day, and he could really use the rest. The tidepool was completely removed from the currents of the slipstream – and from the abuse of his pod. He began to float along the surface. The newt has been here hundreds of times before, but each time he fell deeper and deeper in love. His mind drifted to his experiments – it felt like he was near a breakthrough with some of his tinctures. With his mind preoccupied, he didn’t notice some changes had taken place since his last visit. He didn’t notice that the water levels were a bit higher – and a bit warmer. He didn’t notice that all the flyfish were gone. He didn’t notice the blue glow. He didn’t notice the long, pale arms, grasping in the depths below.
• In the Interactors.txt language file, there is an unused interactor listed as "BAZAAR_UPGRADE_LUNAR_NAME" : Slab, which according to the file would allow you to "Permanently upgrade Item Shop". It is unclear what this means, although there is another unused interactor with a similar property called "BAZAAR_UPGRADE_DRONE_NAME" : Slab, which allows you to "Permanently upgrade Drone Shop".